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P0070
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As noted in ๐Ÿ“ P0061, TH03 gameplay RE is indeed going to progress very slowly in the beginning. A lot of the initial progress won't even be reflected in the RE% โ€“ there are just so many features in this game that are intertwined into each other, and I only consider functions to be "reverse-engineered" once we understand every involved piece of code and data, and labeled every absolute memory reference in it. (Yes, that means that the percentages on the front page are actually underselling ReC98's progress quite a bit, and reflect a pretty low bound of our actual understanding of the games.)

So, when I get asked to look directly at gameplay code right now, it's quite the struggle to find a place that can be covered within a push or two and that would immediately benefit scoreplayers. The basics of score and combo handling themselves managed to fit in pretty well, though:

Oh well, at least we still got a bit of PI% out of this one. From this point though, the next push (or two) should be enough to cover the big 128-byte player structure โ€“ which by itself might not be immediately interesting to scoreplayers, but surely is quite a blocker for everything else.