Backlog

🥅 Goal:
Reverse-engineering
  • 2 pushes from [Anonymous] (0.67 from T0066, 0.67 from T0062, 0.67 from T0058)
  • 1 push from Blue Bolt (0.33 from T0063, 0.33 from T0059, 0.33 from T0055)
🥅 Goal:
TH01
  • 3.33 pushes from Ember2528 (1.67 from T0065, 1.67 from T0061)
  • 4.67 pushes from Yanga (2 from T0064, 2 from T0060, 0.67 from T0042)
🥅 Goal:
ReC98 having a good future
  • 4 pushes from GhostPhanom (4 from T0001)

Delivered

Push ID Time purchased Funded by Goal Time delivered Commits Summary
P0098 💰 Yanga TH01 decompilation (Player shots) 🚚 📝
P0097 💰 Ember2528 TH01 decompilation (Orb physics) 🚚 📝
P0096 💰 Ember2528 TH01 decompilation (.PTN format, part 2) 🚚 📝
P0095 💰 Yanga TH01 PI (Completing OP and FUUIN, .BOS pointers, scrolling) 🚚 📝
P0094 💰 Yanga TH01 decompilation (Score menu, part 4 + Endings, part 1) 🚚 📝
P0093 💰 Ember2528 TH01 decompilation (Score menu, part 3) 🚚 📝
P0092 💰 Yanga TH01 decompilation (Score menu, part 2) 🚚 📝
P0091 💰 Ember2528 TH01 decompilation (Input, part 2 + Score menu, part 1) 🚚 📝
P0090 💰 Yanga TH01 decompilation (Input blockers + Input, part 1) 🚚 📝
P0089 💰 [Anonymous], Blue Bolt TH04/TH05 decompilation (Stage and BGM title popups) 🚚 📝
P0088 💰 -Tom- TH04/TH05 PI (Stage enemy structure) 🚚 📝
P0087 💰 -Tom- TH04/TH05 RE (Score popup numbers) 🚚 📝
P0086 💰 [Anonymous], Blue Bolt TH04/TH05 RE (Random PI blockers) 🚚 📝
P0085 💰 -Tom- TH02/TH04/TH05 RE (Pellet rendering + TH04/TH05 gather circles) 🚚 📝
P0084 💰 Yanga TH01 decompilation (REYHI*.DAT loading and creation) 🚚 📝
P0083 💰 Yanga TH01 decompilation (.PTN format, part 1) 🚚 📝
P0082 💰 Ember2528 TH01 decompilation (.GRP format) 🚚 📝
P0081 💰 Ember2528 TH01 decompilation (.GRZ format) 🚚 📝
P0080 💰 Splashman, Ember2528 TH01 decompilation (Graphics functions, part 5) 🚚 📝
P0079 💰 -Tom- TH05 PI/RE (Mai's, Yuki's, and Shinki's 32×32 balls, Yumeko's swords) 🚚 📝
P0078 💰 iruleatgames, -Tom- TH05 PI/RE (Stage 2 stars, Alice's puppets, Curve bullets) 🚚 📝
P0077 💰 Splashman, -Tom- TH03/TH04/TH05 decompilation (ZUN.COM resident structure setup) 🚚 📝
P0076 💰 [Anonymous], -Tom- TH03 RE (Resident structure) / decompilation (ZUN.COM) 🚚 📝
P0075 💰 Myles, -Tom- TH04/TH05 RE (Bullet pattern types, spawn types, and templates) 🚚 📝
P0074 💰 Myles TH04/TH05 RE (Bullet sprites) 🚚 📝
P0073 💰 [Anonymous], -Tom- TH04/TH05 RE (32×32 + monochrome 16×16 sprite rendering) 🚚 📝
P0072 💰 [Anonymous], -Tom- TH04/TH05 PI (Bullet structure) 🚚 📝
P0071 💰 KirbyComment, -Tom- TH03 RE (Player structure) 🚚 📝
P0070 💰 KirbyComment TH03 RE (Score and combo variables) 🚚 📝
P0069 💰 Yanga, [Anonymous] TH01 decompilation (Graphics functions, part 4) 🚚 📝
P0068 💰 Yanga TH01 decompilation (Graphics functions, part 3) 🚚 📝
P0067 💰 Splashman TH01 decompilation (Graphics functions, part 2) 🚚 📝
P0066 💰 Yanga, Splashman TH01 RE (Palettes) / decompilation (Graphics functions, part 1) 🚚 📝
P0065 💰 Touhou Patch Center TH04/TH05 RE (Resident structures) 🚚 📝
P0064 💰 Touhou Patch Center TH04/TH05 PI (Completing OP.EXE) 🚚 📝
P0063 💰 -Tom- TH05 RE (GENSOU.SCR, part 1) 🚚 📝
P0062 💰 Touhou Patch Center TH05 decompilation (Reimu's shot functions) / PI 🚚 📝
P0061 💰 Touhou Patch Center TH03 RE (Character data, part 1 + Player shots, part 1) 🚚 📝
P0060 💰 Touhou Patch Center TH03 decompilation (The stolen sprite driver, part 2) / PI 🚚 📝
P0059 💰 [Anonymous], -Tom- TH04/TH05 PI (Motion structures + EGC calls + vector calls) 🚚 📝
P0058 💰 -Tom- TH04/TH05 RE (Items, part 2 + Midboss and boss variables, part 4) 🚚 📝
P0057 💰 [Anonymous], -Tom- TH04/TH05 PI (Items, part 1) 🚚 📝
P0056 💰 rosenrose, [Anonymous] TH03 RE (The stolen sprite driver, part 1) 🚚 📝
P0055 💰 Egor Website (ASM instruction counting, part 2) 🚚 📝
P0054 💰 Egor Website (ASM instruction counting, part 1) 🚚 📝
P0053 💰 -Tom- TH04/TH05 RE (Text popups) 🚚 📝
P0052 💰 -Tom- TH04/TH05 RE (Score variables) 🚚 📝
P0051 💰 -Tom- TH04/TH05 RE (Midboss and boss explosions) 🚚 📝
P0050 💰 -Tom- TH04/TH05 RE (Midboss and boss variables, part 2) 🚚 📝
P0049 💰 -Tom- TH04/TH05 RE (.BB loading) 🚚 📝
P0048 💰 -Tom- TH04/TH05 RE (8×8 sparks) 🚚 📝
P0047 💰 -Tom- TH04/TH05 RE (Player shots, part 2) 🚚 📝
P0046 💰 -Tom- TH04/TH05 RE (16×16 sprite rendering + Player shots, part 1) 🚚 📝
P0045 💰 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 3) 🚚 📝
P0044 💰 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 2) 🚚 📝
P0043 💰 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 1) 🚚 📝
P0042 💰 -Tom- TH04/TH05 RE (Rank + TH05 lasers, part 1) 🚚 📝
P0041 💰 -Tom- TH04/TH05 RE (Midboss and boss variables, part 1) 🚚 📝
P0040 💰 -Tom- TH04/TH05 RE (GRCG calls + Circles) 🚚 📝
P0039 💰 Splashman Website (Inspecting files in a specific commit) 🚚
P0038 💰 Splashman Website (Basic Golang app server + looping over commit history) 🚚
P0037 💰 zorg TH05 decompilation (Yuuka's, Mima's, and Marisa's shot functions) 🚚 📝
P0036 💰 zorg TH04/TH05 RE (Generic player shot functions) 🚚 📝
P0035 💰 zorg TH04/TH05 RE (Player rendering) 🚚 📝
P0034 💰 zorg TH04/TH05 RE (Player variables, part 2 + Deathbomb window) 🚚 📝
P0033 💰 zorg TH04/TH05 RE (HUD bars + Player movement) 🚚 📝
P0032 💰 zorg TH02/TH04/TH05 RE (Score update and rendering) 🚚 📝
P0031 💰 zorg TH05 decompilation (Stage .BB loading + Segment split research) 🚚 📝
P0030 💰 zorg TH05 decompilation (Stage setup) 🚚 📝
P0029 💰 zorg TH04/TH05 RE (Midboss and boss function names) 🚚 📝
P0028 💰 zorg TH04/TH05 RE (Midboss and boss variables, part 3) 🚚 📝
P0027 💰 zorg TH04/TH05 RE (.STD loading) 🚚 📝
P0026 💰 zorg TH04/TH05 RE (Boss backdrops) 🚚 📝
P0025 💰 zorg TH04/TH05 RE (EGC calls) 🚚 📝
P0024 💰 zorg TH05 RE (Lasers, part 3) 🚚 📝
P0023 💰 zorg TH05 RE (Lasers, part 2) 🚚 📝
P0022 💰 zorg TH03/TH04/TH05 RE (Input, part 2) 🚚 📝
P0021 💰 zorg TH03 RE (Input, part 4) 🚚 📝
P0020 💰 zorg TH03 RE (Input, part 3) 🚚 📝
P0019 💰 zorg TH03/TH04/TH05 RE (Input, part 1) 🚚 📝
P0018 💰 zorg TH04/TH05 RE (Player variables, part 1 + Motion structure) 🚚 📝
P0017 💰 qp Website (Price estimate, part 2) 🚚 📝
P0016 💰 qp Website (Price estimate, part 1) 🚚 📝
P0015 💰 qp Website (Blog, part 2) 🚚 📝
P0014 💰 qp Website (Crowdfunding log + Blog, part 1) 🚚 📝
P0013 💰 qp Website (Design) 🚚 📝
P0012 💰 qp Website (Memory reference counting) 🚚 📝
P0011 💰 qp Website (Completion percentages) 🚚 📝
P0010 💰 DTM Website (Golang HTML templating) 🚚 📝
P0009 💰 DTM Finishing CDG/CD2 support (special offer) 🚚 📝
P0008 💰 -Tom- TH02/TH04/TH05 RE (Shot variables and function pointers) 🚚 📝
P0007 💰 -Tom- TH03/TH04/TH05 RE (Joypad functions, frame counts) 🚚
P0006 💰 -Tom- TH04/TH05 RE (ZUN Soft logo explosions) 🚚
P0005 💰 -Tom- TH02/TH03/TH04/TH05 RE (RNG, .MAP loading) 🚚