Backlog

πŸ₯… Goal:
TH02 RE
  • 0.47 pushes from Yanga (0.47 from T0202)
  • 1 push from Ember2528 (1 from T0189)
πŸ₯… Goal:
Anything (including tooling)
  • 1 push from [Anonymous] (1 from T0201)
πŸ₯… Goal:
TH05 RE
  • 0.4 pushes from Enderwolf (0.4 from T0200)
πŸ₯… Goal:
Reverse-engineering
  • 0.97 pushes from Blue Bolt (0.13 from T0199, 0.17 from T0190, 0.17 from T0179, 0.17 from T0172, 0.17 from T0166, 0.17 from T0162)
  • 0.13 pushes from rosenrose (0.13 from T0198)
πŸ₯… Goal:
Any code relating to bullets or danmaku patterns (TH05 > other games)
  • 1.5 pushes from nrook (1.5 from T0197)
πŸ₯… Goal:
TH04
  • 1 push from JonathKane (1 from T0195)
πŸ₯… Goal:
Improving the website (Blog video performance and usability) > TH02
  • 0.67 pushes from Ember2528 (0.67 from T0194)
πŸ₯… Goal:
Improving the website (Blog video performance and usability)
  • 0.17 pushes from Yanga (0.17 from T0193)
  • 0.83 pushes from [Anonymous] (0.83 from T0191)
πŸ₯… Goal:
TH05 RE (MAINE.EXE)
  • 0.33 pushes from -Tom- (0.33 from T0158)
  • 0.67 pushes from Splashman (0.67 from T0157)
πŸ₯… Goal:
PC-98 text RAM JIS trail word rendering research (delayed)
  • 2 pushes from [Anonymous] (0.67 from T0121, 0.67 from T0117, 0.67 from T0096)
πŸ₯… Goal:
ReC98 having a good future (delayed)
  • 3 pushes from GhostPhanom (3 from T0001)

Delivered

Push ID Time purchased Funded by Goal Time delivered Commits Summary
M0001 πŸ’° Arandui Seihou / Shuusou Gyoku (Minor code quality / portability issues) 🚚
P0217 πŸ’° Arandui Seihou / Shuusou Gyoku (Clean-room packfile implementation / Building a drop-in replacement binary) 🚚 πŸ“
P0216 πŸ’° JonathKane TH01 decompilation (100%) 🚚 πŸ“
P0215 πŸ’° Ember2528, Yanga TH01 decompilation (REIIDEN.EXE main() function / 100%) 🚚 πŸ“
P0214 πŸ’° Ember2528 TH01 decompilation (Orb and Game Over animations + Pause, continue, and debug menus) 🚚 πŸ“
P0213 πŸ’° GhostRiderCog, Ember2528 TH01 decompilation (Stage bonus and TOTLE screens, part 2/2 + Data finalization, part 2/2 + FUUIN.EXE 100%) 🚚 πŸ“
P0212 πŸ’° LeyDud, Lmocinemod, GhostRiderCog TH01 decompilation (Stage bonus and TOTLE screens, part 1/2) 🚚 πŸ“
P0211 πŸ’° Arandui, Lmocinemod TH01 decompilation (YuugenMagan, part 5/5: Quirk research + Data finalization, part 1/2 + Common part of endings) 🚚 πŸ“
P0210 πŸ’° Yanga, Arandui TH01 decompilation (YuugenMagan, part 4/5: Eye opening/closing + ι‚ͺ colors) 🚚 πŸ“
P0209 πŸ’° Yanga TH01 decompilation (YuugenMagan, part 3/5: Main function) 🚚 πŸ“
P0208 πŸ’° GhostPhanom, Yanga TH01 decompilation (YuugenMagan, part 2/5: Helper functions) 🚚 πŸ“
P0207 πŸ’° GhostPhanom TH01 decompilation (YuugenMagan, part 1/5: Preparation) 🚚 πŸ“
P0206 πŸ’° Yanga, [Anonymous] TH01 decompilation (Mima, part 2/2: Patterns 5-8 + main function) + Research (TH01's unexpected palette changes) 🚚 πŸ“
P0205 πŸ’° [Anonymous], Yanga TH01 decompilation (Mima, part 1/2: Patterns 1-4) 🚚 πŸ“
P0204 πŸ’° [Anonymous], Yanga TH01 decompilation (Card-flipping stages, part 4/4: Portals + Bomb animation) 🚚 πŸ“
P0203 πŸ’° GhostRiderCog, [Anonymous] TH01 decompilation (Card-flipping stages, part 3/4: Bumpers and turrets) 🚚 πŸ“
P0202 πŸ’° Yanga, [Anonymous] TH01 decompilation (SinGyoku, part 2/2: Patterns 3-6 + main function + Missiles, part 2/2 + YuugenMagan setup) 🚚 πŸ“
P0201 πŸ’° Ember2528, Yanga TH01 decompilation (SinGyoku, part 1/2: Preparation + sphere movement + patterns 1-2) 🚚 πŸ“
P0200 πŸ’° Yanga TH01 decompilation (Kikuri, part 3/3: Main function + Ending boss slideshow + Good/Bad endings) 🚚 πŸ“
P0199 πŸ’° Lmocinemod TH01 decompilation (Kikuri, part 2/3: Patterns) 🚚 πŸ“
P0198 πŸ’° Ember2528, Lmocinemod TH01 decompilation (Kikuri, part 1/3: Preparation + soul, tear, and ripple animations) 🚚 πŸ“
P0197 πŸ’° Ember2528, Yanga TH01 research (HP bar heap corruption + boss defeat crashes) + decompilation (Verdict screen) 🚚 πŸ“
P0196 πŸ’° Yanga TH01 decompilation (Elis, part 4/4: Entrance animation + main function) 🚚 πŸ“
P0195 πŸ’° Yanga TH01 decompilation (Elis, part 3/4: Patterns 7-13) 🚚 πŸ“
P0194 πŸ’° Ember2528 TH01 decompilation (Elis, part 2/4: Patterns 4-6 + transformations) 🚚 πŸ“
P0193 πŸ’° Ember2528 TH01 decompilation (Elis, part 1/4: Preparations + patterns 1-3) 🚚 πŸ“
P0192 πŸ’° nrook, -Tom-, [Anonymous] TH05 decompilation (Stage 1 midboss + Replay file format) + Separating translation units, part 11 🚚 πŸ“
P0191 πŸ’° nrook TH05 decompilation (Shinki, part 2/2: Pattern 11, main function) 🚚 πŸ“
P0190 πŸ’° nrook TH05 decompilation (Shinki, part 1/2: Patterns 1-10) 🚚 πŸ“
P0189 πŸ’° Arandui, Lmocinemod TH04 RE (Kurumi + Stage 4 Marisa crashes) / TH05 decompilation (Stage 1-5 boss backgrounds) 🚚 πŸ“
P0188 πŸ’° [Anonymous], nrook TH04/TH05 decompilation (Boss defeat sequence / collision + Shinki's 32Γ—32 balls (logic)) 🚚 πŸ“
P0187 πŸ’° Blue Bolt, [Anonymous] TH04 RE (Shared boss state bytes) 🚚 πŸ“
P0186 πŸ’° Blue Bolt, [Anonymous] TH04/TH05 decompilation (Stage transition animation + smaller boss blockers) 🚚 πŸ“
P0185 πŸ’° -Tom-, Blue Bolt, [Anonymous] TH04/TH05 decompilation (Curve bullet motion + laser control + playfield shaking) 🚚 πŸ“
P0184 πŸ’° -Tom- TH04/TH05 decompilation (Bullets: Special motion and sprite selection + item spawn splash circle) 🚚 πŸ“
P0183 πŸ’° Yanga, [Anonymous] TH03 decompilation (Player collision detection) 🚚 πŸ“
P0182 πŸ’° Lmocinemod, [Anonymous] TH03 RE (Collision bitmap) 🚚 πŸ“
P0181 πŸ’° Ember2528 TH01 decompilation (Sariel, part 9/9: Main function) 🚚 πŸ“
P0180 πŸ’° Yanga TH01 decompilation (Sariel, part 8/9: Patterns 14-16) 🚚 πŸ“
P0179 πŸ’° Ember2528 TH01 decompilation (Sariel, part 7/9: Patterns 12-13 + horizontal 2Γ—2 particles) 🚚 πŸ“
P0178 πŸ’° Ember2528 TH01 decompilation (Sariel, part 6/9: Patterns 10-11) 🚚 πŸ“
P0177 πŸ’° Yanga TH01 decompilation (Sariel, part 5/9: Patterns 4-9 + wavy 2Γ—2 particles) 🚚 πŸ“
P0176 πŸ’° Ember2528 TH01 decompilation (Sariel, part 4/9: Background transition animation + vertical 2Γ—2 particles) 🚚 πŸ“
P0175 πŸ’° Ember2528 TH01 decompilation (Sariel, part 3/9: Shield/wand/dress animation + patterns 1-3) 🚚 πŸ“
P0174 πŸ’° Ember2528 TH01 decompilation (Sariel, part 2/9: Preparation + birds) 🚚 πŸ“
P0173 πŸ’° [Anonymous] TH03 decompilation (High score menu, part 1/2) 🚚 πŸ“
P0172 πŸ’° Blue Bolt, [Anonymous] TH03 decompilation (YUME.NEM) 🚚 πŸ“
P0171 πŸ’° [Anonymous] Website (Resource caching + new funding goals) 🚚 πŸ“
P0170 πŸ’° [Anonymous] Website (Technical debt visualization) 🚚 πŸ“
P0169 πŸ’° Blue Bolt TH04/TH05 decompilation (EMS swap area, part 2/2) + Research (TH04 No-EMS Reimu Stage 5 crash) 🚚 πŸ“
P0168 πŸ’° rosenrose, Blue Bolt TH04/TH05 decompilation (EMS swap area, part 1/2) 🚚 πŸ“
P0167 πŸ’° Ember2528 TH01 decompilation (Large boss sprites, part 3/3 + Stage initialization + Defeat animation + Route selection) 🚚 πŸ“
P0166 πŸ’° Ember2528 TH01 decompilation (Large boss sprites, part 2/3) 🚚 πŸ“
P0165 πŸ’° Ember2528 TH01 decompilation (Missiles, part 1/2 + large boss sprites, part 1/3) 🚚 πŸ“
P0164 πŸ’° Yanga TH01 decompilation (Player control, part 3/3) 🚚 πŸ“
P0163 πŸ’° Ember2528 TH01 decompilation (Player control, part 2/3) 🚚 πŸ“
P0162 πŸ’° Ember2528 TH01 decompilation (Player control, part 1/3) 🚚 πŸ“
P0161 πŸ’° [Anonymous] Research (Turbo C++ 4.0J's jump optimization bug after SCOPY@) 🚚 πŸ“
P0160 πŸ’° Yanga TH01 decompilation (Pellet speed modification + HUD, part 3 (Stage timer) + Particle system) 🚚 πŸ“
P0159 πŸ’° Yanga TH01 decompilation (Items, part 2/2 + Cards) 🚚 πŸ“
P0158 πŸ’° Yanga TH01 decompilation (Items, part 1/2) 🚚 πŸ“
P0157 πŸ’° Yanga TH01 decompilation (16Γ— TRAM letters: ζ±ζ–Ήβ˜…ιˆη•°δΌ, STAGE #, and HARRY UP) 🚚 πŸ“
P0156 πŸ’° Ember2528 TH01 decompilation (Konngara, part 5.5/5.5: Main function + Sariel entrance animation + HARRY UP pellets) 🚚 πŸ“
P0155 πŸ’° Ember2528 TH01 decompilation (Konngara, part 5/5.5: Patterns 9-12) 🚚 πŸ“
P0154 πŸ’° Ember2528 TH01 decompilation (Konngara, part 4/5.5: Patterns 5-8) 🚚 πŸ“
P0153 πŸ’° Ember2528 TH01 decompilation (Konngara, part 3/5.5: Patterns 2-4) 🚚 πŸ“
P0152 πŸ’° [Anonymous], -Tom- TH05 RE (Undecompilable bullet spawning code) 🚚 πŸ“
P0151 πŸ’° Blue Bolt, -Tom- TH04/TH05 decompilation (Bullet updates) 🚚 πŸ“
P0150 πŸ’° Blue Bolt TH04 decompilation (Bullet spawning) 🚚 πŸ“
P0149 πŸ’° Blue Bolt, Ember2528, -Tom- TH04/TH05 RE (Incompletely or wrongly RE'd bullet mechanics) 🚚 πŸ“
P0148 πŸ’° [Anonymous] TH04/TH05 decompilation (Text popups, gather circle rendering, player position clamping) 🚚 πŸ“
P0147 πŸ’° Ember2528, -Tom- TH04/TH05 RE (.BB 16Γ—16 tile animations) / TH05 decompilation (Shinki + EX-Alice backgrounds) 🚚 πŸ“
P0146 πŸ’° Ember2528, -Tom- TH05 decompilation (Shinki's background animations) 🚚 πŸ“
P0145 πŸ’° Lmocinemod, [Anonymous] Website (Blog tag system, part 2: Combining tags, per-tag descriptions) 🚚 πŸ“
P0144 πŸ’° Yanga, [Anonymous] Website (Blog tag system, part 1: Manual and automatic tag assignment, blog filtering, design) 🚚 πŸ“
P0143 πŸ’° [Anonymous] Website (Progress number caching) 🚚 πŸ“
P0142 πŸ’° Yanga TH01 decompilation (Konngara, part 2/5.5: Rendering, pattern 1) 🚚 πŸ“
P0141 πŸ’° [Anonymous], rosenrose TH01 decompilation (Konngara, part 1/5.5: Entrance animation) 🚚 πŸ“
P0140 πŸ’° [Anonymous] Research (PC-98 DOS graph mode, with implementation into DOSBox-X) 🚚 πŸ“
P0139 πŸ’° [Anonymous] Separating translation units, part 10/10 (TH04/TH05 sound initialization / TH04 PMD loading) 🚚 πŸ“
P0138 πŸ’° [Anonymous], Blue Bolt Separating translation units, part 9/10 (focused around TH03 / TH04) + TH04 RE (.MPN format) 🚚 πŸ“
P0137 πŸ’° [Anonymous] Separating translation units, part 8/10 (focused around TH03) + Segment alignment research 🚚 πŸ“
P0136 πŸ’° [Anonymous] Separating translation units, part 7/10 (starting to catch up with TH04) 🚚 πŸ“
P0135 πŸ’° [Anonymous] Separating translation units, part 6/10 (TH05 PMD loading / Music Room piano) 🚚 πŸ“
P0134 πŸ’° [Anonymous] Separating translation units, part 5/10 (TH05 .PI functions) 🚚 πŸ“
P0133 πŸ’° [Anonymous] Separating translation units, part 4/10 (focused around TH02 / TH05) 🚚 πŸ“
P0132 πŸ’° [Anonymous] Separating translation units, part 3/10 (focused around TH02 / TH03) 🚚 πŸ“
P0131 πŸ’° Yanga TH01 decompilation (Boss HP and collision handling, part 2/2) 🚚 πŸ“
P0130 πŸ’° Yanga TH01 decompilation (Boss HP and collision handling, part 1/2) 🚚 πŸ“
P0129 πŸ’° Yanga TH01 decompilation (Card-flipping stages, part 2/4) 🚚 πŸ“
P0128 πŸ’° Yanga TH01 decompilation (Card-flipping stages, part 1/4) 🚚 πŸ“
P0127 πŸ’° [Anonymous] TH03 decompilation (.MRS format, part 2/2) + separating translation units, part 2/10 🚚 πŸ“
P0126 πŸ’° Blue Bolt, [Anonymous] TH03/TH04/TH05 decompilation (EGC-powered blitting + .MRS format, part 1/2) 🚚 πŸ“
P0125 πŸ’° [Anonymous] TH04 decompilation (Character selection, part 2/2) 🚚 πŸ“
P0124 πŸ’° Blue Bolt, [Anonymous] TH04 decompilation (Character selection, part 1/2) 🚚 πŸ“
P0123 πŸ’° Yanga TH01 decompilation (.BOS format, part 5/5) 🚚 πŸ“
P0122 πŸ’° Yanga TH01 decompilation (Shootout lasers) 🚚 πŸ“
P0121 πŸ’° Yanga TH01 decompilation (Invincibility sprites, VRAM effects) 🚚 πŸ“
P0120 πŸ’° Yanga TH01 decompilation (.BOS format, part 4/5 + Shape blitting) 🚚 πŸ“
P0119 πŸ’° [Anonymous], -Tom- TH05 decompilation (Character selection, starting the game) 🚚 πŸ“
P0118 πŸ’° -Tom-, Ember2528 TH05 PI (100%) 🚚 πŸ“
P0117 πŸ’° [Anonymous] Rebuilding ZUN.COM + overall position independence 🚚 πŸ“
P0116 πŸ’° Lmocinemod, [Anonymous] TH04/TH05 RE (Floating glyph ball structure + ending data) 🚚 πŸ“
P0115 πŸ’° Lmocinemod, Blue Bolt TH05 RE (Staff roll animation structures) 🚚 πŸ“
P0114 πŸ’° Lmocinemod Separating translation units, part 1/10 (focused around TH02 / TH03) 🚚 πŸ“
P0113 πŸ’° Lmocinemod Tooling (Sprite converter ergonomics) 🚚 πŸ“
P0112 πŸ’° [Anonymous], Blue Bolt TH05 RE (Code around the final MAIN.EXE data references, part 2/2) 🚚 πŸ“
P0111 πŸ’° [Anonymous], Blue Bolt TH05 RE (Code around the final MAIN.EXE data references, part 1/2) 🚚 πŸ“
P0110 πŸ’° [Anonymous], Blue Bolt TH05 RE (Shinki and EX-Alice background animation structures) 🚚 πŸ“
P0109 πŸ’° [Anonymous], Blue Bolt TH04/TH05 decompilation (Boss movement / Bullet group tuning) 🚚 πŸ“
P0108 πŸ’° Yanga TH01 decompilation (Boss entity classes / .BOS format, part 3/5) 🚚 πŸ“
P0107 πŸ’° Yanga TH01 decompilation (Boss entity classes / .BOS format, part 2/5) 🚚 πŸ“
P0106 πŸ’° Yanga TH01 decompilation (Boss entity classes / .BOS format, part 1/5) 🚚 πŸ“
P0105 πŸ’° Yanga TH01 decompilation (.GRC format / Hardcoded sprites, part 1) 🚚 πŸ“
P0104 πŸ’° Ember2528 TH01 decompilation (HUD, part 2) 🚚 πŸ“
P0103 πŸ’° Ember2528 TH01 decompilation (HUD, part 1) 🚚 πŸ“
P0102 πŸ’° Yanga TH01 decompilation (Pellets, part 4) 🚚 πŸ“
P0101 πŸ’° Yanga, Ember2528 TH01 decompilation (Pellets, part 3) 🚚 πŸ“
P0100 πŸ’° Yanga TH01 decompilation (Pellets, part 2) 🚚 πŸ“
P0099 πŸ’° Ember2528 TH01 decompilation (Pellets, part 1) 🚚 πŸ“
P0098 πŸ’° Yanga TH01 decompilation (Player shots) 🚚 πŸ“
P0097 πŸ’° Ember2528 TH01 decompilation (Orb physics) 🚚 πŸ“
P0096 πŸ’° Ember2528 TH01 decompilation (.PTN format, part 2) 🚚 πŸ“
P0095 πŸ’° Yanga TH01 PI (Completing OP and FUUIN, .BOS pointers, scrolling) 🚚 πŸ“
P0094 πŸ’° Yanga TH01 decompilation (Score menu, part 4 + Endings, part 1) 🚚 πŸ“
P0093 πŸ’° Ember2528 TH01 decompilation (Score menu, part 3) 🚚 πŸ“
P0092 πŸ’° Yanga TH01 decompilation (Score menu, part 2) 🚚 πŸ“
P0091 πŸ’° Ember2528 TH01 decompilation (Input, part 2 + Score menu, part 1) 🚚 πŸ“
P0090 πŸ’° Yanga TH01 decompilation (Input blockers + Input, part 1) 🚚 πŸ“
P0089 πŸ’° [Anonymous], Blue Bolt TH04/TH05 decompilation (Stage and BGM title popups) 🚚 πŸ“
P0088 πŸ’° -Tom- TH04/TH05 PI (Stage enemy structure) 🚚 πŸ“
P0087 πŸ’° -Tom- TH04/TH05 RE (Score popup numbers) 🚚 πŸ“
P0086 πŸ’° [Anonymous], Blue Bolt TH04/TH05 RE (Random PI blockers) 🚚 πŸ“
P0085 πŸ’° -Tom- TH02/TH04/TH05 RE (Pellet rendering + TH04/TH05 gather circles) 🚚 πŸ“
P0084 πŸ’° Yanga TH01 decompilation (REYHI*.DAT loading and creation) 🚚 πŸ“
P0083 πŸ’° Yanga TH01 decompilation (.PTN format, part 1) 🚚 πŸ“
P0082 πŸ’° Ember2528 TH01 decompilation (.GRP format) 🚚 πŸ“
P0081 πŸ’° Ember2528 TH01 decompilation (.GRZ format) 🚚 πŸ“
P0080 πŸ’° Splashman, Ember2528 TH01 decompilation (Graphics functions, part 5) 🚚 πŸ“
P0079 πŸ’° -Tom- TH05 PI/RE (Mai's, Yuki's, and Shinki's 32Γ—32 balls, Yumeko's swords) 🚚 πŸ“
P0078 πŸ’° iruleatgames, -Tom- TH05 PI/RE (Stage 2 stars, Alice's puppets, Curve bullets) 🚚 πŸ“
P0077 πŸ’° Splashman, -Tom- TH03/TH04/TH05 decompilation (ZUN.COM resident structure setup) 🚚 πŸ“
P0076 πŸ’° [Anonymous], -Tom- TH03 RE (Resident structure) / decompilation (ZUN.COM) 🚚 πŸ“
P0075 πŸ’° Myles, -Tom- TH04/TH05 RE (Bullet group types, spawn types, and templates) 🚚 πŸ“
P0074 πŸ’° Myles TH04/TH05 RE (Bullet sprites) 🚚 πŸ“
P0073 πŸ’° [Anonymous], -Tom- TH04/TH05 RE (32Γ—32 + monochrome 16Γ—16 sprite rendering) 🚚 πŸ“
P0072 πŸ’° [Anonymous], -Tom- TH04/TH05 PI (Bullet structure) 🚚 πŸ“
P0071 πŸ’° KirbyComment, -Tom- TH03 RE (Player structure) 🚚 πŸ“
P0070 πŸ’° KirbyComment TH03 RE (Score and combo variables) 🚚 πŸ“
P0069 πŸ’° Yanga, [Anonymous] TH01 decompilation (Graphics functions, part 4) 🚚 πŸ“
P0068 πŸ’° Yanga TH01 decompilation (Graphics functions, part 3) 🚚 πŸ“
P0067 πŸ’° Splashman TH01 decompilation (Graphics functions, part 2) 🚚 πŸ“
P0066 πŸ’° Yanga, Splashman TH01 RE (Palettes) / decompilation (Graphics functions, part 1) 🚚 πŸ“
P0065 πŸ’° Touhou Patch Center TH04/TH05 RE (Resident structures) 🚚 πŸ“
P0064 πŸ’° Touhou Patch Center TH04/TH05 PI (Completing OP.EXE) 🚚 πŸ“
P0063 πŸ’° -Tom- TH05 RE (GENSOU.SCR, part 1) 🚚 πŸ“
P0062 πŸ’° Touhou Patch Center TH05 decompilation (Reimu's shot functions) / PI 🚚 πŸ“
P0061 πŸ’° Touhou Patch Center TH03 RE (Character data, part 1 + Player shots, part 1) 🚚 πŸ“
P0060 πŸ’° Touhou Patch Center TH03 decompilation (The stolen sprite driver, part 2) / PI 🚚 πŸ“
P0059 πŸ’° [Anonymous], -Tom- TH04/TH05 PI (Motion structures + EGC calls + vector calls) 🚚 πŸ“
P0058 πŸ’° -Tom- TH04/TH05 RE (Items, part 2 + Midboss and boss variables, part 4) 🚚 πŸ“
P0057 πŸ’° [Anonymous], -Tom- TH04/TH05 PI (Items, part 1) 🚚 πŸ“
P0056 πŸ’° rosenrose, [Anonymous] TH03 RE (The stolen sprite driver, part 1) 🚚 πŸ“
P0055 πŸ’° Egor Website (ASM instruction counting, part 2) 🚚 πŸ“
P0054 πŸ’° Egor Website (ASM instruction counting, part 1) 🚚 πŸ“
P0053 πŸ’° -Tom- TH04/TH05 RE (Text popups) 🚚 πŸ“
P0052 πŸ’° -Tom- TH04/TH05 RE (Score variables) 🚚 πŸ“
P0051 πŸ’° -Tom- TH04/TH05 RE (Midboss and boss explosions) 🚚 πŸ“
P0050 πŸ’° -Tom- TH04/TH05 RE (Midboss and boss variables, part 2) 🚚 πŸ“
P0049 πŸ’° -Tom- TH04/TH05 RE (.BB loading) 🚚 πŸ“
P0048 πŸ’° -Tom- TH04/TH05 RE (8Γ—8 sparks) 🚚 πŸ“
P0047 πŸ’° -Tom- TH04/TH05 RE (Player shots, part 2) 🚚 πŸ“
P0046 πŸ’° -Tom- TH04/TH05 RE (16Γ—16 sprite rendering + Player shots, part 1) 🚚 πŸ“
P0045 πŸ’° -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 3) 🚚 πŸ“
P0044 πŸ’° -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 2) 🚚 πŸ“
P0043 πŸ’° -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 1) 🚚 πŸ“
P0042 πŸ’° -Tom- TH04/TH05 RE (Rank + TH05 lasers, part 1) 🚚 πŸ“
P0041 πŸ’° -Tom- TH04/TH05 RE (Midboss and boss variables, part 1) 🚚 πŸ“
P0040 πŸ’° -Tom- TH04/TH05 RE (GRCG calls + Circles) 🚚 πŸ“
P0039 πŸ’° Splashman Website (Inspecting files in a specific commit) 🚚
P0038 πŸ’° Splashman Website (Basic Golang app server + looping over commit history) 🚚
P0037 πŸ’° zorg TH05 decompilation (Yuuka's, Mima's, and Marisa's shot functions) 🚚 πŸ“
P0036 πŸ’° zorg TH04/TH05 RE (Generic player shot functions) 🚚 πŸ“
P0035 πŸ’° zorg TH04/TH05 RE (Player rendering) 🚚 πŸ“
P0034 πŸ’° zorg TH04/TH05 RE (Player variables, part 2 + Deathbomb window) 🚚 πŸ“
P0033 πŸ’° zorg TH04/TH05 RE (HUD bars + Player movement) 🚚 πŸ“
P0032 πŸ’° zorg TH02/TH04/TH05 RE (Score update and rendering) 🚚 πŸ“
P0031 πŸ’° zorg TH05 decompilation (Stage .BB loading + Segment split research) 🚚 πŸ“
P0030 πŸ’° zorg TH05 decompilation (Stage setup) 🚚 πŸ“
P0029 πŸ’° zorg TH04/TH05 RE (Midboss and boss function names) 🚚 πŸ“
P0028 πŸ’° zorg TH04/TH05 RE (Midboss and boss variables, part 3) 🚚 πŸ“
P0027 πŸ’° zorg TH04/TH05 RE (.STD loading) 🚚 πŸ“
P0026 πŸ’° zorg TH04/TH05 RE (Boss backdrops) 🚚 πŸ“
P0025 πŸ’° zorg TH04/TH05 RE (EGC calls) 🚚 πŸ“
P0024 πŸ’° zorg TH05 RE (Lasers, part 3) 🚚 πŸ“
P0023 πŸ’° zorg TH05 RE (Lasers, part 2) 🚚 πŸ“
P0022 πŸ’° zorg TH03/TH04/TH05 RE (Input, part 2) 🚚 πŸ“
P0021 πŸ’° zorg TH03 RE (Input, part 4) 🚚 πŸ“
P0020 πŸ’° zorg TH03 RE (Input, part 3) 🚚 πŸ“
P0019 πŸ’° zorg TH03/TH04/TH05 RE (Input, part 1) 🚚 πŸ“
P0018 πŸ’° zorg TH04/TH05 RE (Player variables, part 1 + Motion structure) 🚚 πŸ“
P0017 πŸ’° qp Website (Price estimate, part 2) 🚚 πŸ“
P0016 πŸ’° qp Website (Price estimate, part 1) 🚚 πŸ“
P0015 πŸ’° qp Website (Blog, part 2) 🚚 πŸ“
P0014 πŸ’° qp Website (Crowdfunding log + Blog, part 1) 🚚 πŸ“
P0013 πŸ’° qp Website (Design) 🚚 πŸ“
P0012 πŸ’° qp Website (Memory reference counting) 🚚 πŸ“
P0011 πŸ’° qp Website (Completion percentages) 🚚 πŸ“
P0010 πŸ’° DTM Website (Golang HTML templating) 🚚 πŸ“
P0009 πŸ’° DTM Finishing CDG/CD2 support (special offer) 🚚 πŸ“
P0008 πŸ’° -Tom- TH02/TH04/TH05 RE (Shot variables and function pointers) 🚚 πŸ“
P0007 πŸ’° -Tom- TH03/TH04/TH05 RE (Joypad functions, frame counts) 🚚
P0006 πŸ’° -Tom- TH04/TH05 RE (ZUN Soft logo explosions) 🚚
P0005 πŸ’° -Tom- TH02/TH03/TH04/TH05 RE (RNG, .MAP loading) 🚚
P0001 πŸ’° GhostPhanom Build system improvements, part 1 (Using Tup for the 32-bit build) 🚚 πŸ“