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Now that's the amount of translation unit separation progress I was looking for! Too bad that RL is keeping me more and more occupied these days, and ended up delaying this push until 2021. Now that Touhou Patch Center is also commissioning me to update their infrastructure, it's going to take a while for ReC98 to return to full speed, and for the store to be reopened. Should happen by April at the latest, though!

With everything related to this separation of translation units explained earlier, we've really got a push with nothing to talk about, this time. Except, maybe, for the realization that 📝 this current approach might not be the best fit for TH02 after all: Not only did it force us to 📝 throw away the previous decompilation of the sound effect playback functions, but OP.EXE also contains obviously copy-pasted code in addition to the common, shared set of library functions. How was that game even built, originally??? No way around compiling that one instance of the "delay until given BGM measure" function separately then, if it insists on using its own instance of the VSync delay function…
Oh well, this separated layout still works better for the later games, and consistency is good. Smooth sailing with all of the other functions, at least.

Next up: One more of these, which might even end up completing the 📝 transition to our own master.lib header file. In terms of the total number of ASM code left in the SHARED code segments, we're now 30% done after 3 dedicated pushes. It really shouldn't require 7 more pushes, though!