|
[Research] [th05] Document the High Score screen black-out palette glitch |
71f481094259fb42b47e75267c2e89774b268a51 |
|
[Decompilation] [th04] Extra unlock / High Score sprite loading |
840aedebf65c858bd9a379aadc4fa1636d0785f8 |
|
[Decompilation] [th04/th05] High Score viewer: Main function |
495205e16a71dfcc55afdca43a22904b50ba8515 |
|
[Decompilation] [th04/th05] High Score viewer: Rendering a full rank page |
97120c12b369b364fb35e1b0d71d1e46e912601a |
|
[Decompilation] [th04/th05] High Score viewer: Place row rendering |
97730856dfd15ebfb90c7219a53d30a164987e00 |
|
[Decompilation] [th04/th05] High Score viewer: Stage rendering |
423e6c8aded13f8ad5ba6148c4d03713effc322a |
|
[Decompilation] [th04/th05] High Score viewer: Score rendering |
9eef948b9380e9caf0b1019893858a9ae13ec3ef |
|
[Reverse-engineering] [th04/th05] High Score viewer: Coordinates |
b712898bef123e86f5f586cbe00e45cfac5892a5 |
|
[Reverse-engineering] [th04/th05] High Score viewer: Sprite IDs |
bf98b38c7a4d408bb442344ed67196f7d7227ae9 |
|
[Decompilation] [th04/th05] High Score screen: GENSOU.SCR loading |
f761f8e313724e242d61bf979b36b45f15f14f60 |
|
[Decompilation] [th04/th05] GENSOU.SCR: Default data |
09dc7318edebfeae6e53647cf70d6731a8abf743 |
|
[Decompilation] [th04/th05] GENSOU.SCR: Encryption |
01684c4a1dfd3f5855a5798e17658b3d4bccab87 |
|
[Decompilation] [th04/th05] GENSOU.SCR: Decryption |
36ecd3c7a9c7d988d0d0c1432c0d510d76b958a4 |
|
[Maintenance] [th03/th04/th05] Cutscenes: Highlight the fade-out param overflow |
4e36fb48bf83f962fadacec1f58fcbe1abd1863f |
|
[Maintenance] [th05] High Score viewer: Move init code into a temporary TU |
9e1228dd2d7a0c03e7f6d88ca8709ebcf6267556 |
|
[Maintenance] [th04/th05] Add a new segment for score code |
5c141ffddc85fab5a477d385eeb6b84ceb932b75 |
|
[Maintenance] [th04/th05] GENSOU.SCR: Move headers to a separate directory |
27ab46ff12ce0bfc3cd136bfe13f136216a1584a |
|
[Decompilation] [th03] Character selection: Main functions |
c879dfcbffebb89b40199226a12a35088dbd7a10 |
|
[Decompilation] [th03] Character selection: Input processing |
3bf8a9099a68598be583ce5049a710871fe46c41 |
|
[Decompilation] [th03] Character selection: Cursor blitting |
de05595435850f57433ed0d8709ee559b9d47229 |
|
[Decompilation] [th03] Character selection: Rendering all background curves |
3e077dbc0e16678d370f4097e2f1e66c1e11b2b0 |
|
[Decompilation] [th03] Character selection: Plotting a single curve |
71321c60724685f44e900dd1c42a5ae890b98218 |
|
[Decompilation] [th03] Character selection: Extra pictogram blitting |
fd621395bed063c3390c3999403ab3fcdc7694c2 |
|
[Decompilation] [th03] Character selection: Name blitting |
bcb2aa7a35e75b04a024fa4647ce8fdbef8b767b |
|
[Decompilation] [th03] Character selection: Stat blitting |
9bbd2574b50342681784bfb7fb09c3878ba100c6 |
|
[Decompilation] [th03] Character selection: Portrait blitting |
b5036df4f93f27b1186ee29cfe4bfae4c5fb2695 |
|
[Decompilation] [th03] Character selection: Common initialization and cleanup |
c1bae0fddedbc56a1dd85438957e20535e6d2357 |
|
[Decompilation] [th03] Character selection: Separated image loading |
a3486d44db279a03ee4253e33e0907b32d35d86e |
|
[Decompilation] [th03] Character selection: Determining available characters |
623b3d5d75a9ea2f23a8fc08435c26de557d5f6c |
|
[Reverse-engineering] [th03] Character selection: State |
a4a7b368365d8b698990267ec69058f6052cda40 |
|
[Reverse-engineering] [th03] Character selection: .CDG slots and filenames |
a4ec895a50fe2317aae8addc0137faf0f6b3ad97 |
|
[Readme] Discover another potential workaround for the TLINK `Loader error` |
23fc9e7b0473f9b78df7ca437c741d46ac20dcb7 |
|
[Decompilation] [th02] High Score menu: Main function |
5356d0e5b660bf27f510209065de90e8d7f6ffd4 |
|
[Decompilation] [th02] High Score menu: HUUHI.DAT saving |
c6687a9308e51b52d0b416ea269f97c41de8f80a |
|
[Decompilation] [th02] High Score menu: Rendering |
9a4970c6d8b8a2f01d3f757eecde29207e7f514a |
|
[Translation unit catch-up] [th02] HUUHI.DAT: Loading |
69a796744f02eaa48965a8f3162b210e5a46e48b |
|
[Translation unit catch-up] [th02] HUUHI.DAT: Default data |
fdaf261931097f066eecbf5dda6336cfcf4e243f |
|
[Position independence] [th02] High Score menu: HUUHI.DAT references |
121e39bd74f278bb4cf7c7378171247a7eefd6e4 |
|
[Maintenance] Fix another bunch of accumulated typos |
2200c77e603deedbb1440a3e6c5d6dcea54fdc0f |
|
[Maintenance] Turn `vram_offset_divmul` into a template |
e0eb5cb1bef472c1249b7d116c182e7a00810b0e |
|
[Maintenance] Remove redundant `#include`s |
1e41fa06177bc101a8631f1a47d5936ec87f8cd1 |
|
[Maintenance] #include each header's dependencies within the header itself |
b61e612fdfaf67d1bda6cde9a92b4447a5a24b9b |
|
[Decompilation] [th04/th05] Demo Play: Replay file loading |
18b9cd7cee73cbf43c02d9d0a780f30429f7af62 |
|
[Maintenance] Hidden #include dependency removal: TH04 |
e353800f461ff72a0f75896d316fa75cf2fcb643 |
|
[Maintenance] Hidden #include dependency removal: TH03 |
0b06980360dae335a20d7439cb2c65fab8f5f131 |
|
[Maintenance] Hidden #include dependency removal: TH01 |
8a63c2ae538cb78be4f0fb926401f27facf7c2b0 |
|
[Maintenance] Hidden #include dependency removal: Rank |
7c0f05f735cabd561627c4d92f04d341eeece798 |
|
[Maintenance] Hidden #include dependency removal: Subpixels |
dba448965e96bc24dc740a9f13ed6fb13b1e6015 |
|
[Maintenance] Hidden #include dependency removal: kaja.h |
ab41c893270c2158774ceb76b79b144883a8f35e |
|
[Maintenance] Hidden #include dependency removal: Global headers |
d62583369672a55015e2b2661a5f397f2de2b395 |
|
[Maintenance] [th04/th05] Dialog: Merge `shared.hpp` into `shared.cpp` |
4ad62ce9d9261677f51e248f5edb65c1c296b9dd |
|
[Maintenance] EGC: Move implementation macros into a separate header |
b44c74886e93822eff35957b6c463b96f8ecb43a |
|
[Maintenance] [th01] .PTN: Move data declarations into a separate header |
dda1af97eab8c7cd7bab4abf1cad8e03372427f7 |
|
[Maintenance] Sound: Move implementation details into a separate header |
a7463cf4cda1ddc4a2c0681d68bb38411b5bec61 |
|
[Maintenance] [th04/th05] Move `PlayfieldPoint` into TH04's playfield header |
3b46fd9138bb28a5495c1c67d86431ee1b65e256 |
|
[Maintenance] master.hpp: Split off all PC-98 graphics-related declarations |
15f89da4ee704173fe199f67a20c77372cc722d9 |
|
[Maintenance] master.hpp: Move memory model definitions into a separate header |
f92936f9bb673b9efb59ec580423f01360143b7e |
|
[Maintenance] master.hpp: Move into the master.lib directory |
3fad323d14f2f9a2556a5e83301444a7f8b4c4cf |
|
[Maintenance] master.hpp: Remove `egc_selectpat()` and `egc_setrop()` |
a9c3825ce3cc4bd9e0744394d52f52b4dcc18d58 |
|
[Maintenance] [th04/th05] OP.EXE: Move page synchronization into its own header |
bb419fa649a2db6ff157874b42b51532d83687bd |
|
[Maintenance] Packfiles: Declare file name length in a separate header |
c95323c259a68fe8b35dfddef93ae2e0e070fcd0 |
|
[Maintenance] Spell out master.lib's RNG functions |
1aff43bca606824c8d5702b5819b2b80d8f343cc |
|
[Maintenance] [th04/th05] ZUN Soft logo: Move private declarations to the .cpp |
7b6984b9ad6d1a9dde4446d78b17ac142c80f73c |
|
[Maintenance] Move `extern "C"` into the headers it applies to |
110d0534ed1d3f1427146b4bb1382b7838f6b71a |
|
[Maintenance] Remove `extern "C"` from more areas of code |
c85c0e2483595cd3196798a05dcc82a442a7065f |
|
[Maintenance] [th04/th05] Turn the SFT2.CDG sanity check into a `static_assert` |
6629d7cb8a482fe26648480273445701f19ca8b7 |
|
[Maintenance] [th03] Music Room: Remove the ASM version of comment rendering |
f7c37b500a81a32af3a9a99d4692bc5b3ad1632a |
|
[Maintenance] [th01/th02/th03] graph_putsa_fx: Fix bracketing in FX_SPACING |
17a50c7c16f10d9ef6fc13e295226e24388a81f4 |
|
[Maintenance] [th01] Pellets: Move documentation and types into `pellet_s.hpp` |
ccc2b541fedbcf867e520a17c50f2d0d16d43265 |
|
[Maintenance] [th01] Declare score types in `score.h` |
d1708c6fe9a38ce07aa3501613d88637bd789906 |
|
[Maintenance] Move PC-98 keyboard constants into the platform layer |
975787676e7592f36b5f8f009684bb432a8a48ec |
|
[Maintenance] Move the `grcg_off` macro override into an explicit header |
1bc91fd93b2fae4d65419cd905a701b898e41257 |
|
[Readme] Define support tiers for build platforms |
cc01af3e57412b215843af0e80d558a0f3665ebe |
|
[Build] Mention that Turbo C++ 4.0J must be placed into a legacy codepage path |
f7b257aa61432a2e9f44acec6c523b4c407dcaf5 |
|
[Build] Display the current PATH if a tool can't be found |
fa5c820fbeb2e4dcb22b729a354534cc6b35ce2c |
|
[Build] Remove the last remnants of the 16-bit build part |
62bd5b127c302bfc1c1ff11615fdac30cbecd4ff |
|
[Build] Merge the research code into the Tupfile |
620d9cedcf90bdbc42aeb6d7c77fbb5f461f0928 |
|
[Build] Merge the entire 16-bit build part into the Tupfile |
528a63a42ecadfc4e45ad8ba9e52a0829851fe94 |
|
[Build] Compile bmp2arr with Turbo C++, using MS-DOS Player on 64-bit systems |
0109bc6aa380b420b6bd8819a4474abcac9c3063 |
|
[Build] Move the TCC and TLINK checks to the 32-bit build part |
c5290c0c30d58960ad64caa5ad6aba9281e11a62 |
|
[Build] Rules: Properly split TLINK response file `echo` commands |
b86a2b1119df09f93ea37b5ca83abb5d67c55b1f |
|
[Build] Rules: Split long `echo` lines at Windows 9x limits |
816f3a083a59534b8a2801dc556ce0674c4f582e |
|
[Build] Rules: Batch TCC invocations with identical command lines |
056085b4788c0b4756c4e2b388245e03d27f9cda |
|
[Build] Rules: Add output directory creation to the dumb batch file |
dd129f4f6fdf6c52627cc1456c2bfec4472a3762 |
|
[Build] Skip `tup parse` invocation if the Tupfile didn't change |
b59ee0bb5fd395fb6d3a9eecf8b635f08c253772 |
|
[Build] Reimplement `tup generate` in Lua and Batch |
6842b64f5c939f4fbb1fea57b0498791cb9a6da6 |
|
[Build] Bundle Tup |
d60fb3e66d1d6468d727dc1e7203f7bafeb0c216 |
|
[Build] Bundle a performance-optimized version of MS-DOS Player |
3a0ff449a55e1094b4025064f2a3784b11316088 |
|
[Build] 32-bit: Refactor the Tupfile into Lua |
5a79ea574c8eb9e93ee753dca75bc95304cc4e8a |
|
[Build] 32-bit: Remove duplicate backslashes from `bmp2arr.exe` |
f1318782f35f596f58021059a3af40063b3f1b8e |
|
[Build] Emit all intermediate files into `obj/` |
d7b0b13885659c74da047c5e081e7c1accdf373b |
|
[Build] [Pipeline] Compile with optimization flags |
10db9232514889334329d7d7ae66ccaad8043ce1 |
|
[Build] Move ZUN.COM generation code into the `Pipeline/` directory |
c95d7c5aa8ef4346d25962e1f78feeb03e7ddc93 |
|
[Build] [th05] Use a separate translation unit for `scoreupd.asm` |
b9d5c743a2873baf1e8ef09896008c0e0d141645 |
|
[Build] 32-bit: Move ASM land `GAME` constants onto the build command line |
8d5b08306f6d4cf4f3726bfb0a74614dcd9c3ca2 |
|
[Build] Use a single set of `CFLAGS` in the Makefile |
f7dbc0b497b8d5b6465cc200ff604688b32ab94f |
|
[Build] [th02] Merge the 2nd and 3rd translation units of ZUN_RES.COM |
02b6129c51bcffe1f1b6b2b5810e7b7e506b7893 |
|
[zuncom] zungen: Allow spaces as listfile parameter separators |
b1348340273fb0936b7cca8587c6869322930d20 |
|
[Maintenance] grzview: Copy-paste .GRZ stream arrays |
a214f329a731f9927732be145a80d2aadf0165c1 |
|
[Maintenance] Commit .bat files with LF line endings, but check out as CRLF |
0310154789d2f3294a51fcf63840520e615b334b |
|
[Decompilation] [th03] Hit circles: Rendering |
87eed57ade4e2abd0f12272e568fe65a3643aeb3 |
|
[Decompilation] [th03] Hit circles: Update function |
0c6e9e88d0764ed5dc185258ed001a982280fd86 |
|
[Decompilation] [th03] Hit circles: Spawning player circles |
4005de4d58dcd550560bc494b453b0d156744a7f |
|
[Decompilation] [th03] Hit circles: Spawning enemy circles |
179c5389a728f0c74ce6cb8c96316063546230dc |
|
[Reverse-engineering] [th03] Hit circles: Structure |
6f84eb612a900e12e071746af28a6df5b5755140 |
|
[Reverse-engineering] [th03] Global shared hitbox |
1cdf14ab83287b44f9cbf3fbbb186a816d6fb396 |
|
[Reverse-engineering] [th03] Round-or-result frame counter |
c8443b77fe74329ad7f3cdfd9ffe4b40a0f548b7 |
|
[Decompilation] [th03] Player: Position update and clamping |
09f5292c0a67675898b30eb4b52bdd82ee44ecda |
|
[Decompilation] [th03] Player: Input → movement velocity |
ead31bdfe0461af9b48faa399d6580976238ca8a |
|
[Reverse-engineering] [th03] Player: Base speed of currently updated player |
30ddddb2d4f9c584358be8e4a1181288e54574e6 |
|
[Decompilation] [th03] Playfield: Playfield X → screen X coordinate conversion |
93e5f3213d822b8e211bdb746b158f8e1d46959f |
|
[Decompilation] [th03] Playfield: Screen X → playfield X coordinate conversion |
06ad372e167a1a089207331bf968cfedc0c53a8e |
|
[Decompilation] [th03] Playfield: Entity clipping |
59064548e4f8207419f2b10ae6b6d84ea2d7330b |
|
[Decompilation] [th03] SPRITE16: Inline methods for playfield clipping |
cdc7e5929a6fd00c93ea2bcc5564eb4b343a8caf |
|
[Decompilation] [th03] SPRITE16: Inline method for sprite size assignments |
51de5ec036d4d6590857b06768cb02c956dea481 |
|
[Maintenance] [th03] SPRITE16: Move game-level code into `main/` |
415bef11762f24d67c1606705d0aeea81b39eba1 |
|
[Maintenance] [th03] Random number ring buffer: Declare the `_far` instance |
e93bd6d11cb97435ee0674f2a0fd07a54ee489c3 |
|
[Decompilation] [th02] Stage bonus calculation and rendering |
20bac8200579ae6124a91b26f11f1a9ff0fb2b21 |
|
[Decompilation] [th02] Stage bonus: Table row rendering |
0935e84a83bfeebce5480ca68d7ca30fe0529b77 |
|
[Decompilation] [th02] Score: Skill value calculation |
40010a655b50019c67f1af406c8df3d10b5276ca |
|
[Reverse-engineering] [th02] Evil Eye Σ: Fight duration |
4a7d4db25aeded30384018c800dafe6aa16b6927 |
|
[Reverse-engineering] [th02] Player performance ("rank") |
0f66796fd45c58fa0dbbd726e44b8fe06f2fd13b |
|
[Reverse-engineering] [th02] Total and stage-specific miss and bomb counters |
9bb2a3cd451196dbaea861b7578fe4be54f80830 |
|
[Maintenance] [th02] Start a new header for player performance metrics |
610df1785681bceab201d5ed4f7f261556c25a01 |
|
[Decompilation] [th02] Staff roll and verdict sequences |
50afb0afa619466364e8ae2a1d4511c6299fbedf |
|
[Decompilation] [th02] Staff roll: Rectangle animation + picture blitting |
c88a259568b150c9d60ccbaf915d1f82925123fc |
|
[Decompilation] [th02] Staff roll: Clearing text from VRAM |
9ce80c0c1cd40c0e8bfb60cfec42118fd621ccd6 |
|
[Decompilation] [th02] Staff roll: ENDFT.BFT sprite blitting |
bfeb661f69539a7e010bfedab4c82615ab8bb5c1 |
|
[Decompilation] [th02] Endings: Script code for Bad and Good endings |
f0fbaf667cfb50834cde2935e0541948670531c5 |
|
[Decompilation] [th02] Ending → Staff roll transition |
16ddd0cc2d78a93228998f95a3b389f40963be71 |
|
[Decompilation] [th02] Endings: Clearing the text line |
f623a709298e7c0bcaafb98167c22873549976e0 |
|
[Decompilation] [th02] Endings / Staff roll: Picture blitting |
ddaf8c94958e9466864e1353e5ccc7006024ab5c |
|
[Decompilation] [th02] Verdict: 3-digit number → gaiji string conversion |
8a149db5c4fde60f5f13cab216458c1361897626 |
|
[Decompilation] [th02] Verdict: Masked VRAM row copies from page 1→0 |
7ac1db34f09744ae62df3463d9e3b39b0843cbe0 |
|
[Decompilation] [th02] Endings / Staff roll: Text typing |
35f320ef80cfd500a178341c5922e0d4e1f63bc1 |
|
[Decompilation] [th02] Verdict screen: Score rendering |
31411d77438ea97dd9eea2c2b3360cb8627d6ffe |
|
[Decompilation] [th02] Endings: Text file loading |
962564db49399170b6336ff49f1971a131400938 |
|
[Research] Discover how pointer constness affects pointer parameter codegen |
c96952f47b36a9369746fdc9f180409ea3afbd1f |
|
[Naming] [th02] Add a `_reset` infix to `input_sense()` |
5359bff77baa4d5e7661a712c0a7bc37a8b62af9 |
|
[Code review] [th02] Staff roll: Rectangle rotation |
5659f6fa3453f61c144bff118d1e9279a93242c7 |
|
[Maintenance] Cutscenes: Centrally define picture coordinates |
e4ff9dae97f5b0f17d92d72d6b3fccca3a651f10 |
|
[Maintenance] [th02] Declare rectangle rotation using current conventions |
536ededecd6355613760bc680632358d2d571600 |
|
[Maintenance] [th02] Score: Consolidate rendering functions |
459cdd6fe02b2dc2dbbf77be30b7f8ba70a8ded4 |
|
[Naming] [th02] Text overlay: Emphasize unsignedness for 8-digit number display |
57211ac4d9bf354af2f8c9b7a8f771e3c87a7d11 |
|
[Maintenance] [th02] Score: Define a single type for score values |
61cd04c103421ab7a9af9ed48009c4a5a1d640ef |
|
[Maintenance] [th02] graph_putsa_fx(): Explicitly declare as `extern "C"` |
2181fa22babe4b93b1d91fd3eee84f8cf6721e14 |
|
[Maintenance] [th02] Remove an illegal Shift-JIS codepoint from `th02_main.asm` |
4c8324bc82ccf7f4dfb13d8f73bb0e219e4d0ca8 |
|
[Maintenance] Remove `extern "C"` from more areas of code |
6d702988af54cf45c8ceec15a04e5290b8401415 |
|
[Naming] .PI: Mention palette mutation and 640×400 in the load→put→free macro |
311138a2d91daa413cc509206a5f72548987e7ce |
|
[Bug] Remove symbol-less `public` directives in the pre-commit hook |
b6a728584721defb67ccb047d8c76f3ad5774378 |
|
[Reverse-engineering] [th02] Five Magic Stones: Coordinates |
ff19bedc18245fb18e00aaa6c05fc49ecbc508da |
|
[Reverse-engineering] [th02] Bosses and midbosses: Position |
7639c7eeb87a99d633515221ed9cae4823005988 |
|
[Reverse-engineering] [th02] Boss and midbosses: Total amount of damage dealt |
0d527425af9059399395a8aa8ef11a5ac73a8d60 |
|
[Maintenance] Remove the SHARED_ segment and all related workarounds |
c9c3b621ec6bcfc062759aca3adcd2083277b3f4 |
|
[Separating translation units] [th04/th05] graph_putsa_fx() |
66d83aa183d160579e6bed8ab98e5000f8f6b95b |
|
[Maintenance] [th04/th05] Split OP and MAINE data before graph_putsa_fx() |
5a65324625bf41cbf9d5b962902a1a81abb16800 |
|
[Decompilation] [th04/th05] MAINE.EXE: main() |
fd0c95dcd1223f504e866bd1b9c74fadbba185b5 |
|
[Decompilation] [th04/th05] MAINE.EXE: Top-level ending function |
1de858513691ebac8e7b705186efdb2d61443d74 |
|
[Decompilation] [th04/th05] MAINE.EXE: Binary switching |
1350a60e3f8b49f7bc05c7405a89ac56bb8ac0a3 |
|
[Maintenance] [th04/th05] MAINE.EXE: Duplicate resident pointer loading |
09c324fbedec8b7c0f4e6dc2f6ff53886342a597 |
|
[Maintenance] [th03/th04/th05] Move resident pointer loading to its own header |
c57992caa9f099a1e5f3af8e52ee77857adf2578 |
|
[Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions |
2480c76a56451aa105208e39e088f6e20dd879da |
|
[Research] [th02/th03/th04/th05] Music Room: Text color logic |
1bb0a92d2decdb9ae284d3d7402cf5e14eb3ea56 |
|
[Decompilation] [th03/th04/th05] Music Room: Move all remaining data to C land |
f30fa98be8ef27367bf11af393162fab1cbe8358 |
|
[Decompilation] [th03/th04/th05] Music Room: Main function |
b7c8f13d19c665330a1973c3d2859e23ee9b371c |
|
[Decompilation] [th03/th04/th05] Music Room: Comment rendering |
78728f678012b370e5a52e8501a95f726121059a |
|
[Decompilation] [th03] Music Room: Comment background blitting and freeing |
f1d6ce9a39e0d42f6610c53b9ed10692416b64ca |
|
[Decompilation] [th03/th04/th05] Music Room: Comment loading |
cbcb540c54d9ef4307300b5a3cda9c212afc6b89 |
|
[Decompilation] [th03] Music Room: Comment background snapping |
ee5c7c56d1e3a1312d20f50b8fb9cef33e87ba12 |
|
[Decompilation] [th03/th04/th05] Music Room: Page flipping |
7ef318fcbc1de1d4fadfa487123d95fa94afe5bf |
|
[Decompilation] [th03/th04/th05] Music Room: Falling polygon animation |
cb7fd94789719353e6aee6a585dc7fbba385532e |
|
[Decompilation] [th03/th04/th05] Music Room: B plane snapping and blitting |
44598e0e9a2100a4dc7ccfe12e87164d8da78672 |
|
[Decompilation] [th03/th04/th05] Music Room: Rendering the full track list |
dce8ba3ea1eba1cdc402778014a4852235609462 |
|
[Decompilation] [th03/th04/th05] Music Room: Rendering a single title |
a520b0c283d62dd5791db3ed11c71d89c4a58822 |
|
[Decompilation] [th03/th04/th05] Music Room: Move titles and files to C land |
5b4f24aa0cdb811cf865f4648ef6d93c11ee87f3 |
|
[Naming] [th04/th05] bgimage_put_rect(): Annotate the 16-pixel alignment |
9651bcf7eece4ed3e04c09a67e6209eea3ea0b92 |
|
[Maintenance] [th05] Music Room piano: Move shared coordinates into the header |
05721ea8fb255ed55060a758eb4ba79cf39b0218 |
|
[Maintenance] Purge the C-style `typedef struct` syntax |
062aa7ae1d789bdc06be89ec89df093f4a6d8e6c |
|
[Maintenance] Remove `extern "C"` from more areas of code |
26926080bc51bc52ff53dba86435c7480597cf6b |
|
[Maintenance] Move the space-changing point union to a separate header |
607200d0ed089fc865238561f058d8c2f02faec9 |
|
[Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room |
ef57125be2e21246397472266347766b743daf03 |
|
[Decompilation] [th05] Title screen animation |
46cd6e74bdf266fdee83a4140357954583b4caec |
|
[Decompilation] [th05] OP.EXE: .CDG loading and freeing |
49c1cda5262828919304dca62159106698d22269 |
|
[Decompilation] [th05] MIKO.CFG: Move all data to C land |
f5d14ca7ec74bd2cfaad053e4004cd035b7e00dd |
|
[Decompilation] [th04/th05] ZUN Soft logo: Move data to C land |
17ef96772c775593bff6cc5d29396168fe9138c8 |
|
[Decompilation] [th04/th05] Setup menu: Entry point |
cf44223d808d68e6111b949d323ea83335a0342f |
|
[Decompilation] [th04/th05] Setup menu: BGM and SE mode menus |
7aa045930611848e11152ad1f7b447c04d0719c9 |
|
[Decompilation] [th04/th05] Setup menu: Text blitting |
449aa3734343649ea924f25e90df4ccfc372cd1a |
|
[Decompilation] [th04/th05] Setup menu: Rollup animation |
52b74439bc0f5547bc5c697bdb12a985ecd10e62 |
|
[Decompilation] [th04/th05] Setup menu: Single-line window blitting |
46fa5befb169c9977293ad211fc2e6f8e6f55869 |
|
[Decompilation] [th04/th05] Setup menu: Dropdown animation |
3d77be66b33f6dca3598eb45bbd0021e90e72d15 |
|
[Decompilation] [th04/th05] Setup menu: Dropdown and rollup blitting |
2aacf1c9d2f0f1b1c6bee6766bb909f0dd1857e5 |
|
[Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs |
7c3160c38dbf9d2315dab35981fa0bba955e6787 |
|
[Maintenance] [th04/th05] Move OP.EXE clear flags to their own header |
cc1eea41ada5b001c031f05962938a904ca16cad |
|
[Maintenance] [th03/th04/th05] Split OP.EXE into two assembly units |
d55c2cbad0c2d75c77513597a8b21eb6670a4470 |
|
[Maintenance] [th05] #include `common.h` directly inside `resident.hpp` |
cafdd6ee3ef236a7054ffc928f6f842f66ce5682 |
|
[Maintenance] Only define `address_0` for the main ASM unit of a binary |
7e56d22785d386e61fd2d70fef60df2c3a573870 |
|
[Maintenance] Move the snd_load() constants into a separate ASM include file |
a308c486d6ae235b86a6ed452ddc3f31dda7c0a7 |
|
[Decompilation] [th04/th05] Main menu: Move decompiled data to C land |
741d889c07adc96320ddb3d33be4215374be401c |
|
[Decompilation] [th04/th05] OP.EXE: main() |
b4980bbd8a8a916dd1a8a424b99734e29c966c68 |
|
[Decompilation] [th04/th05] Main menu: Option menu update/render function |
c6c07e2c4df3d625e90cfa02ffddaf9b6a02e2b3 |
|
[Decompilation] [th04/th05] Main menu: Top-level menu update/render function |
ad4cd15bb69b2921d7f0ce7f905d38a06606de8f |
|
[Decompilation] [th04/th05] Main menu: Cursor movement and re-rendering |
1a64de731f5558f58ceb74b52a16ea6e0bdb1a0d |
|
[Decompilation] [th04/th05] Main menu: Option menu choice rendering |
61079a3accd229d39c3c76b034e39deed0c5f2a8 |
|
[Decompilation] [th04/th05] Main menu: Top-level menu blitting |
050afe83b5f8663594f52fe7c91ac7bb25d2c7c9 |
|
[Reverse-engineering] [th04/th05] Main menu: Sprite IDs |
1d047a504b5ee0eb135c1da92134d8d52017e1df |
|
[Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit |
dfb48561d6458498ceb66fe421e39d4b53f5ee3e |
|
[Maintenance] [th04/th05] #include game start code from a shared source file |
86f1f44522b508a7a5be7fd70fa690964db482dc |
|
[Naming] [th04/th05] Rename the initial rank value to highlight its effect |
f294ccb1584b71f44a4c21807e5d7b2e2d590e8f |
|
[Maintenance] Remove `extern "C"` from more areas of code |
5603509248ada6569fd4504d437d606d830a66b9 |
|
[Maintenance] Introduce a type for PC-98 text RAM attributes |
214c404ef5ecc4a89365e8228922a4ed5fe11b6d |
|
[Decompilation] [th04] Starting the game |
ae2fc2865a74b095bdbc8b469073f43c8cbc2d98 |
|
[Decompilation] [th04/th05] MIKO.CFG loading and saving |
0ded9d46f3f1cb1bf7d78f65b2798de848d16195 |
|
[Maintenance] [th05] Assign proper names to decompiled OP.EXE segments |
412df0c9617403631eb5a1ff1f00766e5c658f77 |
|
[Decompilation] [th03] Win screen: Message rendering |
a874bd5408164a854b989f22e1e66523d57da422 |
|
[Decompilation] [th03] Win screen: Loading images and messages |
ffb8b14729544fc3f969c53b4b2625d4cbe78363 |
|
[Reverse-engineering] [th03] Stage splash screen: Stage number display flag |
a314a0f40af46a0460643885d8f5a8867183cfda |
|
[Maintenance] [th03] Define a player ID type |
7e89d76751758f6e9425deae190033b2df8a792a |
|
[Maintenance] [th03] Indicate the optional ID in the paletted playchar type |
cf78098a797c4641ffd16f4d4f8aeb2f939aa2a1 |
|
[Reverse-engineering] [th02] Stage progression flag |
78989572069241ff0053a90e83815cf835f5cc89 |
|
[Decompilation] [th02] Dialog: Extra Stage scripts |
dc5882782d344bc8d76ddc4c4880e4466db88be3 |
|
[Decompilation] [th02] Dialog: Stage 5 scripts |
70d87fe90065d5593a13a281fe750fc2e412c7cb |
|
[Decompilation] [th02] Dialog: Stage 4 scripts |
bc5710285d3848043766b75a85fea85e950a532f |
|
[Decompilation] [th02] Dialog: Stage 2 scripts |
ed9ee93f5f769ff2d3428b749d7735c50aaa7486 |
|
[Decompilation] [th02] Dialog: Generic parts of specific scripts |
a2f7002731c2587dfb6f18715d8de038bc419943 |
|
[Decompilation] [th02] Dialog: Displaying full boxes of text |
c6812766b6502212fdd356bdc28d138baf6a361c |
|
[Decompilation] [th02] Dialog: Displaying individual lines |
d38f2a675d78e0e60919046ad06c7c3d02cc5253 |
|
[Decompilation] [th02] Dialog: Face rendering |
c4622992b554d0121ac1a7ca7ff70f0f61264a79 |
|
[Decompilation] [th02] Dialog: Box slide-in animation |
be31caeba82c97af811029c8d9e5e7823a9064c5 |
|
[Decompilation] [th02] Dialog: Box rendering |
c468e2a113ad583d40f637cc27775ceb5ec63248 |
|
[Decompilation] [th02] Dialog: Player character blitting |
f2b7f78012dbb63b8b550089e9867346896a8d58 |
|
[Decompilation] [th02] Dialog: EGC initialization |
dfaa3c67c47f3ced322c29da0af901f579462aa4 |
|
[Decompilation] [th02] Dialog: Text loading |
8f28286349d3e9b0c52e8e61b70c6db482c2e3ad |
|
[Reverse-engineering] [th02] Scrolling: Completion flag |
981c7e2a7dc0304fb43b487cf65d6ddfdf45e54d |
|
[Reverse-engineering] [th02] Player: Current master.lib sprite ID |
1bb6068d6a751e648ff11cb26b2a31472b8a9b90 |
|
[Reverse-engineering] [th02] Player: Option position |
42abdc3de4857b2a3526fb70b248638b76c72e7c |
|
[Reverse-engineering] [th02] Player: Position references |
bc552cac8e73a49307b62a5801fd1f5d4ad956c9 |
|
[Maintenance] [th04/th05] Dialog: Merge the lower two translation units |
580c0ff3cd5c181722694fc54a65f91d32b2cd0b |
|
[Decompilation] [th04/th05] Dialog: Blocking main function |
63e92572796cffb2c698b27674f1627bc24cce97 |
|
[Decompilation] [th04/th05] Dialog: Main script parsing loop |
0f45a5a89faa4fdf517311da29d6fa2bd30d2040 |
|
[Decompilation] [th04/th05] Dialog: Script opcode interpreter |
1f2ea181f638c4057e97d9e91156082d2eb903fe |
|
[Decompilation] [th04/th05] Dialog: Box fade-in animation |
e8a0b3ef4315dc82998b45ae384c85d0ddb44dd3 |
|
[Decompilation] [th05] Dialog: Box clearing |
3968f36820a0d26ae50c72ccd4aa106061c14c95 |
|
[Decompilation] [th04/th05] Dialog: Face unblitting |
a06996af3e475d97483debae6d61876fe07790f0 |
|
[Decompilation] [th04/th05] Dialog: EGC-powered playfield front→back copy |
36166192bd8f962ec1b1da3a878411dae487e657 |
|
[Decompilation] [th04/th05] Dialog: Box background rendering |
35d6fe30c3249b823428f6d7312ffa46f3021f98 |
|
[Decompilation] [th04/th05] Dialog: Activation |
78a9e7b4b47c832a556afd31d9c822adaa28982b |
|
[Decompilation] [th04/th05] Stage tiles: Renderer activation |
974136a5262e225089e13bec7f8ceef3bef20da6 |
|
[Decompilation] [th04/th05] .MAP: Declare functions and data in C land |
0a8a3d9c508a055d1db6098d0e2ec0c00b91f1ee |
|
[Research] Document why TH02 and TH03 must manually pause BGM before loading |
0e96a8e578f587191b5f8107bcaf06de6c6663f5 |
|
[Naming] [th04/th05] EGC: Reuse the egc_start_copy_noframe() function name |
367431a69af57d16697ea1bea7816551670b2a86 |
|
[Naming] [th04/th05] Dialog: Drop the `DIALOG_` prefix from constants |
4d11848671a553c32e0618b981c7b4206704309a |
|
[Maintenance] [th04/th05] Dialog: Start a new translation unit with shared code |
641cdec9f2713e3fd3f9c154d24c2f4bc9847db4 |
|
[Maintenance] [th03/th04/th05] Cutscene: Resolve fade command inconsistencies |
2cb65157f0006eda8d51786cd122081c994f31b0 |
|
[Maintenance] [th03/th04/th05] Move shared plaintext script code to `/formats/` |
0709533ca7ef11e1d364d1de324c2359b8aa62ea |
|
[Maintenance] [th04/th05] Demo Play: Move OP return code into the header |
4c888ee4ade6aca57b56eae3ecc5673f0dafdf9b |
|
[Maintenance] Remove `extern "C"` from more areas of code |
757ee718c421c7aa52004022d29385136c19be70 |
|
[Maintenance] [th04/th05] Remove unnecessary segment splits |
a4fb2cf0671d9ecefe4de9b9f586c84dc7eb3708 |
|
[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header |
f5da2a50a5cd83ed665645d15f1f80004dbce0ec |
|
[Maintenance] [th02] Stage tiles: Don't publicly declare the tile ring array |
0c39c6b2394f9b3e223abaec6c83ce05e37e5c22 |
|
[Maintenance] `tram_cell_amount_t` can also be used for heights |
2c3bd9c16f7b32c715d4262884798a4aa7563e8c |
|
[Maintenance] [th01] YuugenMagan: Turn the Phase 12 pentagram values into a bug |
5876755977731e04e90a1daa9e97ba936f32c44c |
|
[Decompilation] [th04/th05] Boss explosions |
6515661dc816944e801502840241e4b6e7f148ff |
|
[Maintenance] [th04/th05] Boss explosions: Remove the structure from the header |
48bdae5f0157419142b94e13ac3589de53afb282 |
|
[Decompilation] [th05] EX-Alice: 16×16 sprite overrides |
31b535d6787ebf6150424e38791a38576c4b5de2 |
|
[Naming] [th05] Bombs: Shape sprite file names |
71cd70e0dcd98dac99603df04fdc9da1fae0a0ea |
|
[Decompilation] [th04] Stage 4 midboss: Rendering |
030908ebde78f8f8ac7f0acf18399e2d15263e78 |
|
[Decompilation] [th04/th05] Gather circles: Spawn functions |
25ba371a34925d549cb92f3534e357cd4ed2db1d |
|
[Decompilation] [th02] Text overlay: Stage transitions |
0ab7359c886181130da74dd2d646274373232efc |
|
[Research] Discover the reason for incorrect clipping of large sprites |
a5596d92656e3cf09ed4b04f296e47d2aaefccec |
|
[Build] Compile shared translation units in 386 mode by default |
491f7b83d261ddb2bd86a73278661cd94fb63e02 |
|
[Contributing] Decide on `seg` and `off` for x86-segment-related identifiers |
0ffa756caea8cd6f1d65a5d4f240714140414d97 |
|
[Maintenance] [th05] Bullets: Explicitly use the blue and red ball patnums |
540174828b09f4459ac6bb05baa0a2153481ccc5 |
|
[Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header |
2f3e8c262e44a5bb6c7b8b00494560de7ba4ec07 |
|
[Maintenance] Introduce types for VRAM colors and their components |
8943b52167b0fc9fbbbcc207a407723bc5ec3868 |
|
[Position independence] [th04] Congratulation picture file name |
97f0c3b4f53a60caed48ffba1a7fa0817fd1dd0e |
|
[Position independence] [th04] Remaining false positives |
043cef3b38c54925b71d36eda611f7fa64e60fab |
|
[Position independence] [th04] Stage 4 midboss: Sprite IDs |
9125e9278cdf322abb7bf01e54b871c9bd4cb267 |
|
[Reverse-engineering] [th04] Stage 6 Yuuka: Phase 2 fly angles |
57cdb229aabb125ec2734bbed0a4b189387112d9 |
|
[Reverse-engineering] [th04] Stage 3 midboss: Fly angles |
17b21f4ea983fd3d75b8a7d68dd1e1268a8e6da7 |
|
[Naming] [th04/th05] Verdict screen: Number rendering |
64495ca98a6c2b6b455785e96288e0096a3e4dd6 |
|
[Reverse-engineering] [th04/th05] Dialog: Cursor position |
8b338353f8bdafc153356f059057bfee233ef0bc |
|
[Reverse-engineering] [th04] Player shots: Laser state |
9a68b003eaf998f166912e72f7c538026e66d561 |
|
[Decompilation] [th04] Stage 4 corridor carpet lighting animation |
2aae476a855101c2d86fb192a71b2e74d34feaca |
|
[Position independence] [th04] Player shots: Angle calculations |
68bc6f4db36e6a7e59ea1af27a81a2ddde40a862 |
|
[Position independence] [th04] Player shots: Structure accesses |
43c6c23814a66371c2e8cff8f418b82d01b23873 |
|
[Reverse-engineering] [th04/th05] Player shots: Decay animation duration |
68f4d5a03817b604fd0b2e5316b6a0614f0c2cbc |
|
[Reverse-engineering] [th04] Staff roll: State |
5de2186e573a0148ef594608daebd8802744c602 |
|
[Maintenance] [th03/th04/th05] Add X/Y polar coordinate abstractions |
1e6d308593de644228d9d0d2b32659c9d49b325a |
|
[Naming] Drop the inconsistent `2` from vector translation unit names |
53ac043833feffbd8ef9dd045b1fb8d22a510ac3 |
|
[Naming] Rename vector1_at() to polar() |
0efe76ab7731ef476d86b31f0517423b0744da90 |
|
[Maintenance] Simplify vector-related header inclusions |
f6757d90ea55cbc209fcb6d089201f20a130315a |
|
[Maintenance] Remove `extern "C"` from vector header inclusions |
51b2df231a3b757c2d30b66a35237d91a4cef4b1 |
|
[Decompilation] [th02] Items: Initialization/reset function |
ac33bd292d9d582e127654dcfade1171eb9ea511 |
|
[Decompilation] [th02] Items: Semi-random spawn function |
f5313d14cb18936fd3be17cd8940f85bb7a61ca3 |
|
[Decompilation] [th02] Items: Spawn function |
2a059e2206849029d9c9caa2761faf682f8af28f |
|
[Decompilation] [th02] Items: Spawning the 5 items when losing a life |
310ff3d7df8e35f64eb6f31d24c171c70e143121 |
|
[Decompilation] [th02] Items: Tile invalidation |
1099383256cd1a891a47088dec7c1bb912e13cda |
|
[Decompilation] [th02] Items: Collision detection and collection |
943da087675d8bea104be9c0d9f083b8b4c55831 |
|
[Decompilation] [th02] Items: Update and render function |
8f7478b108f517f96954cc0311ca233097fad98a |
|
[Reverse-engineering] [th02] Items: Shared state |
916992e5d10492189884eb04223d7d3b21a4e41b |
|
[Reverse-engineering] [th02] Items: Structure |
6ff396f96a9ff7d1deb4f194fda33c7370a28d48 |
|
[Reverse-engineering] [th02] Player: Current position |
720fd575b1684faefbb3cd392af31ce2ff1e16a6 |
|
[Decompilation] [th02] Gaiji loading and freeing |
dfa758da898934627c2ebe8f20ef41ee59358291 |
|
[Decompilation] [th02] HUD: Full rendering |
fefeb1859dffd8c93b297267aa58313a5701b75a |
|
[Decompilation] [th02] HUD: Score rendering |
b38db78441138d9a3c95e3e85c3bb0861e4c39d2 |
|
[Decompilation] [th02] Score: Initialization, reset, and consistency functions |
ef7162195a63ab6f964c349fe881e29600397edc |
|
[Decompilation] [th02] Score: Regular update and render function |
617815b745835a80ea4bb39dc0ff282b5afd94e6 |
|
[Decompilation] [th02] Score: Turning the current delta into a bonus |
6763b44dd0feff253c7611d5380717cde9f41e0e |
|
[Decompilation] [th02] HUD: Life and bomb display |
7e64c1cc06cd2823c2597647363b102d00fc678c |
|
[Decompilation] [th02] HUD: Power bar rendering |
0d28c116c0ca6569ae03001bebb805160a344c8e |
|
[Reverse-engineering] [th02] Score deltas |
7bd0ac3f17853224d533cbd9aa3c34724fee9d0a |
|
[Reverse-engineering] [th02] Score extend globals |
dcec17fb426137fec4c502a27b7392cc0bc7265a |
|
[Maintenance] Random number ring buffer: Fix inconsistencies between & and % |
000bac9190d14074156badd276d8edb6da7fa4e6 |
|
[Maintenance] Random number ring buffer: Remove `extern "C"` |
2c52cc83b1f358580bb10f2b74f5f91c0bfda342 |
|
[Maintenance] Declare 8-bit pixel delta and length types |
9aad9ad1145296000cdff5febcb8aac99b573c52 |
|
[Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function |
08352a5a81e51724fde15ac4709b3bcbcee027b9 |
|
[Decompilation] [th04/th05] .STD: Declare functions and data in C land |
5f030461e7ddb58492fbad23cadbd58431ee2bac |
|
[Position independence] [th04] False positives: Frame-based calculations |
4ca024317df3838c4a629a9c1042e42a1ea1c649 |
|
[Position independence] [th03/th04] False positives: snd_delay_until_measure() |
3862e989c7f8fed8bb93c2b800685c6883136aa8 |
|
[Position independence] [th04] False positives: Upward angles |
d84602d8104e2a5fae94696ff2724542899dc6cb |
|
[Position independence] [th04] False positives: Q12.4 subpixel calculations |
a98ed32b10bffaa0a756f20869564aeca71ab7c8 |
|
[Reverse-engineering] [th04] Thick lasers: Structure |
4eea7cdd8b6d2cb932f65257d44a855caebc1357 |
|
[Reverse-engineering] [th04] Stage 6 Yuuka: 16×16 background shape structure |
61a90297c3e40cfef2376667fb18855535d4b08e |
|
[Reverse-engineering] [th04] 1-plane blitting of regular 16×16 `super_` sprites |
53292a1f7b8d4c9da3cd0782daf19890162e87f4 |
|
[Reverse-engineering] [th04] Gengetsu: Wave animation target |
863794d1d602850a5bfc903c3c9a37f0d23c2bd8 |
|
[Reverse-engineering] [th04] Custom entity structure 6: Gengetsu's column lines |
d0d48b79dd1973fd7870b5d18437a35dfce20aa5 |
|
[Reverse-engineering] [th04] Custom entity structure 5: Stage 6 Yuuka's circle |
8d44a773f2492afd98e9f12cb987a8837487c838 |
|
[Reverse-engineering] [th04] Custom entity structure 4: Stage 6 Yuuka's crosses |
40c900ffdc7928bc7bc04a7be31bf29d8ac5d69d |
|
[Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs |
6b58ba359b8db2719abc2edf7be221c61bf9532c |
|
[Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits |
6e93bb2a522467f9c0ea4bf281d7f890bf54150c |
|
[Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays |
2d4d61f977df67370ccfdfe1ef7e46473bc67c8e |
|
[Reverse-engineering] [th04] Custom entities: Structure |
8f78fa497dabdb5f9a9e7147af3b31b34cef6f7f |
|
[Decompilation] [th04] Scrolling checkerboard background |
45df9ec0c688e7e463c690112ed61d3a734b1cc6 |
|
[Decompilation] [th04] Stages: Stage 5 background star rendering |
9da909467c040e2ab001aa33bb8ac96688f93307 |
|
[Maintenance] [th04] Split segment #1 before the Stage 5 render function |
d93e3ab85b39d1a75f23765d34c05515792c5abb |
|
[Maintenance] [th02/th04/th05] Stage tiles: Separate ID → VRAM offset function |
df539f13daabcd6af200820aa0860fac8c7ce11c |
|
[Maintenance] Move the point structures into `pc98.h` |
9a8e0fc0fd015fca66fd3f6a42cec2f97ff8e23a |
|
[Maintenance] [th04/th05] Custom entities: Move declarations to TH04 |
5303c37de2672270d74f810caaf04b79f6b54247 |
|
[Research] [th01] Document the bug that causes `game s` to work |
be69ab62651b38b42dcceae2e2e221c0a928b7c4 |
|
[Maintenance] [th01] Endings: Reclassify the ドカーン image tearing issue as a bug |
308b6bcd2cf6704134e7c7b836472ef7ecd410f5 |
|
[Maintenance] [th01] Add some missing detail to existing comments |
0b13967de31b8d5a1e39e543b55c17999c81dee6 |
|
[Maintenance] Fix another bunch of accumulated typos and dead code |
45c9e71533a218ed67d1420ef62899dd1a81ce8c |
|
[Hooks] pre-commit: Preserve CRLF line endings |
ea8c4b85a481a30478506b40f0388424a3341f7d |
|
[Maintenance] [th02] Properly declare lives and bombs, and their limits |
c5e51e6cb2273c64612a29d79f059fbc05318442 |
|
[Maintenance] [th02/th04/th05] Properly declare shot power-related variables |
71c010855da387eb6b37744f6af7f98e72a4af2f |
|
[Maintenance] Gaiji: Move variable-width bars to TH02 |
ea59e023d01c2ac3d7432eeb85e1bc9140a4ff42 |
|
[Maintenance] Gaiji: Inline the declaration of TH04/TH05's filled 128-pixel bar |
1158e028ff254ce0ed612c902c032c43ae88c9c8 |
|
[Decompilation] [th02] Bombs: High-level update and render function |
152bbd6a0f6d2325097c5ca33c7b6b0ec4c9a2ee |
|
[Decompilation] [th02] Bombs: Rendering bytes from BOMBS.BFT |
fe93bc821830c7e5b9f60d5fde42d676f214c219 |
|
[Decompilation] [th02] Bombs: Smear column rendering |
3afa60fbd0379b5acaf6ca7a2cb488e0a8b1899f |
|
[Decompilation] [th02] Bombs: Particle rendering |
e56fb33f7128c361705e98a007bf812135d9481d |
|
[Decompilation] [th02] Bombs: Circle point rendering |
522976d6687603576278f1d925d9d8631748f1d2 |
|
[Reverse-engineering] [th02] Bombs: Particle sprites |
a6a3aaeb0a9735f061a4176fcac3df592c4c821e |
|
[Decompilation] [th02] Point number popups: Update/render function |
1766178a0a7328601f4d5ff452e02b9e92c06a24 |
|
[Decompilation] [th02] Point number popups: Rendering a single number |
19d5ebf4f93c7bf16da62d31b6c672ef2aba760a |
|
[Decompilation] [th02] Point number popups: Tile invalidation |
e708eadeab359d3723ff64cba2acf34f57021fc1 |
|
[Decompilation] [th02] Point number popups: Spawn function |
71094af6a0220a161017980a67be6a7222c477d8 |
|
[Decompilation] [th02] Point number popups: Initialization/reset function |
eb52af752b73d8f1c728116d7ccee9907c3eec45 |
|
[Reverse-engineering] [th02] Point number popups: Structure |
cffa0a0ede04569fcee354c2272920b4a2255129 |
|
[Reverse-engineering] [th02] Sparks: Structure |
3c0c6c7343e65eed9833b1aa99b08e508192a675 |
|
[Reverse-engineering] [th02] Slowdown factor |
7fa9038a5f3bfb0548d93d08dcb3ed7b7f9cec9f |
|
[Reverse-engineering] [th02] Reduced effect rendering flag |
ebc766bbce1b023d0d87cda40f3e203e4b0328c8 |
|
[Maintenance] Introduce a generic entity flag enum |
1f962c865e43dfc6d2b51658fcff72b13d39a267 |
|
[Maintenance] Declare missing entity-specific flags in ASM land |
c6e2955e06881e0ca588784aabec5386ee090a9a |
|
[Maintenance] Simplify two-state entity flags |
b9402be979b3fd081036e11af2e2ee420a56ba26 |
|
[Decompilation] [th02] Stage tiles: Resetting an incomplete bunch of state |
679553fb4d0f9fd41ad539dbccfeec8b0c25136e |
|
[Decompilation] [th02] Stage tiles: .MAP file loading |
caa4b6747b9cd31d98968fb2cff61dfb24f88b24 |
|
[Decompilation] [th02] Stage tiles: VRAM source area initialization |
366cd1bf95cdb6cc3f40ab275ba224f3a691edd8 |
|
[Decompilation] [th02] Stage tiles: Low-level EGC-accelerated blitting |
177800668495d018df685594a0d46823cec24903 |
|
[Decompilation] [th02] Stage tiles: Regular scroll and render function |
fdee90a4995059c0e48877e95d02d9ccb5b60a35 |
|
[Decompilation] [th02] Stage tiles: Initial screen of a stage |
29cde9b5de338ce9fb1c8aa7449fb3a0bfaf9b95 |
|
[Decompilation] [th02] Stage tiles: Rectangular invalidation |
6acb385a5abaeddf8f3ca05396d52f1c82b0e5b2 |
|
[Decompilation] [th02] Stage tiles: Regular rendering |
62c4b7f1c2ca551d2135565c6699183b12d066d1 |
|
[Decompilation] [th02] Stage tiles: Re-rendering the entire playfield |
59564b3ecf76ae439c96b4f8ebcd559868a43855 |
|
[Decompilation] [th02] Stage tiles: Setting and blitting single tiles |
9c95ddace34e8f9dfa6330518d1b65606299f7b3 |
|
[Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting |
e1ccf2d67de391d5037d45d7ad499d1d0416296d |
|
[Naming] [th02] Stage tiles: Public .MPN functions |
a51910c544482f100be783752a3fb0dc6b3c5c21 |
|
[Naming] [th02] Stage tiles: Rendering helper functions |
ca0a076e927e24d4d7e494f7caacbe006994ac95 |
|
[Reverse-engineering] [th02] Stage tiles: Map sections and the .MAP format |
8ed93431161145f36f9982f7bfd3c235ebbd03e8 |
|
[Reverse-engineering] [th02] Stage tiles: Public state |
7cbaf4a1230c54f0dc828e9315421f8fae35a5df |
|
[Reverse-engineering] [th02] Stage tiles: Internal state |
54e72475c6c63d1f9f405e5e70682f0982fd8d33 |
|
[Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets |
0a71be21882412ca38db3e6304fee8bc2a5cd75a |
|
[Reverse-engineering] [th02] Scrolling: Speed and interval |
a5a19673677ccd4470300a669981a28b2d6fb4c9 |
|
[Maintenance] Add a macro for alternate-instruction VRAM offset calculations |
172a6d2b2b759c65a7af03b9312c55ae3b4d024c |
|
[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts |
f062e4b84e9204bb1731a17b48227dbc95763975 |
|
[Maintenance] Add a VRAM offset roll macro |
0e103c6f8833266d877f190f80e28772392fd32e |
|
[Maintenance] [th02] Remove invalid Shift-JIS code point in `th02_main.asm` |
6a92122432aede9a5e17c03008cb2d173da43c7a |
|
[Contributing] Remove trailing commas from `public` in a pre-commit hook |
e7a9262f5008a922b5f5ddd5dca02b3f91514ec0 |
|
[Maintenance] [th03] Remove trailing comma from `public` directive |
0685bd08855d3474669b228fafac16bc38028fb6 |
|
[Reverse-engineering] [th01] Pellets: Document missing resets for delay clouds |
3afb73eadacd61ed5d7b1be2a7e9075c9f417e35 |
|
[Reverse-engineering] [th01] Pellets: Correctly document interlacing |
6370f96d9a5850ea71e4c12d7cc3f1d45e8c9d73 |
|
[Maintenance] [th01] 16× TRAM letters: Fix macro copy-pasting accidents |
6713b1bf9ce2ad32bc72a5ba637ca8a6e59861e1 |
|
[Research] BLITPERF: Allow the GRCG sprite color to be customized |
dbc5b511ba0e36832c1329ec085295c4844dd726 |
|
[Research] BLITPERF: Remove seed customization |
12b8bd550d9962e2285936a586bf332792bd06f2 |
|
[Research] Benchmark various sprite blitting approaches |
4837ec7ec9d165b2ae3bd637a81d48d6a982ff51 |
|
[Research] Set optimized code generation flags |
6514a6b9a5fa36fd860cd0cae770da487c6e9bf8 |
|
[Research] Get HOLDKEY.EXE compiling again |
f8a774e1dc45b2b9e72c0fd5bc509422b544281d |
|
[Platform] [PC-98] Generic byte-aligned sprite blitter |
aa0aad814163a62adb73f946da2269496141698e |
|
[Platform] [PC-98] EGC rectangle copies |
abeaf851a4c8996fb1f596f1a406f661c819b37d |
|
[Platform] [PC-98] GRCG tile and color wrappers |
afa6253683ed7547f5f33b4c6e70ad24e1c895ee |
|
[Platform] [PC-98] Graphics GDC initialization |
d15bb0c4fa9a89576d8cacc544e713346535555f |
|
[Platform] [PC-98] Font ROM glyph retrieval |
03519d2af8cf294a9f100e502cc7c8adbba1806c |
|
[Platform] [PC-98] Gaiji upload |
e5d7c9489c03a3c4aeb2d320af5d308adad83ae9 |
|
[Platform] [PC-98] Hardware palette setters |
d22c1e6db371d191fbf5edc2a2499535101f5925 |
|
[Platform] [PC-98] VSync: Retrigger the VSync interrupt after INT 18h |
f1108b5548e21a9c53e71a82a788a01ffb2143af |
|
[Platform] [PC-98] VSync interrupt handler |
df0672762bbef3fa5dc472571929b4ab8ccaae45 |
|
[Platform] [PC-98] Page flipping |
82f27f37719aec2d94601e3883c9d01d448ba929 |
|
[Platform] [PC-98] Font ROM glyph types |
4548b874d6208600a72db92fb11e8aaae20267c6 |
|
[Maintenance] Move OUT for 8-bit port numbers to x86real.h |
49a6834c4a0505ff687f985f4dfd878af5a1e52f |
|
[Maintenance] Introduce EGC register bit count and mask constants |
e52052abf21526d74f770b396b0803b9edaa5338 |
|
[Maintenance] Introduce a VRAM byte bit constant |
bff375d99d4c847612f582e330003c48d827056e |
|
[Platform] [x86 Real Mode] CPU flag macros |
055cc20f79783874fc0e35b9c01b1da4c40b9152 |
|
[Naming] Rename peek() and poke() macros to look more intrinsic |
f16144a131306f98ba13bb619e85fce2795a1d0e |
|
[Reverse-engineering] [th01] Packfiles: RLE decompression landmines |
f7ef7f8f300a0a1292818bbce092b81125a23ad9 |
|
[Contributing] Introduce a new "ZUN landmine" label for invisible bugs |
c22299e0c8b2c4d44b5ef060b187b2ac12f62137 |
|
[Contributing] Document the `ZUN bloat`, `ZUN bug`, and `ZUN quirk` labels |
3ba44f08a4fe64fcdce2c61b9d702db81e8ad284 |
|
[Maintenance] [th01] Packfiles: Update to current coding standards |
7191f62dde7a2158dc0c6fa781a4e47f50a8e0c9 |
|
[Platform] [x86 Real Mode] Implement Turbo C++ 4.0J exception handler removal |
6b5102d2e75d260a1e9083c78fc34659527477ea |
|
[Maintenance] [th01] Introduce a top/left coordinate type for other branches |
4a0d2f3f2066cbc255002735f7a2bc669e56cbf4 |
|
[Maintenance] [th01] Fix temporary macros |
a503ba309573fd52f3014306ec40c497197b58b3 |
|
[Maintenance] [th01] Fix wrong type semantics |
8ab99e2feb4415e10ead36cd4273119602a8e420 |
|
[Maintenance] [th01] Endings: Spell out the end_flag condition |
b326f1df11ec8935ce58ba44cd5b531719c17075 |
|
[Maintenance] [th01] REYHI*.DAT: Fix parameter type of scoredat_name_get() |
b1487295e8f04b972bbb84235756c4cda542466b |
|
[Maintenance] [th01] Interpret redundant resident structure copies as such |
010d6ae91873d957031dd24ecda73ce69c45a748 |
|
[Maintenance] Declare correct calling conventions for library code used in TH01 |
85c20d325e1bc0ed7afe17931090629e895b33fe |
|
[Maintenance] [th01] High Score menu: Consistently use the ENDM_A.GRP constant |
8e24c92bd902ca83b2d00358bc73ea1e1c00d4ed |
|
[Maintenance] [th01] High Score menu: Change pixel macros to constants |
6e9c4c7b9d16e25dc8401a318d1b0cc6e00feba5 |
|
[Naming] [th01] Extra bombs per life lost |
cb7b67bfe3ec041751ba00232b043bf5bdd1e2a9 |
|
[Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs |
357573eaf701976c9ee768373e23901a78af0464 |
|
[Naming] [th01] Use a consistent `credit_` prefix for starting lives |
e0e9741f926b58dea07aa40fc95ce30789d86a52 |
|
[Naming] [th01] .GRP: Palette fade delay frames per step |
d0dcb5309edccbe405054f76de8c7662ee9bd32b |
|
[Maintenance] [th01] Declare types for signed and unsigned scores |
4716948b5733c998cf27da022046818848fa9e1f |
|
[Maintenance] [th01] Stage objects: Define X/Y counts without playfield metrics |
841d8be376c6ad64654cab3e9c908da0f3ff4a4f |
|
[Maintenance] [th01] Replace generic C types with more specific ones |
24c07c72df440356268720bec2aa08da638c5698 |
|
[Maintenance] Remove the vsync_reset_*() macros |
cc42f949e159d97e28b8c4efe25301fbecf4f1b2 |
|
[Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header |
9b46ff7d99097b233eb507a7b8c821a93c734438 |
|
[Maintenance] [th01] Avoid direct usage of VRAM plane pointers where possible |
a309e3f54901828201980dfb6b88a6e6028cf9e4 |
|
[Maintenance] [th01] .GRP: Describe the format |
41156c0e7629acc10368906d62691aacf98471ae |
|
[Maintenance] [th01] Remove unnecessary #includes |
fde7152cde5c7e07213b2665e65ce8af9246c434 |
|
[Maintenance] [th01] Bosses: Classify the end-of-boss scene load as ZUN bloat |
b68a61933fd618ae937547ebd6821c1131f750a1 |
|
[Maintenance] [th01] Palettes: Move specific-color flashing to `palette.h` |
97c16daa0f9fa3985d9fd7f91d57186946ea7fcd |
|
[Maintenance] [th01] Move the boss post-defeat palette to the palette header |
02e12786d3d41836a99f69f7252586561a7c7634 |
|
[Readme] Recommend the new `debloated` branch for nontrivial work |
7fa4a5979662823310454371975ed6f8b7840f4c |
|
[Maintenance] Change Makefile line endings to LF |
3ccaac9d9ec1fc149745e532f466ba3f973c25b7 |
|
[Decompilation] [th05] Lasers: High-level rendering |
739e1d8ccdea628abc045604230a359952511a22 |
|
[Decompilation] [th05] Lasers: Update function |
034a7db98cfa9ca0b547f5f9b662a6037db84d61 |
|
[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit |
c8997cd5004faa0526342b86d8b3f9c17b21361b |
|
[Decompilation] [th05] Lasers: Collision detection |
bb42f673e9d4b88584418368e23492cdcc46a419 |
|
[Decompilation] [th05] Lasers: Ray rendering |
15a047fc74cd7858cc14d551e81de9dba33e067d |
|
[Decompilation] [th05] Lasers: Line construction |
b989076579174c8e4075f128f4f50afab91785ba |
|
[Decompilation] [th05] Lasers: 2D vector construction |
ee58546025606e89c96fd1a8e0e99e313ebeb76e |
|
[Decompilation] [th04] Player: Input → movement velocity |
a31c5a4a4fbdcb36237974151fa743bf08ab4fa8 |
|
[Decompilation] Turn the FS/GS prefix workaround into a full-on code generator |
bfd24c6ae3703fe8dc12372dddf34dd62938f708 |
|
[Decompilation] [th05] Sara: Main function |
ed444c6b1c490ca646c562518097156e53a0dda7 |
|
[Decompilation] [th05] Sara: Pattern 9/9 |
89aeb600af2feddfb7b7125ef4c15328605f21cd |
|
[Decompilation] [th05] Sara: Pattern 7/9 + 8/9 |
271554aad9ffddb5237c47d73543dd962a8a0986 |
|
[Decompilation] [th05] Sara: Pattern 6/9 |
7aeb5dddd5e0fef64075f392bdb3e464c0a2df04 |
|
[Decompilation] [th05] Sara: Pattern 5/9 |
662685a5d0f9d5c2b9905c513c224b107b10c24c |
|
[Decompilation] [th01] Sara: Phase 3 (with externally selected pattern) |
b638e2d9653744753c9227b4297a2465a7e809ec |
|
[Decompilation] [th05] Sara: Pattern 4/9 |
9a8f15a2ab8b5080b6ce395bfa143c27c140bfbf |
|
[Decompilation] [th05] Sara: Pattern 3/9 |
478f8f262dfaf2dccdfe68cd961dab2725bce0a9 |
|
[Decompilation] [th05] Sara: Pattern 1/9 + 2/9 |
b535f334616c338c863f69eb8797b232b86a82ee |
|
[Decompilation] [th05] Sara: Phase 2 (with externally selected pattern) |
6dd29fe5ba37027e58fc0293a2b90bc24df6cd42 |
|
[Reverse-engineering] [th05] Sara: Sprite IDs |
a6ba9d88ff0cba10d2965928749abbe173afa1ff |
|
[Reverse-engineering] [th05] Sara: State |
bcc2669afe684713df90d036dac8308498e2513e |
|
[Maintenance] [th05] Bullets: Rearrange comments for circular group types |
40b66c46ebf21606faa5e42e7848fd14287c70a5 |
|
[Maintenance] [th05] Bullets: Split off low-level stack/spread set optimization |
539b3ec20b9e14d6ceb44ea309a6ad7dfcfb906b |
|
[Research] Finally figure out relativity of near references |
990588a4ead644d646cc133e4fdbbbfd61d319ff |
|
[Naming] [th05] Bosses: Phase functions with externally selected patterns |
f070ee285891a309e816deaa1a7c03dbedd2d8b6 |
|
[Naming] Change the _HP suffix to a prefix |
eb8a4506dccda13fd8938db83a13bde32dec77d0 |
|
[Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code |
d9427b076148b4da73ace082a4b09ae19cc5ef3a |
|
[Decompilation] [th05] Stage 5 midboss: Rendering |
4f853261faaaaf3e4d247f4e57d4412f6dfc6f14 |
|
[Naming] [th04/th05] Midbosses: Defeat animation rendering |
4e648a66be23595f9d5835d7b36cf1aa32343dc4 |
|
[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure |
944a66cf77e482ac23eff1857848f3c4aca8ad26 |
|
[Decompilation] [th02/th04/th05] Text overlay: Fill functions |
68aa32098262f0b9440df74938bf180c68da8c42 |
|
[Decompilation] [th02] Text overlay: Right-aligned 8-digit number display |
afbca78e6cf29848850ab29a0f5087a71b8bcfb5 |
|
[Reverse-engineering] snd_delay_until_measure(): Corner cases |
7cae44a31fc12972ef39eea462c5a1e031163faa |
|
[Reverse-engineering] graph_putsa_fx(): Weight function cutoffs and glitches |
6a29e43b43d986930cef0847428d1752430c52c8 |
|
[Research] Document the master.lib graph_gaiji_*() carry flag bug |
0f98341c3497a1c55c5167be8af3c1e82cd9d7f2 |
|
[Decompilation] [th03/th04/th05] Cutscenes: Main script parsing loop |
6d977a9df711ddea1ee724fb69c0f148da2b817b |
|
[Decompilation] [th03/th04/th05] Cutscenes: Script opcode interpreter |
8118e61c77e4ce2ae99ed6714be556f6b4ebbad5 |
|
[Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit |
f01e46700d2a3ea526fafc366cbbcbcfadc4df41 |
|
[Decompilation] [th03/th04/th05] Cutscenes: Line and box feeds |
ac3fba3dced3d107fd8049a9b6eeb600acc7de81 |
|
[Decompilation] [th03/th04/th05] Cutscenes: 3-digit number parsing |
0d852659313dd2adcdae74956b6b6bfa4da71514 |
|
[Decompilation] [th03/th04] Cutscenes: Box background blitting and unblitting |
371292dab2cb24a3131d1df31557fce1002414f5 |
|
[Decompilation] [th03/th04/th05] Cutscenes: Masked blitting of new pictures |
6f8b32ca4a2bcf9a4775a203871207c8c80d5762 |
|
[Decompilation] [th03/th04] Cutscenes: Copying pictures from VRAM page 0→1 |
684c149befe13b20a0442a5e61e76848ba67fc2d |
|
[Decompilation] [th03/th04/th05] Cutscenes: EGC initialization |
fb9f18e967c4efad9234871f1e0152980451c804 |
|
[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing |
023cdacc3640c035d5e55afb5478e0f4bbcf9f3c |
|
[Decompilation] [th05] Cutscenes: Return key wait animation |
576f49129aeb372a423032b204b7450890375d4f |
|
[Decompilation] [th03/th04/th05] Cutscenes: Input handling |
815bcc830816c97382087e7e1a3de2eb88481481 |
|
[Decompilation] [th04/th05] Cutscenes: Text blending animation |
7cda9e28b24e98edff30d5d4e9eb48888522af82 |
|
[Reverse-engineering] [th03/th04/th05] Cutscenes: State variables |
ee717c1d19048c74e514977a7f9021ceac7dfa02 |
|
[Maintenance] [th03/th04/th05] Cutscenes: Move into a separate subdirectory |
ccd5b70b9fa17e5702227fe2976baf14a9ae65d5 |
|
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color |
2458172c988d4909df964793874336e563cf6a63 |
|
[Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper |
55d98369d9d230f79b7c67c81cef2a2a22be44ff |
|
[Maintenance] master.hpp: Centrally define packfile filename length |
753f73f5f2911b2e3d70ba61bc7d31c15ab3de1f |
|
[Maintenance] Turn TRAM width types into Shift-JIS width types |
e83d0772b2362a10df4810eabc6cddd1ccc30024 |
|
[Maintenance] Correctly declare egc_start_copy_*() |
d3abb3b3eca5b71b3cc182cd66965888686da02d |
|
[Readme] We have fully decompiled a single game |
139746cca9ad3dbb6aa370d06c616ee20ea98e30 |
|
[Readme] Fix the position independence explanation link |
a0f50a92ce877167d3eca6cca8f5c3a49577d34a |
|
[Readme] Move all game-specific badges into the same column |
1a0b9d4cc2f83ba2fe3c85ceca7b8ad09fdfc7e4 |
|
[Maintenance] [th01] OP.EXE: Move master.lib data back to the ASM husk |
a0ff3f13d29189264ced4fc735abbbbd79ac294e |
|
[Decompilation] [th01] OP.EXE: Move the final pieces of data to C land |
ab7dbf046281629787b8b8ca6ffbc8d56308eded |
|
[Naming] [th01] MDRV2: Rename the board check function |
e1b65b6eed92b5c5ad360fce1587524190aebc49 |
|
[Decompilation] [th01] OP.EXE: main() |
77832e9e72df81511bc81e30fd028976b108f6f6 |
|
[Decompilation] [th01] Main menu: Music Test update/render function |
2beb55d0c4558974e29ce075fe76df81e1a23e12 |
|
[Decompilation] [th01] Main menu: Playing the selected Music Test track |
f00093f7c4a89e816e400d973a1fdc58f98a57d1 |
|
[Decompilation] [th01] Main menu: Option menu update/render function |
97a60b64fc6000af2ed0701c516e03da6c5ae98c |
|
[Decompilation] [th01] Main menu: Top-level menu update/render function |
a4b72d448d3aa4ecdae9cd1d5d1b0d4c90971e94 |
|
[Decompilation] [th01] Main menu, part 1 (reviewed) |
c714c533101ccef16c42c2eee64f4ee6b5a28fd0 |
|
[Decompilation] [th01] Main menu, part 1 |
cc77dc0f19be00f347dd58660c14c8f15529ffbb |
|
[Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable |
47cd4130647de9e6485ea0167785863a2f7579a5 |
|
[Maintenance] Review any redundancies and label them as ZUN bloat |
650c1e3364829669ee350baf9987817132a17461 |
|
[Maintenance] [th01] Finally add a BGM mode type |
201722d25a34afd751293a9356b9a498af5e6286 |
|
[Maintenance] [th01] #include common.h from the resident structure header |
c4302b4ab7004b28688ace6931bcbee8ba4254c6 |
|
[Maintenance] Correctly define `nullptr` as `far` for far-data memory models |
ed3fbde7d72ca7b02fbaf01ae6b7b23c16a44ebd |
|
[Maintenance] Make the locked condition handler macro publicly available |
08fa2151caddb32c33c4872ec6df243d74921ea9 |
|
[Maintenance] Fix another bunch of accumulated typos and dead code |
690b4df14ba4b657afd7d93bf3019bc3332a4112 |
|
[Maintenance] [th01] REIIDEN.EXE: Move master.lib data back to the ASM husk |
3123c9d3fd1543ab421fbd64d2b007e1c5fd40d4 |
|
[Decompilation] [th01] REIIDEN.EXE: Move the final pieces of data to C land |
65ce43443cf1ed56b65b05e2f67ed626b8926c11 |
|
[Decompilation] [th01] REIIDEN.EXE: main() |
08e064fce0b3b4f5225e4c7173238d4af7bf86d6 |
|
[Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches |
6a3c1e0f8da06a4ec613969699f359fc2e7d5253 |
|
[Decompilation] [th01] Bosses: Freeing function switch |
0fbc674973a0dff17fed418b8880a5df67738992 |
|
[Decompilation] [th01] Pellets: Committing the destroy score |
7b79d185bd2cfe23baaca61d3d4cc8e8c7920963 |
|
[Decompilation] [th01] Error message for invalid resident state |
36958c2c1fd51ad812822e998cd64f18ab7c9194 |
|
[Decompilation] [th01] Redundant and incomplete graphics freeing function |
2174245229dc3721a2d676b6d739dc98c21ee666 |
|
[Decompilation] [th01] In-game debug variable display |
07ea48442577d9ce02df880318125f45850cbeb3 |
|
[Decompilation] [th01] Memory info screen |
414770c7177013d0b3088bae183b9fb692771667 |
|
[Decompilation] [th01] REIIDEN.EXE: Out-of-memory handler |
ea8e2a2f9f145f50d8364c2e084822c8ceb5753b |
|
[Decompilation] [th01] Score-based extends |
44dbae80620f35e5ba0611f4cae19987d34ad53a |
|
[Decompilation] [th01] Player: Game Over animation |
9814f769fbb8b6ef51623ea23c321bb9c30bc64a |
|
[Decompilation] [th01] Continue menu |
a981007b7af7980f054388c771a79eed1c7a16b8 |
|
[Maintenance] [th01] REIIDEN.EXE: Merge the first two translation units again |
f075c0904e8e5aac6a0feb787ddfc22810581f9a |
|
[Decompilation] [th01] Pause menu |
191a3497d8d3469c0fb6e9069950fc09507f7848 |
|
[Decompilation] [th01] Orb/stage/pellet unblit/update/render/VSync function |
402bb38324cfaa6c90b294be0e854ef24bef6fc8 |
|
[Maintenance] [th01] REIIDEN.EXE: Merge the first two translation units |
ff42470c8d305c6296774350642bc552db77f666 |
|
[Decompilation] [th01] REIIDEN.EXE: Move already referenced literals to C land |
d4140adb6e1198a93f645b86db1be69378bdafaf |
|
[Naming] [th01] Rename `done` to `player_is_hit` |
b60a23e7374331f589a7e0f5dcc42a02d2294b54 |
|
[Naming] [th01] Fix stage ID vs. stage number confusion |
c26f885502632a50fdf93888ad7c3794d36ccae6 |
|
[Naming] [th01] Player: Clearly distinguish the reset subfunction |
881094f9c61b9ad5bc2befce82fcfc6d98650dfa |
|
[Maintenance] [th01] Add functions for blitting default player and Orb sprites |
8877c66b243a56814d89dad3da7f300625648c6f |
|
[Maintenance] [th01] Rename the `test_*()` functions to `debug_*()` |
3f8c0f46857172e94a98be7c9199c8ec9d64243f |
|
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code |
cf95cc8717b88b843104f78fb3644909cb5076cf |
|
[Maintenance] [th01] Move remaining non-literal data into a new assembly unit |
40051f5ae26b716e8594e820e7cc50fccdf4878e |
|
[Maintenance] Keep Turbo C++'s <conio.h> from redefining I/O port intrinsics |
cc9b3235010ca60e67811997110ac445c45cfffe |
|
[Maintenance] [th01] FUUIN.EXE: Move master.lib data back to the main ASM husk |
158a91e3ce81954a265082dde6e725d90855b4ce |
|
[Decompilation] [th01] FUUIN.EXE: Move the final pieces of data to C land |
1fd32fad0fa70288e354d8506afc6ab74930448c |
|
[Decompilation] [th01] FUUIN.EXE: main() |
96e18b33be1fe013c55b2c32334373e41d863559 |
|
[Decompilation] [th01] Move FUUIN.EXE input and High Score data to C land |
90077fdc790b22fd6342a6f43c516b85c8273f8b |
|
[Decompilation] [th01] VSync interrupt handler: Move all data to C land |
643f662815d7f618b5c6a06d512799205e75845d |
|
[Decompilation] [th01] Text mode functions: Move all data to C land |
c5b7f8d771857a81dc8459fd72667cba247e8c58 |
|
[Decompilation] [th01] Game init and exit functions: Move all data to C land |
6b3fc6c4d1038a83c8ccd494187c63d5a2a74210 |
|
[Decompilation] [th01] Core graphics/palette functions: Move all data to C land |
443a334067e019b6b7285e57b8dd582fe678c395 |
|
[Decompilation] [th01] .GRP / .GRZ / .PTN: Move all data to C land |
e79f6c62bfabe4aebb3858c1943dd039caa348eb |
|
[Maintenance] [th01] Move OP and REIIDEN master.lib data to new assembly units |
ce9f1ed0c02e0598dec03b5dac5434bd9ca4c3a7 |
|
[Decompilation] [th01] Pellet delay clouds: Move all data to C land |
774c97e31dd365cf695743dac0fc2dc9fa3388bd |
|
[Decompilation] [th01] Random resident structure stuff: Move all data to C land |
738964a451df20175af1c611534543584682ca6b |
|
[Decompilation] [th01] VRAM page transitions: Move all data to C land |
1971682309eafd081f57c9e4d2eceef8cc097184 |
|
[Decompilation] [th01] Shootout lasers: Move all data to C land |
1031815450e2a3f2442845d14491a579b3dfe1ee |
|
[Decompilation] [th01] MDRV2: Move all data to C land |
a3bc614e68d772048b1bb9dd56b4a0d813dd0fe9 |
|
[Maintenance] [th01] Move FUUIN.EXE's master.lib data to a new assembly unit |
04f5c27d13e0736b692d6d5b9af525baad1d38aa |
|
[Decompilation] [th01] High score menu: Move BSS data in REIIDEN.EXE to C land |
bfb15c7afead35f145f898984939538ebf933767 |
|
[Decompilation] REYHI*.DAT: Loading only the high score |
36930a2604100ae99dea851e444d618486f88e1c |
|
[Decompilation] [th01] Boss defeat sequence: Move all data to C land |
09d45778c0cd75ce2d41cb73c73c9b34215d5130 |
|
[Decompilation] [th01] Bonus screens: Move all data to C land |
d79f06b66a17e760e651212f51ddc1dd10a9b04b |
|
[Decompilation] [th01] TOTLE screen: Main function |
156c2455e77b042102178c72b3da735323cd92a1 |
|
[Decompilation] [th01] Stage bonus: Main function |
363fd54e6a8d3e03150c7d151506b66010cd6317 |
|
[Decompilation] [th01] Stage bonus: 4-digit value → fullwidth string conversion |
998721e6c1b36dc3c8090b45395108ab344bd32f |
|
[Decompilation] [th01] Stage bonus: Digit → fullwidth numeral conversion |
d6e7dbe3871f4b59719aa6fcc3fb720d779e374f |
|
[Decompilation] [th01] Stage bonus: Background box opening animation |
06379be894f0b2980ca0f577c47876db1a8b0a06 |
|
[Decompilation] [th01] TOTLE screen: Transition animation |
4dc26ecc8f3ed6dbd29b178faddaff1360f77d36 |
|
[Decompilation] [th01] Alternating left/right-shift VRAM row page transition |
bd8e9ffa2eadf8810b70fc4d9cb0da235625247a |
|
[Decompilation] [th01] TOTLE screen: Metric digit animation |
613f340b33dae82eab9c006c0b3f939de826968e |
|
[Maintenance] Correctly declare unsigned VRAM byte amount types -.- |
b93f21698283520a828977757b4598ddb4922a1d |
|
[Maintenance] Simplify EGC macros and hardcode the chip's register size |
79e9ab77dc6a69d24473ac3d11c11b03fa0ffbe3 |
|
[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types |
60a7e44b53ce5b3e0a77485001a9d96008980607 |
|
[Maintenance] [th01] Move REYHI*.DAT declarations to the formats/ subdirectory |
e4124ca0047eeb34053a087654168bcad43922f7 |
|
[Maintenance] [th01] Pellets: Avoid the header's dependency on sprite sizes |
3e3aded8076d15bde937b2b49e7238975279fd75 |
|
[Maintenance] [th01] Don't #include grppsafx.h inside graph.h |
96510b3cbabba5bbee4d5d62b8cf45bb45ab785d |
|
[Maintenance] [th01] Compile all remaining C code as C++ |
e97a869e90359af10493e8793d727749279f6fee |
|
[Decompilation] High score menu: Move all data to C land |
d398a949fcb652e550181cbe9c4c0ad0e42102f2 |
|
[Decompilation] [th01] Verdict screen: Move all data to C land |
6e36dfd93b2189fbc3f9415cba534013ca339155 |
|
[Decompilation] [th01] Endings: Common beginning |
64fe9bbff9b9c1b9edea945ea8e029b816d2aa2b |
|
[Decompilation] [th01] Boss entities and animations: Move all data to C land |
54653a33c3c03efb49bbbf5e3bafd8c58019d85a |
|
[Translation unit catch-up] [th01] Archive functions |
00f3cacc5e201279392fd5e82ae38130e132cb60 |
|
[Decompilation] [th01] .GRC / 8×8 shapes: Move all data to C land |
5fa0cd5a86a4613f0f733383915bca7cdd3147b5 |
|
[Decompilation] [th01] Items: Move all data to C land |
624799bff26f13257c72523502e3df8d9e190a05 |
|
[Decompilation] [th01] HUD: Move all data to C land |
459f3db4bd5db127828f0af3732fc36502423d5f |
|
[Decompilation] [th01] Stage timer: Move all data to C land |
a2200fef28ea49dc6ac52bff57a8e60e75102d51 |
|
[Decompilation] [th01] Player / REIIDEN.EXE .PTN: Move most data to C land |
d29b128915be0d7f995eb264b902dfd11533b81b |
|
[Decompilation] [th01] YuugenMagan: Move all data to C land |
515b4c631503b12fbed88eb6cb5f7d501dd17d8e |
|
[Decompilation] [th01] YuugenMagan: Eye open/close + 邪 recoloring function |
149fbca7bd4bf15b4dba97bf64485d99850b2ba3 |
|
[Decompilation] [th01] YuugenMagan: Main function |
5030867f75122b71d599788fe912cd1876a8e306 |
|
[Naming] [th01] YuugenMagan: Eye open/close + 邪 recoloring function |
239a3ecd860dfcce5fc67a05a9232afdac8321bc |
|
[Decompilation] [th01] YuugenMagan: Regular pentagram unblit/render function |
3770b0c403ae63162a975ab97043814fd5ae8b08 |
|
[Decompilation] [th01] YuugenMagan: Spawning missiles from the southern eyes |
f186169e593177294daa43a52ffbd3727491051b |
|
[Decompilation] [th01] YuugenMagan: Phase 1 pellet pattern |
8ee20b19389f36cf8e93a74225efcf9926a5f8ba |
|
[Decompilation] [th01] YuugenMagan: Downwards 1-pixel lasers during phase 0 |
68562bb006f7d9d8f89a027c0be5acd670ca9281 |
|
[Decompilation] [th01] YuugenMagan: Sprite freeing |
b3921f34a6e30118f178146f8bf8e2fd94939335 |
|
[Decompilation] [th01] YuugenMagan: Unused formula |
37968b9c4bc85241387473eedf0c3796ed5e08cc |
|
[Reverse-engineering] [th01] YuugenMagan: Eye distances |
6f05a1bbf836abdab222e41b299818d5a1651701 |
|
[Reverse-engineering] [th01] YuugenMagan: Eye sprite IDs |
c26ef4bdebffd07a4dbf3313ab8fac0e94e940f2 |
|
[Decompilation] [th01] Line bullets |
813d54fd0d59ba0a8e844a052c708a22ce61c69d |
|
[Maintenance] [th01] Pellets: Clarify the bounce-from-top motion types |
abe7d4f1baa5998b759331f07f9158eb44bf1b46 |
|
[Maintenance] [th01] Define select_for_rank() as `static` |
11dd60e67eae98cd3c1896f4ea091870633afe09 |
|
[Maintenance] [th01] Elis: Move pattern data section before the *_load() call |
45a9463def3c54d41c3302cf82b787c96672152f |
|
[Maintenance] [th01] Boss entities: Rewrite the entity array as 5 variables |
2db58cb3d9464718fc85f8dc54651cfd4591b8ca |
|
[Naming] [th01] Boss entities: Clarify that the lock also applies to rendering |
55ced3badac2bac3b3458a9ded59ea50c4325773 |
|
[Maintenance] [th01] Boss entities: Move Orb hitbox setter to collision section |
fb72ea5be6b64971037d20fca8600f507c668daa |
|
[Maintenance] [th01] Text mode functions: ZUN's proprietary attribute bits |
e5ca2928d22b41e845245120fec39913a2822a35 |
|
[Maintenance] [th01] Publicly define clock direction constants |
cfea4971eeac875f638615b60112b68baf75dd94 |
|
[Maintenance] [th01] Move BSS data of FUUIN.EXE segments ≥4 to the data unit |
57835690e8041e74d054a58693396361f61ea4d1 |
|
[Maintenance] Introduce color component constants |
c99f824f97ca567e317cef3300e8cbf2f72235a7 |
|
[Maintenance] Fix comment↔code associations |
a10fe95b31ae22b4618180567db0f9f24745ff2d |
|
[Contributing] Establish a more greppable convention for space-saving `union`s |
386d9cd4cb8beae1de445c0d9a18c18deecde07a |
|
[Contributing] Define `struct`, `class` and `template` naming conventions |
456768a4ffaa86de4328337b4527318456a86e4b |
|
[Research] [th01] Konngara: Discover the cause behind the green discoloration |
454c105483fda9ccf04f98e8096b90107451145c |
|
[Research] [th01] Mima: Explain the palette resets in the hop pattern |
f629b45ce7502041c136b2c3974d76f941feffb4 |
|
[Decompilation] [th01] Merge segment 32 into a single translation unit |
fa46d71f2e74d183e6b67a7bc7f855a7f491a9c4 |
|
[Decompilation] [th01] Mima: Move all data to C land |
f933b619b50fcde6b1f950e36b8afeb5f23787b0 |
|
[Decompilation] [th01] Mima: Main function |
04d12e8d5f86ccec53cafbc29d3ac900faf433a5 |
|
[Decompilation] [th01] Mima: Pattern 8/8 |
6fb3f11c9889a73154d0b62db8101dceacb66b74 |
|
[Decompilation] [th01] Mima: Pattern 7/8 |
0d85cfa44d2e2ee2b9152d3456fa73f9ae0f12f1 |
|
[Decompilation] [th01] Mima: Pattern 6/8 |
33481c857e62c0237759d4eb6ec60bed85e55dfb |
|
[Decompilation] [th01] Mima: Pattern 5/8 |
e2c82d8ebe304721466351f1e13499935a6599f9 |
|
[Decompilation] [th01] Mima: Flame pillar rendering |
6b1329d6cf9cae8689e2be453348ec279a7b4528 |
|
[Decompilation] [th01] Mima: Pattern 4/8 |
327730fca5fd75df798cd190d7b079c577c5b672 |
|
[Decompilation] [th01] Mima: Pattern 3/8 |
1772a2907af48024299ec21f1fc720c5f9ab0953 |
|
[Decompilation] [th01] Mima: Pattern 2/8 |
12eb04cc9ce5c63a098cfce47babb7761a005b50 |
|
[Decompilation] [th01] Mima: Pattern 1/8 |
6a6b800882e14423e67083a52649dcb6cfd39fca |
|
[Decompilation] [th01] Mima: Regular polygon construction |
5896752e93cd400cc323a1359b256e475fab6522 |
|
[Naming] [th01] Mima: Generic pattern state variable |
03b6288083dea1e7fa767b893652855354076bca |
|
[Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode |
a0096e19c182b648413620728b1a9278c81b7725 |
|
[Pipeline] bmp2arr: Emit trailing commas in C modes |
3ea61a8fa7f9802d19127143000563459126eb67 |
|
[Pipeline] bmp2arr: Add a C++ output format |
73670108ae04557b7b13c951dc75806d351c0d26 |
|
[Pipeline] bmp2arr: Move C type generation into a single function |
caf48cf3ef68f6a5e2aea33369a78433a368ea92 |
|
[Pipeline] bmp2arr: Support sprite widths of 32 pixels |
47dc6a6285bfec37eaf500599cd6516ce60cbc98 |
|
[Maintenance] "Properly" work around playfield fraction inaccuracies |
44f52c07f034099f584780ce419cbfcf07772bcb |
|
[Maintenance] Implement constrained random numbers for playfield coordinates |
f8a8ea6ddaa2a7f58ec27262a0ec0969bd2e8942 |
|
[Maintenance] Return random playfield positions as screen-space coordinates |
7070e5f1fa5a13a3b98a58580d4999073dc6ebb3 |
|
[Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way |
01fb8529efbc1463c63fb5eec68294b58d35ad74 |
|
[Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way |
cac520e4665e27b8bf3d4f58753c7890cbb5b882 |
|
[Maintenance] [th01] Boss entities: The hitbox method relates to the *orb* |
853952b6107c5c2e1d54f983452c3c178bde58b9 |
|
[Maintenance] [th01] Clean up pellet headers |
c6e51f7545ec2fe184b5b3266679cedc4a5ab5ec |
|
[Maintenance] Publicly declare decimal subpixels |
f6d264aa6e258533ba287f03f2f3dd7b9b667069 |
|
[Readme] Update branch overview |
3259190530fae07023d866febece73426fd451c8 |
|
[Research] [th01] Document the inadequacy of bumper bar collision handling |
0ae642056ce29452fffe0ce13f9ca8b6a76f586c |
|
[Maintenance] Declare the optimization_barrier() a single time |
0c682b5bc00584973ffdf56764262f58761e6ab3 |
|
[Contributing] Define function brace placement rules |
3e79deeb3a0bdec6e6c000c7919a17668dfca42c |
|
[Maintenance] [th01] Cards: Merge segment 30 code into a single source file |
7b6090110fe537f9233959739f967e42229a52d5 |
|
[Maintenance] [th01] Move integer→string conversions to the `math/` directory |
3a97e3f846b82b3e68057b69f6f26730f733862f |
|
[Decompilation] [th01] Bomb animation |
39da5da2eaddd56d7dad3f70f8a86f05c5dad863 |
|
[Decompilation] [th01] Stage objects: Move all data to C land |
9cfb0a791da021893b55d1ae31ede85e42d174e5 |
|
[Decompilation] [th01] Stage objects: Portal update/render/reset function |
b539336ed39e5271724a4d9635b922b40e77fcb7 |
|
[Decompilation] [th01] Stage objects: Turret fire/reset function |
86cdf5f655d10f1102fa797d25c0966364e26335 |
|
[Decompilation] [th01] Stage objects: Main obstacle update/render function |
f85587dda478d7eb4d589c193743ee4376209117 |
|
[Reverse-engineering] [th01] Stage objects: Per-type obstacle frame semantics |
8a92de7b275ebc85c94727708c5d2bbb163fa2bf |
|
[Naming] [th01] Stage objects: Rename the background+object blitting function |
e86a6ca88b8257a1ca83a1fe8472d998051615b6 |
|
[Maintenance] [th01] Orb: Don't make the Y velocity publically available |
05b28f709b9ef28e640372a20501b81dc8b3118a |
|
[Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp` |
711af96314ee80b1ec4a76d55296f0288c3da0db |
|
[Maintenance] [th01] Declare z_text_vputsa() |
2113031a277f01788e71a5a666080535fb0a5e99 |
|
[Maintenance] [th01] Remove `extern "C"` from more areas of code |
001033d15a93880307fadfcd19277b164bae348a |
|
[Maintenance] Consistently indent preprocessor macros |
901eda4594583215b19f25c3b6cc7fb709359848 |
|
[Maintenance] Add a `nullptr` polyfill to platform.h |
bca1b7d38aa880985b4359780733ba04371f305e |
|
[Decompilation] [th01] Particles / HUD HP / Missiles: Move data to C land |
4568bf7383acd8848c910ea8463fbf348ad86271 |
|
[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables |
3f52d9a16f94cf301d894b3a74bf41b96d059b00 |
|
[Decompilation] [th01] Missiles: Spawn function + Sprite selection by angle |
988cf64bf311ad41b7a538fb589e8d0c45fe7389 |
|
[Decompilation] [th01] SinGyoku: Move all data to C land |
68ace9c1268795a3b8b2fb98bfd2ac5b171d5b25 |
|
[Decompilation] [th01] SinGyoku: Main function |
50f58a6045d6b664fd26b64d6430366d42a27f2f |
|
[Decompilation] [th01] SinGyoku: Transformations for patterns 5 and 6 |
40d9348c8695720ffff31f721f2aee997a571806 |
|
[Decompilation] [th01] SinGyoku: Pattern 6/6 |
a3364e8f60b652ec0a2594b59d653665548e9792 |
|
[Decompilation] [th01] SinGyoku: Pattern 5/6 |
1020bbba56124e6b018fa4abf47f6043bbb23717 |
|
[Decompilation] [th01] SinGyoku: Transformations for patterns 3 and 4 |
5447272a2b19fa367b0716385a29c94cc0f592a1 |
|
[Decompilation] [th01] SinGyoku: Pattern 4/6 |
6508d215bc34c75ebe61269e65fb9d103ef03191 |
|
[Decompilation] [th01] SinGyoku: Pattern 3/6 |
e0e8808530fe931174663d759db63224c6fd8ef7 |
|
[Decompilation] [th01] SinGyoku: Sphere→person→sphere transformation |
20a8e665de6a978ee855546e49cf9cc7fba2b9c4 |
|
[Decompilation] [th01] SinGyoku: Pattern 2/6 |
ff49e9e32bff8c08a440c71ef6d97da5703486e8 |
|
[Decompilation] [th01] SinGyoku: Pattern 1/6 |
8edf287eb61676f0e00d24367d65cecf5d341d60 |
|
[Decompilation] [th01] SinGyoku: Rotating sphere movement and rendering |
6c3dc34f9be840593d24fcd24cb2b3cac5f3311d |
|
[Decompilation] [th01] SinGyoku: Accelerating sphere rotation |
108714eb1d29a8bc7e6a8a60c8014211d9f6238a |
|
[Decompilation] [th01] SinGyoku: Sprite loading and initial variables |
3c7371c2def4149459e5ade4598a850f4fd72f8a |
|
[Decompilation] [th01] SinGyoku: Sprite freeing |
49248f458cc02b63172a388a2b217391004c45ba |
|
[Decompilation] [th01] SinGyoku: Sphere rotation and rendering |
4779a95c953e9d12e77d5f6f3662dfbc79f69b03 |
|
[Naming] [th01] SinGyoku: Generic pattern state variable |
b48c03f5cc3b9b03b166800408c60787fcb45d94 |
|
[Maintenance] Remove `extern "C"` from more areas of code |
6f2881f0568e28ffc0cdcd74014317f95826d4fb |
|
[Maintenance] Remove the intended type from the -Z -3 inhibition macro |
54fe83513ba922750ee8ae88b5b78ee53a08ee84 |
|
[Maintenance] [th01] Boss entities: Declare dummy clamp parameters as defaults |
f4785a2577d887a29cf278c16fea042c265a5180 |
|
[Maintenance] [th01] Boss entities: Force `bos_image` through a getter method |
124f68946a69994b8bf018111de892e3fe9b9c98 |
|
[Maintenance] [th01] Add select_for_rank() subpixel and laser speed wrappers |
7cbe5337846947404736fa12931dd21f5ee91219 |
|
[Research] Revise the section about inlining |
5f5b1a5132950fbcb0e68a4263a63e3971bbb4ab |
|
[Readme] Update branch overview |
9342665312ae9ed5fd332f6a7179ee5f9fc77147 |
|
[Research] [th01] Find out why the ドカーン ending image is even visible at all |
67e46b5e336f9a19057c939d01e5047e90116ed4 |
|
[Decompilation] [th01] Endings: Bad |
bfdb1e33f4f8571c0db1221266e636674de0e104 |
|
[Decompilation] [th01] Endings: Good |
cfb0b5f21bb628f04ac39c8a8267b151c4bc67c9 |
|
[Decompilation] [th01] Endings: Boss slideshow |
f1dbf5f13fec7d1660194866cd76105706e9471d |
|
[Decompilation] [th01] Kikuri: Move all data to C land |
0724d972de7debcab971d94a2413d33a85842a41 |
|
[Decompilation] [th01] Kikuri: Main function |
dfd52513dea6ca65f6ea8b900af1b70e5c229fa4 |
|
[Decompilation] [th01] Kikuri: Pattern 10/10 |
5af2048057aa1b898734ef23a36ab5fae5cbfb6f |
|
[Decompilation] [th01] Kikuri: Pattern 9/10 |
f047079139d86ddccb38737f1f16977fd937e5ca |
|
[Decompilation] [th01] Kikuri: Pattern 8/10 |
a8191f029a68f3890517ce1b75a3d7f104f90c35 |
|
[Decompilation] [th01] Kikuri: Pattern 7/10 |
46bc4fbe64f757f437f95e3d5ec0ec6fb1706326 |
|
[Decompilation] [th01] Kikuri: Pattern 6/10 |
023d75f93b48d96b305f3f11e275d3de07a20a5d |
|
[Decompilation] [th01] Kikuri: Pattern 5/10 |
9dc05082a78adb19ae5f18dc244b1c8b4413a5fa |
|
[Decompilation] [th01] Kikuri: Pattern 4/10 |
b6d65cab76239425a9af70cca55a50b080265d72 |
|
[Decompilation] [th01] Kikuri: Pattern 3/10 |
662b53dd1f2cac8c5da5b1cd390bb9f53105aaf4 |
|
[Decompilation] [th01] Kikuri: Soul activation |
6a710cd7a097ccf4362df340158aa1a0456d4e67 |
|
[Decompilation] [th01] Kikuri: Pattern 2/10 |
2cae284a05a01059be40ae70d25536694741b8be |
|
[Decompilation] [th01] Kikuri: Pattern 1/10 |
985c4af2fff760dd1ae480035ec1dced8a41e257 |
|
[Decompilation] [th01] Kikuri: Masked line copies from VRAM page 1 to 0 |
440637ed8e14b1584c02113b8b3dd2ce559597e7 |
|
[Decompilation] [th01] Kikuri: Tear and ripple effect rendering |
a1895cc7b3aa1914d42795107f79dc900f753dbd |
|
[Decompilation] [th01] Kikuri: Player↔ripple collision detection |
ca5aef394a04fa662722f72e0aaffba7db935dfc |
|
[Decompilation] [th01] Kikuri: Tear spawning |
38dd331734980c166655afbce6f0179955df908e |
|
[Decompilation] [th01] Kikuri: Soul movement and rendering calls |
53abecd7d49a69f8dd4ff005c8ce51b001558cee |
|
[Decompilation] [th01] Kikuri: Orb hitbox |
d0d36b5840b9bad403e9457a1e784a4ee360777a |
|
[Decompilation] [th01] Kikuri: Sprite freeing |
0b3077a0c798e2db184f9dbe94e3ea084d5d4dab |
|
[Decompilation] [th01] Kikuri: Sprite loading and initial variables |
01b3b271f67a9a710a18e3d1a8e33463e5c20838 |
|
[Reverse-engineering] [th01] Kikuri: Tear animation frame |
0e08db76c99657e03a1c3c5100fe7a6dc7909eac |
|
[Naming] [th01] Kikuri: Generic pattern state variable |
8199a877007980f31fe3185fe4a5c7576e11a173 |
|
[Maintenance] [th01] Boss entrance rings: Move main code into a macro |
dd8461e0bc954e39f19b4fada487f427697cf6f9 |
|
[Maintenance] [th01] Boss entities: Add a static sprite size wrapper template |
c3572c62a903c3dff4a1d0e4dbaf485e2fd23be1 |
|
[Maintenance] [th01] Remove `extern "C"` from more areas of code |
7bdf35a22b01fbd712e403173aec56c0cb4e9aaf |
|
[Maintenance] Define a VRAM byte mask constant |
00d4b4ab30ea4baf075be4b974105039168c5cf7 |
|
[Maintenance] Add a static_assert() polyfill to platform.h |
8fce97ea1cb3a4ba3c05e2b293a68039ce2a6ba7 |
|
[Readme] Update branch overview |
16aba1bc9a02995de57a5899ee29c0289a23b351 |
|
[Decompilation] [th01] Verdict screen: Title calculation |
48db0b7a72213cbe28b2e4273020ea10240dff7a |
|
[Decompilation] [th01] Verdict screen: Main function |
2863a69836e3ae312a9b7f23aee4777a851fd925 |
|
[Maintenance] [th01/th03] Don't declare an Extra rank |
cde11994859401ee758b54869d4e86e7d5428dbd |
|
[Maintenance] [th01] High score menu: Publically declare text colors |
e98fa0b78e3040fddee6ff25ca528873a4c3b4ab |
|
[Maintenance] [th01] Add string length calculation wrappers for VRAM typing |
e15942bb7c85d628fc412628a3520be126c31fed |
|
[Maintenance] [th01] Move data of FUUIN.EXE segments ≥4 to a new assembly unit |
94372d2e27ba238375b113f4cadd0473f6fc25ab |
|
[Research] [th01] Find out why defeating bosses with lasers can crash the game |
9cd1b048949b80c93ddaf7e4181e1857b7a56e06 |
|
[Maintenance] [th01] graph_r_line(): Make slope calculations more explicit |
b165871eceddafcc7d44d1216ed1cb51175d809e |
|
[Research] [th01] Document potential HP bar heap corruption in debug mode |
b4033b5fe47518d00bab3d6f9af73432183a1082 |
|
[Decompilation] [th01] Elis: Move all data to C land |
57c9ac5da7a6def32a7e030759c421f57ca2d855 |
|
[Decompilation] [th01] Elis: Main function |
e2f7a7afc4af2ed7cb749d952bb24c951a6538af |
|
[Separating translation units] [th01] Additional hardware effect functions |
006282632765330806e6d5183b2c9f422e57b1d0 |
|
[Decompilation] [th01] Elis: Phase 5 transformation / bat pattern selection |
e18c53d7ace90bbaec071e83a47852ded528bacc |
|
[Decompilation] [th01] Elis: Phase 5 girl pattern selection |
9299df2f53e66a29bf24c41512a8a451aa736c30 |
|
[Decompilation] [th01] Elis: Pattern 13/13 |
be7e88ceaf175c75bff8040e48a88cbe79442883 |
|
[Decompilation] [th01] Elis: Pattern 12/13 |
387431ed15547f2131213cd241f5f536bcab6f05 |
|
[Decompilation] [th01] Elis: Pattern 11/13 |
a25abad9c4b132d6f3e96bcf7423d771dbaba916 |
|
[Decompilation] [th01] Elis: Pattern 10/13 |
0c19af88645998b3c71e560446aaed1557b2720d |
|
[Decompilation] [th01] Elis: Pattern 9/13 |
f6a1711883af213806e29c19adf90c4d1691fccf |
|
[Decompilation] [th01] Elis: Pattern 8/13 |
4e9c39c9f7e97b165f095d23259e29dcf6518d7a |
|
[Decompilation] [th01] Elis: Pattern 7/13 |
1ea836f4b77d85393b57f042dd7917bc44a54d79 |
|
[Decompilation] [th01] Elis: Random bat movement |
5d93a5038b47909a4fb4e86214403dad4335ec66 |
|
[Decompilation] [th01] Elis: Bat→girl transformation |
dfb0c43b866bf76cf3e767c4180134cf755b897e |
|
[Decompilation] [th01] Elis: Girl→bat transformation |
520e488701352df7e1ffdec7999099167a408e41 |
|
[Decompilation] [th01] Elis: Phase 3 pattern selection |
327237599165177dacfd740a677ed76e12131ee1 |
|
[Decompilation] [th01] Elis: Pattern 6/13 |
31aa78a2d1d9011d4a083b445bdf267b28dec507 |
|
[Decompilation] [th01] Elis: Pattern 5/13 |
603931baf1a868ba50cc64ad8642997df61de43a |
|
[Decompilation] [th01] Elis: Pattern 4/13 |
b2006b50420ba0dc5ba9389e1a98c537c8197269 |
|
[Decompilation] [th01] Elis: Star of David rendering |
23dbb7fd61f029affa390b7adda81965a4c9e23b |
|
[Decompilation] [th01] Elis: Phase 1 pattern selection |
8088f2fd3516ad3d4e441e267684bbd4153e651e |
|
[Decompilation] [th01] Elis: Sprite-relative polar line blitting and unblitting |
0a4a6adda5ec132d32454a850719dab8cb0d2830 |
|
[Decompilation] [th01] Elis: Pattern 3/13 |
183d7a2b577f576b26c7e82bb66a49dc925cbb9f |
|
[Decompilation] [th01] Elis: Pattern 2/13 |
85a76f74a8f076a5e8ea2d9775f4804bbc77fba1 |
|
[Decompilation] [th01] Elis: Pattern 1/13 |
af7dd0862662f9f5f7893d29fe6fe5ad7f856523 |
|
[Reverse-engineering] [th01] Elis: Common bullet spawn area |
19f754f770cf32d894da545d93371edf42927358 |
|
[Maintenance] [th01] Elis: Define constants for the individual entities |
d34e5b90fa4ff780bd5f896f9bc03a5313b5d70b |
|
[Decompilation] [th01] Elis: Move compiler-generated data to C land |
6beb197ec2588d7d260d69eefdf0269d0413dff2 |
|
[Naming] [th01] Elis: Generic pattern state variable |
772c1730fd717e126403c03dd20ef42ee21ac8ef |
|
[Naming] [th01] Missiles: Spawn function |
b26aaeaee58a187fdab113005feecbe95f7a4b5c |
|
[Decompilation] [th01] Add a generic entity position template |
2c09fa4fe3a140b6c884a76940efc8893fa03b77 |
|
[Maintenance] [th01] Remove `extern "C"` from more areas of code |
91984de4b22bd27795d26d866af4a0e8a64796b1 |
|
[Maintenance] [th01] Use a common macro for sloppy unblitting of .GRC sprites |
1173a58289e3c5dbc702b1537e745c296d819446 |
|
[Maintenance] [th01] Add a helper function for rain pellets |
1371c855266876bbd8781fe9750aff753f9041ba |
|
[Maintenance] [th01] Shootout lasers: Add a safe subscript wrapper |
365d8ea3462ce7e010b16d8d45b552d8a2bf7b3d |
|
[Decompilation] [th04/th05] Demo Play: Reading the replay file |
e1f3f9fe0b783e0bbbe1dd79625d6ec7469e34b7 |
|
[Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl() |
0e26210d2bfd2ad56ff891114961025806fd1693 |
|
[Separate translation units] [th04/th05] vector2_near (undecompilable) |
8e06497d4b93a4ae6c33b2f44978627d01b0bab8 |
|
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) |
c41bfbaf3ecadca77e3515af7148ea198a8486e4 |
|
[Decompilation] [th05] Bullets: Sprite selection by angle |
04de2fddd922676c91c2a136cd450ed86e49d642 |
|
[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions |
852f2dd176dc42cdbdc4b7dc28e3d5e20b149840 |
|
[Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3 |
b487e297c43b5d7927bd6b7c974ba0561d243533 |
|
[Decompilation] [th04/th05] Midbosses: Activation and reset functions |
93ad67e60cd5b77a193acd6fd278f370d05dd57e |
|
[Decompilation] [th04/th05] Midbosses: Sprite area invalidation |
5edc4597499a18df5cd213ad92f59e6cd5e59534 |
|
[Decompilation] [th04/th05] Bosses: Backdrop rendering |
fb924f7f9a1e09f1bce104a3b2e5a7a0b9379dbf |
|
[Maintenance] [th04/th05] Split segment #1 before the boss backdrop function |
7af6be4aa5c18de054dc782b09f3ff39fed6fb1b |
|
[Decompilation] [th04/th05] HUD: High-level HP bar rendering |
88d12acfa23eb17af153324aceccaa5aebcc8216 |
|
[Decompilation] [th05] Stage 1 midboss: Main function |
bcf19490f0797a6089f11c40effcbb0c2aa070ca |
|
[Decompilation] [th05] Stage 1 midboss: Bullet pattern |
b4c03ed89a144a414eea24b3ccc05c503b289095 |
|
[Decompilation] [th05] Stage 1 midboss: Circular movement |
79f2a114a52a70a3476f1788c13230c737643dbc |
|
[Decompilation] [th05] Shinki: Main function |
71cb7b5e93e0262ae0e82fddd785b8162c7655be |
|
[Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag |
1898ee4564bcc348d6f80a90e48e6f05abc24ad6 |
|
[Maintenance] Move `nearfunc_t_near* = farfunc_t_far;` workaround to decomp.hpp |
70b30221da00232cae25a0f15f5e54a37c57a068 |
|
[Maintenance] [th05] Shinki: #include 32×32 ball code from the boss script |
9ef178431a37c3dbd6b5168f510ce42ada16e8d9 |
|
[Decompilation] [th05] Shinki: Floating movement |
2fa7cc1a4fce985808f9c8d1120c9c634f6be639 |
|
[Decompilation] [th05] Shinki: Pattern 11/11 |
7fc320882243e76d96235b9d935ce8460920ed01 |
|
[Decompilation] [th05] Shinki: Pattern 10/11 |
293e16a052c83deac268eb811c6d9b62bce7e524 |
|
[Decompilation] [th05] Shinki: Pattern 9/11 |
2027639c81f85b89e1893a4f70c126479b1c2ec7 |
|
[Decompilation] [th05] Shinki: Pattern 8/11 |
8b79dd537101664397ee747473d17eac84c8f093 |
|
[Decompilation] [th05] Shinki: Pattern 7/11 |
55cd74326c5928c9789933c7a297830f40fa791e |
|
[Decompilation] [th05] Shinki: Pattern 6/11 |
4ea60d1155b6f9ff940c48d29a56ad8954415f67 |
|
[Maintenance] [th05] Custom entities: Introduce separate template structures |
37fac9a2a0441acdae49228bc7fad124e3ce8760 |
|
[Decompilation] [th05] Shinki: Pattern 5/11 |
3b21a75cab34703cb0f49b3efaa23877e6471333 |
|
[Decompilation] [th05] Shinki: Pattern 4/11 |
d3819445ba4f7cc47ba691662009cad678a0f6c3 |
|
[Decompilation] [th05] Shinki: Pattern 3/11 |
390976c24d1871cc3627180f2e691b205ee12922 |
|
[Decompilation] [th05] Shinki: Gather circle intro for patterns in phases 2/3 |
4bd8e01c3dc333015ffa18bc7036791e74601120 |
|
[Decompilation] [th05] Shinki: Pattern 2/11 |
3fc58928ecdd7df7caca9903395aef7b2db2cc15 |
|
[Decompilation] [th05] Shinki: Pattern 1/11 |
4ca195b6cb1166c77135ffb69732a45c6f298d2e |
|
[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header |
c963e2a1e465667b77d021d84af11a8e01ada398 |
|
[Maintenance] [th04/th05] Bosses: Merge BSS definitions into a single file |
da1558d9ff63f66fb00558759efc12a9fb6b69ac |
|
[Reverse-engineering] [th05] Bosses: 16 shared state bytes |
b8907097fa91c6556f5d38bb640416a9e2ca00e4 |
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code |
63091686e2c57cfa672eaa1e4043356888a11073 |
|
[Maintenance] Add min/max abstractions for constrained random numbers |
270d376089d19120d4c30819e23135d42fd8c3c3 |
|
[Naming] [th05] Officially rename "curve bullets" to "cheetos" |
306a504ef5c52662644259576063d2905f443702 |
|
[Readme] Give an overview over all branches |
573481528282e00245f47eb8fc3d4f5c7e2d8e40 |
|
[Reverse-engineering] [th04] Stage 4 Marisa: Last frame with bits alive |
b4876b60c03dd6940405ce9a062f3e2639bb05d3 |
|
[Decompilation] [th04] Stage 4 Marisa: Point-reflected movement |
c90c7d52c4fd8111459ac7ce4e537bcb35b3293f |
|
[Reverse-engineering] [th04] Discover the cause behind the Kurumi crash on Easy |
9f4e5ae1ac4a48cdda9ea5f9d7f1da2241fa68a0 |
|
[Decompilation] [th04/th05] Gather circles: Update function |
5bca6bed0f41f5c8e7f5360420c6b257b9ed5080 |
|
[Decompilation] [th05] Sara: Background rendering |
0d703fb2e10c94b2676e34df2505ba631c5ba3e2 |
|
[Decompilation] [th05] Louise / Alice / Mai & Yuki / Yumeko: Background rendering |
5655b53f10493e2714a2c24f6c069f9115cd83b6 |
|
[Reverse-engineering] [th04/th05] Bosses: Clarify background rendering details |
fe74b31bb6d20487adee7eb90aed9b537b3a3179 |
|
[Reverse-engineering] [th04/th05] .BB tile animation: Tile invalidation |
2ceee1df02eaf74969f6531f61a6a6b5bb00d796 |
|
[Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants |
992cd7497014e2765c2d1e6b84bad043cbbe1786 |
|
[Maintenance] [th05] Bosses: Start a new header for implementation macros |
71b6e66fec44c368b7a9ea71d5106763ffe3bb96 |
|
[Maintenance] [th05] Shinki: Move backdrop coordinates to `bosses.hpp` |
3836a8d2624e98fe3f26b4f3cb467d0c28d47e36 |
|
[Naming] [th04/th05] Boss-specific names for backdrop colorfill functions |
5dca74a77c1bff0c03852a3353763699ba640e20 |
|
[Maintenance] [th04/th05] Declare common (mid-)boss phases as proper constants |
019405a2413efbd48fe6199ce23348da74e5a089 |
|
[Maintenance] [th04/th05] Define grcg_setmode_tdw() with the correct name |
facc3dbdc983233e9088332eaf6a83e77441e828 |
|
[Maintenance] [th04/th05] Remove `extern "C"` from boss functions |
6db32b92fe4b2e229637aac66b688fabc93d61dd |
|
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` |
a2358bef47fa83a0e6d47cd6b6428a341efe8c90 |
|
[Readme] Windows 10 was the last edition to have a 32-bit version |
22abdd133bc4e6ba89b72052c538c3fda91d74b1 |
|
[Readme] Mention that this project does not include original game asset data |
f45226f0c3b7850ecdc0a1c5406a586aec532ee5 |
|
[Decompilation] [th05] Shinki's 32×32 balls: Update function |
e881f95ce10b92d35d72cc5796e4535a2acd3eb2 |
|
[Decompilation] [th05] Shinki's 32×32 balls: Spawn function |
adffa1ccf9339622e96e17e7296c501d17aeb07e |
|
[Decompilation] [th04/th05] Boss and midboss player shot collision handling |
ac7822ec71a6e8bdf1081a06b4df23319ce7d1f2 |
|
[Reverse-engineering] [th04/th05] Player shots: Boss collision detection flag |
f5533c700e99e6c57f663b3a33301651fe43f90a |
|
[Decompilation] [th04/th05] Bosses: Item drops |
38eb77c828fdf908764f3bc6b5bf803dafeb97bb |
|
[Decompilation] [th04/th05] Bosses: Phase switching |
ac497e8bc4eabc77fca0103651f1fae176d69574 |
|
[Decompilation] [th04/th05] Bosses: Defeat sequence |
354a4724f388a11ec6c72294341915ae5a68b4c8 |
|
[Maintenance] [th05] Split segment #3 before Shinki |
0fb1a9f01e6e0daca123d461f055a4217e75fdb7 |
|
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables |
08488e259462dc4cae1678ad7308f8bc2abb63ce |
|
[Maintenance] [th04/th05] Bullets: Move clear/zap declarations to new header |
83ff3c9ec9e26d30fde3fc25dd6f421a33d5624a |
|
[Naming] [th04/th05] Rename `bb_stage*` to "bb_boss*" |
5206311da37b4c344681a97492f0e0a53fdeedec |
|
[Reverse-engineering] [th04] Bosses: 16 shared state bytes |
426a531882b78e8cdfce8b2f38685fd29c4b63ea |
|
[Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables |
a03e8a78b80c00a19d375238050db4f42c1fa9f9 |
|
[Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude |
5e4f1f0f1d3be03c31ae0e3bee739c9645879e20 |
|
[Naming] [th04] Bosses: Assign pattern functions to their respective fights |
9e75a62ac995bb12d6ee23a159063f622a4a89b1 |
|
[Decompilation] [th04/th05] Dialog: Script freeing function |
bab5634ff12f529225a82f4fbdf3411a2fa26280 |
|
[Decompilation] [th04/th05] Dialog: Script loading functions |
903d824c484c6a0fb57bcc402fb7c0475e0292f4 |
|
[Reverse-engineering] [th04/th05] Dialog: Buffer pointer |
b33631daf4f1af26d5a0ec5289c4c530fd40255e |
|
[Reverse-engineering] [th04/th05] Game quit flag |
6c5371da9e7bdfa38f7c05e1adbf3d3188de62cb |
|
[Decompilation] [th05] Bosses: Player sprite collision |
295d5a8c6c568ebda83c1ce37760b5d17fc03cae |
|
[Decompilation] [th04/th05] Text overlay: Stage transitions |
16254c62e3b2e1527eaac45ef4691d2fac84fb00 |
|
[Maintenance] [th04/th05] Text overlay: Use proper constants for coordinates |
73e7667f4ffc23862ee1c3238915c4b016eb9537 |
|
[Maintenance] [th04/th05] Text overlay: Correctly sort global data |
787ba656b05b03a046e5791af542ccddbcddba2e |
|
[Maintenance] [th02/th04/th05] Text overlay: Adopt "playfield TRAM" code |
39fd88d728f97b5d8e19e2f2232a306ba8c682fe |
|
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module |
7d5b34d390a99397bd2ab0ed1d1ee004e329bd00 |
|
[Maintenance] [th04/th05] Text popups: Drop `popup_` from static declarations |
ea6cd342b711056236917e5cc0837f6481f8a7ec |
|
[Decompilation] [th04/th05] Bosses / Midbosses: End-of-phase score bonus |
e9b2a983638cd972ea2bf7ac2d9e29cdca3d17e5 |
|
[Naming] [th02/th04/th05] Stage clear bonus calculation and rendering |
bb4a99dd052909b123aed30ce904dacc9eb835da |
|
[Naming] [th04/th05] Dialog: Main function |
719baa3a5eb675dce514134d42ff883b027a7c63 |
|
[Naming] [th04/th05] Bosses: Rename `*_phase_end` to `*_phase_next` |
66bcd5627250a7687ca1df550336f5c8f849e716 |
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code |
718590908f194c14a0f8b4936f304d23ab6ed64c |
|
[Maintenance] [th04/th05] Boss explosions: Update to current coding standards |
6400e6a6897ad5234c20b722a48819b51851c8a2 |
|
[Maintenance] Get rid of ReC98.h |
2efd1fb29df033dffb0ae23993264fde84675cc4 |
|
[Maintenance] [th02] Get rid of th02.h |
7211d4deeb3d95f58ef431e023b1678e4c3f8521 |
|
[Maintenance] Move the ring increment/decrement macros to clamp.hpp |
f4a73bba3f01153e257085ebedb2d65710249b25 |
|
[Maintenance] [th02] Put OP/MAINE globals into a single translation unit |
1c468eef218bd8501d76173334b256c3a5c16d60 |
|
[Maintenance] Move the contents of `music/` subdirectories under `op/` |
4242480b9ad3a910d595c7d05784eea8fb06e95b |
|
[Maintenance] Macros: Update to current coding standards |
9432e0d2bf81395c36c06d989dd365cb082cc6ae |
|
[Maintenance] Macros: Avoid references to implicit local variables |
ea54e59f939a4602b43fade6d086c0720d5d02e4 |
|
[Decompilation] [th04/th05] Midbosses: Defeat animation update function |
a21ab3d2254fb9ef266f9885fb453c0bb594ef2e |
|
[Decompilation] [th04/th05] Playfield shaking |
b3e61807a121e0858a69aad3d11f7e0060905284 |
|
[Maintenance] [th04/th05] Split segment #1 before the playfield shake function |
6bf40d71cbb306d3fe6347ea9e3a15f75ebc8b48 |
|
[Decompilation] [th05] Lasers: Spawn and control functions |
a907feacf80ffff5f8cf330f40f4f76350f9ecb6 |
|
[Maintenance] Add a new typedef for unsigned Q4.4 values |
360e07a413cf9390ea60710b37af346183e86f9a |
|
[Maintenance] [th05] Declare laser symbols in C land, using current conventions |
3850f8aafbd673a4d5007f23affc4d32067e7f57 |
|
[Maintenance] [th05] Move laser-related code to the `main/bullets` subdirectory |
96ed07f31ed1a4883ad585277b50dfccc93df6d7 |
|
[Maintenance] master.hpp transition: EGC-accelerated VRAM shift functions |
78dcbf4b75e5705d28edb705dd25061875b3b078 |
|
[Decompilation] [th05] Curved bullets: Spawn function |
c63e05ed2d6998651da7514c6307aa1831e5b834 |
|
[Decompilation] [th05] Curved bullets: Update function |
944654596d5fe73ddca2a664d3b1d998219a3633 |
|
[Decompilation] [th04/th05] Items: Splash circle spawn/update functions |
f91829877083906a9353d4fb889c37f8c3891a80 |
|
[Maintenance] [th04] Split segment #3 before the item splash functions |
9e0eda1d19361783af1e21428f35dcfbe917bd59 |
|
[Maintenance] [th04/th05] Move bullet code into dedicated segments |
07b956b3ad690f81f1656459f46d5f9821189206 |
|
[Decompilation] [th05] Bullets: Sprite selection for angled bullets |
9471e133e93d81fed21051e84bb88619c6907b87 |
|
[Decompilation] [th04/th05] Bullets: Symmetric turns |
8ff719da915ea1c3616968b1420ec6a3305c8e54 |
|
[Decompilation] [th04/th05] Bullet: Special motion velocity calculations |
142af8f3e4c47488534d6f6fd7a5aa2e227e528e |
|
[Reverse-engineering] [th04/th05] Bullets: Special motion types |
1b6012b1fc93a379116459ad94ce47e3e24c3f23 |
|
[Reverse-engineering] [th04/th05] Bullets: Parameters for special motion types |
24219dc8975afa373369cabf1f30a35bc163ed6c |
|
[Maintenance] [th01] Pellets: Rename PM_NORMAL to PM_REGULAR |
5a8bbd2dbd2fb1115927ea016cd79811e928e7be |
|
[Decompilation] [th03] Player: Collision detection |
f9d983e0c0bfb90026408d08287f66db9dab700f |
|
[Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword |
ff3d2cafe4e5fd118a60ae0b0da7b2efe421ec61 |
|
[Maintenance] Consistently use { brackets } for inline assembly |
ba9fe94b4231dba48b800859e7e1f3edcd0863c5 |
|
[Maintenance] Change the inline assembly keyword to `_asm` |
60583953722213859554e97731a0ed60c3f3a33f |
|
[Maintenance] Replace unnecessary inline assembly with pseudo-registers |
9ec31feef62df49cc547535efb80b6fd1a716d5d |
|
[Maintenance] [th01] Update the MDRV2 functions to current coding standards |
fa998af4caaba137e76f9cf4005bedaef4160cf9 |
|
[Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable |
c1d8e210f68abc9ffd777be5c43fb72f7146bf58 |
|
[Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets |
9b28791c7f0522301e2ed1c729e0351dda8a475d |
|
[Reverse-engineering] [th03] Player: Pointer to currently updated instance |
49b898b6fb0e79be734f46df96b6e4e390b9ba1a |
|
[Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) |
1e2c7ad37e37e2ae361a73e6663bbcc44a110ee9 |
|
[Reverse-engineering] [th03] Collision bitmap: Drawing vertical lines |
07561f4824a7a4af3cf9e99fd8e23e9cdd6aae42 |
|
[Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) |
c04ca8da91c8072b272fc3275988698435592664 |
|
[Reverse-engineering] [th03] Collision bitmap: Variables and constants |
3072208336b6e67fd7a6b5c34cfc93c50317f615 |
|
[Naming] [th03] Player: Rendering function |
31b9338824cb987e80314c83bcc9947ff494544e |
|
[Maintenance] Introduce factor and bit count constants for subpixels |
1fd9b6a0c19ef4563b6f49f864f03ef43dbd357b |
|
[Maintenance] [th03] Adopt the PlayfieldPoint subpixel type from TH02/TH04/TH05 |
70cbf4bbe17a4e30116f898047c8f6834c5c85e6 |
|
[Decompilation] [th01] Sariel: Move all data to C land |
313450f00ad55bd8d192501bd696a2c8ffd0bc0c |
|
[Decompilation] [th01] Sariel: Main function |
8b24a07a095561f6232a0f9e1dda6bb2531ce80d |
|
[Decompilation] [th01] Expanding 4-stack, 32-square boss entrance rings |
e0454a41bb56ffa7a361846ac1064deb86c8c522 |
|
[Decompilation] [th01] Shootout lasers: Broken reset function |
d9228e03204ea8444a7ae5bd6dfea10ef52a3904 |
|
[Decompilation] [th01] Sariel: Pattern 16/16 |
091f19f69b57b0cd77afbae7c2bb53607736a893 |
|
[Decompilation] [th01] Sariel: Pattern 15/16 |
77858c1337785caa010f0308331586cc245fa33b |
|
[Decompilation] [th01] Sariel: Pattern 14/16 |
0393af6f0fac7e5e46aad8817d1f434aa0c2c488 |
|
[Decompilation] [th01] Sariel: Pattern 13/16 |
9e5b344af17f280dbdf6540d532c44ac1149742a |
|
[Decompilation] [th01] Sariel: 2×2 particle system (horizontal) |
28e278005070eed351739c8fc3a04b0ebd83f21e |
|
[Decompilation] [th01] Sariel: Dotted circle unblit/update/render function |
43a18beafef9802b2db8a90af662a8846a9e3b24 |
|
[Decompilation] [th01] Sariel: Pattern 12/16 |
cceb09fc3ea05da4668a5636e2fdacb8a3546315 |
|
[Decompilation] [th01] Sariel: Pattern 11/16 |
60621f8aa85378a1269d26e8689190e0d9c2ddbe |
|
[Decompilation] [th01] Sariel: Pattern 10/16 |
d2170cff519fbe53c6a8f85909b876c52b3d0487 |
|
[Decompilation] [th01] Sariel: Pattern 9/16 |
5f0cabcc787647264c60be0ea88a38535e36ace0 |
|
[Decompilation] [th01] Sariel: Pattern 8/16 |
c557757e7977c0923e109ff833e8f01800a7d9c9 |
|
[Decompilation] [th01] Sariel: 50-frame screen shake |
7250fe6e0f0b23448f55d3348d44de05123076c2 |
|
[Decompilation] [th01] Sariel: Pattern 7/16 |
e4a304febe90abc90840ccb6d0dc86709045a2c6 |
|
[Decompilation] [th01] Sariel: 2×2 particle system (wavy) |
3a751d59d4bb9710dbd60be5a4a07a913b5b2ba2 |
|
[Decompilation] [th01] Sariel: Pattern 6/16 |
abda8fbda51c865075fd317ab53e475410712054 |
|
[Decompilation] [th01] Sariel: Pattern 5/16 |
630e8a9017355ed660a50169c524583636cad8e6 |
|
[Decompilation] [th01] Sariel: Pattern 4/16 |
5d557a243759122c09a31b6205ec8a8a84f91091 |
|
[Decompilation] [th01] Sariel: 2×2 particle system (vertical) |
c5dc45b1c495c69688d76d0963b87a745c8a9013 |
|
[Decompilation] [th01] Sariel: Background transition animation |
a78c4ff0f36ea7dc1db579cf58e06a82a5918b63 |
|
[Naming] [th01] Rename grcg_setcolor_tdw() to grcg_setcolor_tcr() |
244136c42bf05b11bc3b4ba9ec2832e7b8e9bda2 |
|
[Decompilation] [th01] Sariel: Pattern 3/16 |
40ac9a7aa196ec4e00afd7b543334f19200495d3 |
|
[Decompilation] [th01] Sariel: Pattern 1/16 |
d1627c6f563dd05e735b975df2e36ef11b4e3619 |
|
[Decompilation] [th01] Sariel: Pattern 2/16 |
0054b10480a9add55e689d24811aadbb89fe176f |
|
[Decompilation] [th01] Sariel: Dress animation |
97e7a2ff6dbc699aa1029cd15d040b726aa7d760 |
|
[Decompilation] [th01] Sariel: Lowered / initial wand sprite blitting |
af76839067e52f111e1807fbfe7e83e488dad5f4 |
|
[Decompilation] [th01] Sariel: Wand raise animation |
cfa5428dfff4b8ed45c34fdbb3ea9774a2b94993 |
|
[Decompilation] [th01] Sariel: Shield animation |
5db5df4da3b160c599197e722835997d7a22cb8f |
|
[Decompilation] [th01] Sariel: Bird reset/fire/spawn/unblit/update/blit function |
a0fe812216d5bd2733dec6928003d993117ac476 |
|
[Decompilation] [th01] Sariel: Move already referenced literals to C land |
76ea88c0bc6aae4d2fae6c81f662d9df025b9c8b |
|
[Decompilation] [th01] Sariel: Move compiler-generated data to C land |
8b01702aa5f8bed7712ec2ddfdd856aea50fbf40 |
|
[Decompilation] [th01] Sariel: Spawn ray rendering |
b1ec7fce284b6bdf37b91fc40e96d218186c4dba |
|
[Decompilation] [th01] Sariel: Sprite freeing |
c8636aed9b5b2bf9d96d75f0cd6d38abc87fc88f |
|
[Reverse-engineering] [th01] Sariel: .GRC slots |
55fe56544ba0f2779ed7d352abf2227a881046c9 |
|
[Naming] [th01] Sariel: Generic pattern state variable |
9979a0fe83de091d084da400f5c3b5b7785e1cf1 |
|
[Maintenance] [th01] Move boss entity loading calls next to their freeing calls |
4f63210c8a7102138eb3c1a5ee46cd232efc8ef9 |
|
[Maintenance] [th01] Better distinguish boss "entities" from "other sprites" |
e4343b2c95f1982ea6973f9496b603f08cf4b6fb |
|
[Maintenance] [th01] Move one-off GRCG macros to planar.h |
e1de05288b9c0d17646e1c393a2641da39d4d175 |
|
[Maintenance] [th01] Start a new header file for direction types |
210476f34d447292c9ad670a4a9c964b6f12c5ca |
|
[Maintenance] [th01] Set PM_NORMAL as the default pellet motion type parameter |
07fa6cb4d34bbf7040995d91369382b4ad8f1f1e |
|
[Decompilation] [th03] High score menu: Name entering loop |
27f901c48d8f72f431f0d19bd9dd6064ea052537 |
|
[Decompilation] [th03] High score menu: High-level row rendering functions |
1465731780075f935888c95ac591b7ca517493f5 |
|
[Decompilation] [th03] High score menu: Rendering a single row |
d452fc0f3d277741470f3ba49fa78f74df23c838 |
|
[Decompilation] [th03] High score menu: REGI*.BFT glyph blitting |
a823bec80107470dafe090e13cd0742d739fc72f |
|
[Decompilation] [th03] High score menu: REGI*.BFT glyph unblitting |
ace067fd0736ef33481e2414168c7ab936b27e87 |
|
[Decompilation] [th03] High score menu: Alphabet ID → screen space transform |
bb4a9d730131baaf1377c012547b099d39366afc |
|
[Decompilation] [th03] High score menu: Initial alphabet rendering |
1658c0acd3307ebad14fcd2f060781adb141d5d5 |
|
[Decompilation] [th03] High score menu: Making room for a new high score |
8750e9e079ac169570b925af44b6cf5f29152872 |
|
[Decompilation] [th03] High score menu: Loading and background blitting |
da3617a219cb36f3fa6d8e3d197d4bb021e9a9e5 |
|
[Decompilation] [th03] YUME.NEM: Loading |
2d5491e4a9ceaa7bf91a1a59c15b69a976312956 |
|
[Decompilation] [th03] YUME.NEM: Checksum verification |
4b7028c9d34cc20447cb6f1ddaaea3e0c5d932a2 |
|
[Decompilation] [th03] YUME.NEM: Default data |
b20bf944be39ef08c064a73fb23ec141839ecd85 |
|
[Decompilation] [th03] YUME.NEM: Encryption and saving |
6d5918881f8c1adf311e250b5776fec970bff794 |
|
[Decompilation] [th03] YUME.NEM: Decryption |
79aeb8dccc9478975c56be43fbf97e05e1d592a3 |
|
[Reverse-engineering] [th03] YUME.NEM: Structure |
3361cd69912f212f085a85124335c63d0495a468 |
|
[Reverse-engineering] [th03] YUME.NEM: File name |
53ccdca29a024dd82362717ccadb03fd4fdd7f7f |
|
[Reverse-engineering] [th03] REGI1.BFT / REGI2.BFT sprite IDs |
e3d611fa429c05879d9b34f02067680e3227271c |
|
[Maintenance] [th03] Assign segment #1 in OP and MAINL to a common group name |
38f9db0592364075ee4d6358b40290dc3b429a41 |
|
[Maintenance] Change line endings in old C/C++ files to LF |
efff8d61bb805f400cede9a730378b5e4c6dda6c |
|
[Maintenance] Remove the .ALPHA segment ordering workaround |
b95450b0266b41c4791eba363327dd0ce89fb7bf |
|
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` |
4d8392ce9ce01c8a971572492f8c07417c124cc9 |
|
[Maintenance] Consistently use "score" instead of "points" |
5fac2006ff7a3e884ed2a12b6800e243f31d6a36 |
|
[Maintenance] [th01] Remove no longer used score declarations in ASM land |
e95ff108e3c73c92b924a9e4a6fbe3b0607ed4d5 |
|
[Badges] Add the new set of finalization badges |
49e67893cf12de282a2db5d4c75c91efcfa08476 |
|
[Decompilation] [th05] EMS / Dialog: Exit function |
479b76609a4b39daf9b3eeb7dc6270e30e66c89a |
|
[Decompilation] [th05] EMS / Dialog: Face loading and rendering |
9ae4f7726e4a4ba9532cbb1eb862d590526ed3fd |
|
[Decompilation] [th04] EMS / Dialog: Exit function |
90a2e367bcbda5f44f4b99d9cd17ff3f416473bf |
|
[Decompilation] [th04] EMS / Dialog: Loading the remaining images |
7673456ab3838af88c9ba1b1ac3f88ad3280e475 |
|
[Reverse-engineering] [th04/th05] Dialog: Face unblitting |
d48479ce1b739c85ef6bf7b580212631aa45ac1c |
|
[Reverse-engineering] [th04/th05] Dialog: Currently speaking side |
a1ebba2faef528a02f6170b2428e33cad82ddf0e |
|
[Maintenance] [th04/th05] Dialog: Move UI code to a subdirectory under main/ |
1b3755c592c497821fe07ac3b36b6c380d420233 |
|
[Decompilation] [th04/th05] EMS: Rendering the eyecatch image |
8b046dad0fbc44d0ed9f852d6e6e79fa23ec9443 |
|
[Decompilation] [th05] EMS: Preloading boss facesets |
bd77463f5909c17e56ef327cc5f7360e1b1f919d |
|
[Decompilation] [th04/th05] EMS: Preloading player character .CDG images |
3e99a30c17443bcad0d9c806f4812b918325f935 |
|
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image |
fe33d49e0a4e2e0f349de10d587387aa7d392a1f |
|
[Reverse-engineering] [th04/th05] EMS: Cache area layout |
ccca7bf6ee9607bc31f2e1226399b578c6e2d571 |
|
[Contributing] Don't enforce preservation of symbol names from leaked ZUN code |
9c99bc0eb11651c6e557a40ef636391999c64203 |
|
[Maintenance] master.hpp transition: EMS functions |
488115513c87435e42b0b398b44b3d87f128c275 |
|
[Maintenance] [th04/th05] Split segment #1 before the EMS functions |
dbd9e23bf99a81614183c2424108d2a7812dc166 |
|
[Maintenance] Consistently use singular for entity structure and file names |
99aee2bdbeaa0f00f679a073eda7847776b42891 |
|
[Maintenance] Remove inconsistent newlines before `extern "C"` braces |
15b4011ff29fb5cfde33b15f1bfbad5b2df22706 |
|
[Decompilation] [th01] Boss defeat sequence: Generic version |
c2de6ab23bdc03080938f01f8af3ba5983693014 |
|
[Decompilation] [th01] Boss defeat sequence: SinGyoku version + route selection |
021cbc8e9d8b52f6a095861e9edad21ae7a94cf8 |
|
[Decompilation] [th01] Boss defeat sequence: Drawing white lines |
d5ec2220ec5346af9ed79dfc973bebd700565104 |
|
[Decompilation] [th01] Stage opening animation |
61091c31ccdc2bc87601653517592277b6c1857b |
|
[Naming] [th01] Remove "back/front" terminology from inter-page copy functions |
692e8d1c4254255d68c74fe9e9323508d1828a43 |
|
[Maintenance] [th01] Stage objects: Fix inconsistent function declarations |
e612d9a653443d8734e3d7370d51b71c84811205 |
|
[Maintenance] [th01] Start a new header file for text layer functions |
5ed7f7150a79ed38982a6e058041480c44a2fba8 |
|
[Decompilation] [th01] Loading and initializing common data used in all stages |
6e7ab076591453f6d77a6d9dc83a65911800845e |
|
[Decompilation] [th01] Sariel: Wand sprite unblitting and background snapping |
6e0f9e568af28e80f7c9381372a87ab16dbed7c6 |
|
[Decompilation] [th01] Mima: Sprite loading |
920274f3d6d28b707142cc3b997ec49a0e02de21 |
|
[Decompilation] [th01] Mima: Sprite blitting |
61005a6debeefdeb187a93c1a30df8136444a197 |
|
[Decompilation] [th01] Elis: Girl sprite unblitting and background snapping |
e6979070ce8149a45be9f67c2f16e5b7507e07de |
|
[Decompilation] [th01] Elis: Sprite loading |
aeb7fb48aa15b4322e51e5c37376838e468e2c3d |
|
[Decompilation] [th01] Elis: Initial variables |
e0ecc6bdc00d4bae1cb7bd06ea212d775b068cd0 |
|
[Naming] [th01] Bosses: Post-defeat-flash palette |
1b1e926cc71eabe4b60591c889b18a0577cbdb47 |
|
[Decompilation] [th01] Elis: Sprite freeing |
e9af8c91db8ab3016ee34493ec1a422edff92cff |
|
[Decompilation] [th01] Elis: Wavy teleport animation |
6217e51efb9b69ef124c0aa04eae831bfef3c14a |
|
[Naming] [th01] Elis: Girl sprite unblitting and background snapping |
5e8ed65c045b9868b993eb2d37ea30fb5a175984 |
|
[Decompilation] [th01] Mima: Boss sprite unblitting and background snapping |
256d699b82f109d6f731c15375fb041e21f70ab9 |
|
[Decompilation] [th01] .PTN: Rectangular access macros |
57de750f6b285122e84d44af64bef87792d1cf6b |
|
[Decompilation] [th01] Mima: Spread-in animation |
f2bca016e2feddd41becfebf6daf2ef036765f5e |
|
[Decompilation] [th01] Mima: Broken vertical sprite transition |
f2d55e78bf283a64014076ef6cd5e655f806fbea |
|
[Decompilation] [th01] Mima: Initial variables |
0aaa021c95a7aa28b5e09455dcda393614b7fd55 |
|
[Decompilation] [th01] Mima: Sprite freeing |
b517bd3502ec6416046293b868b9f9241ab25fdf |
|
[Maintenance] [th01] Konngara: Move entity freeing closer to the alias macros |
9cf3006d4a2f527255fcfd5260c45b5953d30df1 |
|
[Decompilation] [th01] Missiles: Reset function |
aaa0ebec9263b8bc9d526237b438eed6e307a7db |
|
[Decompilation] [th01] Missiles: Unput/update/render function |
b4a64324fe25355dce0eac19ee5a0fb27d8d3b2a |
|
[Reverse-engineering] [th01] Missiles: Structure |
bce77062c994574564936a30d7b1da6dda177c12 |
|
[Reverse-engineering] [th01] Bosses: .PTN slot IDs |
7bf183621c4b737e49fb574d9671c0e7b54be464 |
|
[Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs |
5fa2a4da0998ae2acd8736573574cd436c46a25c |
|
[Maintenance] [th01] .PTN: Define the slot count in terms of used slot IDs |
b28585efa0bdfa13e0bd6bc45a1d5d9a5950641f |
|
[Decompilation] [th01] Bombs: Damage condition |
e39e5cd73ecde88b56b91f909642b02534be6e12 |
|
[Decompilation] Move palette loops to common macros |
7cc0189439e447f54cfa85aebdcedfb567100bad |
|
[Naming] [th01] Drop the redundant `_all()` suffix on manager class methods |
629bf7b08e49968777e1e64ef4af9fd42769c768 |
|
[Decompilation] [th01] Player: Miss animation |
7a0e5d8d850921a8626203e2ac3a6b768660dbf2 |
|
[Decompilation] [th01] Move shot combo start code into an inline function |
f1fdc3e3fd55c4de95cc954b2a0cb88034b1be6d |
|
[Decompilation] [th01] Player: Orb collision and repulsion handling |
ec4e541ee7ffcd488f981972e090e288d3872127 |
|
[Decompilation] [th01] Player: Main control and rendering function |
6d572b33cf16aa1584fa08e5c67f9c77981d5d59 |
|
[Reverse-engineering] [th01] Player: Orb collision and repulsion constants |
fa77fcfa36ef641b9b4b5ce595bb9a49b85a9dfb |
|
[Reverse-engineering] [th01] Player: Movement and attack modes and submodes |
326128dbdedfd94c9f2e4f9d5990ee0130f532c0 |
|
[Reverse-engineering] [th01] Player: MIKO_AC.BOS and MIKO_AC2.BOS sprite IDs |
24b3a0d37d4341a0283839dc73f20aa89a730561 |
|
[Reverse-engineering] [th01] Player: MIKO.PTN sprite IDs |
1dde208a92a25ecff2020f0ebd96fd0f8ba511f0 |
|
[Naming] [th01] Reduce CPlayerAnim instances to their width and height |
8d6ab7535361efda4012d4b6f5e715102e050c89 |
|
[Maintenance] [th01] Rename the resident debug flags |
be2985088725d35ffba8ca6c51e7ff97b8932e5c |
|
[Maintenance] [th01] Change the left/right input flags to an enum |
c4a0eb6aff194a17728ee4942638e53c46d0f373 |
|
[Build] Don't compile any ZUN code directly to `bin/` |
8db3dd2919819cc34e15fee04efb665b99e08d98 |
|
[Research] Discover how `SCOPY@` disables Turbo C++ stack cleanup optimization |
81dd96e4f429b349b81ae98cee02f9289fb908b1 |
|
[Research] Discover how producing line numbers (`-y`) slightly optimizes jumps |
44d13898350ac1f7f34b35251e15395d7529358a |
|
[Maintenance] Fix another bunch of accumulated typos |
a317cb49fc6ff417440337cc80bbb009765765b0 |
|
[Maintenance] [th01] Remove the last traces of `#pragma option -b` |
b9f1fefb84c255bef332d07b09861decbae62fa9 |
|
[Decompilation] [th01] Particle system |
42ba4a5725b225113ee003a1eaef64e5a9b2242f |
|
[Decompilation] [th01] HUD: Background snapping and initial rendering |
b6e07e301a027c1231bc00d85240c0d516ff1efe |
|
[Decompilation] [th01] Stage timer: Initial values |
c1ae914b99d02f0ba4738d84e6bbff9eec669385 |
|
[Decompilation] [th01] Stage timer: Background snapping and initial rendering |
6c98e473ccc5bf2d5de7744e839441009b33db55 |
|
[Decompilation] [th01] Stage timer: Tick, extend, and render functions |
afd570756179092f268d6b5be3cfd642c77e28e3 |
|
[Maintenance] [th01] HUD: Rename *_initial() to *_bg_snap_and_put() |
a2c06fbd2b7e8f166d7f66a200a80e6357d89353 |
|
[Decompilation] [th01] Pellet speed modification |
ea0997ab389a2128de0f7b5b3d2e37cf6651e5e5 |
|
[Maintenance] [th01] Split segment #1 before the pellet speed modification code |
2f9304781faf11ddf3aa9e2409def6aa980d0a45 |
|
[Decompilation] [th01] Stage objects: Card update and rendering |
e491cd7b0396453ebfc0561e23fc94c1747d8bd3 |
|
[Decompilation] [th01] Stage objects: Card score popup rendering |
36068acb026f80fc64b0d91a27136c7ea0778501 |
|
[Decompilation] [th01] Stage objects: Card/Orb collision handling |
4c500599a936eb7e0549879051ee4184dee426a9 |
|
[Reverse-engineering] [th01] Stage clear flag |
4b0b092a26d17b83000b93a4defbb029760f04a7 |
|
[Reverse-engineering] [th01] Bombs: Animation frame |
e3c36d0151c585c73cbb100254d8283ba31efe58 |
|
[Maintenance] [th01] Add an enum for the cels in the card flip animation |
53c5c5b3aac0ea586e9df8a6eb083ff360f683f1 |
|
[Maintenance] [th01] Use a single header file for bomb declarations |
0d497452ef91c587ec84b8e74f90b9600b128ee9 |
|
[Maintenance] Force the difficulty level enum to `int` |
31d7f166b9d885eaa58c52066c4f083465d77b8c |
|
[Decompilation] [th01] Point items: Unblit/update/render function |
990b5982923c1de6d52778a129e3c32fbd1ec711 |
|
[Decompilation] [th01] Point items: Collection and drop callbacks |
ef5225448cbe12ea503828509e78ec0d37bd2d85 |
|
[Decompilation] [th01] Point items: Reset function |
e9950e2399e7c307aa856fc6ba411b88044a91c3 |
|
[Decompilation] [th01] Point items: Blitting and sloppy unblitting loops |
655d366166b5cd17a19174effe76df4c6cb50c97 |
|
[Decompilation] [th01] Point items: Collision handling |
6160a9c93f4675f89cfe06a2c08af82222f29636 |
|
[Decompilation] [th01] Point items: Spawn function |
d7430f2bcc78d1f2c0a934ed99d4dd311f4b7744 |
|
[Decompilation] [th01] Bomb items: Unblit/update/render function |
a82725862a1b14d0104ba7964e1ba648be76fff3 |
|
[Decompilation] [th01] Bomb items: Collection and drop callbacks |
c0c0ebc3cd6e54a5f52deaef6918d5c859d995b8 |
|
[Decompilation] [th01] Items: Generic unblit/update/render function |
c8f05b8675e167a33ab53d0d8936fc83da79de36 |
|
[Decompilation] [th01] Bomb items: Reset function |
e993e20da6ee8534a348e30eb694c939a0e97d72 |
|
[Decompilation] [th01] Bomb items: Blitting and sloppy unblitting loops |
54fc657902e26bf347065074a4e428c7ce9c9ff6 |
|
[Decompilation] [th01] Bomb items: Collision handling |
318130ab9c7519093946639b5a7bc5bac276bcd8 |
|
[Decompilation] [th01] Bomb items: Spawn function |
b9bc6ac04d9e40a8529171bfbed54b32e630a42c |
|
[Reverse-engineering] [th01] Items: Structure |
b75ee8c208dbd924dd09ac5ba51432eeba4a7c9c |
|
[Maintenance] [th01] Wrap EGC rectangle copies with 16-bit-aligned widths |
fc40bdaa09e000d12ef16d604326d55dd68c41b0 |
|
[Maintenance] Remove `extern "C"` from more areas of decompiled code |
403fbcc37f6a79ab92ac1c4f5bc4a0adee1ab855 |
|
[Maintenance] Remove all unused externs in ASM land |
f005eb023b1bb245ac2e084bbe6bb80c40930c74 |
|
[Maintenance] [th01] Start a new header for commonly used VRAM color indices |
cf356bbf5ef1db37739f904d35a1df6573548aca |
|
[Maintenance] [th01] Start a new header for clamping macros |
e07624a7be7bd5b64ce9332c13a782cef43ef9d5 |
|
[Maintenance] [th01] Use a common macro for sloppy unblitting of .PTN sprites |
c2fa1f3d3bfd10aca9ba9d89de38e21657b6a9f0 |
|
[Decompilation] [th01] 16× TRAM letters: HARRY UP |
bf7bb7ed738f0a3784d2ae690500401de08e45f1 |
|
[Decompilation] [th01] 16× TRAM letters: STAGE + number |
d0275f7ba66b4fc08c39e5b1992392d440de631f |
|
[Decompilation] [th01] 16× TRAM letters: INT 18h, AH=14h wrapper |
6119c7122d91bfc0543b34194279fbb1dc2673c5 |
|
[Decompilation] [th01] 16× TRAM letters: Single transparent centered kanji |
84a3d465dc50d4fd9fafffe480c483048f9c39f6 |
|
[Decompilation] [th01] 16× TRAM letters: Printing fullwidth JIS characters |
b7a10e1a0a60c00ffb5ecabc9fed1f9f230a622b |
|
[Maintenance] Add a template for stupid bytewise access to logical structures |
ab4c1a9bad94d9319ebbe3323785a9e1c802ed60 |
|
[Maintenance] Adopt the peek() and poke() inline functions from <dos.h> |
af2c0e14a455c9d1df05518e523372ce66456181 |
|
[Decompilation] [th01] HARRY UP pellet pattern |
4bc64055436ab02f4039c183600be06b90db0263 |
|
[Reverse-engineering] [th01] Stage timer |
c30304c71ea83409b8c927908b1eea848e21c0d7 |
|
[Decompilation] [th01] Sariel: Loading and initial variables |
33c9ef6582b156f430ee1420fb26955fb02a1415 |
|
[Decompilation] [th01] Sariel: Entrance animation |
0b18c7b99ab74db0755e3fd31bd4a428e1a73557 |
|
[Decompilation] [th01] Konngara: Move all data to C land |
e1fcd75cb455bb168eade12ae5ae365c34ce0db7 |
|
[Decompilation] [th01] Konngara: Main function |
6ffe87f35b59707d159b7b6d583ce8d535e0c20b |
|
[Maintenance] [th01] Fix boss_hit_update_and_render() declarations |
8aa2b6a4059a33ac33753d84119770ce53e625c0 |
|
[Reverse-engineering] [th01] Game clear flag |
9ad578ea939c90f6de7817d29a6e6617e738d21c |
|
[Decompilation] [th01] Konngara: Pattern 12/12 |
40846cab45aebff2b0bb8fb6161f2fd4efc52d64 |
|
[Decompilation] [th01] Konngara: Pattern 11/12 |
26f019385f893ddcfaeb1019a5849eef42ceb138 |
|
[Decompilation] [th01] Konngara: Pattern 10/12 |
9c7981fc5951af6a26caf69782e33f4b82a2de14 |
|
[Maintenance] [th01] Fix the type of CShootoutLaser::spawn()'s `col` parameter |
27c7ffaaa323bc223b8753f6354841b17b06fe4a |
|
[Decompilation] [th01] Konngara: Pattern 9/12 |
4fe260f7d511f8372a08b8edd652ec04d9368400 |
|
[Decompilation] [th01] Konngara: Pattern 8/12 |
031b52642174e6918945c81fc2ca9fb8de203a0f |
|
[Decompilation] [th01] Konngara: Sword slash animation |
6647e3ed5f6f94e89d93726ba193e56969e93f1e |
|
[Decompilation] [th01] Konngara: Pattern 7/12 |
2b84f81b537bf88edcb78b0e5e9314dfd89329f1 |
|
[Decompilation] [th01] Konngara: Pattern 6/12 |
eb3d214ecab1c51e4e7205dd5f28c2b802e6926c |
|
[Decompilation] [th01] Konngara: Pattern 5/12 |
f023655599acfd12a2cb76e81de9e3579733d2c2 |
|
[Decompilation] [th01] Konngara: Pattern 4/12 |
d05c9ba6883dcb54301d17a2e6119a8675f300e6 |
|
[Decompilation] [th01] Konngara: Pattern 3/12 |
f67957438954a8955c0ed72b2de0355dc037e78f |
|
[Decompilation] [th01] Konngara: Pattern 2/12 |
e5a76f873b7842abf9fb17ede2ab1b1b667b07ee |
|
[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable |
a99eb4ed44312bb8098ac46f7f6d5db5fc62ad1f |
|
[Decompilation] [th01] Add inline functions for the player's center position |
945f7991a11a451df237e328c70eeb967a102c56 |
|
[Maintenance] [th01] Use a common macro for sloppy unblitting of 8×8 sprites |
18757c33f9ae30914d5296c6f3dd1d5d5a10754b |
|
[Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes |
308b73524d491b5339d2d3c0c03080915585be35 |
|
[Decompilation] [th01] Add width and height getters for DotRect |
cd969d543bcbfc695b02d8717cd994d6f9e4b0f9 |
|
[Readme] Add a workaround for `Error: Unable to execute command 'tlink.exe'` |
624e0cbff6f2756310e5364be524a6adb2ec6d48 |
|
[Readme] Move the TLINK `Loader error` fix to a new Troubleshooting section |
a54fef59d66458232e6d67b57168193b39d85441 |
|
[Decompilation] [th05] Aiming to the player |
81fc86150d499de5eaaf8cc9d2eb2a58aa55838b |
|
[Separate translation units] [th05] Rank-based speed tuning |
101684c235f804d3cd5e6b7fab2ad91bf323ef84 |
|
[Reverse-engineering] [th05] Bullets: Spawn wrappers |
18d4aa43f8a818f878d393f999e5af1d53f99d6d |
|
[Reverse-engineering] [th05] Bullets: Velocity and angle calculation (undecompilable) |
6127ca0ec167289f8ed740c240576e104e8d0e8a |
|
[Decompilation] [th05] Bullets: Clipping and pre-spawn hit test |
4d3a1eace80cafbecd4d6118680fcc322a3680e3 |
|
[Maintenance] [th05] Correctly declare the rank-based speed tuning function |
e9788d8519cf58e7407608bf9760c268f6a9a3f9 |
|
[Reverse-engineering] [th05] Bullets: Spawn function (undecompilable) |
b0a2621296f81aa854406d9a9f6b67482a2fcea2 |
|
[Reverse-engineering] [th05] Bullets: Far wrapper for regular bullet spawning |
9ff0033a0c5c49baefb50f10dbf7301d614e8692 |
|
[Maintenance] [th04/th05] Move ASM land gather declarations to their own file |
217ee589eae0ccdebd925a23ccc180205aa64c2e |
|
[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic |
ddc6c1aa3fa29f2e3de0c0c89b0b06a3d8fd3d31 |
|
[Decompilation] [th04/th05] Bullets: Update function |
4d24ca53bdebe46d8043477f2c452cb65d06223c |
|
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown |
0d7fc5af77adc11b46e49bc5f375a0096239a028 |
|
[Reverse-engineering] [th05] Bullets: Slowdown cause flag |
6eecba1beafa58fa04b3b8558ee3b185b8725e5e |
|
[Maintenance] [th04/th05] Declare all public spark functions in C land |
4ae5e471f0a48c869caf7841fa3be6b84643c6e9 |
|
[Reverse-engineering] [th04/th05] Per-difficulty graze score |
3f2077e9c52047f5c0c99d7a43acfce8921c7ff8 |
|
[Decompilation] [th04] Bullets: Special spawn function |
768251d268f34fad75cc32e1d072ef8cd98ca6ac |
|
[Decompilation] [th04] Bullets: Regular spawn function |
18e755d99bb69f7c88da430d38db624085029615 |
|
[Decompilation] [th04] Bullets: Clipping and pre-spawn hit test |
d876eeb7bd98859c6eb78ea61346bd612d6c08c0 |
|
[Reverse-engineering] [th04] *Actual* player hit flag -.- |
a49c854adcc7eb3757d6406d479d3334fa2fc663 |
|
[Decompilation] [th04] Bullets: Sprite selection by angle |
4cbeadde9673b02801582d5de9fdfced8cde0cbb |
|
[Decompilation] [th04] Bullets: Rank-based speed tuning |
81c3de00572a34e335b1bbb4d34f425f357f883e |
|
[Reverse-engineering] Clarify the effect of invalid pellet groups in TH01 |
bdf21f0f07cba305493cbb159410c203caba81af |
|
[Decompilation] [th04] Bullets: Velocity and angle calculation |
2c52bb5ef35e28895cc4ef81f98e660272c43497 |
|
[Decompilation] [th04] Bullets: Bypassing rank-based speed tuning |
f99aa1ae29fce871b33bd76cfd271b46238b4ecb |
|
[Decompilation] [th04] Bullets: Pointless per-difficulty spawn wrappers |
4d7c8bb21f6634c1333eee8e8f789a6dab2c0889 |
|
[Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers |
05e4c4a80c0de40562e733ec712eef0ad6cd2e99 |
|
[Naming] [th04/th05] Bullets: Low-level spawn functions |
0eb7e3854331036033ff81d64461dc135b706243 |
|
[Maintenance] [th05] Split segment #3 before the bullet update function |
c4cc31ee6f8da497ca97ef63513db68ae6b8ce89 |
|
[Decompilation] [th04/th05] Common transformations from playfield space to VRAM |
48c67d5e1464c7ab6be00dc75341b2e053465410 |
|
[Maintenance] Turn motion_t into a template |
db05bffca348fcf4435fc16e98fe0285f238801a |
|
[Maintenance] [th04/th05] Get rid of th04/shared.hpp |
69a3ecf8f1e64baf9c1bb91ecee9499d3444b39a |
|
[Maintenance] [th04/th05] Move MAIN-specific score declarations to a new header |
7f19c72550ad92519325b86c11876ba022cd5503 |
|
[Maintenance] Point out that player_invincible_via_bomb is exclusive to TH02 |
a99cda80fd7d3a3152dccdeaa2e7f2f2d892bde3 |
|
[Research] Assigning near functions from other groups to near function pointers |
6233a3c3e3f6b826922622a2330bed6d80b580d1 |
|
[Naming] Improve overlap macros |
3e658b590de1bf35dd5721add1fecded0828c1cb |
|
[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group |
3019c293e4a96f88e48b920fb5018e391261f312 |
|
[Maintenance] [th04/th05] Bullets: Document the random speed range |
b855592c0a03fb1b13c71063872cac8e99c48817 |
|
[Reverse-engineering] [th04/th05] Bullets: Turn zap_trigger into a union |
af5d9c421ac74e383c1c0ef5d97ad23428d210e5 |
|
[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics |
75c4f2d3cc3080df4fbc3cbcb81ce7104ce67195 |
|
[Decompilation] [th04/th05] Player position clamping |
e1a26bb9b1de79e4c6592ab794a7b58d16dd63b6 |
|
[Decompilation] [th05] snd_kaja_interrupt() |
53920309a1650fa48734c2c4134dfeddee8ba173 |
|
[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) |
ab8af795493e30881978a6770eb5952b9a8d8e87 |
|
[Maintenance] Assign segment-specific names to the motion_update() variants |
751481b658bcff76fa78125bdc6a7c9c97da516a |
|
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) |
f3d59bc324adc5b93c8d5647099445689c1fd7cc |
|
[Decompilation] [th04/th05] Gather circle rendering |
86713404817a50847d342fedb13f7b96021b6e2a |
|
[Decompilation] [th03/th04/th05] cfg_load_resident_ptr() |
63336432227ebcc79a645c339728262d4324b3e5 |
|
[Naming] [th03/th04/th05] Clarify that cfg_load_resident() only loads a pointer |
06dbb6335cb6c669db39f3b5a91e86e2fdbcdcb0 |
|
[Decompilation] [th04] Bonus popup point display |
a6ace813e4f15cf22334924e517b11a0fbc19861 |
|
[Decompilation] [th04/th05] Text popups |
3a41604314b08f61dab23ae40a29ac33da5c7a67 |
|
[Maintenance] [th04/th05] Merge shared popup data into one file |
e6e3c97eb3376fd16d9eb058a752fda4ebbba198 |
|
[Decompilation] [th05] Shinki + EX-Alice: Background rendering |
c9400590376d53474fb8c22f55f8106b2f2abd55 |
|
[Reverse-engineering] [th04/th05] .CDG slot IDs for MAIN.EXE |
a157739665bd2bf3381538fcb1100ed1f865f01c |
|
[Maintenance] [th04/th05] Declare playfield fill functions in playfld.hpp |
4eb11b55fc4ff05ade60037633b16cf6b27629a6 |
|
[Maintenance] [th04] Get rid of th04.hpp |
7fc13c24acf06d504429e37ec9fb28e6cdf91ea8 |
|
[Maintenance] [th05] Get rid of th05.hpp |
23c46c66541790e2e74a99c0e55ce2203c13d7d9 |
|
[Reverse-engineering] [th04/th05] Background rendering function pointers |
b265134541a6a13ade5668ef34da9fbaac2f5f24 |
|
[Reverse-engineering] [th04/th05] .BB tile animation: Bomb cel rendering |
57499cea1c34cce414119c35ba110e6a67662d55 |
|
[Reverse-engineering] [th04/th05] .BB tile animation: Cel rendering |
8691b237166c8a897b06b06355b29090e7a2417b |
|
[Reverse-engineering] [th04/th05] .BB tile animation: Filling a single tile |
f3afd37e8f965675738f306ec9310caa4192c5f5 |
|
[Maintenance] Move tile-related files to their own subdirectory |
ebbb5b82559e63f502716efb267ceaebae79a18a |
|
[Maintenance] [th04/th05] Move midboss declarations to their own header file |
11b5febc5ab5e0410ad32aa0cc48882be84b9280 |
|
[Decompilation] [th05] Shinki: Background types B, C, and D |
456b621c3a1745c53f6715b66afbb6235c1ca753 |
|
[Decompilation] [th05] Shinki: Background type B initialization and gravity |
f5702a599b81ad7fcbc842472909923a64cf7827 |
|
[Decompilation] [th05] Shinki: Background type A rendering |
a9496fa10f8e12c3939776ee3e0c15f37a0df9ff |
|
[Decompilation] [th05] Shinki: Background particle rendering |
4672f226bb3e378748e020af6cdacf40c33911a8 |
|
[Decompilation] [th05] Shinki: Background type A initialization and rotation |
b66400b3d2b469e38a01b0232191741ff756ef5c |
|
[Decompilation] Find out how to bypass TCC's optimization of 0 immediates |
aae96aec45460b084f97189512213acd54891362 |
|
[Maintenance] Make the playfield fraction functions available to ≥TH02 |
8426f3e13f8b8d742de28a5524294bd3a5bfb102 |
|
[Decompilation] [th01] Konngara: Pattern 1/12 |
08bc188e7dae7da9598f389d0bd8fa9da84db02d |
|
[Decompilation] Add inline functions to calculate playfield fractions |
06c4694501b93dfeff066649d6f8ef8b22728b77 |
|
[Naming] [th01] Konngara: Generic pattern state variable |
a2bc97c413fe477bf5b32843dd966d3447849e41 |
|
[Decompilation] [th01] Konngara: Sword slash rendering |
09231dc23f1d8bf1a0a59aeaf4c730517ce6d216 |
|
[Decompilation] [th01] Konngara: Face rendering |
499472e8e4e2eae7b4a5701e65bda3c61f968667 |
|
[Decompilation] [th01] Konngara: Sprite freeing |
94c1796869f044c4b73a6d8ad9f17ceaca37b440 |
|
[Decompilation] [th01] Konngara: Initial variables |
4fe93d369918d463b300eda28c636d2c4de67543 |
|
[Maintenance] Rename pellet/bullet "patterns" to "groups" |
8a5a9accd6385794ffccfaae2b16acd115182f8d |
|
[Maintenance] [th01] Fix the type of CPellets::add_single()'s `angle` parameter |
cb6367a54ba98a3b71f3038d98d454c421e2ab59 |
|
[Reverse-engineering] [th01] Bosses: Current phase |
76a1d8d65e5b70a43c626985e25c87b687444bb0 |
|
[Decompilation] [th01] Konngara: Loading and entrance animation |
5afee78f33a55d938e466b24c27f402d9a71255c |
|
[Decompilation] [th01] Konngara: Pellet spawn ray rendering |
6c21ba15dcb66f24a9451d62b656e105a6f1ad20 |
|
[Decompilation] [th01] Boss entities: Outer loading function |
eba61444ce2569b039dee8251088afd523cac586 |
|
[Contributing] Officially decide on UTF-8 as the default encoding |
24065337139c3b0e2e7a2ba17cbe3730f54e325c |
|
[Maintenance] [th02] Move the packfile name constant to th02/shiftjis/ |
3e2104a164ae771f956e2d3f707cfc7fd03b6aa4 |
|
[Maintenance] Distinguish between Shift-JIS and gaiji strings |
241b61e808d3fdacc82ae3f78dcad9051ef68e60 |
|
[Maintenance] [th02] Remove ranks_center[data].asm |
68d9419e8e265cd23535ccc5f2c8c4a9fbd83062 |
|
[Reverse-engineering] [th01] Escape sequences |
d856f7df16abb39959a905c7ced9861db57129db |
|
[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag |
8fe3338587456edb243cec10e44c135fae23a136 |
|
[Maintenance] Add a COMPONENT_COUNT constant for RGB colors |
00ca4ccc1fac011ed19f71e93323fd57fb43e282 |
|
[Maintenance] [th01] Move frame_delay() to consistently named files |
e5dffdd9b60d88b37c0026c54db892ccfca144df |
|
[Decompilation] [th04] snd_load() |
d9858113d8135d265b88e0325d40fc237e6b9763 |
|
[Maintenance] Use a dedicated enum for snd_load()'s function parameter |
cd96b039fad285a0b24d5c8a61dc5e30bd683741 |
|
[Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size |
46a1674250d5a8cce7f89c3cb55ea51a60641852 |
|
[Separate translation units] [th04] cdg_put_plane() (undecompilable) |
ca4bf5002aa9514a7a65b556b10804a9e39214be |
|
[Translation unit catch-up] [th03/th04/th05] snd_delay_until_measure(), game_exit_to_dos() |
62e0167e2043fdce9e99145dd3b1e41304503bb1 |
|
[Decompilation] [th04/th05] snd_determine_modes() |
78df46af1f6ba6d0353603bd38361419b9c6edfc |
|
[Maintenance] Document relevant return values of PMD's AH=09h function |
14cb1d36651e4e3c9f79e5da4476caddb42dd4e0 |
|
[Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) |
d8ece227fd6d58cb1e8ed40550dd5ca7708fe3f3 |
|
[Decompilation] [th04] snd_kaja_interrupt() |
7761f4e804979123f8f6223c5078c921e9ecbf4d |
|
[Decompilation] [th04/th05] snd_mmd_resident() |
4c0e76ab89922c1b1e4f53123a9a4f08032a3796 |
|
[Decompilation] [th04/th05] snd_pmd_resident() |
4c8a3cb3535ed6000c950ce0fcfda36c53e386fc |
|
[Decompilation] KAJA driver ISR magic check |
acd29854c7749e4f4900b6affa677692b1e3158a |
|
[Translation unit catch-up] [th04] vector1_at(), vector2_at() |
8e16481e27afcfa57607eb241607e688e22fed3c |
|
[Maintenance] Fix another bunch of accumulated typos |
794c6ab55c598835f3e6efd13f74f7088901546c |
|
[Decompilation] [th04] .MPN: Load function |
864e8643ab5db411935eeb997fa02c7fba5271c6 |
|
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting |
aaa37c70816ed4972e19de180e88de88a1f1fd80 |
|
[Reverse-engineering] [th04] .MPN: Slot structure |
cfaa20694a253fb9ed1b7cb495ccde1462e1a637 |
|
[Maintenance] [th02] .MPN: Update existing decompilations to current standards |
b1cf7ee021540732ab96b421124ecfa0d46b47e5 |
|
[Naming] .MPN: Rename mptn_* to mpn_* |
f6359484809826620ae2e4984fe3e309ef9b203c |
|
[Maintenance] Add a 1bpp rectangle template, for custom per-row types |
9739f69729305ee5dbfab152bc9423060c224836 |
|
[Maintenance] master.hpp: Type-safe hmem_allocbyte() and hmem_free() wrappers |
e1d5bdafed35a7065256c8b83401f1bf39d0ffda |
|
[Separate translation units] [th02] key_delay() |
78b958f1110cc0258b4b77930d3a9d4622892ad9 |
|
[Translation unit catch-up] [th04] hflip_lut_generate() |
aea5a20de961ba252cf1a87978dfef9c8361d88a |
|
[Translation unit catch-up] [th04] frame_delay() / .PI display and loading |
04038449c19a698d699df4e9c1c8b81c6d8530aa |
|
[Separate translation units] [th01/th02/th03/th04] vram_planes_set() |
531b044cb9f1dfff8beeffa5ffa08a3580ffbf33 |
|
[Separate translation units] [th01] ptn_copy_8_0_to_1() |
7b3b6fd4e7a7a2827e69277e0318838a4dbc4d40 |
|
[Translation unit catch-up] [th03] snd_determine_mode() |
9d2cce16a267b14e8bff8beb2d31bfdb482ea8cc |
|
[Translation unit catch-up] [th03] snd_pmd_resident() |
e43e3a3fbb4ee0d61acc475e29a7db183bf905e3 |
|
[Translation unit catch-up] [th03] snd_delay_until_volume() |
1e5c677ae9a54d81cd61c2119e909455ec3c005c |
|
[Translation unit catch-up] [th03] snd_load() |
0e11d33520ee7af8138b68f09290d7de856c3e3d |
|
[Translation unit catch-up] [th04] cdg_put_8() |
c2f6abd0916fbe243ab07d49b7646805ca3999ff |
|
[Decompilation] [th03/th04/th05] 2D direction vector construction |
8d953dc42e1b31eee572299475c6012e68490992 |
|
[Maintenance] Move the polar coordinate conversion functions to their own file |
bda7b167586eda783dd16f0471a60a841c069f0b |
|
[Translation unit catch-up] [th03/th04] game_exit() |
6264ca743cc82c7cac608535ad4596dc5d04b5ed |
|
[Decompilation] [th03] 1D vector construction |
731990b0aab89f902399481b0c51ab72e651e07f |
|
[Separate translation units] [th03] .CDG display (undecompilable) |
f7da96a5040ad0a4d134c89a55dd0bcbbbd4ddc0 |
|
[Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land |
1d056428668b2289ce5c1f9534540af7890d7d78 |
|
[Translation unit catch-up] [th03] frame_delay() |
2527e6ee7cf45188c866a4d034d7f78d932398ba |
|
[Decompilation] [th02/th03] Sound effect playback |
c85f444b07debfdf02d842ad51d7b4d918198f94 |
|
[Decompilation] [th02] snd_mmd_resident() |
8de326792c6a8606b0d74c6aa81ccb5341c067b5 |
|
[Decompilation] [th03] Low-level input |
f1a8d98dbcca73122dfe0306113dc4af6b4de624 |
|
[Research] Discover a workaround to word-align code segments from Turbo C++ |
0f75a77dee6c777d1740cceb260e3a44c39c49c5 |
|
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` |
1244bd74e74d532e7d0010a9e84299bb418a3d39 |
|
[Regression] Explicitly request 16-bit default segments when using .MODEL |
8bcf5d7b84d8283903b014d901c98bfcb5f50991 |
|
[Regression] Add th04/bgimager.asm to Tupfile.bat -.- |
7b9194a391460155643917e1cde750092805b17a |
|
[Separate translation units] [th02] input_sense() |
07bfcf284162c6c6bec4c086eb535fbacc8c4423 |
|
[Translation unit catch-up] [th03] .PI blitting |
af137204863bf74659ff3b9cd7a90bdd4ae24918 |
|
[Translation unit catch-up] [th04] game_init_op(), game_init_main() |
0d82f113e9ebf854d19725f1689b0ac073928c96 |
|
[Decompilation] [th04/th05] cdg_put_noalpha_8() |
25caa85ef88bfd4e4349a41a8b91663463170326 |
|
[Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable) |
547a9d95d8b782a70a3d6a2b1b73a6acf9625e6e |
|
[Translation unit catch-up] [th04] Low-level input |
a2e515534c32fae594adb6d81ef6d5fb3c62eac4 |
|
[Decompilation] [th04/th05] Sound effect playback |
16899204dfaca4ba8a1bced93c5bff88941d8345 |
|
[Translation unit catch-up] [th04] egc_copy_rect_1_to_0_16() |
a935a8b1bd2235f9c53ff7ebc943f7905b3764d8 |
|
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() |
8164c71d22c40c1554eee41b6c396ff4f407e8b9 |
|
[Separate translation units] [th04/th05] cdg_put_8() (undecompilable) |
85019517e2b06bb6dc4c1bbb005984f08c507c48 |
|
[Translation unit catch-up] [th05] game_exit() |
46359e643ede888f9765d394f5a97eaab45d381a |
|
[Maintenance] Make decomp.h exclusive to C++ |
29abdd5b6a12f55247d13d30cf54d9c58bb89e16 |
|
[Decompilation] [th03] pi_put_interlace_8() |
c6c724ac211eb45f9941739e2204473695929421 |
|
[Translation unit catch-up] [th03] Sound effect playback |
1ad64dc51410ebc1124dfd77edd3708604d8e322 |
|
[Translation unit catch-up] [th03] snd_kaja_interrupt() |
0929d91e50d5dfedba51c76bdef022fa3e2e414b |
|
[Decompilation] [th04/th05] vector1_at(), vector2_at() |
0263439fac28be04f5fbb29cbcb2978ec1df9809 |
|
[Decompilation] [th05] Music Room piano (decompilable functions) |
252c13d3831b898ae4a4120ac30999418985039c |
|
[Separate translation units] [th05] Music Room piano (undecompilable functions) |
152ecaa496aa61fb743739da10716ed24aaf9b42 |
|
[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) |
f35b051edd77c310156bf966f968abd669d7f288 |
|
[Maintenance] Move the bgimage_*() functions to the hardware/ directory |
88c019eb912322c00bba17e30aa23f77b0395328 |
|
[Maintenance] Move the number of VRAM planes to pc98.h |
d25daf7075030f816555459689a6a41c0aa640ef |
|
[Decompilation] [th05] snd_load() |
01c92da1aca7c551fdbef7092272628237523fb0 |
|
[Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) |
903f5b55dee6ee8ae4b80d4cb73c9893198c62d2 |
|
[Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8() |
a6eed5525871b361b40bbf3a7c33aa476d27cd8a |
|
[Separate translation units] .PI: Row loop for masked blitting (undecompilable) |
69111bd86275a110f6c5e2d26e99ee53c69fe832 |
|
[Build] Use Borland's extended .OBJ dictionaries to speed up linking |
a064267a0b4f84b0a04027d085fe0ad229ca0ada |
|
[Decompilation] [th05] .PI: EGC setup for masked blitting |
0dfe3bc3c9d04f2bcc058c107386022ab2e39455 |
|
[Decompilation] [th05] pi_load() |
76cefb1e37fc228a4b7adbd69190fd9da58d924c |
|
[Decompilation] [th05] pi_put_8(), pi_put_quarter_8() |
ffcc46d32fd2f1969d0ae8a29a937740e7f45a02 |
|
[Separate translation units] [th05] pi_palette_apply() (undecompilable) |
25d26824a1b8fc5c2fba4ececfa39e6de6038225 |
|
[Separate translation units] [th05] pi_free() (undecompilable) |
2777bae55b3849c1b36c6624e39e2bd5d4cace13 |
|
[Maintenance] Replace wrong `cPtrSize` usage with the ARG directive |
0d66e748d137d602ffd8350451f140298c03f8b3 |
|
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions |
0dcd0b81361176134fdcb429d5bf8be6976df6ee |
|
[Maintenance] Declare PiHeader at a common place in ASM land |
8cfe8834662ecf4eac397fb89b4d30c485dd9ee2 |
|
[Maintenance] Mirror recent pc98.h and master.hpp declarations in ASM land |
f158e393e82aa2f81bb39d2ae4c5f684402742c9 |
|
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file |
1c5ed4b06efa6a3498a56e311e2d01e544e50334 |
|
[Maintenance] Define `(u)int16_t` as `int` rather than `short` |
a42b6c5cebb2985fc8a72eeba9dda044605d7bb0 |
|
[Maintenance] Only use the `far` keyword to declare intent |
59fb8753bcfc3ddcf7670a2ebc7d5ae69e3110fd |
|
[Maintenance] Avoid MK_FP() where possible |
604b2c83ac3f8475b7693dfd49ceee591c1abf4b |
|
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries |
7a44adf8d03abf002bf7944fb112fae6e1d3d564 |
|
[Separate translation units] [th02/th03/th05] game_init_op() |
1d5db7155aa31467c9256f58112420f079078f81 |
|
[Separate translation units] [th02] game_exit() |
e8588b1b0a84581ad7b5dec283a99da1681f2115 |
|
[Separate translation units] [th02] snd_mmd_resident() (undecompilable) |
84d4914a3b124b6cb1ecaa638d71226f1671c753 |
|
[Separate translation units] [th02] snd_determine_mode() |
cdbd621f9144c226927d67da2125c696936e0550 |
|
[Separate translation units] [th02] snd_pmd_resident() |
5bbc08c3ef0e18916e7463ce9429c118ff85633c |
|
[Separate translation units] [th02] snd_delay_until_volume() |
c77a5fd8edcab102ab6c3703d14d97353a705ef5 |
|
[Separate translation units] [th02] snd_load() |
d8bf578ad119c4d53bdc1e239bacb259aadf43d3 |
|
[Separate translation units] [th02] .MPTN: Inner load functions |
3428739f80a4495a309a822d92edec851dfd11c1 |
|
[Separate translation units] [th02/th03/th05] game_init_main() |
ce25a6e57953554bcb046021652b923f8362b272 |
|
[Maintenance] [th02] Move packfile declarations to their own header |
665f7d30bc74b17df4af9478ffe06a36b6b60666 |
|
[Maintenance] Remove master.lib's original master.h 🎉 |
c876216c1da32287fdb191a6197a5da2d207103e |
|
[Maintenance] Complete the master.hpp transition |
0ce869c30a59b91fd9f3181a5ade07633840ef68 |
|
[Maintenance] [th01/th02/th03] Compile the ZUN Soft logo animation as C++ |
eeb4e7ebfa13f466c43e859262e19279cac22e21 |
|
[Maintenance] [th02] Move HUUHI.DAT declarations to their own file |
9d23f264458891595c13694d5a245e01a22721e0 |
|
[Maintenance] [th02] Compile more C translation units as C++ |
72c32c8c9c7af6ae904e64d3e6ce07098827f7ee |
|
[Separate translation units] [th01] .PTN, .GRP, and .GRZ formats |
a186074af35ce84171b3b4029474dc550e3d35cc |
|
[Maintenance] Declare the input bitflags in a consistent way |
21d82fab04cac49ded6dfc813e51232f31387a97 |
|
[Maintenance] Move the vram_planes_set() declaration to its own header file |
0d137ee526ff3aa59b77298d249fc3c9a4825369 |
|
[Separate translation units] [th04/th05] Low-level input (undecompilable) |
e4eed85c44283c8b48ac9a00cf152cfd5b9210d6 |
|
[Maintenance] [th02] Move the resident structure declaration to its own file |
53d3a6fb73bc8b8048723a47381d972af58921e8 |
|
[Maintenance] master.hpp transition: Resident palette functions |
d3a1335e35e1fec7695723bf12013edd1dd95006 |
|
[Maintenance] master.hpp transition: Machine identification |
e8ac905d25cbe8020a3f40fcfa7b68a44baf06df |
|
[Maintenance] master.hpp transition: Gaiji functions |
952a1e47f7f4e46b81b039fb7014fcfd9005aa72 |
|
[Maintenance] master.hpp transition: Keyboard functions |
27bf06751a60f5493504f7da323d1e94e4b45570 |
|
[Maintenance] master.hpp transition: Superimpose sprite functions |
c27e7a1b0168093278b546a732c795f716fbc6d2 |
|
[Maintenance] Move twobyte_t into its own header file |
d1f1b7d4052deffa96d8cac1bc8b4244d78ace8b |
|
[Maintenance] Add address constants for the PC-98 BIOS key press bitmap |
7b409a086a0f69eb8b85bbf7613c9c047288cd34 |
|
[Maintenance] Move PC-98 keyboard declarations to their own header file |
ec8be31cd30b8dba0506159f4b4beace86d34455 |
|
[Decompilation] [th05] input_reset_sense_held(), input_wait_for_change() |
6e91c4f99aa7e883d3099702b3fbf3133b9455e3 |
|
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure() |
4229054137da560a6ac2782adc46307abb7212eb |
|
[Decompilation] [th05] .CDG: Non-color blitting |
c8160b9f946d3ea6729fb3264207e8ee4edcf97a |
|
[Decompilation] [th03] .CDG: Loading and freeing |
045450c788c67fa11ace7bfa1b6e214f6b15be81 |
|
[Decompilation] [th03] game_exit_from_mainl_to_main() |
c12f9ea5f69e80ad773b31132d7adf42bd05c9e7 |
|
[Maintenance] master.hpp transition: Packfile data and functions |
120dda99e45472fe11dc22bd8c634784d59c8555 |
|
[Maintenance] master.hpp transition: Joystick data and functions |
55fb6f2e56f560fcb3150822d646033f32428177 |
|
[Decompilation] [th03] graph_putsa_fx() |
3f61342898eda60da61705f1a55916a99d2d07ab |
|
[Decompilation] [th03/th04] snd_delay_until_measure() |
f539cca15dd7e5643da8b0f0c313762c1534dd24 |
|
[Decompilation] [th03] input_wait_for_ok_or_measure() |
cd4f94736ad52b4890f4873cb28e0556262b6bbb |
|
[Maintenance] Add a PMD/MMD-independent wrapper for KAJA_GET_SONG_MEASURE |
8ef8f78cc986ec73decb89e6199aecdf69fdb45e |
|
[Separate translation units] [th02/th03/th04] pi_load() |
3bf078b68cf8798c9fdb46a17ffaca3f8bac9817 |
|
[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting |
c8fa3311b18819faf2ae71788ee804315d21872b |
|
[Separate translation units] [th02] 2D vector functions |
a1653146da9206e7c380918e22e76f8bfd942aaa |
|
[Decompilation] [th03/th04] pi_put_quarter_8() |
39aa257a5d18a909220936ca95cb22742531ffa8 |
|
[Maintenance] Move .PI row pointer arithmetic to its own macros |
d70db0e3dce3e26a0302c202b6977d81812efeea |
|
[Separate translation units] [th02] .PI blitting |
dd7e200f3bbcac9b215c96ee7f07bed232db3c65 |
|
[Separate translation units] [th02] snd_kaja_interrupt() |
8580251c06e7fc8ea51e4c348b82bc8828bd220d |
|
[Separate translation units] [th02] snd_delay_until_measure() |
b9c24cf93149b2aacd35c5732a1ee5e6812a7ccd |
|
[Separate translation units] [th02] Sound effect playback (undecompilable) |
aac0108c637aaa35f863b5377216dc3c1c641375 |
|
[Separate translation units] [th02] frame_delay() |
52fdb33d1d31662ba171579f328780c31778280d |
|
[Decompilation] [th01] Bosses: Collision handling |
dc9e3ee47599dc02d737602c22a5bfa75eeaae34 |
|
[Reverse-engineering] [th01] Frame-based random number |
bcdc0734038320e01666405a0cece674f0b1052a |
|
[Reverse-engineering] [th01] Bomb damage flag |
21da5a330dcbda948680e971f893d4cd4a6b6030 |
|
[Reverse-engineering] [th01] Test mode damage flag |
89fbec0a79bcb8b60abca37243c6535d48dd6a1b |
|
[Reverse-engineering] [th01] Bosses: Current HP |
f80001d34b37a69c4e012fe976780c84683f503c |
|
[Decompilation] [th01] HUD: HP rendering |
d5fd70c4583f4f21fc28c4c6cf62df85d5d45d15 |
|
[Decompilation] [th01] HUD: Blitting individual hit points |
576def5293cd2146a2517df6b0b0496dce0e9adb |
|
[Decompilation] [th01] Bosses: Generic no-op callback |
b4d500b2ded700d8d42022499694a3322774645e |
|
[Maintenance] Move the generic function pointer types to `platform.h` |
8b4fb566f31f11296da9193bfae1b4475b159138 |
|
[Decompilation] [th01] Difficulty-based value selection |
64f872e5c54254f21490ee443e27221affc626eb |
|
[Reverse-engineering] [th01] Bosses: Current phase frame |
2c180c3825d02fee8191da784b17200abbe51177 |
|
[Decompilation] [th01] Retrieving and setting the default boss palette |
aaea18aa8fce3e91c7a5a8efd44a1cb0b15299ab |
|
[Maintenance] Define `bool` as unsigned |
0bfff60a0ac213128bdab81b66d95e82b8a8e21c |
|
[Maintenance] Decide on `_masked` instead of `_mask` for blitting functions |
6d69ea8152a76c4da5fce62e27448e614be86014 |
|
[Decompilation] [th01] Stage objects: Initialization |
f4c2e45671df20ae578a3498386e631f7108a47c |
|
[Reverse-engineering] [th01] Stage objects: Sprite IDs |
dd74e8a3cd142f6a43e3b4ccb3ae5d78576a81e1 |
|
[Decompilation] [th01] Stage objects: VRAM page 0 → 1 copies |
35b4461b22798abe35004861ebbed2d54a553d15 |
|
[Decompilation] [th01] Stage objects: Obstacle initialization |
4b24c13d3d12577309f132fa165a2d7b6eadd5e4 |
|
[Decompilation] [th01] Stage objects: STAGE?.DAT loading |
9f9d27554bfe294dded74fe1b747068d1ab5afda |
|
[Decompilation] [th01] Stage objects: Background snapping |
dde36f7f8941b5e3224d3110dc4ea2b0b8bdbb87 |
|
[Decompilation] [th01] Stage objects: Background allocation and blitting |
73f62a5ba21e4139df4dd96f06411c105bfdac6b |
|
[Reverse-engineering] [th01] Stage objects: Card flip scores |
27b3f29a0a899ad1d792eb171d6ba8a5bd0203d3 |
|
[Reverse-engineering] [th01] Stage objects: Obstacle class |
7df4e0517b92158c79f9b95e61c9d272ff7f8b5d |
|
[Reverse-engineering] [th01] Stage objects: Card class |
8e43f48b6931fbbd3b5f9d2eed13ad3e1ad7258b |
|
[Reverse-engineering] [th01] Stage objects: Obstacle types |
0ea53cf8419467c0f3a8d4df9e35d9f59cdc6590 |
|
[Maintenance] [th01] Start a new header file for stage objects |
3fc43a3dba76311ee6be74f299d2dba5bbfad37a |
|
[Decompilation] [th05] frame_delay() |
dc65b59dccbc918158f726e8c0e06e18002aee42 |
|
[Separate translation units] [th04/th05] .CDG: Loading and freeing |
7897bf166f4764b53859f9476a197702dc27e45e |
|
[Maintenance] [th03] Remove the input mode and delay function disassembly |
00f177e196504afc27824a1ef7ce6468a2b1dd8c |
|
[Build] [th03] Keep hflip_lut_generate() in ASM due to alignment issues |
8835d59eda450d8dffdfe1858aea898bd19a9bc1 |
|
[Decompilation] [th03] .MRS: Slot loading function |
f7931167fc8a0e211c0c83382cb7ce9851d556e7 |
|
[Decompilation] [th03] .MRS: Slot freeing function |
1fe9863e4791b031f7f4d164cc62212701dcc327 |
|
[Decompilation] [th03] .MRS: Alpha-tested byte-aligned blitting |
00e65f4c6b33eebed6c2c2232dc06f47578e4a36 |
|
[Decompilation] [th03] .MRS: Byte-aligned, opaque blitting |
8b0165738a1fd66f4083b0e9818ff50869fa61f4 |
|
[Decompilation] [th03] .MRS: Persistent horizontal flipping |
5965930bd0f76261d5916c7019c08eb8f21e1b1b |
|
[Reverse-engineering] [th03] .MRS: Bitplane pointers |
08a09aabb2520ef4e8225f075a89f7d5e3451f3e |
|
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting |
baac3f76823f18cee2c8f5987beed73b0169f49a |
|
[Maintenance] Move decomp.h out of th01/hardware/egc.h |
b504d723019ca1e5fab4ba0141d20d7811079fdd |
|
[Maintenance] master.hpp transition: Resident data |
74a11d667d5222f9f0d9de7e4cd84d3ecb31ba36 |
|
[Maintenance] [th01] Get rid of th01.h |
9c36df72e5b93f1cfcbfd7f148842f76c356e8b1 |
|
[Maintenance] master.hpp transition: DOS functions |
aea27d22216afaa438869c5fe382d0f63aef9882 |
|
[Maintenance] master.hpp transition: Math declarations |
199f73eba4ee4ba9aa4dbae8c82e4291ae30b327 |
|
[Maintenance] master.hpp transition: Optionally buffered single-file I/O |
d515d67c9ff94941a6f224abda7d122801ec9905 |
|
[Maintenance] master.hpp transition: Text RAM declarations |
90f1c2ca932b3c4d22a253976443878a00644c0b |
|
[Maintenance] Consistently use Borland's I/O port intrinsics |
b104b3316b2e08ad16d6d34660d930536e1d7276 |
|
[Build] [th01] Only compile shared single-file translation units a single time |
6c22af7e83c5b6a9b851d555ae54f1f6d88d5a62 |
|
[Build] [th01] Merge vsync_callback_clear() into vsync.c |
7d83739eb83e3675fd02256b2e4024076b0f8b25 |
|
[Maintenance] Rename "seg2" to "SHARED" |
4850d6d457226d7c080d2863f199704895548b08 |
|
[Reverse-engineering] Enabling and disabling the EGC |
f6a32460714820bdd04876d481cc23fb13889abe |
|
[Maintenance] master.hpp transition: EGC declarations |
6a8de71720335285636d18f5035c3f895eccdc4f |
|
[Maintenance] Remove the old `planar(8|16|32)_t` types |
e8ae29ca4e474868bb2c27062db2947215379763 |
|
[Position independence] [th02] graph_putsa_fx() calls in MAINE.EXE |
deecfeb0d137e0aeb08d41389bc389780b27f85f |
|
[Decompilation] [th04] Character selection: Raised top/left edge background |
8eb0d33e803b5cedfa9f94f33127a694da5e6bea |
|
[Decompilation] [th04] Player character and shot type selection menu |
056b1c77c1a71a338410e1cf81e0875944350196 |
|
[Reverse-engineering] Assign names to all graph_putsa_fx() effects |
f1c63ab3a170128fc5d727096b5003f81d82522f |
|
[Maintenance] Only define pi_load_put_8_free() a single time |
774b1720282461f3630bbd4f5bba401097665a96 |
|
[Maintenance] [th05] Use master.hpp for the character selection menu |
3ee848f4560b4813ccacc7216a504d649572b6e2 |
|
[Maintenance] Indicate byte alignment for all .PI blitting functions |
30462cc64ff5c150da7a715c06e81ada3ffa6992 |
|
[Maintenance] master.hpp transition: Heap functions |
b674adff187d22377447aac9d61f5c0b28b38628 |
|
[Maintenance] Fix the names for DEFCONV functions in ASM land -.- |
327f68a8d290d03e0d028aadd58d4a69ee85b0ab |
|
[Maintenance] master.hpp transition: .PI declarations |
65a12d13a8822f630c9c85e33a76954ebd70bc0c |
|
[Maintenance] master.hpp transition: GRCG declarations |
c8fa62d0c27483e0888c5eaea349a8da17121464 |
|
[Maintenance] master.hpp transition: Graphics declarations |
e78f73d779847fd66b185e2b260db7e7cf7d1409 |
|
[Maintenance] master.hpp transition: Palette declarations |
02cd7f4accc757efa866c2542ea265079ee9d092 |
|
[Maintenance] master.hpp transition: VSync declarations |
7306a4b1854a965ca0703100fb54ca8921a75f55 |
|
[Maintenance] Remove the RES_ID_LEN macro |
0a25a0ac0132ac23ef0e024186cdbfc04f8aec48 |
|
[Maintenance] Start a C++ master.lib header file |
8266bbd83e841191488155469b27d56a058412e3 |
|
[Decompilation] [th01] Setting the default stage palette |
72dfa096d18a69f5e37f8e12433a6d0ba56695da |
|
[Decompilation] [th01] Reimu's animations: .BOS freeing function |
7b2653fcab6b8e89f7444de9e07c7d0e42d8bc43 |
|
[Decompilation] [th01] Reimu's animations: Byte-aligned overlapped blitting |
d2ba0c7b3b26be3ea891b0e7c100e067698fddf4 |
|
[Decompilation] [th01] Reimu's animations: Byte-aligned blitting |
0be79aa641bf01b9a545ef22186e9fc4c93b13c0 |
|
[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting |
d391dd4a3bfb037faa6e53421b6fa3ca65f95fb4 |
|
[Maintenance] [th01] Reorder shared .BOS code |
b75556c06ec8e017b8c04a5b602f3a054048b3ec |
|
[Decompilation] [th01] Reimu's animations: .BOS load function |
10666131ec00dc198e6cac7ac5873fa3e49ecdec |
|
[Decompilation] [th01] Skipping past the palette when loading .BOS files |
cacb9361c7378974bd52146d51e12fc736e67d27 |
|
[Reverse-engineering] [th01] Reimu's animations: Structure |
11f65e4afba8dacda9477d26496b6a669496cf0c |
|
[Decompilation] [th01] Shootout lasers: Broken reset function |
4406c3d81592c6b31a44eb13d152bffa0a39a535 |
|
[Decompilation] [th01] Shootout lasers: Update/collision/render function |
60c1031d3192efbe0b5442e2f7e91093f03582fb |
|
[Decompilation] [th01] Shootout lasers: Rendering and collision detection |
243dbf8d0d6000af280d500b2aec341d8cd52054 |
|
[Decompilation] [th01] Shootout lasers: Spawn function |
61559859e32f03e26cfb2e7004c2d082c5c10dc8 |
|
[Reverse-engineering] [th01] Shootout lasers: Structure |
800d7173aa5ca72f2f9a93541f2b1751dbc7953c |
|
[Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites |
50c498a549b3c19c534a2d1f6cbdbf1c35aee8c6 |
|
[Build] [th01] Move the -Z and -3 options onto the command line |
eb89330f648317aecbde23b502bae38a5f8d1260 |
|
[Maintenance] Consistently express angle literals in signed hex format |
164591f9fe7e5e39f053733974eff1a051772775 |
|
[Maintenance] Decide on a consistent place for file-wide `#pragma`s |
1610d7b63d46691a21a323dea2037ecda484d2f6 |
|
[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT |
ec5b75daab3213997ad57cf42ea03e99c28386e8 |
|
[Maintenance] Locate the BSS segment of master.lib's `clip.asm` |
8c1d4bf41bb408a15195b72714732cc8556d0ddd |
|
[Decompilation] [th01] VRAM page transition via interleaving 8×8 squares |
5c42fcd918685f52409d0376bd8f2122b62fa2dd |
|
[Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square |
1184f6c671205d276b606d17df650682bd870102 |
|
[Decompilation] [th01] EGC-accelerated VRAM page 1➜0 row blitting |
92725007a84df0a01baef10f4deac29fe5231ba7 |
|
[Maintenance] Rename the EGC implementation files a bit |
1801e29cb37cbc64607bcde22a6c6d48b09019a1 |
|
[Maintenance] Mirror the egc_setup_copy() macro in C land |
0de07a489f8dba61327d8cadc865330137bda5bf |
|
[Decompilation] [th01] 32×32 square inversion on a single bitplane |
60ee6e94fcdce3abc0cddf5ae2e5a0522f3a02cd |
|
[Decompilation] [th01] Player invincibility sprite rendering |
37d191d903f94cee1d29ff703a8dc2b977097067 |
|
[Decompilation] [th01] Line loop unblitting |
668b9033ab6a22418ad7c251aa0c41517fdf7b9a |
|
[Decompilation] [th01] Line loop blitting |
60389473aa83147445c6314f59d76142eeaca7f2 |
|
[Decompilation] [th01] Invincibility sprite blitting |
3c008b6a4fd7a0025cf8258d75c88ac62fcb4726 |
|
[Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes |
b974c1a9151e3864b7ee58dda2301fc15c23838b |
|
[Decompilation] [th01] Sloppy ellipse arc unblitting |
c12cddfe47d9bb62be2b170feff6b4977d38ad44 |
|
[Decompilation] [th01] Ellipse arc blitting |
23f5645be55e9f3dacc2216e3caf677e07e73195 |
|
[Maintenance] Don't declare the 8×8 shape blitting functions as `extern "C"` |
a80343aac1ec44a14123ec5244219ecee3e76b44 |
|
[Maintenance] [th01] Add separate functions for polar coordinate calculation |
fe4c92a0665255dc3f59b65fb0106e485871a1a3 |
|
[Decompilation] [th01] Non-entity boss animations: .BOS slot freeing function |
95c6936d993d98e4068df294ecc9409ff594a6e1 |
|
[Decompilation] [th01] Non-entity boss animations: Byte-aligned blitting |
8d3927673290f47edbf982da5d75fef1ed612b81 |
|
[Decompilation] [th01] Non-entity boss animations: .BOS load function |
719668d51eb9e488bf05e2d101cf7f645a2b07e1 |
|
[Reverse-engineering] [th01] Non-entity boss animation classes |
1efa34ce05c89608626543a88ffae8ff59ca99f3 |
|
[Decompilation] [th01] Boss entities: .BOS slot freeing function |
9738ba921a8069e8543453e51300c220d96fc598 |
|
[Maintenance] [th01] Move shared .BOS loading snippets to separate functions |
d48e553d9e150b180af6713592e21d9f5db70446 |
|
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots |
0fe23cb8a06886774601ac545371895ffed5e6f7 |
|
[Decompilation] [th01] Boss entities: Orb collision detection |
4bf2e41faf3525d0136f8b11e459d8eee46a3026 |
|
[Decompilation] [th05] Starting the game |
453dd3ca7e16d3cbc8f92bc9e22695fa5d09bb8c |
|
[Maintenance] [th04/th05] Declare all public OP.EXE functions in C land |
6b06be2b3ed39aa23defd57c850e06e3331df722 |
|
[Decompilation] [th05] Game clear/extra unlock variable initialization |
3dd741ce9809153b9eccca35b8ca6eb0d1dfb1f1 |
|
[Reverse-engineering] [th04/th05] GENSOU.SCR loading |
799b801720c1faf0b8e8d27b148ef368ddf7f530 |
|
[Decompilation] [th05] Player character selection menu |
3c27fbc3bd3bda310bf5491e2d6a819de118dd11 |
|
[Maintenance] Declare CDG blitting functions in C land |
5990ccd3b968994c6ea247f6833977f8384f1aa4 |
|
[Maintenance] Move the SE reset/play/update sequence into its own function |
2fde03406c89e22c865cbfce5b2203f627874de7 |
|
[Maintenance] [th04/th05] Declare snd_se_update() as __cdecl |
485477bd567969f1dcb7ff387ace973a51f08aa8 |
|
[Position independence] [th02/th04/th05] Final false positives in TH05's MAIN.EXE |
cbf14ebbe36f66d1744e5e117bcce24c578524ec |
|
[Position independence] [th05] Final false positives in MAINE.EXE |
23a7658672ca79b7366bc4e38a2527b6cba2353e |
|
[Reverse-engineering] [th05] Extra staff roll: Background selection |
ed197308d7543ed719ee1d34846aa1df2b200bee |
|
[Position independence] False positives: Divisions |
6e61b07055833283a33a0bd54965c35199ccc320 |
|
[Position independence] [th04/th05] False positives: Verdict constants |
7ff0950da85046de77ebdf7081ab320e1ed003f3 |
|
[Reverse-engineering] [th04/th05] X/Y turning for bouncing bullets |
1535aa7dd2120855f55292fe43e87e4d6ce8fe1a |
|
[Reverse-engineering] [th04] Player shots: Option laser blitting |
a417b01634233b4e1acddb9dbabc465ca2b890af |
|
[Position independence] [th01/th02/th04/th05] False positives: Score values |
c790f5fba12e7d654736f87ac1c32804b1b23fd6 |
|
[Reverse-engineering] [th04/th05] HUD: HP bar rendering |
a3723364d612851ba309a083984af5450672ab51 |
|
[Readme] Incorporate some build-related suggestions from Spaztron64 and -Tom- |
fd66af1474288744ce13b915da5af786c2864596 |
|
[Position independence] False positives: Palette color arithmetic |
0bb5bc39d9f2b0fae6629d4ada4578f290874541 |
|
[Position independence] False positives: 0xFF / 255 / -1 |
6212a4c21ba7c0acb8652f676ca2c31ac565a916 |
|
[Position independence] False positives: I/O port accesses |
65c72929af3efb881f6aabe02a54e0a0795ad694 |
|
[Build] [th04/th05] 16-bit: Rebuild ZUN.COM by default |
791d6d6085fed52fc09a989f69745407412a5894 |
|
[Build] [th05] gjinit: Include the gaiji compiled from th05/sprites/gaiji.bmp |
79e8e41d02e12d7e063fbf6ec6172711547fc9d4 |
|
[th05/gjinit] Initial state |
c5852610f6c73a0d5801f7f99c9a999e5daf66d1 |
|
[th05/memchk] Initial state |
9695c8d2776fdf647b37a06a0d50505327d8b7ee |
|
[th04/memchk] Initial state |
90b7ace180c23bfb9b5b23e61ef8a1cb431a18da |
|
[th05/zuninit] Initial state |
197202d8ee405a95ba5fec8ebe4524fa53afc357 |
|
[th04/zuninit] Initial state |
f54cd0fe95d393b793d521b0df08f16dd725b1d5 |
|
[Decompilation] [th04/th05] Cutscenes: Text blending |
03048c318d724366f89245c4966b05caa12cf613 |
|
[Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness |
84baa1d477208b743dcf8856c2f325aeadb583cf |
|
[Maintenance] Move the value-first outw() variant to decomp.h |
461d83e9e4e404b6f67a8e80c3bab7ccf348d275 |
|
[Reverse-engineering] [th05] Cutscenes: Shift-JIS codepoint ➜ text color map |
650d8639424d2300199b04309a12c618760cb261 |
|
[Reverse-engineering] [th03/th04/th05] Cutscene script buffer |
0b7d541e308c0674e30c6d137d9822c6fed14467 |
|
[Reverse-engineering] [th05] High score menu: Floating glyph ball structure |
e38602c1085f587810648065dfdd177711fe6515 |
|
[Position independence] [th04/th05] Remaining references to the name alphabet |
041b3a4f2867b2a07a7a0f9b60e51b4b32527445 |
|
[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02 |
10b60b382497c357529634b5d98559cc365e42ef |
|
[Reverse-engineering] [th03/th04/th05] High score menu: Entered place |
d973380a9c573a6258f39ac3dc9c1f30c4b9970b |
|
[Reverse-engineering] [th05] Staff roll: Verdict bitmap |
e5328a32fc094dd36221221d39fe95579a7c1698 |
|
[Reverse-engineering] [th05] Staff roll: Star positions |
827aee427c8c4adfa06fb22484b73855b743cbf5 |
|
[Reverse-engineering] [th05] Staff roll: Orb trail positions |
d54fe1b04127771db24d5961793c3386fd40885a |
|
[Reverse-engineering] [th05] Staff roll: Orb particle structure |
ba1f9e230e8c6ac8ddbeca0856695078574373ca |
|
[Reduction] #713: super_put_tiny_small |
498fa0c7fc26a9212e78bc0f83a33a89b517b461 |
|
[Decompilation] [th05] Staff roll: Space window coordinates |
4e6bedf20ddcca67f1dc3bd443e518e6f817b2b5 |
|
[Reverse-engineering] [th05] Staff roll: Space camera velocity |
c59283969e7b551812803e73269dc79d927ce857 |
|
[Decompilation] [th03] Input mode and delay functions |
967bb8b6334cd9fe0b5c8da436211e04093bc91e |
|
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx() |
aee8a1395873955a22e4268392e2a248571ceb58 |
|
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl |
f467b6818f114fd4d13bce0f49c1fdc7fef190db |
|
[Decompilation] [th03] YUME.CFG loading and saving |
716a925636ff394c3bd7cd2505ce852066a2aeaa |
|
[Maintenance] Fix DEFCONV declarations, and remove them where possible |
f6757fe76a7e7ebf6b0d44337527ec1b38741c1d |
|
[Maintenance] Drop the `slot` infix for PI-related identifiers |
d40547e6016d57a1bf7548419ee69e6ce50f03ed |
|
[Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting |
50b17d640b4c859ba4c354a19b6f000a5f606188 |
|
[Separate translation units] [th03] CDG: Non-alpha display (undecompilable) |
5a6ac29f504c2f9a3240cf6c2d2d95272a2f6c3e |
|
[Reverse-engineering] [th03] CDG: VRAM plane iteration |
97ce07bfc9eb230390dc7332e0fc91923ad572d8 |
|
[Decompilation] [th03] Lookup table for horizontally flipping planar pixels |
ecc1372842ad2872f38ce7f0f134dfff6580ae15 |
|
[Separate translation units] [th02/th03/th04] frame_delay_2() |
6204fdd45084835faf71dd86963184e3258c1f34 |
|
[Maintenance] [th02/th03/th04/th05] Establish a common name for code segment 2 |
f0511221b7a26bcf9d36267f081c76723213d5cf |
|
[Maintenance] Start a new file for x86 FLAGS comparison macros |
687752160cfdfc5c2598afc1015c609b54bf2a5a |
|
[Maintenance] [th03/th04/th05] Declare CDG loading/freeing functions in C land |
be22a72b25aca668c5ac4b9b98efe180bfd68ae5 |
|
[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land |
d1ba6306ccd10322036ca7386aa6a227bd764a2a |
|
[Pipeline] bmp2arr: Fail if any non-#000/#FFF pixels are found |
ec8668264c3cc40c230f1c099599b75dca81a3f2 |
|
[Pipeline] bmp2arr: Extend debug output to cover *all* relevant fields |
fea00067d7d563955ac9fa3279539449d26f80a9 |
|
[Pipeline] bmp2arr: Add -q for silencing debug output on stderr |
23bf61b7738fe600a08c8125e9d917c45fb40ea2 |
|
[Pipeline] bmp2arr: Require the output type to be provided explicitly |
ea8d2466fe601035523d3aa0934e9651f89f7e45 |
|
[Pipeline] bmp2arr: Introduce error codes, and a separate reporting function |
24699942e695455a9bc4eb766593a53fd749e74a |
|
[Pipeline] bmp2arr: Use bitflags for the preshift/upside-down/debug BMP options |
66b72477d2cdde771a22a984ba125c6e09390729 |
|
[Build] Assemble all .ASM files in the 32-bit build part |
1f1847de48b770dc07be92af17a7a99c2d97d7d5 |
|
[Readme] Document the fix for TLINK's `Loader error (0000)` on 32-bit Windows |
150d2c66d8524e53a19bd44633b8d630ce1bc294 |
|
[Build] 32-bit: Fall back on a dumb full .bat rebuild if Tup can't run |
b18866232be79d4a625e199e92b7854a470725ee |
|
[Build] 32-bit: Fix bin/th0? directory creation for Windows 9x |
a39a76bf99d2adb364661927ff7bb3afb8da4c3d |
|
[Build] 32-bit: Fix tool checks and remove stderr redirection for Windows 9x |
953e957f00a0ead943658e6ae7ad88f84ab53e08 |
|
[Build] 32-bit: Use Tup as a proper build system for the 32-bit part |
e31d2325849bcc9abb1b994109665e12a48c1409 |
|
[Build] 16-bit: Don't explictly specify the .OBJ extension in TASM rules |
51b775bd415272385872863d910b89a4de7af90a |
|
[Build] 16-bit: Unconditionally rebuild everything by default |
61358c1082b52d72477e6118b1f63ed6e3143704 |
|
[Build] 32-bit: Actually create `bin/Pipeline` during the 32-bit part -.- |
e5f28204a540637e91d8570594deb221bfc76aba |
|
[Build] 32-bit: Sanely reorder the initialization steps |
e9cba933bba4818df60b4b0957e656aae97b668d |
|
[Position independence] [th04/th05] Final data references in TH05's MAIN.EXE |
e447a2d6879fdc9010848de5594acbaf17cb0c16 |
|
[Reverse-engineering] [th02/th04/th05] HUD: Bar colors |
db206f9d416ebb5877d6feae3b2c24b1fd181ea4 |
|
[Reverse-engineering] [th05] Bullets: Pellet delay cloud render list |
6cd11b0a442204791590b475c78b3bb2f0dad1cc |
|
[Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W` |
db0adbc58fca9fd574fbab360260a6c30ca409f6 |
|
[Reverse-engineering] [th04/th05] Stage tiles: Initial ring buffer filling |
ed113d9c30ef91439924865d8136a2dd00676597 |
|
[Decompilation] [th05] Bombs: Reimu's blue star animation |
a89836c18e6e6bd9ee326f6181996609f71e822b |
|
[Reverse-engineering] [th05] Bombs: Character-specific animation structures |
a7a053fb52c5cf1bfde4c44b7c93af9717017e2d |
|
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP |
fb67d4d05417e18f6dbedb32b722ee7a1968f7dd |
|
[Maintenance] [th04/th05] Declare circles in C land |
8e686dd564b2f496c600ed38fb5ae02e107c6815 |
|
[Maintenance] Subpixels: Differentiate between pixel and subpixel types |
b034e606bcc59f423b4a7053e0e30279e501cc78 |
|
[Maintenance] Subpixels: Rename to_screen() to to_pixel() |
5a1e16de60ba3304e606d85e995d40f74b40ec9e |
|
[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation |
4ef4c9eeb0f2f8807af67b3dbd6f60f8e6198fa5 |
|
[Reverse-engineering] [th04] Bombs: Star animation structure |
5d76fd6f64d5e87349328cbdecc4fe7432bad2c2 |
|
[Reverse-engineering] General bomb-related globals |
c5b5dc02018064d2b7bb1b9781cdc7fd27ebd4e4 |
|
[Reverse-engineering] [th04/th05] Remaining item-related globals |
199f4de1d32117b482a96daf7984dd0d28fb0299 |
|
[Decompilation] [th05] EX-Alice: Fire wave management |
1c3e9097cced1f9340913b3f552db5da6fb6deb5 |
|
[Maintenance] Declare a distinct type for VRAM offsets |
ba29539fc7410a1cfb4b22cdb06da7e5cefed72e |
|
[Maintenance] Declare distinct types for pixel and VRAM sizes |
d6f634631f0cafe009f5ae5950426b46bbe85f96 |
|
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates |
368f15175979a6f137703e6912bc6eac5f176a41 |
|
[Position independence] [th02/th03/th04/th05] References to known gaiji |
8b5c1463f6a75feb1f075fe95238bf1ca4225afd |
|
[Decompilation] [th05] Line sets: Copying lines up by 1 element |
9e06c4565671a76fbbd750f29b4c52570fb8377f |
|
[Maintenance] Remove the `operator =` overloads for Subpixels |
2ef3db30522acc888515e477b6d333007c7fa2fd |
|
[Decompilation] [th05] Line sets: Rendering |
7c4d31c02bc5825ca58fe409f2c8bd7831fe390e |
|
[Maintenance] [th05] Split segment #1 before the line set render function |
8cf1e74565f9b9e659ee806f2f62b8b53b956a73 |
|
[Reverse-engineering] [th05] Line sets: Structure |
808a5b94d3bf03c5c1235b34b43b499c168a7f2b |
|
[Reverse-engineering] [th05] Bosses: Background particle structure |
3821333a7f853e07a33c9ebd660f6fb821dea4fc |
|
[Maintenance] [th05] Declare the particle sprite size in a single place |
40aea2d17158babca0f11ba97b783cd48a5c8fcc |
|
[Maintenance] Declare the "no valid point" constant (-999) in a single place |
60a700eeda9e7ee8627ef5af5c6dd3a27fa7fccc |
|
[Maintenance] [th04] Bullet pattern tuning: Actually specify angles in hex -.- |
61c29ba7387d255a672c625090a950823efec23e |
|
[Decompilation] [th05] Mai & Yuki: Smooth random movement |
2c7d86bc5b4a8f6424234b37fc9c178f9414dfe4 |
|
[Decompilation] [th05] Bosses: Smooth random movement |
18a8eccd2f99ae69ecd67323d259cdedebeab5c3 |
|
[Maintenance] Move boss declarations to boss.hpp |
023417a1b432bbabfbb79f39cfe1a26e215a3587 |
|
[Maintenance] Turn the left/right/top/bottom area structure into a template |
2fbde576319e23fe066e6b4774477bea9e078f7c |
|
[Maintenance] [th04/th05] Put global and stage-specific patnums into one enum |
88cc266a24e13cbaec4940825bf82d58e56f1a0f |
|
[Reverse-engineering] [th04/th05] Player shot hitboxes |
8af732a6a5502c4e9243a0874ec3e58c04858938 |
|
[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning |
4f7a3a28c3f50573ead947fbb8b54e361f2c1f5f |
|
[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land |
401d3793b5688bd460f447500a117f88cd6989a7 |
|
[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning |
829946a29eef01140739014f356d69b0a6ac710a |
|
[Decompilation] [th05] Bosses: Smoothly flying towards a point |
0644857fcb0a15dc75e789d4ded2c4bb61f67d32 |
|
[Decompilation] [th01] Boss entities: Clamped movement + blitting |
dcf4e2cadd6f53baf4588e94bbc426c2f4479669 |
|
[Decompilation] [th01] Boss entities: Clamped movement + unblitting + blitting |
52def53fd3177b37bd7b2cc665a87fd3212efc11 |
|
[Decompilation] [th01] Boss entities: Sloppy unblitting function |
2a091eed3b6bfda56579742eaa3e301535702490 |
|
[Decompilation] [th01] Boss entities: Position and movement clamp area setter |
d9bc75d28e8ad6f049f73c9c597971506a4f6fcb |
|
[Decompilation] [th01] Boss entities: 16×8 section unblitting + blitting |
9ce003493484ed71eacd7e49e00dac42f66b3b51 |
|
[Decompilation] [th01] Boss entities: Broken wavy unblitting of two sprites |
a2c4aadda9574217800f5bf905d5d14edb165a72 |
|
[Decompilation] [th01] Boss entities: Wavy blitting |
bc9b7cdfcd14a9eb7a0070ac8e02ec65656143c4 |
|
[Decompilation] [th01] Boss entities: Byte-aligned unblitting |
1650241f070c1ca729e841d7884de969cca5af1e |
|
[Decompilation] [th01] Boss entities: Byte-aligned unblitting + blitting |
de688ddc20eb4eb81af74776dd366e6176ea98c2 |
|
[Decompilation] [th01] Boss entities: Unaligned 1-line unblitting + blitting |
96f3b1057c9de010048786f812065db02676cc06 |
|
[Decompilation] [th01] Background + foreground VRAM blit functions |
816ba8342c54a8aa03a9c8d908cc03bf1737a21f |
|
[Decompilation] [th01] Boss entities: Unaligned 1-line blitting |
34a5f4d1838daaed13e0f3e1c71d70650991a479 |
|
[Decompilation] [th01] Boss entities: Regular, byte-aligned blitting |
32c57c32e78d11582a4f94259c45cb5297a57ce7 |
|
[Decompilation] [th01] Boss entities: Copying .BOS metadata |
1f1829d2d82259e5bdf139ac3f7dc52427166007 |
|
[Decompilation] [th01] Boss entities: .BOS load function |
342e6450bcf4e0ef1dd6f1feef0dfba3855d91a0 |
|
[Decompilation] [th01] .BOS: Unused and broken plane pointer reset function |
5f5eb8aa4e2ae25fdd3b786682243702a0f69474 |
|
[Reverse-engineering] [th01] Boss entity classes |
1a595cf60c2aac60bd9cf7feb10da690eee18228 |
|
[Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting |
11b776b32e9b184788638316c78667fac1b314cc |
|
[Decompilation] [th01] Unaligned monochrome 8×8 sprite blitting |
757f00e063719014218bf2060b42c06cbb17b687 |
|
[Decompilation] [th01] .GRC: Freeing images in a single slot |
96e06fc746ab862553c09bf40cd9081c7cf77031 |
|
[Decompilation] [th01] .GRC: Byte-aligned blitting |
7ca525ba5cc50088f9a6eb7413009d7ddc1460c0 |
|
[Decompilation] [th01] .GRC: Load function |
72538610bafd66f72619430a7838a035a23c2ba1 |
|
[Reverse-engineering] [th01] .GRC: Slot structure |
b22bc80e989726d2835f1e5490cfcbede8906331 |
|
[Maintenance] #define the number of dots in a byte |
bd1c2ee7de0ec2cd541c1a02adb0937de71949ff |
|
[Maintenance] Use inline functions for all VRAM offset calculations |
67d35115e6ca32cc1285a9edfd585b2549de150a |
|
[Maintenance] Compile all VRAM-accessing translation units as C++ |
a75e0f8f53d08993029efbacf2feada333b50ec4 |
|
[Decompilation] Declare a trivially constructible Point type |
22b019db0565664cec19bf6af96c5b47a968a2c8 |
|
[Maintenance] Use a distinct name for arc_file_get()'s sizeof() macro |
74b834fd7f9f671f81f536fe43e363d6f6f3cb24 |
|
[Decompilation] [th01] HUD: Stage number rendering |
3622eb62985f6d8f47c76a276a0211c5eb1efcaa |
|
[Maintenance] Decide on *_id for 0-based, and *_num for 1-based IDs |
8367a41d46f50bac537b572798e9e7a36565ac95 |
|
[Decompilation] [th01] 16-bit integer to string conversion |
afd74fb8aa05479a567dc06eee74133c4636df3b |
|
[Decompilation] [th01] HUD: Life and bomb count rendering |
a0215ea85c0f0d1f689ff22bff847179616b6ff3 |
|
[Maintenance] [th01] Declare proper IDs for all .PTN sprites seen so far |
e0bcdafb0035662c5401862b0647e7479077a853 |
|
[Decompilation] [th01] HUD: Inter-page row-sized rectangle blitting |
f3093a802ca75c69caefacdb7fe5084466cf5d6f |
|
[Decompilation] [th01] HUD: Background (MASK.GRF) loading and rendering |
edd9a142737d82a177d7e440264a7c64d38992ab |
|
[Decompilation] [th01] HUD: Initial score and card combo rendering |
05c00287e938c06e88108550ea505593b991a589 |
|
[Decompilation] [th01] HUD: Current score and card combo rendering |
b9038be04d0e7c4dbb27684e6fee7517c8f44f59 |
|
[Decompilation] [th01] HUD: Maximum card combo rendering |
b73762ba1238b33b27bee8e4c2b41063685498f9 |
|
[Decompilation] [th01] HUD: High score update/render function |
f92c2a637c6843e02e83db1959ec0c0155da6e66 |
|
[Maintenance] Add a Planar<> template for any type of 4-plane value |
57a2294f7a84aff78b91aad7869a93225273f7ef |
|
[Maintenance] Define the number of score digits in a consistent place |
91ff0081401e5acc7c44f969e52a9c71fe8a6796 |
|
[Position independence] master.lib Sin8() and Cos8() macros |
287687b9f44da606264243e75c0516744563d320 |
|
[Decompilation] [th01] Pellets: Delay cloud unblit/update/render function |
b60f38d42d0b01bd8f540eb95df2caad092cbbd1 |
|
[Decompilation] [th01] Pellets: Player collision |
dbc8da99d59bd506afc296bf5265833d969bfa9d |
|
[Decompilation] [th01] Pellets: Reset and decay functions |
5735c1622eee90d84dfe11d562324523553dd14f |
|
[Decompilation] [th01] Pellets: Unblit/update/render function |
63dafdb9c735f531f8d225fb117b3ceede766614 |
|
[Naming] Rename egc_copy_rect_1_to_0() to emphasize its 16-dot alignment |
d840841a2ba0c5cd4e5f3b878e3bf39129742e61 |
|
[Decompilation] [th01] Pellets: Manager class constructor |
edb70162e0d300e647869a29f187b6615e721a97 |
|
[Decompilation] [th01] Pellets: Shot/Orb/deflecting player collision |
c11a95666bc25769d195a065e38a1c1977b0e346 |
|
[Position independence] [th01] Pellets: Spawn function calls |
b422618ca7ea3fd0a094839901326776038b8e2c |
|
[Decompilation] [th01] Pellets: Multi-pellet patterns |
8328905f46f93a4b11a4429bf0895d8d4b10b841 |
|
[Decompilation] [th01] Pellets: Spawn functions |
ceb81db49cb2a86d2e915d8485707683f40d9759 |
|
[Decompilation] [th01] Pellets: Motion types |
8f33b9717c11000de24bc4c9c49bee80b8f21e13 |
|
[Reverse-engineering] [th01] Pellets: Manager class |
2fdaa355353c34686b0f1eac5602f9d305589421 |
|
[Reverse-engineering] [th01] Pellets: Single pellet structure |
1b258307866a5961818bb4b7b7de25b4f23c669e |
|
[Maintenance] Add generic overlap test macros for collision detection |
2d0b4a5b06ec5702e5500cf5ca38e86022dcce1b |
|
[Decompilation] Add screen-space assignment overloads for Subpixels |
a207d6a4941a6807db8fe2f192b019bebc5e52e0 |
|
[Reverse-engineering] [th01] REIIDEN.CFG variables in REIIDEN.EXE |
f0baf27c04ca9828723d08f50f7b544133cae897 |
|
[Maintenance] Fix vector creation function declarations and calls |
e3a78bd19b4229839406d3651377b5060e903f83 |
|
[Maintenance] Move the Subpixel class to TH01 |
8f8940801d166b9cdbbbc3928ae3e9dba995478b |
|
[Decompilation] [th01] Pellet delay cloud blitting and unblitting |
3e3129567c6079e07eb944d5fc0c8a058ba9cef4 |
|
[Maintenance] Move generic VRAM macros from REIIDEN.EXE's PTN code to planar.h |
f612c40dce67c7c5553a0093d8cd7201db941f4a |
|
[Build] Convert all known hardcoded sprites during the 32-bit build part |
1799d6778267b6677e6dee196325e3566d41afe0 |
|
[Maintenance] Fix inconsistencies in sprite declarations |
c9eef4572452e05a08c4698b3bd889990331ff6d |
|
[Build] Compile bmp2arr as a 32-bit binary |
42c66117b59c2231a6e5e0726a1e802fc99b95ec |
|
[Build] Add a dependency on Borland C++ 5.5 for the 32-bit build part |
8cbaaf0b457837130058cc0ca36d8ff4fea3e752 |
|
[Readme] Explain the rationale behind all required build tools |
6529cc970eac6cc54ac547ad9dcf64c26f683946 |
|
[Readme] Fix the mzdiff link |
cda4c618aac598c003649fb93b415fe1fb3686a3 |
|
[Pipeline] Merge Jonathan Campbell's sprite converter |
dfc153ccaa0717e4b3a33692b0c07c9f64e9784e |
|
[Pipeline] bmp2arr: use malloc/free in a way that would make C++ compilers and their type checking happy |
3e0f8286df65be98dbce3ce1c608f51bc56afa16 |
|
[Pipeline] bmp2arr: __BORLANDC__ and __TURBOC__ case |
86c4d541a89064e52e61d4b79de4ffaa4f0c52cd |
|
[Pipeline] bmp2arr: write_sprite inner function should be private |
44b0313b389066cf103f379022b01727052dc658 |
|
[Pipeline] bmp2arr: conversion to lib finish |
2e4d0b3b8fdb76f967391d3e5cc64b3ece5a8561 |
|
[Pipeline] bmp2arr: begin moving to lib |
feba961470c33091607398b891a22d145e956c48 |
|
[Pipeline] bmp2arr: Follow MSVC 1.5 warnings |
7afb28dc06f43b2b78d45d4ae223c47612a5347a |
|
[Pipeline] bmp2arr: Complete changes. I can now compile bmp2arr.c using Microsoft Visual C++ 1.5 (the 16-bit compiler) |
bd7e0286097a7bb618086693443389a82a23bdf9 |
|
[Pipeline] bmp2arr: Try to work for Borland C and Microsoft C++ |
e1e8be3d0dc62dba1900668819cf67c566cba9bb |
|
[Pipeline] bmp2arr: Remove OMF |
80a1c99318339fce96886c42b6e04b1dc3b35d46 |
|
[Pipeline] bmp2arr: preshift grouping |
2ac9e7c9701e1a74e03c846205be4a81ad75f4ba |
|
[Pipeline] bmp2arr: Fix C commas |
c3b46f6e5d1cc95e8f0f02681fe0de3115b42f13 |
|
[Pipeline] bmp2arr: preshift for sparks, begin |
00da4aa42236085839b0901f3626588b5c426292 |
|
[Pipeline] bmp2arr: Fix preshift, do not use data from sprite following the current |
6485b8c88d5ed3c479815f18b320d9cc540e3a70 |
|
[Pipeline] bmp2arr: preshift BMP |
54288cfe6052f73f9755d4f0daf27914ba1932a3 |
|
[Pipeline] bmp2arr: more preshift |
1ff658c307e3b5a5fe2495067a04fc1c7f1934aa |
|
[Pipeline] bmp2arr: Begin preshift |
d857f579e21eed189f294cd742ad5462b1b0852a |
|
[Pipeline] bmp2arr: more |
cc466c46541416031dd07778aa962cd458042119 |
|
[Pipeline] bmp2arr: more |
f90fe92f6ce0cfb9f5a01e144cd7a8335fa0612c |
|
[Pipeline] bmp2arr: row marker |
d55ebe0358190de30518d1078dec2139a6a9348d |
|
[Pipeline] bmp2arr: asm more |
c45c6f860edb50fc44ee9bc163e7317e5504a437 |
|
[Pipeline] bmp2arr: ASM out |
776629ac0cb8d6cc92657a7182e061e767699509 |
|
[Pipeline] bmp2arr: Bitmap output, stride correct |
129b98cf4d483ea3d16641367a28bc5920608c8d |
|
[Pipeline] bmp2arr: more |
c36719f5fc4f28c6aa9ef0ee4dd698bc00f2d5fe |
|
[Pipeline] bmp2arr: scan, emit |
1cc15151e840b75053a689dddc9f66d922bccd54 |
|
[Pipeline] bmp2arr: more |
9c62e009911424101552d1757c2894e9de357ebd |
|
[Pipeline] bmp2arr: Break out |
e583a1c8ee5a10451c0807f5c5f48aee44308a1c |
|
[Pipeline] bmp2arr: Make functions |
1c673900f849c49b66fbd5c6dd00a782fc6cbaf0 |
|
[Pipeline] bmp2arr: Begin save output |
06700a75b1bd985ed082475cc797f6d7915029aa |
|
[Pipeline] bmp2arr: Binary output |
74c0ab7d42baf568968d4ce0bfe1e5180acd6745 |
|
[Pipeline] bmp2arr: output symname |
deffa4d87c0a8edb600cf97f729f265dbd7a2847 |
|
[Pipeline] bmp2arr: Sprite width/height validation |
847205b79c2009df0302265a0a7b35fb01aa3d93 |
|
[Pipeline] bmp2arr: No output needed |
51e335935af58e2bd3f6a086b5c3c23694077b9c |
|
[Pipeline] bmp2arr: Argh, fine, GIMP likes BI_RGB for 32bpp |
0bff07eaced26ad2952487c037b910ea51ef97c7 |
|
[Pipeline] bmp2arr: Oh great, the GIMP emits the larger V5 BITMAPINFOHEADER |
58f0e08f3c121faf8359febf5620abb514fcab23 |
|
[Pipeline] bmp2arr: more |
a8946c98137f7ab8e3f2ce9b9b25845150d309b2 |
|
[Pipeline] bmp2arr: more |
a286e1634e2d33c7e55700a2da8c9528f074805d |
|
[Pipeline] bmp2arr: more |
667feb32c40061483882937ed0e8bc9eb7ae5e30 |
|
[Pipeline] bmp2arr: needs palette, or ImageMagick is not happy |
a925e50d232379bb3b0966eadfc37e1ef8607cec |
|
[Pipeline] bmp2arr: more |
8ea8eba4cbe564f00f2f14b8bf2c430e4606290e |
|
[Pipeline] bmp2arr: Revert "bmp" |
cd4832357a5fd26a3a22da8e84708faae52fb85b |
|
[Pipeline] bmp2arr: bmp |
96eb9e22ea6a5c8d07985cbc62a9ec020490f9dd |
|
[Pipeline] bmp2arr: more |
26495ecab31bb8f7b57d5d9cccde38e019dd5eb6 |
|
[Pipeline] bmp2arr: more |
28569891767f80fc2ba9c1a5cad93964d31593ca |
|
[Pipeline] bmp2arr: initial code |
b5f31c8aaf58bb6bafcf7216757b198e47361a1a |
|
[Regression] Fix conditional branches in CShots::hittest_pellet() |
f03f43db3a463dba352e0c85881a3f947f944a57 |
|
[Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far |
ed4d7282a04aa3208ee8affd40f9976941f1e0e2 |
|
[Maintenance] Decide on __asm as the keyword for inline assembly |
43c97ccaa1522f6891346ff40effeabe388ee024 |
|
[Maintenance] Proofread all comments in C land |
97dce7544644dd9b8883caf04eef0084e38e8f39 |
|
[Maintenance] [th01] Rename z_col_at() to z_graph_readdot() |
f54e05492e0883a85082c6f1911e2099e82f255f |
|
[Decompilation] [th01] Player shots: Pellet and boss collision |
ad067486ca03770182c6c784f29d2720ccec9ee5 |
|
[Decompilation] [th01] Player shots: Unblit/update/render function |
60805cea7c0914929ce58b34dcb1306838589014 |
|
[Decompilation] [th01] Player shots: Reset function |
d158d186e2bf0e5f13b7c90e2bc9412af4f1e22e |
|
[Maintenance] Move the declarations for planar graphics to their own file |
f453625e3070eaa84b9c8471f1673f1ff3f5176c |
|
[Decompilation] [th01] Player shots: Spawn function |
442a92d32b203ca38ed0c0009a14a93caf6eb714 |
|
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory |
40b8325cc3f14bfca5cf65616ec0e04454a47305 |
|
[Reverse-engineering] [th01] Player shot class |
9ef56ad5ca79f3e2e728010c1efbc6cfa975202c |
|
[Reverse-engineering] [th01] Portal-related orb flags and variables |
600f036c04470a941283f42849840473e228b7df |
|
[Decompilation] [th01] Orb physics |
51de73bcc93d2ff9d5413d28e4369df65d3241c4 |
|
[Reverse-engineering] [th01] Orb position |
f364dc0182b8b7d6d361a5056be1ece3ae48e003 |
|
[Decompilation] [th01] .PTN: Unaligned 16×16 blitting |
8283c5eec8ba5f8b3b619de98871509048ee28ab |
|
[Maintenance] [th01] .PTN: Define the transparent color in a single place |
979f401515b56d2e40a0da8c53480a6f17653229 |
|
[Decompilation] [th01] .PTN: Byte-aligned 16×16 blitting |
9cd54f1b137bdbc674211c037cb59d33ffe2a508 |
|
[Decompilation] [th01] .PTN: Byte-aligned 16×16 unblitting |
f6c668dafc315715e9c8ed5c5063cf6023f73952 |
|
[Decompilation] [th01] .PTN: Byte-aligned 32×32 blitting |
71970f57c6b31e2568328f1b80461c34e0c5a02f |
|
[Decompilation] [th01] .PTN: Byte-aligned 32×32 unblitting |
a55c5ced818b10640c7e513dd82e4cdc141f7e07 |
|
[Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration |
6a5fa3aee97ffc7995c6b26c5e22c73cfe896deb |
|
[Reverse-engineering] [th01] Reimu's X position |
52b8414993ee1ec771e585be87868b7fe90be184 |
|
[Decompilation] [th01] Pellet rendering |
dd89843faeb128c654cb6b0d8a2b881d0dfd7f99 |
|
[Maintenance] Move the pellet sprite to TH01 |
94dc9ef251b8ddb3da3f158e040ce8a6333f43e5 |
|
[Decompilation] [th01] GDC-powered graphics layer scrolling |
8ddb77801dc75283f69929ce2e062b6fde517bb2 |
|
[Position independence] [th01] graph_2xscale_byterect_1_to_0_slow() calls |
ec478666de90bd1ae8704b92aa79e50da5f03ad1 |
|
[Reverse-engineering] [th01] .BOS bitplane pointers |
416aa4cceffa8bccc17d211da4b14bee29ad557b |
|
[Position independence] [th01] Final false positives in OP.EXE and FUUIN.EXE |
6b2a54d8d26f463704a9942b721eff59fb4df172 |
|
[Decompilation] [th01] Main menu: White line animation |
55b3cb033009894c62b6c25493ac7ca37c3ceec7 |
|
[Position independence] [th01] Remaining graph_printf_fx() calls |
e1a728f9e3db9a9ef4e3bc5dcef28468c1448cb1 |
|
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval |
57a8487084d21de1b60a236269e6fc35a7fc472e |
|
[Decompilation] [th01] Ending picture loading and display |
026fff63a5c70edf8a545989c9f378595aa9e551 |
|
[Maintenance] Move the EGC copy setup function to a separate file |
a7230ba26a1f2faac3f6064855accc37d9df1094 |
|
[Decompilation] [th01] High score registration |
5c77db08ca99d7203c1261f51e05be5e277eec10 |
|
[Decompilation] Change graph_move_byterect_interpage() page parameters to int |
753e1b670aab7e3e14cda41bc84790490ce2b494 |
|
[Maintenance] [th01] Add a header for the slow 2× rectangle scale function |
3bd824b5beeb835a05d622b61eec1f7709bcc11f |
|
[Decompilation] [th01] High score menu: Name entering loop |
0e73029276ddf436d9aecf20bc656fe4538fd946 |
|
[Decompilation] [th01] REYHI*.DAT saving |
bbef9b0bdb2f3e0d19f48c918b991abd1eef6eb9 |
|
[Decompilation] [th01] High score menu: Input handling |
6e0c33a8bf3a595f24cd60eb0a6bb20c216866dc |
|
[Decompilation] [th01] High score menu: Shot key handling |
440330857a3cc8815441128bede8e4ed3fff8e1c |
|
[Decompilation] [th01] High score menu: Re-rendering individual characters |
7a1332e1f51fa6ce3be8fb2c54e22c3170c509d3 |
|
[Decompilation] [th01] High score menu: Initial table rendering |
57be510056c5c40cb7276ceb8c904a76057cda9a |
|
[Maintenance] [th01] Rethink high score menu constants |
8473dc2048e8e9ce0043245b71fa9cea70e32c2f |
|
[Build] Assemble piloadc as a separate translation unit |
29c5a7365f1c4cbb400753bfa304bdcaca09b5d7 |
|
[Decompilation] [th01] High score menu: Initial alphabet rendering |
16ac6b4206e511a270e93f10199e22c916fd98d3 |
|
[Decompilation] [th01] Blitting full-width numbers onto VRAM |
4f87ec8152e4cdd1f5057b858af8a18a4a80766c |
|
[Decompilation] [th01] Keyboard input in FUUIN.EXE |
651d09f5bd6781b3cf3643dc767412dd3001b872 |
|
[Decompilation] [th01] Keyboard input in REIIDEN.EXE |
f2543c83364a15853e911bbcb811536efcda1ee3 |
|
[Decompilation] [th01] Input declarations shared between REIIDEN and FUUIN |
07dab293adaedb826435f0fc9c622f0280c45aea |
|
[Decompilation] [th01] Keyboard input in OP.EXE |
389b9a1056e998c22c8fd0279a202d244b481ab3 |
|
[Decompilation] [th01] REIIDEN.CFG loading and saving |
7ad14db394df71e48fc7e718bdc37b6f01342f6e |
|
[Decompilation] [th01] Unused function to snap all dots with hardware color #4 |
05a0e9b1c8ebc7c50489f16f4f9e5be3e1befc15 |
|
[Decompilation] [th04/th05] Stage and BGM title popups |
90252cc59afa9ba7d6ca272795e6a3ad8589e90c |
|
[Maintenance] [th04/th05] Declare null callbacks in a single place in C land |
e1f3af547fd81bde4a71dd18256c7ea460ffc0bb |
|
[Maintenance] Reorganize gaiji definitions |
8b58e193bd1c0078937d073bde26b5dd2f62a151 |
|
[Maintenance] [th04/th05] Declare scrolling variables and functions in C land |
5531ed9b8b69077a46bb2d3d1097f2d5bc17aef7 |
|
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land |
708d9fc8ac2ff2de641fa54e26aed0c08c9e0d59 |
|
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively |
70b4134af4253ed9355c633043331c387f5d250e |
|
[Decompilation] [th04/th05] Declare stage tile data and functions in C land |
17434fe8481b65687a2ee9527800372945e4059d |
|
[Maintenance] [th04/th05] Declare GRCG register setting functions in C land |
bf40b4e37503000ace0fd332390fa988f52a5300 |
|
[Maintenance] [th04/th05] Declare public text popup symbols in C land |
7db8821c41eada71f1ff86ad9e9e938cf8ed77e9 |
|
[Maintenance] Don't modify master.h to #undef grcg_off() for TH02 |
021280b25c2c2e5106219fb48317b40338e0d953 |
|
[Maintenance] [th04/th05] Add a segment split before the title popup functions |
624b66f3cac3c069e59129da0fe06ef8da085078 |
|
[Reverse-engineering] [th02/th04/th05] Stage and BGM popup variables |
dffab7ae919e441f37777ed6cf2d7b47800174c2 |
|
[Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area |
5f047fdab1532e8e9ac5037fa0024561c04e9975 |
|
[Reverse-engineering] [th04/th05] Text dissolve circle sprites |
98be2f19a590d8a8de8aeeb3f20d04ea3acabb1c |
|
[Reverse-engineering] [th04/th05] Stage enemy structure |
da6b856dc58fd921427f98bcf12e3cc8e7036ab3 |
|
[Reverse-engineering] [th04/th05] Currently alive player shots |
ba66fcc8013b947fb8c397cab20d15951f793673 |
|
[Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` |
86c7ce540c5f5987560ea18f86f2dafe21068f04 |
|
[Maintenance] Consistently use forward slashes in #include paths |
97ce7b78cd86b25246e42b07d9bb758253ff0415 |
|
[Reverse-engineering] [th04/th05] Point number popup add functions |
c6b17b0c24a347b761a3d965bf42c5f03ff0659d |
|
[Reverse-engineering] [th04/th05] Point number popup update/render functions |
ff56f162ea9761b31a1e5e101e2fd3057048816a |
|
[Reverse-engineering] [th04/th05] Point number popup rendering array |
b91d82f037ed11dd8d292f9fdaf247d44fc1f532 |
|
[Reverse-engineering] [th04/th05] Point number popup structure |
1a8da72ba0a2a0214ee8693143e10a5690067933 |
|
[Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals |
4e58dadc745a0e25e63837656370a25cf296c53b |
|
[Maintenance] Start a separate file for recurring sprite blitting algorithms |
b6fdcb0013df33f028e29facf7a4dd424b4b7cf0 |
|
[Reverse-engineering] [th02/th04/th05] Point numeral sprites |
8f824c42976f62edb6f2be9fc2bf6822e1243632 |
|
[Position independence] Remaining references to _ctype |
c0b44ecaec597dc6f8ad3e651a1aea970a17857f |
|
[Reverse-engineering] [th05] Curve bullet rendering |
24b96cd9dae5da24820e937a461ad89b49ebbd4b |
|
[Reverse-engineering] [th05] Aiming to the player |
8098b622858b079382ce819157f8a1e71b511c64 |
|
[Reverse-engineering] [th04/th05] Boss phase end functions |
cf68f49803d73b28f8c00d1161d72d18cc6902a4 |
|
[Reverse-engineering] [th04] Stage 6 Yuuka's parasol and vanishing animations |
117fa02525549bd1a2e9b2ca38373937851208ee |
|
[Maintenance] [th04/th05] Declare boss explosions in C land |
4bab289d8a59c69c22d00088e6412ef6942b73f4 |
|
[Reverse-engineering] [th04/th05] Boss item drops |
cb8da961c9b4cbaf2a6d9ff1e5d85daa8821fb5f |
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory |
d1f3dcd620d354b1d646255504980791e87d8034 |
|
[Reverse-engineering] [th04/th05] 3-stack gather circles |
54ee99b7114ff03adb6d8a5b904ae5ffa4df2ff4 |
|
[Reverse-engineering] [th04/th05] Gather circle structure |
48203add0a6b5177192ce699a554679248f20f3f |
|
[Build] Don't word-align everything by default |
02f0a0afcc4a3adb59885f4808da0ee9014e0091 |
|
[Build] Use the minimum possible size for enums by default |
ffad8cc8971f37633e38acfed64c5ab69dbc2d9b |
|
[Reverse-engineering] [th04/th05] Gather point rendering |
bedba4e070bd09a12b6022519fcbe6f713ad2ffc |
|
[Reverse-engineering] [th02/th04/th05] Pellet rendering |
65816a43dbb3f64b4a28c5d901b52d632aabb4cc |
|
[Reverse-engineering] [th02/th04/th05] Hardcoded 8×8 pellet sprites |
4843d17aaebd427315ece790b4d55661bee67aaf |
|
[Maintenance] Decide how to handle pre-shifted sprites in C land |
bc9a88d3b9de7aa8d3d300097f6c2f876054caa8 |
|
[Decompilation] [th02] Random number ring buffer reads, instance #2 |
580fa8301af465c9d873f100dc2b9c5550f29316 |
|
[Maintenance] Merge th01_reiiden_2.inc into th01_reiiden.asm |
110d6dd9d1dc5479b252f1e8d995dbcf1a730766 |
|
[Maintenance] Compress unknown BSS regions using byte arrays |
7698f5da6d1b5d56550980a223994308b3f12ff2 |
|
[Decompilation] REYHI*.DAT loading and recreation |
c338305a610074f3aeefffbd52962a03b56ed206 |
|
[Maintenance] [th01] Split the REYHI*.DAT function segment into two |
e5af7a9ff560982374f2b49c8a4a9b296766a316 |
|
[Reverse-engineering] [th01] REYHI*.DAT structure |
ee9168b7ebcfe67f53d6f011f3d22fd3c6ccb504 |
|
[Decompilation] [th01] PTN-sized page 0→1 copies |
1cc9cefa26e1e064f25839419fbfca952b3ad098 |
|
[Position independence] [th01] EGC-powered page 1→0 region copy calls |
dfac2f2fd485a626b0cdafe109b892f937b84093 |
|
[Decompilation] [th01] .PTN snap functions |
9e676ce3ef8e9a101961b4fd2fc43dbac3433f5d |
|
[Decompilation] [th01] .PTN file loading and non-transparent display |
a184413f2763fcf59727619066c19d157998895e |
|
[Maintenance] [th01] Correctly declare the packfile functions in C land |
d79f4c11713910e776dddc5a7e164bc375d6d4f3 |
|
[Decompilation] Add an inline function for VRAM offset calculation |
df6b636053cd1a6f8eb3ac101363b509776b9a56 |
|
[Reverse-engineering] [th01] .PTN slot structure |
2546c5dfcbffd3406ea0eabd2503f04df227c85b |
|
[Maintenance] Add macros for abstracting dot types based on width macros |
40bb265b522cddbc67dc44776f622d61fa268ab1 |
|
[Decompilation] [th01] .GRP file loading and display |
f6cbff0bf910252d5f8a9e248b74e648ce0466ad |
|
[Maintenance] Add include guards to ReC98.h |
70176537e656604b24ccd6b8c3b0c846e412709f |
|
[Reverse-engineering] [th01] Global .GRP and .PTN variables |
76634342f1a6a3dda4aa931e50182d71275cbdf4 |
|
[Decompilation] [th01] .GRP palette fades |
8adbeb76b645569ac1bd0cb14c6827280f4e52f7 |
|
[Reverse-engineering] [th01] .GRP palette |
63ed22ba679b4b371294dfc71b1664fa015ff260 |
|
[Decompilation] [th01] VRAM text typing |
00050d0e5ef00a0ae97b1c474d695db883c6aeb8 |
|
[Reverse-engineering] [th01] FUUIN.EXE frame delay |
74269c38347767091535c0f719ff59f95ddda798 |
|
[Asset pipeline] Add a .GRZ viewer |
5ac9b301f1873e941882dcc2f429604b57ccdbf6 |
|
[Reverse-engineering] [th01] Identify the end of grx_header_t as a palette |
ac0cbb6dc9e0a5ddb7cb2f8371ff2ee790b87d53 |
|
[Decompilation] [th01] .GRZ file loading and display |
fd6a8bae81aaef8736ce4b4a6e898a0dca99d1bb |
|
[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs |
54e5bf39fccf406b8f1ca877fb9fcdd91c4cf67a |
|
[Decompilation] [th01] Game init and exit functions |
0252da2a71fa58cb4734c0ba61c013e4294e7c0f |
|
[Maintenance] [th01] Move ztext.c to the hardware/ directory |
f56725f3d0e7aae6c2b9f23112a5b1dd3ae95632 |
|
[Decompilation] [th01] Graphics BIOS initialization and activation functions |
de3f9ec31b8a4d857a0956b8b82cfe435ec91e1b |
|
[Decompilation] [th01] Page flipping |
ee682ce2e1964b5e16a8b25fb03253dedf51ae9e |
|
[Decompilation] [th01] Basic hardware palette and GRCG functions |
14f9bc3bbe64ec8dbd0901fc5535e1b26ba41e44 |
|
[Decompilation] [th01] Whole-page color fills and copies |
0e852feee8a9c70b46a17b37358686b427baa63b |
|
[Decompilation] [th01] Palette fades from and to white and black |
7d77338e29e9078f56547edb8afb95f3b4a6b3a0 |
|
[Decompilation] Encode the per-component range in the RGB color template |
3229b2285d300756ce4070850606ea6429b76cc5 |
|
[Decompilation] Overload operator[] for palettes |
f2b454dfc61ed5359b4246e6562da0966eedf58d |
|
[Position independence] [th02/th04/th05] False positives in input constants |
cd48aa351e5aa8174b95b7a0736e1672efa8fe7c |
|
[Reverse-engineering] [th05] Custom entity 6: Shinki's 32×32 balls |
8a9cb158b61a7380e036ba339137f24b7643a60f |
|
[Reverse-engineering] [th05] Custom entity 5: Yumeko's knives |
176470072977ae41aeff5eaee1bf6eee95035fd6 |
|
[Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls |
3bcc62ecbc5a8e514bc5341c207010a21e669e06 |
|
[Reverse-engineering] [th05] Custom entity 3: Curve bullet head structure |
9e52cb15cf77b052a6547f42cf88850285524343 |
|
[Position independence] [th05] Custom entity 2: Alice's puppets |
dba8f15dc7e974915978bdfff6385b05275ee02c |
|
[Position independence] [th05] Custom entity 1: Stage 2 star particle structure |
42f2dd790b23bf64de113d331060c9fe03e3a183 |
|
[Reverse-engineering] [th05] Custom entity structure |
5000bc07d7a9330bc050376204ca3443b213fcb3 |
|
[Reverse-engineering] [th05] Curve bullet trail structure |
012a84de1f876c4003915c4ab555670eeb7fe8b5 |
|
[Maintenance] Throw out the Borland C++ run-time slices 🎉 |
f4eb7a84459780544b1d538cc4e0e36eaa3a7db4 |
|
[Maintenance] Remove all dependencies on Borland C++ run-time source headers |
f99d7a571cd1d2becd52c8246cc8d4120b8e526a |
|
[Decompilation] [th05] RES_KSO.COM |
ebd214bbb2506d5a10f6f5f073d03f81de265467 |
|
[Decompilation] [th04] RES_HUMA.COM |
4e53b975524ddf33a01b6d73f0ef427002e9823a |
|
[Maintenance] [th04/th05] Declare BGM and SE modes in C land |
a1c3acd9f169a073bf7b913072c19026eeac6bef |
|
[Decompilation] [th03] RES_YUME.COM |
803c079a5dbc0ca931628cec7753fcad3ceba583 |
|
[Reverse-engineering] [th04/th05] Dialog box background rendering |
381db0a14daa394f8fda1fe3abcbadce7ee98799 |
|
[Reverse-engineering] [th03/th04/th05] Configuration file |
a2961b02da8170f168c4c6f6d34a490dbcd97a91 |
|
[Naming] [th02/th04/th05] Maximum and default starting lives and bombs |
c5a18ecfa0f65dd51ca6aff1e1e657a59150518e |
|
[Maintenance] [th05] Fix local variable names in op_animate() -.- |
e4816a0bafdbac38afbcd3767bbab82605552d7d |
|
[Maintenance] [th04/th05] Correctly declare player variables |
ee2e385d57c819a4b56cd03d026dd21dc2ec3d72 |
|
[Maintenance] [th02] Move .CFG/resident initialization to separate files |
9ae9754fb35459e74ed220a4a33ee919d86c4805 |
|
[Maintenance] [th03] Move cfg.h to the formats/ directory |
f8d83eefa33d70a1e08b210d8e86b4e8dbdc3eae |
|
[Decompilation] [th02] Get zun_res1.c right |
b8ca607c385d0ddc2a776cfca910b263ebb069cb |
|
[Maintenance] [th02] Split ZUN_RES.COM into three translation units |
942373e640496542a17e12edad03826d0c42f71d |
|
[Reverse-engineering] [th03] Demo initialization |
a1f36ffa04c84bb2627f0410c6b837d86652fe5f |
|
[Reverse-engineering] [th03] Resident structure, reviewed |
484730e31969e55eb590dea6051641532dffb7c5 |
|
[Reverse-engineering] [th03] Resident structure |
93c580065a752d8405af478efaf57c3c9c122a9f |
|
[Maintenance] [th03] Move character speed declarations to a separate header |
f288ba4c8cb4c6d2859ae465c60f3cb407850dc8 |
|
[Maintenance] [th03/th04/th05] Start a new "essential macros" file |
b7ea95836d60cf9e1c74b6540e87b11b37aa4852 |
|
[Decompilation] [th03] Add a type for the paletted playchar IDs |
ff777a099e2c9b36bb8ca2479403b0d7ce72c044 |
|
[Maintenance] Move TH02's sound functions to a separate header |
6363a37d7a9ea6aec032644363bb38beeea3b3fa |
|
[Reverse-engineering] [th04/th05] Bullet spawn types |
222fc993d00a3e73ab1c23a2c70979c60eaf155a |
|
[Reverse-engineering] [th04/th05] Bullet template structure |
f21269f373f406c68b48ffe55539692c849447a3 |
|
[Reverse-engineering] [th04/th05] Bullet pattern types |
3292af086bf0ebadbc5b3d1757fccbe79b7067b7 |
|
[Reverse-engineering] [th04/th05] Sprite selection for angled bullets |
18079064005c5870e30f1f14220dc4283c104684 |
|
[Reverse-engineering] [th04/th05] Bullet-related sprite IDs |
eb0cf6820fb6d1ed2f5d4cfa13d32c073b343e04 |
|
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs |
d6f356da45554433531507d32727cf9d3b7dcce2 |
|
[Maintenance] Use *_CELS to denote the number of distinct animation sprites |
fdf2a45baf493a3a5e3548f09f3290276aaa665b |
|
[Reverse-engineering] [th05] Micro-optimized monochrome 16×16 sprite display |
52864172a4c83ab0129edde2ce8bc85de19b399f |
|
[Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display |
38f17af25d43a37e0322054e14a82c1e774d4da8 |
|
[Maintenance] [th04/th05] Improve the z_super_roll_put*() naming convention |
e4f1718e9348454d4614fba74412f2398c63526b |
|
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() |
0f3359e1b3d3d1b65065bacbcfb3d85b8d999815 |
|
[Reverse-engineering] [th04/th05] Bullet structure |
cea3ea6dc764c8a05060bec4a19f7154e372cedf |
|
[Position independence] [th04/th05] Remaining switch jump tables |
1568121f05cb44273feb663bb9ad4ea5ade484a1 |
|
[Reverse-engineering] [th03] Player structure |
4bb04abb6f7e6f0d92334ca61e1016ae696d1992 |
|
[Maintenance] [th03] Fix playchar_t enum syntax -.- |
245fc55b631a3178ed4ee520936a926223a36b17 |
|
[Reverse-engineering] [th03] Shot-related enums |
ed3763b591a08fccfb4c3045d128489c215052db |
|
[Reverse-engineering] [th03] Hyper function pointers |
e478ceef87b20e878e16a282ef5844637594fcb3 |
|
[Reverse-engineering] [th03] Charge Shot function pointers |
5ad9d83686859fcd1d1dba003ac3b4f6756afe8f |
|
[Reverse-engineering] [th03] Stage-dependent additional CPU damage per hit |
e6601fb27f2ce5d61b8d4c3a3c5c8e4e55e01682 |
|
[Position independence] [th03] Hit combo ring buffer |
327021bf16cdb1cc9c8f1585e5848eb23a0c57b7 |
|
[Reverse-engineering] [th03] Combo structure |
17cbe2ad62cc497b1ead9b9fdf46096b76e4c178 |
|
[Reverse-engineering] [th03] Currently processed player ID |
9943f2f7ef3c56d284e2854dcc36e0a2a423eef4 |
|
[Reverse-engineering] [th03] Current score manipulation |
8924a4a0aa2806b301f81d66a75261c5803968e5 |
|
[Reverse-engineering] [th03] Five-digit powers of 10 |
761a0f48a2d019761f62bca294be2e096ead0a6f |
|
[Reverse-engineering] [th03] In-game score font |
a93175828c7a40622a351aea1e448f27d6715bb4 |
|
[Contributing] Document how to use TASM's interfaced function call syntax |
2bfd7be78790846be1a5d4276beed2261d76b40c |
|
[Contributing] BSS padding bytes should be rewritten into `evendata` |
3a2b26c370970e23fe8e9e83a20bdbaeaa1e8af4 |
|
[Contributing] Don't require declarations of internal symbols in header files |
98e07ec5e1cf27c6f4fa867928ab189b4bb64f70 |
|
[Decompilation] [th01] Single-point drawing and retrieval |
0f18dbc4bd85053cee724844e0cbff88debacf60 |
|
[Decompilation] [th01] Restorable line drawing |
b0c832bdeed48f82594f791d74d5d93e96eb5347 |
|
[Maintenance] Define VRAM access macros for arbitrary bit counts |
b5cef6eb69f75a0bf3a80438b28c2c6c7c34f5d6 |
|
[Maintenance] [th02] Move remaining OP.EXE variables from ASM land to C land |
e0d0dcd51d95f5da4baef37a0ce8dce8b0903b6c |
|
[Decompilation] [th01] graph_printf_fx |
4d13d7f7e92cdf93d8e548d6fa81fbfccaa54229 |
|
[Decompilation] [th01] Box and rectangle drawing |
2ac00d47bfee2e668370d2fd9ee0bc127616a00c |
|
[Decompilation] [th01] graph_putsa_fx |
a6d292a62ccf81a0c4fb11cd42c8e75d9176cf37 |
|
[Maintenance] [th01/th02] Split graph_putsa_fx() into its shared parts |
4340b5d6ae317bebde83c45f61cbc46da86b150f |
|
[Maintenance] [th01] Fix the function name format of graph_putsa_fx |
4372b90ed0adf4f6397919cc494b96e29a01f3cd |
|
[Position independence] [th01_reiiden_2.inc] Main color palette references |
add988f20330667e5c2f49549a9f977025d8c5fd |
|
[Position independence] [th01_reiiden_2.inc] Sine and cosine table references |
aac5bec3bd6a7e226f6c45e782e3d474e832eef2 |
|
[Position independence] [th01] Restorable line and box drawing calls |
d66416afb2e12372fbe165b957493b9a011e0686 |
|
[Reverse-engineering] [th01] Restorable line and box drawing |
ebb30ce170b468d6c6356212c67bde7a985cd7fb |
|
[Decompilation] [th01] Inter-page rectangle moves |
9f7dde8953ac2e3e0f18a5d9512359ca193cdf9e |
|
[Maintenance] [th01] Don't #define away master.lib's graph_accesspage() macro |
f87b0d4f9e0d889dfe411f14a1e334897d9b4c09 |
|
[Reverse-engineering] [th01] Current back page |
6222b7851401a1ffb3382bca60cf39891c441c30 |
|
[Decompilation] [th01] Blocking palette fade-ins from a custom start color |
22ebc48eea65c73e899fc30cd0bd0c569cedc94d |
|
[Decompilation] [th01] master.lib resident palette function reimplementations |
e55a48b700301147fd69d9976f79033275e19a03 |
|
[Reverse-engineering] [th01] Basic hardware palette functions |
6a274436db2ef6369732568f27390e80aaf9c97a |
|
[Reverse-engineering] [th01] Main color palette |
a3bba96a267b110307e5db4eac6fd2ac7ea52348 |
|
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components |
0e19e52572b70d48f056f490de48ecfa000b7c52 |
|
[Reverse-engineering] [th04/th05] Resident structure |
042b7802bf070aede7f67d9aaec91f9b8e80c971 |
|
[Maintenance] [th04/th05] Declare a little-endian BCD score type |
c3a9816e6013d1d8d59d2ecb95e3a1e2eee4b815 |
|
[Reverse-engineering] [th04/th05] Item collection counters |
23ea2d4bee1fc7ce017a580ff1f0ccb00612ca65 |
|
[Reverse-engineering] [th03/th04/th05] Frame counters |
b5d56e5df2215ea2e2d461297709124d50c4815f |
|
[Reverse-engineering] [th04/th05] Graze counter |
658c0291d3248da5f327b7f40be69f9d19064fb4 |
|
[Maintenance] Use the same resident structure pointer name for every game |
5a7fb6879f9dfceb7c6d55075acf115c9e8f8b34 |
|
[Position independence] [th04/th05] Final false positives in OP.EXE |
9faa29abbe7fe59fa29b2e4eeb2b1f8920fd937e |
|
[Reverse-engineering] [th04/th05] Stage display in the High Score menu |
9e8fa66a7ab749e11a7a19e71c3f598e7faa8288 |
|
[Position independence] [th04/th05] egc_copy_rect_1_to_0 calls |
d3c24b5438d520a5491f9186f6dc22bc715c34e7 |
|
[Maintenance] [th04/th05] Unused setup and Music Room data |
87f2cd11035ab17208f6d9300ddf3de8bf4958d2 |
|
[Reverse-engineering] [th04] BGM/SE mode setup window rendering |
3c1b2473dd6d5335be1457cfcf925ac88214c102 |
|
[Reverse-engineering] [th04] Extra Stage selectability |
24fdd311920d9e7006db8e43d032d482bb11f2db |
|
[Position independence] [th02/th03/th04/th05] PaletteTone values |
f5f45c942063bd4a62b819e55a009f6d481031d1 |
|
[Reverse-engineering] [th04] Game clear variables |
7b8b059ee76757e2b98dc5c23748267393c04000 |
|
[Position independence] [th04/th05] bgimage_put_rect calls |
4893a52ed35df67b708ed2eec59f481164195c10 |
|
[Position independence] master.lib graph_* function calls |
0eaa1426847e2eef97598a14b2ff9a149eb6c482 |
|
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor |
80cec5b2318da7a36a863138f9834d28d4401bd1 |
|
[Reverse-engineering] [th04/th05] End sequence constants |
daa6b7bb951a42ae3cc6be83e7c711c5807315a8 |
|
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults |
8dbb45050f5e6475d26ed146a03a8ad4db813c0e |
|
[Maintenance] [th04/th05] Define a OP/MAIN/MAINE macro |
f46fc914c145b70f61deabe501ada3d79a0be2f0 |
|
[Reverse-engineering] [th04/th05] GENSOU.SCR structure |
5eeed67113f99a8b6d92dbd6a57ba6abe16fb7a3 |
|
[Maintenance] Improve score data file-related type and function names |
b7de999705a407e262190f6d61382ccef28b92f7 |
|
[Maintenance] [th04] Move gaiji.inc to its own subdirectory |
9791ea55cfc5485d7782cb9371010f0b4ace25b9 |
|
[Contributing] Padding bytes should be rewritten into `even` or `align` |
034ae4ba94ea814c5e27f571e7b2695e70ceffcc |
|
[Position independence] master.lib superimpose function calls |
f275e041e95a7804603c5813f065d3959ed122f0 |
|
[Position independence] graph_putsa_fx() calls |
7d329202e7d0e5fc5caa37fb89344fd7e420260e |
|
[Reverse-engineering] [th04/th05] BGM/SE mode setup strings |
705e942ca03c504b49c2a466262087dcd6b8bcb3 |
|
[Decompilation] [th05] Character-independent shot type functions |
83f422c61a4671e7edb9dbd6fa68d0e434435235 |
|
[Decompilation] [th05] Reimu's shot control functions |
c060df171ecbd4fca4c33a4b88b919960724fd6f |
|
[Maintenance] [th05] Abstract away randring for shot angles |
36f1727f824fa949988d60458ba6552e6537f463 |
|
[Maintenance] [th05] Minimize #includes for the shot type translation units |
765eae82e8f1d24b55778962c6d78f35d4b961c9 |
|
[Maintenance] `#pragma once` has no effect? |
c5b07b746e0520304f82af330902cd8829bc0b44 |
|
[Reverse-engineering] [th05] Masked PI display |
1d6fbb81080211fc4cf102fdc9b963106754b33c |
|
[Maintenance] [th05] Clarify pi_slot_put() a bit |
a5e714b16520cebe7905893422d7d15190bb8529 |
|
[Maintenance] Clean up PI function declarations and comments |
75a779e82a3d2b1f87570309beee852f6962660a |
|
[Maintenance] Use a single DEFCONV definition file to cover all games |
deb1b73016d8713e0fb4b3a57772996f30c14690 |
|
[Naming] [th04/th05] MPTN functions |
13e4476cc8235aed4bca2eccf0ca8e4553868f93 |
|
[Naming] [th01] Game init and exit functions |
67ab2f4a41516232882b6c4638df135f306ac887 |
|
[Naming] [th03/th04/th05] Main and option menu functions |
990a1e2c94337a9b097706185179e31e7beb6453 |
|
[Naming] [th03/th04/th05] .cfg file functions |
04f0491885b07eac324df5e1747f691f4f2edffb |
|
[Naming] [th03/th04/th05] High score menu functions |
e219527964e6c8e580b88d9b389f3396b1aeb3ac |
|
[Naming] [th04/th05] Character select screens |
b95a625d87030912a51c09c9d013cc2bf2a1ba69 |
|
[Reverse-engineering] [th05] Character selection and unlock variables |
02d1c04858d0230d7b47a7f269731957403d425a |
|
[Reverse-engineering] Player character constants |
50c36f5551b35d73fba6ea955c2d13c636c47f72 |
|
[Reverse-engineering] [th04] cdg_put_plane_roll |
6e741bb1e18fd263f63fc942fa899641fca0aa1d |
|
[Decompilation] Add a separate segment type |
417ba80c0026f2c8d9b5f26e312d67501669691b |
|
[Decompilation] Add separate types for 1bpp planar pixel lines |
59bbe313adb4a2db2402f63a8f506e6a4ceed5a6 |
|
[Decompilation] Finally declare <stdint.h> types |
9cb6cc527a95a51cdc4f607610fa1a15d729b3c4 |
|
[Reverse-engineering] [th04/th05] EGC-powered page 1→0 region copies |
cb45bf5a8048d418c656c66151eaf7744e059fd6 |
|
[Reverse-engineering] [th03] input_wait_for_ok_or_measure() |
0dcfc445b8d2e7738373c36082eb4311bafa2937 |
|
[Naming] [th01] graph_putsa_fx |
c140281ba77517012ba4785efd8e0cf266ecccb3 |
|
[Reduction] [th03] graph_putsa_fx |
590436dfa823224cf16a867513ee546ca7c787f2 |
|
[Reverse-engineering] [th01] grcg_setcolor() C reimplementations |
9173833a8d3f85c55786974680b32b5df55298d5 |
|
[Reverse-engineering] [th01] JIS X 0208 東方★靈異伝 code points |
88a9143309c95fa3dcf90f4d12ed6ffeb1bfff44 |
|
[Naming] [th03/th04/th05] Music Room functions changed from TH02 |
c0705c395c8c648587b7b32dd55e156d9f2690ab |
|
[Reverse-engineering] [th04/th05] ZUN Soft logo |
d7906ef78ede8ddffb0823cf368e4d645e05a984 |
|
[Maintenance] [th04/th05] Correctly declare the ZUN Soft explosion functions |
c6ab7798976c0c72311d05f95f716a72f1b3c119 |
|
[Reverse-engineering] [th04/th05] Music Room / ending background image buffers |
38e8fd6a8dccca706ff145b14c9fc7821081752d |
|
[Reduction] [th03] Music Room comment back buffer |
9684cf53121bd4914dd2ca0517bafc50d753b7d7 |
|
[Reduction] [th03/th04/th05] Music Room code identical to TH02 |
1317273aa0324b4ef31079017b6957466e3518af |
|
[Position independence] [th03/th04/th05] Music Room file names and titles |
680af1afd90ad67e686f600c6b0d24bbe20218be |
|
[Reverse-engineering] [th05] Music Room piano functions |
2a722db215a872f8b8cc23cbbe312ae08e343680 |
|
[Reverse-engineering] [th05] Music Room piano sprite data |
53f316792fb24c4a2ad3d219e7dde74e92bb4f74 |
|
[Reverse-engineering] [th05] PMD work area and piano note data |
b25ec3d13854ff2d59dfc911657e7582427f6499 |
|
[Reverse-engineering] [th05] Music Room piano coordinates |
2b617dfa759d220c79fc721608656a68f6e92421 |
|
[Reverse-engineering] [th05] Music Room piano label font |
b74b7f9bce1876c853b87051c7c910b6926c8235 |
|
[Naming] [th04/th05] GameCore |
d0c4de0c7f6a4bfa4415f8e1c50284e1b6237818 |
|
[Naming] [th02/th04/th05] HUD display functions |
895884fc7a61f5542c910a3656d349a0bbec1bbf |
|
[Naming] [th02] Current and high score |
25903719a3b687dc9db00bc028edc20298ebbdc3 |
|
[Naming] [th02] Gaiji loading |
1ffa121821afa670284d815ca50f48f91b0855c6 |
|
[Reverse-engineering] [th04/th05] graph_putsa_fx |
0b084b83c32415dc856f523cfa082508caedfbde |
|
[Reverse-engineering] [th04/th05] graph_putsa_fx tables |
75f05c8b90dbf8b07fceccc5846da21a22e51a2b |
|
[Naming] [th04/th05] graph_putsa_fx |
6e09a2c15f873e1014bcaf4bc532fb1611af3628 |
|
[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure |
811ba84e3f72d9eceb01cc0d94e13fef7ea66245 |
|
[Reverse-engineering] [th05] Current BGM measure |
e8c9876bef45dab2c600a07bc52e5e82ee7bfd3b |
|
[Reverse-engineering] MMD ticks-per-quarter-note constant |
a23dab3154d11eb720172d070afbaa6da653c774 |
|
[Decompilation] [th03] Shot update and render functions |
5f4f5d87dc8803a6ecb9a75e8fd547af88fc2923 |
|
[Maintenance] Move PC-98 hardware constants to a separate include file |
8b01c60f442e5f04bb9e716f86f35a866209d2b0 |
|
[Reverse-engineering] [th03] Shot pair structure |
5c1a864432ba737ec92ed1981c6ca1cc404bab66 |
|
[Reverse-engineering] [th03] Playfield shaking |
296f9f61c2021dbb8cefedb85b5e3a8312e999d0 |
|
[Reverse-engineering] [th03] Character movement and gauge charge speeds |
4030ef737a6fbe029552c979cb9ec4aafa313987 |
|
[Decompilation] Templatize subpixels to offer both 16-bit and 8-bit variants |
4d3d6acd2857fe77434951503c1d59e7125bd856 |
|
[Maintenance] Move the Subpixel class to a separate header, under TH03 |
bb6b0f1cc3f8ba0449797a45e186be956ced10b2 |
|
[Reverse-engineering] [th03] Character IDs |
04d24ccf1cf46001b0baf36580e2fdf0a7897de1 |
|
[Reverse-engineering] [th04/th05] Pause menu |
96684f45dca40032cf244640ea82260071d36429 |
|
[Maintenance] Correctly declare all input functions |
30e6b7c3dbd96eef5619f38d949bb37390d11f41 |
|
[ZUN symbols] key_det / shiftkey |
a6a805f008cb2ca3bae72dabdfad133627e461ac |
|
[Reverse-engineering] [th03] Demo frame counter |
73f5ae79a09fe7645c957fa220bbeb7665873901 |
|
[Position independence] [th04/th05] Remaining references to PI slots |
5bffab4f43fb8f9a5662e580fa04ee472b4a6636 |
|
[Position independence] [th02/th03/th04/th05] Color palettes |
619203a1c9d6b74fd8637fa754f6c55a78d9aa01 |
|
[Decompilation] [th03] Sprite display calls |
b6e0330ff60f8a265b68694c3f26ea36d426f646 |
|
[Reverse-engineering] [th03] Playfield sprite clipping coordinates |
2269d0c29cf4f8e0b8bc0eb8784eeb91e3f24f58 |
|
[Naming] [th02] text_wipe |
29385dd7cb8e4e1b8697b2a008d4a720df0dfe3e |
|
[Naming] [th04/th05] EMS area setup |
61a2df2d71bd2f2dacce260db28d2101115b7709 |
|
[Naming] [th02/th04/th05] Demo loading and playback |
37fb6eba32e769df2b0db7d0b4d7efc01343113d |
|
[Contributing] Establish how to cite ZUN's source code leaks |
7c80fb01f2847330e153d296b5b93be7bc2a75f3 |
|
[Reduction] [th03/th04/th05] game_init_main |
22bf71d17099678f0f9e7cd01719afbd90a76185 |
|
[Naming] [th03/th04/th05] graph_putsa_fx |
9b9f487d6c7e72617141e5daa4823fa9025c5bb9 |
|
[Reduction] [th03/th04/th05] game_init_op |
09edcab7441b67419bf4390850ab2c5c992e4404 |
|
[Maintenance] Move DOS memory assignment sizes to separate files |
71c737c4eedb249edeb18786e4b1aeea562624c1 |
|
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes |
3f25caa5dfc6f9f826656f5ac02f0d08c288bafc |
|
[Reduction] [th03/th04/th05] game_exit_to_dos |
0009c3c16105d3450c039df22656f2dac1b09c92 |
|
[Reduction] [th03/th04/th05] game_exit |
34b7b619644403f25f88411857e74da82cfa7652 |
|
[Maintenance] Fix #include syntax for mdrv2.c |
5f0b2642ea46f9fe73430348db3528481d5e18e4 |
|
[Contributing] Add a rule against decompiling self-modifying code |
e9453bffe08d95c5bbfe6a4ae150d76acb92e1af |
|
[Contributing] Add some welcoming words for new contributors |
afbc7eb3815ef8f1c042e38e77ad361f1123d1c1 |
|
[Contributing] Fix a few minor typos and omissions |
c196cdb41eba288290836aa0f7cc2b2947e93221 |
|
[Position independence] Vector calls and variables |
8b627803a3256a027ed78ae81edf8c92a1b16013 |
|
[Position independence] False positives in master.lib EGC function calls |
550bba9b3c0e6843cdd348bdb3a2b5cb04a08b53 |
|
[Position independence] Remaining motion structures and comparisons |
3d7211b1288409325ebcfedcc68b54b2b0462972 |
|
[Reverse-engineering] [th04/th05] Player position clamping |
ad22ce26c2ecddc69eeb76e14728266074d011d5 |
|
[Maintenance] Add an underscore to the player_pos variable |
b37611b1be516d98164ed95214e337d076c95c34 |
|
[Decompilation] [th01] frame_delay |
01de2900ddebf6c75d9bdd90bdb62e01bf849249 |
|
[Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants |
fef0299fbc730671c33d0f735375d20b2bf56686 |
|
[Position independence] False positives in master.lib GRCG function calls |
6c4852f7894de298cdaf44d10b2836f1ff249c11 |
|
[Reverse-engineering] [th04/th05] Items dropped when losing a life |
8a250701bd00eaefe1c5917317a2d83c9ed5a6e7 |
|
[Reverse-engineering] [th04/th05] Item types and sprite IDs |
ac7540dada9c3141951bd6f0b92b510f70d70fc2 |
|
[Position independence] False positives in item functions |
2f0ca1ccf1d4cba00b6dfc1968f0c100a1557136 |
|
[Reverse-engineering] [th04/th05] Item structure |
34089cbe3f7f7c9af6ddaa643e9d62e568440cdc |
|
[Reverse-engineering] [th04/th05] Item spawn "splash" circles |
2918e6dbd0c728710ab060094c0fc02ee0c586ef |
|
[Maintenance] Move the enemy item drop table to an item/ subdirectory |
d1acb70cdcf4ffe424c4259219ac85acabf2ec66 |
|
[Readme] Remove the porting plans |
1cb97310c73e6f56b71441c874934e4841a298ac |
|
[Readme] Clarify that the library % numbers only apply to the two main ones |
a2e8866c28e13b27247390390098cc5af22e1b7f |
|
[Reverse-engineering] [th03] SPRITE16 calls |
c09446a1f4503587a879f40d239bfcda555ec1ec |
|
[th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver |
772897c8f506ed2ca5fd7a1cd90cab0e8231f0a6 |
|
[Readme] Start a separate contribution guideline file |
b28cefc1c14887b561f71808cadbe59c70d04b68 |
|
[Decompilation] [th01] mdrv2_resident |
0460072f25b983453cdf8d9ebe2f0581d6ed5a30 |
|
[Maintenance] gitignore everything in bin |
61252e83f5c08b87b98644450440eeecda3f420e |
|
[Readme] Add crowdfunding / progress badges and a GitHub funding button |
34e3c7e5308aeae6bb5b7c3f514ebd963d6b80ff |
|
[Decompilation] [th05] Marisa's shot control functions |
e7e1cbcaaf40a93202c6e0bc06aeb24c6f618720 |
|
[Decompilation] [th05] Mima's shot control functions |
1276a0c94af5796642c526fc56bebf01d5c57ddd |
|
[Decompilation] [th05] Yuuka's shot control functions |
da27eb4c312dc7180e017207eebffc060e4194c4 |
|
[Decompilation] Prepare the C side for the shot type control functions |
db4de240e9ca40a18591bf4663d17b2dcf72e94a |
|
[Reverse-engineering] [th05] Player shot cycle bitflags |
82b0e1db24ba7f95211d4cd9a2413f3e78e8e7f3 |
|
[Reverse-engineering] [th04/th05] Player shot cycle counter |
a84fa33beb0eda5f3761203dca11c684a53d5bc3 |
|
[Maintenance] [th04/th05] Separate constant for the player↔option distance |
f33a3ef2201bed4a737162987073d8196dd8a0ee |
|
[Reverse-engineering] [th04/th05] Setting the player shot velocity |
b801d24a3480ce215fb522a315a26f8d636c07b5 |
|
[Maintenance] Move all shot-related slices to the player/ subdirectory |
5ebbe7bda92f3d73a291c875b6224030246288b6 |
|
[Reverse-engineering] [th04/th05] Player sprite area invalidation |
a533b5d3ea4a3819a3c08637b1437d2a39fe2cd5 |
|
[Maintenance] Move the playfield constants to a separate .inc file |
7887f53ea8238edfeb882079ad5b04b0ce515a74 |
|
[Maintenance] Change a few ASM .inc files to use 8.3 names |
e65cf0d05de8d40552e0ecb17d1f3e0bebc670ce |
|
[Reverse-engineering] [th04/th05] Player character display |
290935fe3ecb39f054ea2692e2d828f91956c2de |
|
[Reverse-engineering] [th02/th04/th05] Single-plane sprite display calls |
68c9a3c79cda6a67e8dbfa049c8165c40dcfbf62 |
|
[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames |
6f1f36722f167728ac862ed71972abf983b1fd19 |
|
[Reverse-engineering] [th04/th05] Death-related variables |
c77a9276d34dd5fad4fec8de38228e2d2cacf972 |
|
[Reverse-engineering] [th04/th05] Number of point items collected |
5a6567e173ee41995b028dd4f80439ebc36b53f6 |
|
[Reverse-engineering] [th04/th05] Player option position |
881f2c671ea08e037776ee1f563c77d2c834f624 |
|
[Reverse-engineering] [th02/th04/th05] Player option sprite number |
b7d204aeecca64259fe3d0254dd31bdb4b77329b |
|
[Decompilation] [th04/th05] Remove the Subpixel constructors |
0b542125a52f7b0beedb911cdc2a34bf9b643101 |
|
[Reverse-engineering] [th04/th05] Input → player movement |
6cdd2296bb1913e3e41e62b48f66d7a195847f7e |
|
[Research] Find out why we can't decompile TH05's hud_bar_put() |
7f971a0d1cd1dd19a34c2a955cd21607f99e0101 |
|
[Reverse-engineering] [th04/th05] HUD bar display |
f8213c5a32c3418bd8f5bcfb9bb6eec578f6c417 |
|
[Reverse-engineering] [th02/th04/th05] Score update and display |
e6294c2c1a91deb75fcd65a908e262751d1d01c3 |
|
[Maintenance] Move a few more ASM definitions to their own .inc files |
88c05e48e5faf927c41524e5bfd751b9b482db82 |
|
[Maintenance] Mirror the TH04/TH05 C header sharing on the ASM side |
d19f91914ed6bf0588e88425a700fe9c2bd44d02 |
|
[Maintenance] Rename the extension of game-specific ASM includes to .inc |
f07089017fd8a2d18d849f4fd1029cc6df24061d |
|
[Maintenance] Remove merge=union from .gitattributes |
b2184e99fd98994d2c4d2512b49ec70577496d88 |
|
[Maintenance] [th04] Split code segment #1 into two |
9f764fa6fb046f4525602fd62d3485a6e8a24694 |
|
[Decompilation] [th05] Resetting boss-related variables |
3383a4558b3b2f50cdc1d94d655932c7834db5e1 |
|
[Decompilation] [th05] Stage-related .BB file loading boilerplate |
b0c2122eec2814bb40647c1b6634664e2adbac29 |
|
[Maintenance] [th04/th05] Move boss slices into the boss directory |
e33ccd7ea6574673f9df67c8b6578b51d8776e5e |
|
[Decompilation] [th05] Stage setup |
dea40ad770ec1a609509cba470c2a3534f6715ca |
|
[Decompilation] [th04/th05] Handle subpixels at the C++ type level |
9d121c7ccef61ba1cb6e3b0712c2f0327dda103e |
|
[Maintenance] Add a few missing exports |
0abf84f45054fdc0bbb9a8a78541decede843491 |
|
[Maintenance] Export all pascal functions with their proper uppercase names |
3b7561a7113a737b944faa1a7504d4d63804d011 |
|
[Maintenance] Fix the function name format of CDG/CD2 functions |
e10502bfe69c21e6011d5ccce95d1b07fef515c4 |
|
[Decompilation] Define generic function pointer types |
ac2117040c34437a2c4ca6484dbb8ecc96ebcbcc |
|
[Decompilation] [th05] Committing the score delta |
c7fc4ca41d7a7c9da36e4cc1de4123ac6fedf20b |
|
[Maintenance] Rename the score update/render function |
2fb2a65ea817311fe5e662cfbd1cf8a7a3d4139e |
|
[Reverse-engineering] [th02/th04/th05] (Mid-)Boss update/render function names |
4d7261c5d316ff16fc45354b44bd8dba784f099f |
|
[Reverse-engineering] [th04/th05] Playfield fill-around function names |
789c910c88c7b73a2a35164717fa00c4b64db839 |
|
[Reverse-engineering] [th04/th05] Remaining generic boss variables |
6ff427aa0a16831294901571a48f68603aac0449 |
|
[Reverse-engineering] [th04/th05] Remaining generic midboss variables |
260edd8683f10829ce81a8165a0917f40e22ebf7 |
|
[Maintenance] Move the midboss function pointer slice into its own directory |
e1714da563670a0c6b1f3a102d3bb0a681b8d53c |
|
[Maintenance] Fix the case of `nearheap[data].asm`'s path |
6023f5c937c3453a974eb8c471dc88310b80ce75 |
|
[Reverse-engineering] [th04/th05] Text popups |
3ba536a2d894dc3836b8e510d678aac7325e960d |
|
[Reverse-engineering] [th05] Number display using the bold gaiji font |
fac879f8e6a3b128b5d29ed023d453a8a724bcde |
|
[Reverse-engineering] [th05] Shared HUD gaiji row |
ba3a6f7158630cbdeefa5624f1c684f5acf3b746 |
|
[Reverse-engineering] [th04/th05] Score variables |
058595b1d927beac13fbf2d1b80c700fbc5af27e |
|
[Reverse-engineering] [th04/th05] Boss explosions |
308d1bc7857af93284e885e67726792793a45e66 |
|
[Reverse-engineering] [th03/th04/th05] Palette change flag |
1cb2c0acbc532b959feba63de540c474f9840e19 |
|
[Reverse-engineering] [th04/th05] Boss phase timeout flag |
6ed8e60334935d40214eb60c32a72095edc844c5 |
|
[Reverse-engineering] [th05] Yumeko's Phase 4/7 knife/laser intervals |
b02147b5c0ab1127d3b816c129a528370ec247f3 |
|
[Reverse-engineering] [th04/th05] Difficulty/character-based value selection |
ae9651c693f7d11af9ffea840c4a21782dd6e991 |
|
[Reverse-engineering] Current difficulty |
c241af414f957b3ab8279d07f989931ad3f744ef |
|
[Reverse-engineering] [th05] Secondary boss position and sprite ID |
17a05b1b7159316cb567adf3c7b010de19c3c1d9 |
|
[Reverse-engineering] [th04/th05] Boss hitboxes |
08ffcb0737dd2d5027f087061fcd787adf3932d3 |
|
[Reverse-engineering] [th04/th05] .BB file loading boilerplate |
062e775f41bfff3a006f1ee7909d8120395f1493 |
|
[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions |
893bd46969bf15c3dc5ae2aded888c0eb8a4d8d4 |
|
[Reverse-engineering] [th05] Shot decay animation after a target is hit |
5e9aaafb8bb7f065690dd1e14de4cce626313c4c |
|
[Reverse-engineering] [th04/th05] Spark animation |
d9e9b3873614a32eb4594ebde836b41a0f60a627 |
|
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites |
da284cacaf8b3afcbd4a1bbfb23d6cb5775192d0 |
|
[Reverse-engineering] [th05] Player shot animation types |
2ea2e0ddf91b05306472f690456c62a536b7973b |
|
[Reverse-engineering] [th04/th05] Adding new player shots |
b9f3d86e444486af478693d7bc4823ab40695609 |
|
[Reverse-engineering] [th04/th05] Second, unused field of the .map header |
9a2c6f72ba23f4ae933b74396e620ccb5eb995aa |
|
[Reverse-engineering] [th04/th05] Player shot structure |
deb45ea14e0189768c22639418d6df07cdd76186 |
|
[Reduction] [th04/th05] Micro-optimized version of super_roll_put_tiny() |
35f9bd71e829864657c5cc13bd6fa69f707cea6c |
|
[Reverse-engineering] [th04/th05] Shot X/Y velocity lookup table |
e7265ac656047fd4c86316d2f9743944a311eec9 |
|
[Reverse-engineering] [th04/th05] Target position for homing shots |
4770d145d6662cecdf5442c695247de7a9c14a1b |
|
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections |
612beb815b9ae07e963b537f2d8acc098fb471c1 |
|
[Reverse-engineering] [th04/th05] Invalidating background tiles around a point |
75763ccd32e82bc195d4c0f2c224a61e66bcf7da |
|
[Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs |
c2ef9d51b679e8c07c2ac0feb7c60f38ef8f63e5 |
|
[Reduction] Page flipping |
35ef90f4d16f37927aa39bfffe9a49db5580e52a |
|
[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles |
c00b87ed4f6aea7b693f160565ee7860edb8e085 |
|
[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates |
bcc1b7518f7720f7e3ef6e1d5f33132c5435adce |
|
[Reverse-engineering] [th02] Current scrolling line |
dbf1e93a79b2c0a0ae33d174ac2365fb8935aeb8 |
|
[Reverse-engineering] [th04/th05] Scrolling-related variables |
4fe4c8eed11cf8e106d901687c76ae7955930ca9 |
|
[Reverse-engineering] [th04/th05] Rendering all stage background tiles at once |
20d05c1653aa0ff8c0287e5bedb55b0c4cecc9d8 |
|
[Reduction] EGC-powered VRAM region copies |
6a6ce47c56bef371f08af7e2a076edf2519102cc |
|
[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer |
e1e4f819edf0d356262bd5c3050fcf8dc2fe317c |
|
[Reverse-engineering] [th02/th05] Player movement speed |
8ee87233b8b8686c80d1df8e2e40d4d886ef564f |
|
[Reverse-engineering] [th04/th05] .STD file loading |
261d5037ed39868f5008a898400c864a725293b7 |
|
[Reverse-engineering] [th03/th04/th05] Pointers to the resident structure |
3f06c63206e3c1c59e01938c1a51d993c239f892 |
|
[Readme] Mention that stage portions in TH04/TH05 *are* handled by bytecode |
6c555aad6122fd40b5261b3b6804e9f187f5b1b3 |
|
[Reverse-engineering] [th04/th05] Midboss-related function pointers |
4a0b973c761a3e7eeda0df1792ac68dcd2e6b0f7 |
|
[Reverse-engineering] [th04/th05] Boss battle backdrop rendering |
25ee5990aa1514abbb4baf8330dc8744d40d7d9e |
|
[Reverse-engineering] [th04/th05] GRCG-powered playfield row filling |
d211a22c9f155498b8ad2c79956f143035cc363b |
|
[Reverse-engineering] [th04/th05] GRCG/EGC-powered VRAM writes |
bc3c85f09adb19d035d5cd7f2c409c0ae77e2404 |
|
[Reverse-engineering] EGC register writes |
41622254a843d4e435f32d331c384308684aff61 |
|
[Reverse-engineering] [th02/th04/th05] Boss-related function pointers |
b62a8b29a661798327ef82261ad02c8865aa1e13 |
|
[Reverse-engineering] [th05] Laser update and render functions |
0cde4b7cd370c092b8567a21c3e2b8310c1739fe |
|
[Reverse-engineering] [th04/th05] Bullet clear trigger and time |
8634e10b6db4543e599322c1733233f01ef9ed64 |
|
[Reverse-engineering] [th04/th05] A random shared draw coordinate |
4aeb035121c52f39296f0cf388699933fd3bc0fb |
|
[Reverse-engineering] [th05] Rendering and hit testing for a single laser |
b3c5e4dcfede0132150fc46f93018943919d79a8 |
|
[Reverse-engineering] [th05] Laser coordinate sub-structure |
9d79c1413cf92596e19021ad294e8402c8c1c9d9 |
|
[Reverse-engineering] [th01/th02/th04/th05] Player hit flag |
07e466cf3b5cb837ab2908d0bd9543a721d154f1 |
|
[Reverse-engineering] [th05] Laser control functions |
e73d7409262796527bbc70826e8f77cf08003b14 |
|
[Reverse-engineering] [th05] Rank-based speed adjustment |
ac7e6bc176b6d25d232c4da9cbaa41feb9c3daea |
|
[Reverse-engineering] [th05] Laser structure |
807df3d5a7498f1c1a84cc931835f3e7fd489b85 |
|
[Reverse-engineering] [th04/th05] Player performance ("rank") management |
0e8bbe8130255fe201d6cb1b99d63ead11a4e515 |
|
[Reverse-engineering] [th04/th05] Midboss HP |
f3b6137fe24da594b02da22797f34340f245ac93 |
|
[Reverse-engineering] [th04/th05] Boss position |
9fd3f6dbf694aca2bafa4f580cbc333c118c0ae0 |
|
[Reverse-engineering] [th04/th05] Midboss position |
59e692a82a496eaf6325ee2f8072edb419c69b9c |
|
[Reverse-engineering] [th04/th05] Boss animation sprite IDs |
352240e6c5eff0981b371ff09db7cb45d895e9be |
|
[Reverse-engineering] [th05] Yuki's HP |
36b1a02773a6a22aba0979a25484c5bacf8a5a23 |
|
[Reverse-engineering] [th04/th05] Boss phase end HP |
e855e1a90840bb8dee4326fd77e35adab646ea40 |
|
[Reverse-engineering] [th04/th05] Boss HP |
49a67a1a8bd6ac49673e5153a8fec0baccfcdc98 |
|
[Reverse-engineering] [th04/th05] Growing and shrinking circles |
b03bc9135749d3818c3a3dfa4caac4d8f4ea5d25 |
|
[Reduction] [th04/th05] Redefined GRCG mode/color setting functions |
d08a7f49b6b3169f75a1b0f6e044c4f31cac2d9d |
|
[Reverse-engineering] [th04/th05] Inlined GRCG color setting calls |
70d1e1c230cc484e7292891ed05b9780b553f10b |
|
[Reverse-engineering] Inlined GRCG mode setting calls |
83e089cba9d77311a8da8a9d3d5eac3aa17ac7f6 |
|
[Maintenance] Fix the TASM32 crash when assembling th03_mainl.asm |
d7483c09cce1a27da8b02644df538865bc3033e4 |
|
[Reverse-engineering] [th05/maine] Remaining references to CDG slot data |
141baa4ca92b4cf2f963168a96669b806b9e8faa |
|
[Reverse-engineering] [th03/mainl] CDG line removal for upwards motion |
01a430d0279ca63ee27f08068a9e1b1096fab89d |
|
[Reverse-engineering] [th04/maine] Single-plane CDG display |
766a34d044853abff98a9d4e88507e12d05ed064 |
|
[Reverse-engineering] [th03/mainl] Dissolved CDG display |
4bc6da4858f999188173db984df2397181672c02 |
|
[Reverse-engineering] [th03/mainl] CDG freeing |
850b8d783ce58a3b25528eafc219fdbbdf56e4a3 |
|
[Reverse-engineering] [th04/th05] Non-color CDG display |
fc8d51c7d7c53d7d08a1debca6cb0d15c0a77db7 |
|
[Reverse-engineering] [th04/th05] Non-alpha CDG display |
aa47bb33d938d5577e37d0c4982e72a38a5d3350 |
|
[Reverse-engineering] [th04/th05] Normal CDG display |
bfef7938055512f3cbd664a9a4ce0627cd486c74 |
|
[Reverse-engineering] [th04/th05] CDG loading |
286c6431d8ee86e69ee2023479927a791b51eae6 |
|
[Reverse-engineering] [th03] Horizontally flipped CDG display |
18ae3e5ccad2e6af8754df44dfac21fa490ce728 |
|
[Reverse-engineering] [th03] Non-alpha CDG display |
4b8d0931b950845971220b2fa89f62b1d29def12 |
|
[Reverse-engineering] [th03] Normal CDG display |
df768ebea6f8e0b448ab3ff9955b54d1f8ea9efe |
|
[Reverse-engineering] [th03] CDG loading |
fa39c23fad07747cfbc753c06de8072d0e3f6584 |
|
[Reverse-engineering] [th03/th04/th05] Input change delay function |
79cc3ed71ccff0d8e3746ba0d0964f66923a9d20 |
|
[Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay |
8dfc2cd535d02d3da14153e77f26d01590ecc05a |
|
[Reverse-engineering] [th03] Single-/multi-player/CPU input modes |
cbe8a37c53751387f36916fee67a0d7f233ae8dd |
|
[Reverse-engineering] [th03/th04/th05] Basic keyboard input functions |
c592464121e51b631c9b173e41221920ecde1514 |
|
[Reverse-engineering] [th04/th05] Player position |
178d58940853e427dd678c10f399485a43f356f0 |
|
[Reverse-engineering] [th04/th05] Generic motion structure and its step method |
5a5c347e8254878711363e9011f467d757fd27f1 |
|
[Reverse-engineering] [th05] Dream value |
b29894b4e5e2794b823e4e1c6f92f7cd37f58cd0 |
|
[Reverse-engineering] [th04] Dream item number and score |
0052606563e6ae7287fc7f944454cde80f995ddb |
|
[Reverse-engineering] [th02/th04/th05] Power overflow bonus |
b487d6fc2063009df31e80474d2847a7399108e8 |
|
[Reverse-engineering] [th04/th05] Enemy drop table |
746681db22346b643ae568c2ebbae1d3412e9667 |
|
[Reverse-engineering] [th05] Rename some labels |
2f00af8756ce74c899093df0a7908cffd3b6f0fa |
|
[Readme] Rewrite a bunch of sentences |
2881d8736c400263db583f35ce90974a68ddc698 |
|
[Reverse-engineering] [th02/th04/th05] Shot type control functions |
d62dd06ddffb9cb912061c789d67031e9c99ddf0 |
|
[Reverse-engineering] [th04/th05] Current player character ID |
82bacbf01d83164f095f540bf2df509e36429e97 |
|
[Reverse-engineering] [th02/th04/th05] Shot power levels |
755a0564aea222cbaa48e5cef7b32c7ad9a8ad1a |
|
[Reverse-engineering] [th02/th04/th05] Current shot power |
a67a55dc20bb813d1f8164c2e4a8fa2ff016d404 |
|
[Reverse-engineering] [th02/th05] Current live and bomb counts |
26d5747d71b617a0e3eba7a6c194d98b65561092 |
|
[Reverse-engineering] [th03/th04/th05] Frame-count-mod-2/4/8/16 globals |
47e5601613ff28aca4823192c0bea049021bdc39 |
|
[Reduction] #712: js_sense |
a4308d6c094ab0d8dc89d56ade5a31b172670d99 |
|
[Reduction] #711: master.lib joystick globals |
6c35094bea03b591baebd561dba922e2dfb11dbc |
|
[Reduction] #710: js_start |
371fa216105c17853ed49828f51c62154cea4d36 |
|
[zuncom] Get rid of moveup.asm |
8ec888f30a3b482b5f862a59c0ed4e5e726a4cb8 |
|
[zuncom] Simplified build of zun.com |
16766e28ac2600208d20950090c3f1c3a8a8d519 |
|
[th04/th05] Rebuild ZUN.COM |
3eaa16a0fdbc1fc634021812f8fe4c2160753f31 |
|
[th02/th03] Rebuild ZUN.COM |
a1effa1c42450312879db9f0fa6e34d52c9235be |
|
[Readme] Recommend dynamic core and max cycles for faster compilation in DOSBox |
88fdde46b102b6bda736408e7045905a9169c895 |
|
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions |
843905eceaa7f47786c2fd2aa7c866bb334069c2 |
|
[Maintenance] Rename master.lib's speed parameter to avoid an upcoming conflict |
6b0d0c6940201217b3481474b89c1f6e6b17e703 |
|
[Build] Use Borland's real-mode MAKER.EXE |
dca8770533303cd1bb060bb93fa28e59e386af7b |
|
[Reverse-engineering] [th04/th05] Midboss timer |
0fe6416a77b42e67f7229c2afc32be77d3245f1e |
|
[Readme] Add 16-bit TASM to the list of build requirements |
134804d0e52e1b2184d6adb43327c144b85063e4 |
|
[Reverse-engineering] [th02/th03/th04/th05] Random number ring buffer |
4b8baf14135db64a1ba402a8df7408580798e118 |
|
[Reverse-engineering] [th02/th04/th05] .map file loading |
f98fba3c9d3ad4943b193844722248391601860d |
|
[Reverse-engineering] [th04/th05] Stage number globals |
13a6a1d64cf0e11ac9bca58356d58fbaa5985508 |
|
[Build] Keep TLINK from accidentally creating 1.MAP on every build |
1f752d739d82ca3c119847a08edd92b480a7e25a |
|
[Maintenance] readme.md → README.md |
4ddd9e1377ef177759778cdb377d97e2482342ff |
|
.gitignore target binaries |
7b0ebbbb8601f24a462c5a3ef89ce0438c8cc5bf |
|
[Arrays] Remaining references to the sine and cosine tables |
cae1be46a49285868d4fe8715fef1fad09fc1ec8 |
|
[Reduction] Bouncing Music Room polygons |
f8d8d56cd1b0cbf3c84979e07a532b1b085d920c |
|
[Reduction] Separate functions for 1D and 2D vector construction |
39c169c30daa0971dc01666e8eeb94d05c1b8669 |
|
[Reduction] Lookup table for horizontally flipping planar pixels |
6759d346d53014855956e65e4e8287b133c16dd8 |
|
[Reverse-engineering] [th02/maine] *Actually* identify all array references -.- |
7a309919aaf5f73da764260671b1da09416fe366 |
|
[Reverse-engineering] [th02/maine] Identify all remaining global arrays |
915f780e73867192edb69ecca73a7bd2af9dc01a |
|
[Maintenance] clip[bss].asm actually covers 16 bytes, not 8 -.- |
58e1e142a5edcb3d83d956600547e048d7043b3b |
|
[Maintenance] Mark all batch and binary files as executable |
bfa2fb23bbb95e9dadb974d039b46918d34c3bdd |
|
[C decompilation] [th02] ZUN_RES.COM |
aa56a7cb18881fbc602c0324b727c1578cac825e |
|
[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file |
697407d6586d882f0939322e8dfcb30de0793f53 |
|
[Maintenance] [th02] Move the menu options in huuma_cfg_t to their own structure |
547dafe07160280df5b6d7f73688a7306c8c6764 |
|
[Maintenance] Fix any whitespace issues in our own code |
43001161e3ef70c70755824c07df84f9d4da25e1 |
|
[C decompilation] [th01] VSync interrupt handler |
14e69ceb6d0e1f525066bb56af62a8e8d2d8863e |
|
[C decompilation] Finish TH02's OP.EXE |
75b8765e44fa54c1816d618692f4c66efc20d45f |
|
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() |
c5f53d9cf1e763cbf8f2033a89afba4a63fbe601 |
|
[Maintenance] Move the sound driver function slices from hardware/ to snd/ |
de491f225d734f5cfb872fc5cc59fb209eb545cd |
|
[C decompilation] [th02] Code segment #2 of all three executables |
92979e8f31d944d0359f43e6cd981f9aa87f204a |
|
[C decompilation] [th01/reiiden] 2D vector construction |
44327e9305f667247283c52a5e9ebd9ca27c2b08 |
|
[C decompilation] [th02/op] Second set of sound driver calls |
f3b8ae2851ca0f1838e6b61410a0fd5fc5c21d1d |
|
[C decompilation] [th01] Text mode functions |
e0d90dbdc39941d775d5b38cbef33fd56522d846 |
|
[C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1 |
6d2fa9f07790a230a7d70e31994129ed1c6572ff |
|
Rename the *_copy_region_* functions to *_copy_rect_* |
519e24c459aa9af00b183c579a5f324b93682d40 |
|
[C decompilation] [th01/fuuin] Slow 2x VRAM region scaling |
44ad3eb4bc6f379bdf193d6dc7efbd00d3f9fa6b |
|
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff |
160d4eb69f5251c2a8653e62d4c4799329712664 |
|
[Reverse-engineering] [th01] ReiidenConfig structure |
3b175c898048e5712aee90a1b1a17f0fe030fe9c |
|
[C decompilation] [th01/op] Archive functions |
0fd7f14784b1aaae61abc9eeb50505c8802cf536 |
|
[C decompilation] [th02] PI display |
a3ae0095f0e471ae7f36548179017bc645a99504 |
|
[C decompilation] [th02] First set of sound driver calls |
ed0437f80e0d007d9e13dfe948f566297b45e797 |
|
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 |
404044f32bbc8615c84ae913b3a954e5dc52d8b5 |
|
[C decompilation] [th02/maine] HUUMA.CFG loading |
a8384c925fc2d326de414e333f5a1706e01271ea |
|
Centrally include master.h in ReC98.h |
2ccad4f5a454da0dacb4ce787f94646e5afeeb18 |
|
[C decompilation] [th02/op] High score screen |
63299cdf4233c6ea3f138f9b2bdb1cfcad0daf37 |
|
[C decompilation] [th02/maine] High score screen |
87b1fb9e142511d3d9220e5ae0d78b44719699b2 |
|
Add some useful increment and decrement macros |
37fc899c4264c14c31762fa838e0c3c3ba3480cd |
|
[C decompilation] [th02/maine] Rotating rectangle animation |
d058666929a2c2e41f42ebb41b1bca083894c4c4 |
|
[C decompilation] [th01] VRAM region copy via EGC |
2f1b287f3d6789e8e4c273e41d7dd1334c08f91a |
|
[C decompilation] [th02/op] Shot type selection |
1f514b5a6c09aac47d59989d7e9bf9b04a8cfd96 |
|
[C decompilation] [th02/op] Music Room |
cd33367b51dd3a8bc2c42f98bbc235829892be8c |
|
Make the VRAM plane constants available to C |
a7235304ed37d00e8ae3211f548fc11f572fddd9 |
|
[Reverse-engineering] [th02] MIKOConfig structure |
ad9d6f97eb574989e9d5287240320b8dc024169d |
|
Make all sound functions and variables available to C |
22332a71fa922733c71d8d91f2973ff7c0422b21 |
|
Move frame_delay into the hardware/ subdirectory |
46eb3792cf4ee59fa33c02572aae99bfe17cbeec |
|
[Reverse-engineering] [th02] Keyboard input |
f0be7dadf4b950558142fb2aa1e19e398ae9240d |
|
[C decompilation] [th01] MDRV2 calls |
436f1c57222ecacdcc142a376c64a1df63fd27ac |
|
[C decompilation] [th02/op] Title screen flashing animation |
ed8d0e28f5ab27c157a19b5ebcc45fc6fc4f8fd4 |
|
Make previously reduced ZUN functions available to C |
6d8ff6b72eb6fb680c478e632119eff20641a9c9 |
|
Rename all code segments to names that Turbo C++ would generate |
145ecaaa54d4faaf10cbb9d043f7a73a1986fb76 |
|
Use a Makefile for the 16-bit part of the build process |
7836363019bc0f17253be0f794c40ec21965ad68 |
|
Clean up the last remaining misanalyzed procedure boundaries |
ffd8bb9013b277725ebde42eb1bfd88ef7f4529a |
|
Let Turbo C++ link in the Borland C/C++ runtime for the main EXE files |
c2a8c221f20a0d60b4f7b4ce779935d7ddd170cc |
|
Finally use standard segment names everywhere |
2d5d38426fa57d7ea8cf41b2b275843b8a108a08 |
|
[C decompilation] ZUNSOFT.COM, all of it |
f861b0a5c37ef645cd88949c4f41d7e81a65f80b |
|
Add MASTERS.LIB and MASTER.H from the original distribution |
cc219ff2b498979db368cfb0ce20adf36a8c8147 |
|
Add build batch files and some documentation about the build process |
ff94dce594cdd66931fde2221a367785ac4a5e22 |
|
Merge the second halves of TH04's and TH05's MAIN.EXE back into the main files |
5268241a0651dcb801f56728f17ef6c262b44aa4 |
|
[Reverse-engineering] Sound effect playback |
2cac43445594b3c4d039b99dab596453c50c73fd |
|
Forgot the TH05 VRAM planes data file -.- |
cc1a2987c48f13c2c6e76e1ce3d649b4ea457e24 |
|
[Reverse-engineering] 32-bit VRAM plane pointers |
07519a72387473c779c69ddfe05ff02325d6a794 |
|
[Reverse-engineering] [th01/zunsoft] Identify all global variables |
60f6ecec84389403269e0c6118a8ff97ec70b4d5 |
|
[Reduction] GRCG modes |
44146c4749c687edc859c15c7e82e3851a9d5e10 |
|
[Reverse-engineering] Music Room comment loading |
0b89233e48c19998097f863789a07f6f3c87f90f |
|
[Reduction] Hardware text colors and effects |
f0ab47fd18a16507708ae41bd727f17d60ba1eb1 |
|
[th01] Undo the floating-point hacks |
04ab24d6694ea4b433a9394ab45a3a563f223a49 |
|
[Reverse-engineering] Slot-based PI display |
a07e5fad42a60a045919e24a8afe14f3dda1f872 |
|
[Reduction] #709: graph_pack_put_8_noclip |
721aa18de8c19042e3e4b5dc7abfd259cc6245b4 |
|
Use TASM calling convention syntax for previously identified ZUN functions |
bead27b78179e27f760b4a7577f58e357c85d8dd |
|
[th03/zunsp] Initial state |
3b497286a5d23b74eab97c09e194b7b2ba6c5da9 |
|
[th02/zuninit] Initial state |
fe90349a53ac82154e24350327b430122395c650 |
|
Update the Readme file to match the recent ZUN.COM developments |
1be1cebc2112a73945f51a288fa8ca44876cfb9b |
|
Add the FM hardware checker tool (ONGCHK.COM) from the PMD driver |
2851587997c2832e7c6a8e2edf336db692dec4f6 |
|
[th05/res_kso] Reduce all known library functions |
f541d98be8e258cef501f2db26e6e16d8b364d21 |
|
[th05/res_kso] Initial state |
1e554af1b522dc379939837f7e43e44dbfbc0657 |
|
[th04/res_huma] Reduce all known library functions |
df4c07b728475119275732e7329b9f63fb0505f1 |
|
[th04/res_huma] Initial state |
e7947192b59ac6129a45b587ca22f07626df3bfa |
|
[th03/res_yume] Reduce all known library functions |
5ecc65f43f10384ddc02b5e56e3cece853b0938c |
|
[th03/res_yume] Initial state |
511739861a939e0af9c3fa15506226dd3b4c4be0 |
|
[Reduction] #705-708: Remaining third-party functions in TH02's ZUN_RES.COM |
bfa382900382cdb3ca6be2079f05d9602024615c |
|
[th02/zun_res] Reduce all known library functions |
3f1c1eba6dac9da275b50fa6cbe9d16985bfbe2f |
|
[th02/zun_res] Initial state |
7d81d76f6a38954af671824bb1372fa62a5df3c0 |
|
[Reverse-engineering] Music and sound effect loader |
46b2d671432cf21dbfa86bf0dd6dc8c9f06445a7 |
|
[Reverse-engineering] Sound mode determination |
08db7d6392e3dbed0f380412b70ab5252c041974 |
|
[Reverse-engineering] Symbols for PMD and MMD API calls |
181d2920afd631b4914da0c1694a8b13a24f3367 |
|
[Reverse-engineering] PMD and MMD function call wrapper |
de25d6de3e376b47c6d01ae3148b1d8cb15ba4ca |
|
[Reverse-engineering] snd_delay_until_volume |
2da9a458ab5caa21c35fb27dd739dc5ad80f3277 |
|
[Reverse-engineering] Sound driver and hardware checks |
98de0abfabc59747dd0ba30063eb0b85e3302f6f |
|
[Reverse-engineering] frame_delay |
f40819b0e540023c66e5564e6ad8099266c37751 |
|
[Reverse-engineering] pi_slot_palette_apply |
510a3a507079409973e0dc4493a63129501b869a |
|
[JWasm move] Fix the remaining small issues to get through the first pass |
5ad97a08ea10eaec9ab46e673d879443e2ac0712 |
|
[JWasm move] Use unique global names for local labels where it matters |
2279e82167a0e758058be4d0a3e01fef160238ec |
|
[JWasm move] Fix improper structure declarations |
5e35cfb1af24430ecfb9727cb34877b822b3b75b |
|
[JWasm move] Avoid "push large" |
b532a96c7ee715184260ef37432eb541140a9d53 |
|
[JWasm move] Prefixes must be on the same line as the modified instruction |
877804c7393849b8aac603ffa24f711aa2e2d5e8 |
|
[JWasm move] Fix the interrupt vector declarations in c0[data].asm |
e551d590bd31387b96166632f7edf24c56d5bda5 |
|
[JWasm move] Specify struct names where necessary |
af1ce6cad890ff59eafc16423928f3ec4fc04573 |
|
[Reverse-engineering] Slot-based PI file loading and freeing |
f54b85577d69585ae85893c7811f0b7e0f011728 |
|
[Reduction] #700-704: pfopen |
b4361e8487bdf6ae89b9a76f5474cef55f5e27c7 |
|
[Reduction] #697-699: Packfile interrupt hooking |
62d4593842f21b45d26ee7ff8290f03aa8fb624f |
|
Replace MASTERMOD with a per-game constant |
f303222ffc81c8464055f7c997354eb43dc66230 |
|
Identify all function pointers referenced from code |
225d8f2a28678393808ca2ddc98b47b3f0454288 |
|
Analyze any remaining byte blobs in code segments |
8cecebff8166bea5d4d4f7ec467bb50eb5fe288a |
|
Fix the directory of the fperror() slices |
af5419e35083cac45175df8b74e4b32b9ae3b136 |
|
[Reduction] #695-696: User entry points for read() and write() |
87a682dd4fcfb0ea41576fa24d56dacccff1d2cc |
|
[Reduction] #694: scanf |
7705bea1f902883c9146b122614de59d6805677d |
|
[Reduction] #693: scanner |
4c30e5e974756aaac390fb3860585c377a02f00b |
|
[Reduction] #692: coreleft |
8386db1cb97c048961af79c7a70c101a0b1fe250 |
|
[Reduction] #691: farcoreleft |
6ab63bc2aba168dc03aca59b1eca042567129615 |
|
[Reduction] #690: farcalloc |
dfc9361b33730dbd0c89e0151b80a6018afe59ed |
|
[Reduction] #689: Long pointer+scalar addition |
1681595338fd737075de5215735f6573a8dc6f0e |
|
[Reduction] #686-688: scantod |
f7cb71193bffe8862e352b9c227d80c24092dad2 |
|
[Reduction] #685: ldtrunc |
84180b9cd9e73a507d5bb2088fa8589d67766abb |
|
[Reduction] #684: control87 |
03139534f7eeac7be37757d5d9c8f232cb00d98f |
|
[Reduction] #683: access (the one that *actually* has no underscore) |
13b10ef589782ba4cceb6a2841edc1aff700aeab |
|
[Reduction] #682: ftol |
986590f321a43a920a72487f5d9bd4ede8031005 |
|
Forgot text_fillca() in TH01's REIIDEN.EXE |
97221c8bb54fb5f442cb385acd053e0e9be96ac7 |
|
[Reduction] #681: ungetc |
408fe19952b7ee9bd7ef6c0367ce7e2d5d0c4373 |
|
[JWasm move] "addr" is a reserved word |
cab8db3ce281e4bd9ff890d4d4b292915d087bdb |
|
[JWasm move] Add symbol names to the ENDP and ENDS directives where necessary |
52209cbcdf84865b967b31ff6e09dc8a131eb9c7 |
|
[JWasm move] Don't use the DIST/CALLMODEL constants for procedures and labels |
4dc9b9ab4a7da752d132b4389d8e6d03d579e79f |
|
[Reduction] #673-680: BERO's Pi loader library |
00bacc7af3fbee9387be0a3af6e952f07cd56320 |
|
Forgot puts() in TH01's FUUIN.EXE |
66e293fe4d97d2c57d31036d32ce327ab5ad4bfc |
|
[Reduction] #670-672: e087_Trap |
0b34460155c7e67afcafab8615621e4e6c481432 |
|
Move the stack segment into its own slice |
3a1c2fd679e4d4a293a5180b90c0873aeb8563dc |
|
[Reduction] #668-669: pow10 |
a777ad2ad1cb445dc6e6ff9d79c89f4e719c8807 |
|
[Reduction] #576-667: emu086.asm |
0856fab8275c555b657b42e95e932db8b900100a |
|
[Reduction] #574-575: vprinter |
7790ecdb7c89e03389e86bd4f49731d5f6f20f5f |
|
[Reduction] #570-573: realcvt |
6d422052cabfc07076f023cdd378884a6c87bad5 |
|
[Reduction] #569: xcvt |
015ceec3e17fabd0be8d71eae91dafbf45d425f0 |
|
[Reduction] #563-568: Floating-point emulator initialization |
bbd8ff96ab4e2b32aedd15afbf222246035457e9 |
|
Ensure the correct amount of padding between the TEXTC and DSEG segments |
ae6c844b2585d1609849c3a6c81b924019b510ac |
|
Trick TASM into not creating 32-bit default segments |
4ac17ac2a5b90c6ae124ae5c9abe56e633b357af |
|
[Reduction] #561-562: scantol |
48088875ca6f15a05dbe3cdfd4cb4bdc31a7fc37 |
|
Identify the missing BSS slice of xxv.cpp |
696d7f94762b1008b3f39707768d036a9ff49d9c |
|
[Reduction] #560: puts |
935e68f35e8adb004998092d56af9ba8e971dba2 |
|
[Reduction] #559: printf |
2d62776e027fa638b0fb3d87e43f0dd9cdaf63c3 |
|
[Reduction] #556-558: open |
c4aee8a2360fdcbbdcf30f491e5cdaa903df59bc |
|
[Reduction] #554-555: __rtl_open/__open |
ebd20ebc882b523f7d1baf0d4acf4587d53c5d49 |
|
[Reduction] #553: C++ vector_new |
d7d9758face4f3f06ee72a2f63a4293754ba0387 |
|
[Reduction] #552: Far new[] operator |
2c2977aa698e08f813504f68646ff8842209c7ba |
|
[Reduction] #551: Far new operator |
0b6a8242960dfe1cd2100945f95b891ea40488d9 |
|
[Reduction] #550: lrotr |
4c12d226a41e758f2c029b8c29e39f4c40cb9f8d |
|
[Reduction] #549: lrotl |
c9ee6b0aef45a36ed486f13431ad8e4f11ce465e |
|
General cleanup |
340c8a792ab7b5266f96835457e3e580a874a0c8 |
|
[Reduction] #548: Floating-point emulation data |
1c72d7e242a7815d0c00143799c46f43abdb4e17 |
|
[Reduction] #543-547: fgetc and friends |
191fd5b76b241ff619ace1b0672ce045f22dfb64 |
|
[Reduction] #542: fprintf |
489ecc8a9680f45ba2ecc6aca2631625e2802435 |
|
[Reduction] #541: Fake floating point conversion |
54968ed7a3d09fcdceb004a4fb1a0e208e4ccc64 |
|
[Reduction] #540: close |
16b4e1d240ca9069d8e64963c6ab29b446f9bd1a |
|
[Reduction] #537-539: sprintf |
d6449b27cf359fd9a739798599fef9a59f00e494 |
|
[Reduction] #533-536: fopen |
345781839977db7ffbf21829bbef3bc9e8842a85 |
|
Move "Abnormal program termination" to its own slice |
658ed9e72b7138e128a8d9e9b5145ea19f94f738 |
|
[Reduction] #532: fmode |
afdd1c06e0bfbbed673072398d11346c3d4181b4 |
|
[Reduction] #531: conio_type_init |
365763c4592481fec879fe67a11dfb4f18a2d8ca |
|
[Reduction] #530: delay |
47a6be4db25636b4ae4efb11545136f07df4fc31 |
|
[Reduction] #527-529: nec_delay |
9003aea36b7d9d2ae638c42524ceacc25d8d7bfe |
|
Identify all remaining nopcalls |
4625339af111afbb2fb17ec73ef238362f91240e |
|
[Reduction] #526: ibm_delay |
26e795f0bc9823b03b14c4bea1ba8f7ede1bef74 |
|
[Reduction] #525: conio_type |
6fb80fba79e03589fd25b63886a138dc2e9a660a |
|
[Reduction] #523-524: __rtl_close/__close |
8b4a46128341e71c40c1171da1b033d49148d6ed |
|
[Reduction] #521-522: setargv |
05702534bc88be245cc87e3455c5b9300eab8893 |
|
[Reduction] #519-520: intdos |
ef57ff6ae835e18d376157fd0fa5aff56867ceaf |
|
[Reduction] #517-518: int86 |
399e6e3098247ef0498e86f4c40ab53d7950e037 |
|
[Reduction] #516: xclose |
96c4a77d666d0b3309b2dbeee815749196b38cb7 |
|
[Reduction] #515: eof |
bf364ebfae4f6d977423d2090e36ee2a7a9ae3c7 |
|
[Reduction] #513-514: atol and atoi |
8a2061bcabf90635f00e41d509bb4d3394d1be6e |
|
[Reduction] #512: xfclose |
8cc3df1eb13df4a810322f10530795f952ba8bfe |
|
[Reduction] #511: segread |
86b99b9265d974fa26c991078a5d3c372fcdc7dd |
|
[Reduction] #509-510: mkname and tmpnam |
bbf47ec102f6ff0c4e757421e15ab0d4148c293e |
|
Wrap all code segments into their own group |
eace57b1a266c7eb5cd496be16af87172832caa9 |
|
[Reduction] #508: fclose |
5aad47cb087366f28268b1566208aad01f0f592a |
|
[Reduction] #507: filelength |
8ae2349005944a5a9fca57e2ba34ff83006d6fe8 |
|
[Reduction] #505-506: LONGTOA and UTOA |
624119866b0e3441d047fc5d816d4abbc702b8e3 |
|
Remove comments containing garbage characters |
00e2dcb519ef89b172b8a030c06ea2d6a26584fa |
|
Remove automatically generated line breaks in string constants |
1e991fbec02bc89366826d75d916c17a58bce041 |
|
[Reduction] #504: master.lib version string |
274b37eed79a83d277529cb915281c2079e24bcc |
|
[Reduction] #503: graph_gaiji_puts |
86b86a96b8aaeaac85001d7ec554522b57f30488 |
|
[Reduction] #502: graph_gaiji_putc |
a4a5bc9df9f17e5d2786d787574aec34d35c464c |
|
Identify and reduce gaiji strings across all executables |
69f85fa2dee6f053867c5e15c63fcfc6f0005a32 |
|
[Reduction] #501: mbctype |
cd7b956be60056536191dd75b8f46cbca077bdde |
|
[th03/main] Identify character-specific control functions |
34812d23d514ae080fc58b73c9c3c798f6939733 |
|
[Reduction] #500: over_put_8 |
3e7fa3a3d1cf7576a5f0d6c54d7e5045ad5456ac |
|
[Reduction] #499: super_roll_put_tiny |
2ba86d688720e6bf4c1778d38414ff19dfd47001 |
|
[Reduction] #497-498: getdate and gettime |
9c94cb9e6e7f4da696864fed0163d1e17d1c51b0 |
|
[Reduction] #496: mem_unassign |
80fc5c6d82d2e216ebad9457d51b522fadcf77ce |
|
[Reduction] #495: localeconv |
9ff29d315998651fe2d2a48f03c307dbb9ff1556 |
|
[Reduction] #493-494: DOS file attribute functions |
08092bef2b75a9ef7f230ef95b2fc66e23a4c7be |
|
[Reduction] #492: unlink |
45f1b0d4473a10fc51c330c70c49772839c42bd4 |
|
[Reduction] #488-491: General key input support |
9ed6e1e93fb086980a33a769ca6ef2b1f4979de7 |
|
[Reduction] #486-487: key_wait_bios and key_sense_bios |
3d05fb85c9eec96b0b3d9a2fa66296c468272ca0 |
|
[Reduction] #484-485: resdata_exist and resdata_create |
0d213f41b5f0cf227022acf982f058b63771244c |
|
[Reduction] #483: dos_free |
61a0a024e24d98fade23b201a010ea7c4e6db90b |
|
[Reduction] #479-482: pfgetc |
23a3a4116aac3a5078f83be8aac4cab119fe8fb7 |
|
[Reduction] #478: grcg_polygon_cx |
0acdb448d1e55bb490d1e8bebca7f85af5cacc4c |
|
[Reduction] #477: draw_trapezoidx |
9bb41bd72b9db49972d891ca05d3af5acb43d8ea |
|
[Reduction] #476: super_put_1plane |
4f2e3e4944a1f36fedff0ca70cbd63a1cb078477 |
|
[Reduction] #474-475: super_wave_put |
9e405575ea2390e28b30e00b9ed52bd179270b95 |
|
[Reduction] #473: execl |
99b60ff9b920f94fe5b52bf545c6cfa76d8628e3 |
|
[Reduction] #470-472: LoadProg |
d575a37e1e0358afdc8821c9fc9fd4b025842598 |
|
[Reduction] #468-469: ihypot and isqrt |
fe2a73c8889f524f0b3d5dc42594ddc2c019affb |
|
[Reduction] #467: Far long multiplication |
84b7d0f1ab85b7795e1946a955d669ea0667b4d5 |
|
[Reduction] #466: searchenv |
ccc560ab3750f5729feb644607fc8fa98e20652c |
|
[Reduction] #465: searchstr |
dc9fc37b3fbea1eeecc5c8f634cb69f299f8f096 |
|
[Reduction] #464: mbcjmstojis |
97711aac8f247d036182e4e0c4794d086999a2af |
|
[Reduction] #461-463: fullpath.c |
c0aa5b8a676ae6cf400fa0d3a1c4f101cfb0a22c |
|
[Reduction] #458-460: Double-byte character set functions |
af7f0b0ad6a3b4b7d4ac2099e9c3a8871e0f367a |
|
[Reduction] #457: getch |
bab649b884cd0e3594d61697554b9dc69a0438ec |
|
[Reduction] #456: DOSCMD |
e54a6ad12062fd6206737e62a6ca3312f88b98bc |
|
[Reduction] #455: getenv |
92046a80218536810eb69d54fa15484fff9854b2 |
|
[Reduction] #454: respal_set_palettes |
bf7fb8319763cf7af5e8eb28c4ff344cb7c38881 |
|
[Reduction] #453: respal_get_palettes |
b60d3a0f56bdaeb5b91eb043a3b2be9545bda73b |
|
[Reduction] #452: respal_free |
3f7a29acc6e3d94ade63fc6968e61f17cde6c2bc |
|
[Reduction] #450-451: respal_exist and respal_create |
61c95ec60309fd07c9640d9c3774f825afa4d4c7 |
|
[Reduction] #449: setvbuf |
01a126da715624b07b8072aee01d96f4f0b441ca |
|
[Reduction] #448: setblock |
00e419e9da008107a2099d10d1f7cedf6bd66ee6 |
|
[Reduction] #447: access |
b77f2cfba0198ada9552ea9b8fccb771272d154b |
|
[Reduction] #446: abort |
23aa61c002d7afc81f5c7cfe8efbe2158f8caaa2 |
|
[Reduction] #445: flushall |
9d5aa934d4693e48a388cf5dde9b536cc06ebf00 |
|
[Reduction] #442-444: fseek and ftell |
429f134a51b378af6cddfd714bbf32954f64d613 |
|
[Reduction] #441: grcg_round_boxfill |
b82a03c3f8c3ffb22ff0e990f154f9d3ff5ca7e2 |
|
[Reduction] #432-440: xxv.cpp |
6250206235631b1e8a8fdea5dbe7e7fe85de8fc6 |
|
[Reduction] #431: toupper |
f994832a280dcc026cfb938f5d39266b121143d8 |
|
[Reduction] #430: tolower |
49d85b2c0b6cda9c70a7cc97f3a6663fa8500d01 |
|
[Reduction] #429: ctype |
4e16a92b07991b757d1a83f8c6b62683816314ad |
|
[Reduction] #428: text_puts |
b4dd0d452d3d826b0f5bc7caea8a7900dc05bd53 |
|
[Reduction] #427: grcg_trapezoid |
ce245eae9fb0a4444cb45fbd9913d6ddcac7954f |
|
[Reduction] #426: graph_200line |
c90b76bff986a0ae6848ce7637370154af363d3a |
|
[Reduction] #425: grcg_settile_1line |
1276b727ff62db01664d06d740325761d78b29f6 |
|
[Reduction] #424: grcg_triangle |
a27c177235626697f84ea71c75194e68b4243815 |
|
[Reduction] #423: grcg_polygon_c |
5b91dd3b42d3b771cc53633149364b50d2c00498 |
|
[Reduction] #422: draw_trapezoid |
b2c9ba67bcd09c744b269ee0e68118906c22a639 |
|
[Reduction] #421: super_zoom |
7dc06e0047bfb72dd857d9e870c33d13e940010e |
|
[Reduction] #420: grcg_fill |
5009e416a0b2a0b15dae73111ef47f9fd1307081 |
|
[Reduction] #419: super_convert_tiny |
14b9f10d1485f6232682519eea8f37697e97594f |
|
[Reduction] #418: grcg_line |
2db5e73934b207571f795d4c646953d985940f14 |
|
[Reduction] #417: ems_read |
3549c5496e8a83f4221abdb76e9c84387967218d |
|
[Reduction] #416: ems_space |
44a2c223f66de6bfb02f364a107449e5333b5f8a |
|
[Reduction] #415: ems_write |
5261b79d12cda24e63c71928192ebf4e0fdc4bbf |
|
[Reduction] #414: ems_setname |
2c16f56bb1c6771216429ef09f8b83c1e2511f90 |
|
[Reduction] #413: ems_movememoryregion |
366031612711a00200792187ae77b8a8e134be6d |
|
[Reduction] #412: ems_free |
958f32c88429dd599828deabceaab8b1b57dc248 |
|
[Reduction] #411: ems_exist |
d4f0bb7c270158f19f9b79a5dcf599cd625f1efe |
|
[Reduction] #410: ems_enablepageframe |
267749bd4056e346ab990059bf063ccb8e8b081c |
|
[Reduction] #409: ems_allocate |
4b848cc7e83ec582ae503df25de4f03c0eacf306 |
|
[Reduction] #408: gaiji_backup and gaiji_restore |
e9e6d14ab63ab272ada84954a029f5ad045d9244 |
|
[Reduction] #407: gaiji_entry_bfnt |
bd2ef210c0cfcbf10655e02abee3d9f9c8da2fc6 |
|
[Reduction] #404-406: gaiji_write and gaiji_write_all |
73aad4c7e66842fe83bae1f8e2ee81b10f10d69a |
|
[Reduction] #401-403: gaiji_read and gaiji_read_all |
8c6853782031b8a5a9c3ef17364b1f727d86e771 |
|
[Reduction] #400: grc_clip_polygon_n |
c793095729202c22536b728124ab39ba4d7f72ea |
|
[Reduction] #399: grc_setclip |
15466286584a86b4459b2d0a3211e18a870a5293 |
|
[Reduction] #396-398: grcg_circle |
2ed022587787445e46acf65bde909db1c5a629cf |
|
[Reduction] #395: grcg_circle_x |
1a45a549c48cf891762493a4ee98e83e9f448e34 |
|
[Reduction] #394: graph_pack_put_8 |
79db80bb098dfbccae073032ddf469e1918a882d |
|
[Reduction] #393: graph_scroll |
ae3804ff894db6185eec503ebf7eba9e165dc379 |
|
[Reduction] #392: graph_scrollup |
4373c64119a136647b082e7a52c90fa7bfd4b15c |
|
[Reduction] #390-391: Sound I/O |
6c3cfa94ae28e27c678341f59af05c94965ceb6c |
|
[Reduction] #389: text_putsa |
563ba7001ed8afd1d1057984a563b84fcd53db65 |
|
[Reduction] #388: text_putca |
bd09a355b8436d4e7d7a66a2ff91a6ee5f08f5e2 |
|
[Reduction] #387: text_boxfilla |
8f6d34cfe54dcd4649579df13325daeb32ac78b2 |
|
[Reduction] #386: palette_entry_rgb |
c34c0aa09f307bbf07999c7d819b0563e5b95adc |
|
[Reduction] #385: gaiji_putsa |
5b09a08612da0df18e10c47855eba1da51fbe31b |
|
[Reduction] #384: gaiji_putca |
9242a2dcee3a2f31dcb01ac0d88dfdfe82f0b762 |
|
[Reduction] #380-383: super_put_rect |
00c6ed5f5e88d9ef656b5abd807800be8179e523 |
|
[Reduction] #379: gdc_outpw |
1607f39dab1a6a530844bb433c73935657671dc8 |
|
[Reduction] #377-378: super_large_put |
dd4c95e249e646482a958134841627ce76b3bd35 |
|
[Reduction] #376: iatan2 |
1a0ec608252a4cf908b88c9d1c4562b0825dc025 |
|
[Reduction] #375: pfread |
8571d60085ef8f0e4e4664539506b8a46e8a5cad |
|
[Reduction] #374: pfrewind |
c39ded4bfa6b9e76717de96b5880ae184f656b67 |
|
[Reduction] #373: pfseek |
f5e8062ec06646cdcde149085cc334b9bfd7052e |
|
[Reduction] #372: IRand |
b108d5d46f2130fb31b029e6796836d092e14c16 |
|
[Reduction] #371: file_size |
e448f1f6659e7e5d4b0ed1e05697e393eaccf926 |
|
[Reduction] #370: key_sense |
614caf64eb946452c4ba4c66d60c3c936134ff74 |
|
[Reduction] #369: file_write |
12c1e8560fb739d37f2783ba271776cb8decdc6b |
|
[Reduction] #367-368: file_seek and file_tell |
536e17d29e42c1695a6ae79d36ab4dfb1a0ada21 |
|
[Reduction] #366: file_ropen |
5976ec045879a33dc244ad6ac9668572d009dd92 |
|
[Reduction] #365: file_read |
3ee280b708c3ab317104ecef51b02307d13309f8 |
|
[Reduction] #364: file_exist |
649ab800e1fe2bf3c3e565faf687756789e90786 |
|
[Reduction] #363: file_create |
2e814fc3c50283e344917e5f0c8d5566ecbb0e98 |
|
[Reduction] #361-362: file_flush and file_close |
9a1e030ce7aace9f0120e15ceb77f01c3602bee4 |
|
[Reduction] #360: file_append |
87230af28fdf400dabed217ff31c735a8db1dfd0 |
|
[Reduction] #359: File-related global data |
605f0448541767756bfedae38c53f73663fd1a01 |
|
[Reduction] #358: kbhit |
86ea9b69ac7f9690e1fac56aca6afeac3840aeb0 |
|
[Reduction] #357: C++ new[] operator |
daabf257d14763ba19d8d2628ddbac37cf4fd1ed |
|
[Reduction] #355-356: ctor2.asm |
04b1fd3bccfe4d137730a5f0fbc4a476ccc98c68 |
|
[Reduction] #352-354: ctor3.asm |
73af48ac9580ef52de0bdd4adc8adb0a89c07b00 |
|
[Reduction] #331-351: strings.cpp |
be740fc36838f182bd3c14edc414ba9fa8ae12e6 |
|
[Reduction] #324-330: new.cpp |
588ed7b90bc61904175c72caf7d402cd7ed9ae2b |
|
[Reduction] #274-323: xx.cpp |
d49fdce731afaa98aff7d6423aa8a4c02c73a796 |
|
[Reduction] #273: cputype.asm |
e2ca057d4b5f7f6d2a2bda446d8579b74e9dcbd0 |
|
[Reduction] #268-272: xmsg.cpp |
dd400d7627c978964fa802f3baf551523cfe28c3 |
|
[Reduction] #264-267: xalloc.cpp |
e0762650c6122691703cfcd612a15111f7d87d2e |
|
[Reduction] #260-263: xxas.cpp |
e1d78d0e9af904d15288084159c731b8c991ca86 |
|
[Reduction] #259: C++ delete[] operator |
a9918e364ed3398b49dac4bb19f8fc08fee74b76 |
|
[Reduction] #258: C++ delete operator |
0493c0c4e46e870b0c637134686df8d0de54de1d |
|
[Reduction] #257: xfflush |
6ebf0877f70b6c8aad8404f68095e2683e087730 |
|
[Reduction] #255-256: super_roll_put |
f0825bf2e5abd9435ccbfcc570446f44c8e3bbe3 |
|
[Reduction] #254: super_roll_put_1plane |
7bb29aee6241fa7b164b44807f4977bd445292da |
|
[Reduction] #253: super_clean |
776c094c0a76f8f978cf629fa46eeb713700657b |
|
[Reduction] #252: 16-bit sine and cosine table |
0c8e9d8550029dedef742319ba7020fd13156cac |
|
[Reduction] #251: Sine table for super_wave_put() and super_vibra_put() |
a65a9c07c360844a0c09c6b2892f58d956b85964 |
|
[Reduction] #249-250: super_put_8 |
2d8f579e14a9be2e658ed3e112474c393bf951b3 |
|
[Reduction] #248: grcg_circlefill |
7efab8b20f28960a0d09d00a28e934595607d3f4 |
|
[Reduction] #247: grcg_pset |
366ba7a85f28875f0706c32e853da3a71dd9d50a |
|
[Reduction] #246: grcg_boxfill |
eb6c0b5551f2e9519e00cb1222d5718d6cff504c |
|
[Reduction] #245: dos_filesize |
a779b848439279ebae2c1236c83cf7f251ea535f |
|
[Reduction] #244: egc_shift_up |
9e5b986403f1619de19570b7aee899441cb721e3 |
|
[Reduction] #243: egc_shift_right |
cc2d874c261e7b2d9e4fc2e5b533585ec7e6d145 |
|
[Reduction] #242: egc_shift_left |
b67d68409ebb287a458a6880ecad35d28d973d03 |
|
[Reduction] #241: egc_shift_down |
23b7c043766a97d233618b997861a51306e2f009 |
|
[Reduction] #240: cutline |
b4794ec1d98296beae86f35edd99aff6bd386498 |
|
[Reduction] #234-239: super_put |
55629eecb06ea1e5df1a4af3d2054795e54b6260 |
|
[Reduction] #233: Byte mask |
68359542c118449da4dc8ec013ca0e4d3b96d6e7 |
|
[Reduction] #232: graph_start |
2cf62174c043f9777da7c7e4a1e15e87fc756215 |
|
[Reduction] #231: graph_hide |
c1dac953a5e0cd2fcbbfdfb7301d636037e0beac |
|
[Reduction] #230: graph_400line |
9b3e42a15094d0a9033f22988c50b297aafef7cf |
|
[Reduction] #229: grcg_vline |
057c665ecef057f30bb878b461f1735e398ea101 |
|
[Reduction] #228: grcg_hline |
0dad2dffc8964b72d54cd045d675c3c04a457f3c |
|
[Reduction] #227: Edge pattern table |
523da7f7b968e57c7d128c03aa2284aca2091142 |
|
[Reduction] #226: grcg_byteboxfill_x |
b6872319c4f131268a0c1c27d489c2f3c515c708 |
|
[Reduction] #225: Clipping variables for drawing |
877fbd8bd6af395827dd605cfa0865273d7562c3 |
|
[Reduction] #223-224: memmove |
5a05e580e5959649251abfe5f6c1445edb75f2af |
|
[Reduction] #221-222: memset |
f3e9147459bb6105e024352645b5724047debc93 |
|
[Reduction] #220: memcpy |
444901acb58bd696451e2a9e14a60228555293f1 |
|
[Reduction] #219: memcmp |
39bf07ac61e42d798e810c5c8ade8ace2416b250 |
|
[Reduction] #217-218: grcg_setcolor and grcg_off |
4f075e171858017a3005c8f2ca27b51c59c31d41 |
|
[Reduction] #215-216: graph_copy_page |
aa9ea36277259da7f1fa3d62f1f307ea48fb2c04 |
|
[Reduction] #214: graph_clear |
a28cd273c4c1f1d7d60b1a4ed7b103b684df8a43 |
|
[Reduction] #213: Graphic VRAM-related global data |
199138182a852d92c127fd1a5a4a9bf6fc756d89 |
|
[Reduction] #212: graph_show |
967a8e3aa5bce8d2832d75fdabf466028973ae6a |
|
[Reduction] #211: make_linework |
a4de9710bdd4b9c8aecb053a9b4e7d05fff2dac8 |
|
[Reduction] #210: egc_shift_left_all |
9bdc776f19199da12773c13c03d9686b86b8216e |
|
[Reduction] #209: pfclose |
7240b80154051f1a80e8896526d240645d59de6a |
|
[Reduction] #208: bopenr |
27693992d9dabfca294a0bc05bf9676a849fa8b7 |
|
[Reduction] #207: PAR-related global data |
64609699ef92801a8ed651bc1c3ac0a7acdf4edd |
|
[Reduction] #206: palette_white_out |
95fce9b96b30b798af8273ef56dfefe400b5a66d |
|
[Reduction] #205: palette_white_in |
ef64c519581598126f6af37583ecf2497722f905 |
|
[Reduction] #204: palette_black_out |
beae93b603533e08cb72886ac84808fca945e63c |
|
[Reduction] #203: palette_black_in |
8b6d81a3de6f84d414a49d270384f07719759c83 |
|
[Reduction] #202: vsync_wait |
80cbfb1dd8fb13aafa1f070a5175e999b6b2233d |
|
[Reduction] #198-201: vsync_start and vsync_end |
94c5a121004f0b82359db39c0f77940c0ed92edc |
|
[Reduction] #197: VSync-related global data |
287d7ea554cc33cf3fe7067f491210c63954e8c0 |
|
[Reduction] #196: bseek_ |
1f804283f8f4f9c722e00eb4df912131dc55278a |
|
[Reduction] #195: bseek |
ed6c5e30678f0d3244c1a0503d6f4a57ed4af611 |
|
[Reduction] #194: text_fillca |
c60e71aa1223f10dd5ce02b19b5cd3cb87b62021 |
|
[Reduction] #193: bread |
fae5f003ad22087a7f057184c0f883b7fe82ae22 |
|
[Reduction] #192: bgetc |
5d2d4feca01c6f266dcc190cb2cd2782d1bcf4d5 |
|
[Reduction] #191: bcloser |
40de176f2c3b3c0671fc7976183344cf357ed519 |
|
[Reduction] #189-190: bgm_init and bgm_finish |
777a718390989ac407de49c3dc4d70f8abf05b85 |
|
[Reduction] #187-188: bgm_timer_init and bgm_timer_finish |
b13417673192edb72aa642dff5ca1eec3acb8db8 |
|
[Reduction] #184-186: RTC interrupt manager |
54ceaad556925e66308a0c67514c77b5303c8769 |
|
[Reduction] #183: bgm_timerhook |
0bb3f897e047ac5f1f4c5733c78463a9441afcd4 |
|
[Reduction] #182: bgm_read_sdata |
b7aa7291db836c46a10e85d56ea397b732740e46 |
|
[Reduction] #181: bgm_sound |
17fa89801b4e33db15c4254f7fd13b8cc5e2c2a4 |
|
[Reduction] #180: bgm_stop_sound |
fab08f292365bd0d8c19a3e28206a31e29a1e3e1 |
|
[Reduction] #179: bgm_stop_play |
8b7313010e5314a7f353e1be55a1121fa039396a |
|
[Reduction] #178: bgm_effect_sound |
1520dea4757268196abb8b7a0137af5636207575 |
|
[Reduction] #176-177: bgm_play |
06d0171bad134a56e570e07815ea193b4406d34b |
|
[Reduction] #175: bgm_pinit |
d0be24acea7b3266dedaa61e57ae3966ac4552b9 |
|
[Reduction] #174: bgm_mget |
8416cc93c91515d60c21bc4fc9270a76f6f076e5 |
|
[Reduction] #173: bgm_set_tempo |
69daab38b21f119665aead851c1848aebd375a3e |
|
[Reduction] #172: BGM-related internal data |
509d3b31b9197711b65062108e12fe5a52a767e9 |
|
[Reduction] #171: _bgm_bell_org |
674ecce1c32e8baa6f5e97c216374d9e3c746c7f |
|
[Reduction] #169-170: fgetn and fread |
36a4a02bdcd53e1617a80dd46365c81a4b749502 |
|
[Reduction] #168: fputs |
8f276965145fad51012589258f7e5ca6254045b1 |
|
[Reduction] #164-167: fputc and friends |
7ad40cceffc1226ba7cf3d9ec1f9ab4e99ada20f |
|
[Reduction] #163: ___read |
947e2ea63063dc3a6afa7112da13e236582288b6 |
|
[Reduction] #161-162: __rtl_read and __read |
76a12e26081fd12aa888ffcc9b2a5c33ee9390c9 |
|
[Reduction] #160: getdcwd |
54c9abefee11f51ab6f592ac8322bb051c21c2ae |
|
[Reduction] #159: super_entry_bfnt |
4a36dd15deaf4858fb0ceea681c320c4e9cab784 |
|
Identify 4 functions accidentally missed in TH01's ZUNSOFT.COM |
3de251fb60065a70419b9d746b118dfb476e0016 |
|
[Reduction] #158: bfnt_palette_set |
656f993e8de24ef91e67f44b01e19820d288f38b |
|
[Reduction] #157: palette_init |
6e6293be7933e69799185d60fc345e58b3e31b49 |
|
[Reduction] #156: palette_show |
e76a9948b8125fa9fe03689c7efb6f8c1c835180 |
|
[Reduction] #155: Palette data |
61ccf52f3e0183351913800e51c6e46e397e8aab |
|
[Reduction] #153-154: Key beep control |
138fcd2fce2cdc56e11f33080ef9fc8b326e3471 |
|
[Reduction] #152: js_end |
4759e857659e6bbf6981d333d26c11f8adae5db8 |
|
[Reduction] #151: bfnt_extend_header_analysis |
6114c2871cee77d6df1dd5cf0e038df070c10ebb |
|
[Reduction] #150: bfnt_extend_header_skip |
20b998a428d010b652608c78c72ed53ffe0540b1 |
|
[Reduction] #149: bfnt_header_read |
7046c47d28758b66744e9259968b85838395784a |
|
[Reduction] #148: bfnt_entry_pat |
56a45d0b1dbfd4d4401c3f83ce2346192c6a17fb |
|
[Reduction] #147: 4-bit VRAM pixel rotation table |
c718cc159a50d8a719be70b1aacdd8792951d03a |
|
[Reduction] #146: dos_axdx |
76139a57c84ef0c4c49f97387811f733d86465f1 |
|
[Reduction] #145: dos_keyclear |
cd1d7b341e32785e5b2f9c9b9b556ed7ebb40d02 |
|
[Reduction] #144: dos_puts2 |
4d3b735008093bc21145383e687aa5c672ae4c9e |
|
[Reduction] #143: dos_setvect |
50bd48da18baadca55b287d9e28b6c33f9766113 |
|
[Reduction] #142: dos_read |
a756bab3cc85151ee10d6c48158beee265d7750d |
|
[Reduction] #141: dos_seek |
4bcebcd875459f32ce767c9ad99a8c25a7c892df |
|
[Reduction] #140: dos_close |
ba3e077fc85960403aec4c41ee9db57960e40d2e |
|
[Reduction] #139: super_entry_pat |
2e2151b5923d29b86a9775d1d13d4bc797546128 |
|
[Reduction] #138: super_entry_at |
4e6ef3bd8d05cb29bdf573b9527efc33da118634 |
|
[Reduction] #137: super_free |
857c443b57c91a9403a09a912626c595e6539240 |
|
[Reduction] #136: super_cancel_pat |
22112eab6a719bff1034ff31e742948b5226da76 |
|
[Reduction] #135: Superimposed pattern data |
587f109e6a8a8c4dcb874718490a9b3d81af48e6 |
|
[Reduction] #131-134: graph_pi_load_pack |
8b32104540da94ba5cb43ced90e9cdfc26c5608c |
|
[Reduction] #130: ___write |
193ca02550485321922357f1678e0e6edc3ec4aa |
|
Replace the compatibility NOPs with a macro |
fbb78b9dd0daafd59260291c03dad44927572081 |
|
Move common directives and includes to a separate include file |
4e9ad18af15133a7df9930fd33c6d7cad51dad12 |
|
[Reduction] #128-129: __rtl_write and __write |
2d1dc1589c2d5b5a0fc6c3bf4465b166f441818a |
|
[Reduction] #127: lseek |
216413d8a68e73afc12fe5673213f1d22acac644 |
|
[Reduction] #126: graph_pi_free |
aaa2d23fc8c161930a7209dcaff56e5952a5885b |
|
[Reduction] #125: hmem_lallocate |
c3202f4450bfea7ffc6cbe63e0bf07ae332f2040 |
|
[Reduction] #124: smem_wget |
47781cd01332b3d09cb9380119ba877c704ac0a9 |
|
[Reduction] #123: smem_release |
7cde3a50ec6f8989e758ce018b17b0794fe09014 |
|
[Reduction] #120-122: Heap memory functions |
ea4db822ab3db620b73e245221583218bdb8abd7 |
|
[Reduction] #119: mem_assign_dos |
969990a819bbb335789c1f16602627b62b31c2f1 |
|
[Reduction] #117-118: mem_assign and mem_assign_all |
fc0ccd5e2b94f54fe981fa341ae7cc3748180173 |
|
[Reduction] #116: master.lib memory manager variables |
d270a625e54568c566170d532170436ded0a1a1c |
|
[Reduction] #115: dos_ropen |
99b99630823806e9966c797b98b0b7f7a138f524 |
|
Change the name of the entry point to STARTX |
98bf9d957624157212c9258188703a1a13821629 |
|
[Reduction] #114: fperror |
87fae211277a326889ad27c98aada8a3a16411b8 |
|
[Reduction] #109-113: Signal handling |
8e4683cd1e1ffa617984a7bab1c83ee58ce25315 |
|
[Reduction] #106-108: PC-98 EGC setup |
d1ccecdfa9de5f8d07b59b8068db87f7cceec647 |
|
[Reduction] #104-105: _dos_getdrive and _dos_setdrive |
a244c30cd932ca50ea7daad4fd0daa5047ec23e7 |
|
[Reduction] #103: DOSENV |
69672b819a68b95e26f00bf71d29eabc765ccaaf |
|
[Reduction] #102: ErrorMessage |
8ca696433028a801644f32023e1684bb44997968 |
|
[Reduction] #101: Far struct copy |
e6e1e3a9379425828ae76d8d44736784d3cb858a |
|
[Reduction] #100: fflush |
68e1dc859688c1d79024c2fdaaea20d9f88efc50 |
|
[Reduction] #98-99: getvect and setvect |
33fa958a300493e575c397e1b17bacf4332d8615 |
|
[Reduction] #92-97: exit |
ea547e484134f9588010ffa67496aa59ab1cc112 |
|
[Reduction] #91: stpcpy |
9d23be1a929fc1be6880bc532f225ff2a2d849d4 |
|
[Reduction] #90: text_clear |
d3aaca7bd30d2edb53a88877aba0ad9bcaa2a77d |
|
[Reduction] #82-89: PC-98 escape sequences |
eff96385b02fff5b8f0119f8f08187ca1444053e |
|
Restore master.lib's FUNC and ENDFUNC macros |
8f6c28c939c8321e5a10e8832e9987c538312d86 |
|
[Reduction] #81: ioctl |
f39d9165da7be8e92b02e0afa1baf346966b424a |
|
[Reduction] #80: chmod |
b90a1e23202c0421b1952c97758433b29254f990 |
|
[Reduction] #79: atexit |
e9701c491daccd2306a34feea711fb8a0a52f745 |
|
[Reduction] #70-78: C start up code |
ce00b0b534b6562d8fc4ae74663fa601d40996b2 |
|
[Reduction] #66-69: Near data segment space allocation |
30d44e682270d2adbe3bfc2216f60352c1f46e6a |
|
[Reduction] #53-65: Near heap functions |
bb2c6c6efe9aba77eff0086b84f839e1d25f958f |
|
th01: Fix the erroneous references to the beginning of the data segment |
356c3b346d1108bee7c7f3dd370d369dbc4912a0 |
|
[Reduction] #52: setupio |
8082ba043402d33c1bf88d64f678ac355425bb42 |
|
[Reduction] #51: Standard FILE structures |
dcb272679936f0e42a635398634a921e168328ef |
|
[Reduction] #50: setenvp |
11a91d0e45dab5f8b442520683125a0b6b37fde1 |
|
Set up labels to denote the BSS and init/exit table segments |
c5860dd7a6b9f963b1d1d3299cf478e860118ab6 |
|
Fix the declaration of errno |
aaba4d614900f9818829575544961d8cc6a5942b |
|
[Reduction] #48-49: exec |
5fb4445adaa46b2a56f70d2281e9069852fabcad |
|
[Reduction] #45-47: Far data segment space allocation |
d4b766ee4e9ea0405d6b8be2ae93c31bb8ce7f36 |
|
[Reduction] #44: graph_extmode |
a033b347fc638d9ddd4992fade9237d6bb4f5359 |
|
[Reduction] #43: Text VRAM variables |
a313ae5d78ef04de5c098594fb6381dc5049d7ee |
|
[Reduction] #42: Long shift right |
d5a80ee36363bc5aea60b5a02c3f3e4c016baadf |
|
[Reduction] #41: Long pointer comparison |
554d0325d588b2a99a6e6b152ea94b9c2558d58f |
|
[Reduction] #40: Long multiplication |
859e48a59ffb074b30d43687028257b5e8a4087a |
|
[Reduction] #39: Long pointer subtraction |
3e34084a8d65f52e8f2a2d06f0ba543049fb7357 |
|
[Reduction] #38: Long division |
ca18919ee74d106e93da27ad4f5ef4089bc9d2ce |
|
[Reduction] #37: Long shift left |
bf4edcec282790001df03f229a50e1208a802cb2 |
|
[Reduction] #36: Huge pointer addition |
fc9dacd1801f1e6ba7c95c885d01dbec350ad4d6 |
|
[Reduction] #35: _isatty |
3b911b3c2055256ee1b6bee88beeb241566c988e |
|
[Reduction] #33-34: __IOERROR and __DOSERROR |
4e3bd763485b24402bf5da2a33e2a6cc93360635 |
|
[Reduction] #32: get_machine |
d95fc3cdd99912ef129a9b74f55c86f0c720438b |
|
[Reduction] #31: get_machine_98 |
7b9a30fc8d117ea79cd448a0a855007fbe9916f9 |
|
[Reduction] #30: get_machine_at |
1c91cc75e7cd664c242d61435d6f417be567eeb8 |
|
[Reduction] #29: get_machine_dosbox |
af609d5e1cc1c3da0fea28ac4809176bd8703bfc |
|
[Reduction] #28: Machine_State |
59688e23fc5ff0d252b92c2ef40e486098dd3eac |
|
[Reduction] #27: check_machine_fmr |
cc313d5095d9cd4ac0f013a3d673e3e5d7bca895 |
|
[Reduction] #26: strrchr |
57642755490ca2398703a27586be33822af52969 |
|
[Reduction] #25: _strcat |
a3ab75cd34ce7a9ecdc36f8b3d5635768f1186f8 |
|
[Reduction] #24: _strcmp |
adf8e137d938ca6e5c6d331960a2a77a81b49f15 |
|
[Reduction] #19-23: Far heap checking functions |
111fc05e58c888efca0245309828a7008d8e93a9 |
|
Include RULES.ASI from every executable's dump file. |
18f77cb7da1b645cb117ec141a8a9bd4fbb75d19 |
|
[Reduction] #6-18: Far heap functions |
43f280ab5585804946520181707d427e6b5e57f0 |
|
[Reduction] #5: bfill |
534ba2d142767eae4767e237ed900dbf6f4559fb |
|
[Reduction] #4: _strcpy |
130a5c587d739e2081c8d3d27d126371b3462332 |
|
[Reduction] #3: _stricmp |
23674951e564f84bf0b3835473b5818b6a82c3f1 |
|
[Reduction] #2: _strlen |
4dba5673cb548602fac4e861e9ec35cf2a35d041 |
|
[Reduction] #1: __abort |
713ad758b609be2e588ba27520577f89bd345317 |
|
Remove IDA's cross reference comments |
60cf35edad8f16aa57e0eba04c4cd54ca98e90c9 |
|
th01/reiiden: Initial state |
93ef812580969e49fd8acd8fafd8ad0f6be3a6dc |
|
Describe the entire project and the current roadmap in the Readme file |
e0ecdf40f29c724e9e4b93e256512f413d013d06 |
|
th01/zunsoft: Initial state |
56000a9044a8665d0418002eaf21919db0e0ce14 |
|
th01/fuuin: Initial state |
c716ac05fbac94ad3a12082596bcc7c3b11ea664 |
|
th01/op: Initial state |
39f3b4e741badf7aac0594e928aa24ed0c756949 |
|
th04/main: Fix the crash when beating Yuuka |
48961cde6b89b25fa6619fac434d246a01faf1f7 |
|
th05/main: Identify end-of-stage strings |
f1d931c6399c4cccbcaef255f75f9507abd630ff |
|
th02/op: Identify performance option string pointers |
0459f03cfea5785a4af60c2d75bb3847ee2c19f7 |
|
th02/main: Identify the stage title halflengths array |
0f5b52c28ed0bac34f2b55cf4c64dd3d22dea991 |
|
th02/main: Identify some more data referenced when displaying the BGM title |
21b4a1651298b07962a8ba039a79ac562f973d56 |
|
th05/maine: Identify some missing All Cast data references |
550b037521ba753740ba8de8744d179175f1bc5d |
|
Compress unitialized memory by replacing bytes with dwords |
2bd664c5e479250d55ae7aa109511a2206f941b0 |
|
th05: Fix all remaining alignment errors |
174e08fc60741d25faf63826305c409eb3a59110 |
|
th05/main: Identify the score numeral bitmaps |
31f6554d1cb0b61e4a67554d251669d3d76f971a |
|
th04/main: Identify the score numeral bitmaps |
0b0013beb021311c7d6181e6633d6ba99aa9a9c5 |
|
th02/main: Identify the score numeral bitmaps |
8586dbe98c009662bd7f56cd11cf9686157a3a78 |
|
th05/maine: Declare some missing strings as such |
92e5e772be1cde05265a17ea46c25ed9f0734b6a |
|
th05/op: Identify menu description strings |
0ff83ca74e6143e994280ac9f1a7d99949fe12e2 |
|
th05/op: Identify sound setup strings |
4eceb05d9ded9615e1f7ecd9e68956b3824ba1e1 |
|
th05/op: Identify Music Room strings |
5a1b691f21b74ea09e4f0c9b508617a19b8682a7 |
|
th05/op: Declare some missing strings as such |
53fa9b1cfb8171c358e54dbb2fab98d69c0e0d17 |
|
th02/main: Identify stage and BGM title pointers |
17f6ac7d1d5f5bde08bc183663d2c46fbd505ea4 |
|
th04/main: Identify stage and BGM title pointers |
fc5b599a63a7453fc57a591987ee496b33549b0b |
|
th03/mainl: Identify character name and title string pointers |
60195806f85d2d6d629b43352c6a8104310704dd |
|
th05/maine: Identify All Cast string pointers |
8106ddf80ffd3ac2668bf01d1ae2d81eab1ea758 |
|
th02/main: Initial state |
267f9eb90aec9a34ff15aac930df364ef0b1bf54 |
|
th02/maine: Initial state |
4ae365a60b052b88da8c64d7a9cdd778d8e22234 |
|
th02/op: Initial state |
3186da7cec1a2cb18be87cfbf16ea8c3a294dc02 |
|
th03/main: Initial state |
d569ad64f2f798c50de52b01513973d52ad44d0e |
|
th03/mainl: Initial state |
cdf5141dee1379a9bdbd8840b96df56dce79d314 |
|
th03/op: Initial state |
bd5099f90408490ef91515af38a75c6c0da0b224 |
|
th05/main: Split off segments 3 and 4 into a separate file |
93360e2a138dd6ab3aa6236400191a28f83f094e |
|
th04/main: Initial state |
48ce5beaea8453e8fd021c65b0a01efc50bc8d3d |
|
th04/maine: Initial state |
6afe3e89a32e2b98b40847426b8a0a116141eef9 |
|
th04/op: Initial state |
bf430e42311f6a0ecc44f1d714c8bcb625d77c85 |
|
th05/main: Identify Stage 4 boss theme strings |
82bc23ec5822195a7de416ea0108bc70832163d9 |
|
th05/main: Initial state |
467a7db91388ee795940b58963eb94dd343eb3a6 |
|
th05/maine: Initial state |
21b8ca62ab0c762439c4f9790740045263b83f63 |
|
th05/op: Additional alignment fixes |
91cb6323531f8ed7172ff9e3ac333d3a9254fe0b |
|
th05/op: Remove the duplicate segment alignment parameter for seg000 |
224f92c77f5d3248772a5277396a74fb8b1c27f0 |
|
Fix a typo in the build parameters |
adb4a6688148049ba6f95cb0f2971c64a66a4d6e |
|
Start out with th05's OP.EXE |
9e07c54aeeb4fcfa6381505990602c333c83ca6e |