Backlog

πŸ₯… Goal:
TH02 RE
  • 1.92 pushes from Yanga (0.18 from T0336, 0.18 from T0327, 0.25 from T0318, 0.25 from T0314, 0.25 from T0309, 0.25 from T0305, 0.22 from T0301, 0.05 from T0277, 0.3 from T0258)
  • ( needed to secure another push)
πŸ₯… Goal:
TH04 RE
  • 0.05 pushes from [Anonymous] (0.05 from T0335)
  • ( needed to secure a full push)
πŸ₯… Goal:
Anything (including tooling)
  • 1.25 pushes from [Anonymous] (0.63 from T0334, 0.63 from T0326)
  • ( needed to secure another push)
πŸ₯… Goal:
Reverse-engineering
  • 0.05 pushes from Blue Bolt (0.05 from T0333)
  • ( needed to secure a full push)
πŸ₯… Goal:
Shuusou Gyoku: Linux port > Better replays > Screenshot compression
  • 4.69 pushes from Ember2528 (1 from T0332, 1 from T0324, 1.06 from T0302, 1.06 from T0298, 0.56 from T0293)
  • 0.31 pushes from Arandui (0.31 from T0320)
πŸ₯… Goal:
Shuusou Gyoku: SDL2 port to Windows 98 (delayed: Code completed, waiting for blog post funding)
  • 0.6 pushes from Root (0.1 from T0331, 0.5 from T0330)
πŸ₯… Goal:
Portability to non-PC-98 systems (TH03 and TH05) (delayed: Waiting for 100% PI of at least one of TH03's binaries)
  • 0.03 pushes from Congrio (0.02 from T0329, 0.01 from T0292)
πŸ₯… Goal:
TH03 (AI/Enemy/Pattern RE > Gameplay RE > MAIN.EXE > anything)
  • 0.11 pushes from LeyDud (0.05 from T0328, 0.06 from T0319)
  • ( needed to secure a full push)
πŸ₯… Goal:
TH05 (anything)
  • 0.75 pushes from [Anonymous] (0.75 from T0322)
  • ( needed to secure a full push)
πŸ₯… Goal:
Kioh Gyoku (getting started)
  • 0.02 pushes from Clb184 (0.02 from T0321)
  • ( needed to secure a full push)
πŸ₯… Goal:
PC-98 text RAM JIS trail word rendering research (delayed: Almost done since early 2022, will be completed and delivered during a crowdfunding lull)
  • 2 pushes from [Anonymous] (0.44 from T0312, 0.78 from T0308, 0.78 from T0304)
πŸ₯… Goal:
TH02 PI
  • 0.27 pushes from iruleatgames (0.27 from T0250)
  • ( needed to secure a full push)
πŸ₯… Goal:
TH01 Anniversary Edition
  • 0.15 pushes from Splashman (0.15 from T0213)
  • ( needed to secure a full push)
πŸ₯… Goal:
TH03 OP.EXE (preparing for netplay menus)
  • 0.57 pushes from 32th System (0.57 from T0207)
  • ( needed to secure a full push)
πŸ₯… Goal:
Any code relating to bullets or danmaku patterns (TH05 > other games)
  • 0.17 pushes from nrook (0.17 from T0197)
  • ( needed to secure a full push)

Delivered

Push ID Funded by Goal Date delivered Commits Summary
P0298 Blue Bolt, [Anonymous], Splashman TH04/TH05 finalization (GENSOU.SCR, part 2/?) + Decompilation (High Score view screen) 🚚 πŸ“
P0297 32th System TH03 decompilation (Character selection screen) 🚚 πŸ“
P0296 [Anonymous] Website / Blog (Post list page + Navigation and post header redesign) 🚚 πŸ“
P0295 Ember2528, [Anonymous] Seihou / Shuusou Gyoku (Window and scaling modes, part 2/2 + Hotkeys) + Website (Adding missing money amounts to the log) 🚚 πŸ“
P0294 Ember2528 Seihou / Shuusou Gyoku (Window and scaling modes, part 1/2) 🚚 πŸ“
P0293 Ember2528 Seihou / Shuusou Gyoku (Cross-platform APIs, part 4/?: SDL_Renderer backend) 🚚 πŸ“
P0292 Ember2528 Seihou / Shuusou Gyoku (Cross-platform APIs, part 3/?: Main loop + Main menu refactoring) 🚚 πŸ“
P0291 Ember2528 Seihou / Shuusou Gyoku (Graphics refactoring, part 5/5: Clipping, sprites, and initialization) 🚚 πŸ“
P0290 Ember2528 Seihou / Shuusou Gyoku (Graphics refactoring, part 4/5: Geometry, enumeration, and software rendering) 🚚 πŸ“
P0289 Ember2528 Seihou / Shuusou Gyoku (Game logic portability, part 3/? + Graphics refactoring, part 3/5: Preparations and colors) 🚚 πŸ“
P0288 Ember2528 Seihou / Shuusou Gyoku (Getting pbg's code through static analysis) 🚚 πŸ“
P0287 Ember2528 Seihou / Shuusou Gyoku (Code cleanup + Game logic portability, part 2/? + Fixes for bugs and landmines) 🚚 πŸ“
P0286 Ember2528 tupblocks (import std; support) 🚚 πŸ“
P0285 [Anonymous], Yanga #include cleanup, part 2/2 / Decompilation (TH02 MAIN.EXE High Score entry) 🚚 πŸ“
P0284 [Anonymous], Blue Bolt #include cleanup, part 1/2 / Decompilation (TH04/TH05 .REC loading) 🚚 πŸ“
P0283 [Anonymous] Build system improvements, part 7 (Researching and working around Windows 9x batch file limits) 🚚 πŸ“
P0282 [Anonymous] Build system improvements, part 6 (Generating an ideal dumb batch script for 32-bit platforms) 🚚 πŸ“
P0281 [Anonymous] Build system improvements, part 5 (MS-DOS Player bugfixes and performance tuning for Turbo C++ 4.0J) 🚚 πŸ“
P0280 Blue Bolt, JonathKane, [Anonymous] TH03 RE (Coordinate transformations / Player entity movement / Global shared hitbox / Hit circles) 🚚 πŸ“
P0279 Yanga TH02 decompilation (Staff Roll + Verdict screen + Stage bonus tables) 🚚 πŸ“
P0278 Yanga TH02 decompilation (Endings) 🚚 πŸ“
P0277 [Anonymous] Website (Audio player, part 2/2 + Front page progress bar redesign + Goal grouping) 🚚 πŸ“
P0276 [Anonymous] Website (CSS compilation via esbuild + Audio player, part 1/2) 🚚 πŸ“
P0275 Ember2528 Seihou / Shuusou Gyoku (BGM/sound effect volume controls + Missing .DAT file screen) 🚚 πŸ“
P0274 Ember2528 Seihou / Shuusou Gyoku (BGM packs, part 6/6: Configuration UI + Music Room adjustments) 🚚 πŸ“
P0273 Ember2528 Seihou / Shuusou Gyoku (BGM packs, part 5/6: Modding logic + FLAC/Vorbis waveform streaming) 🚚 πŸ“
P0272 Ember2528 Seihou / Shuusou Gyoku (MIDI looping + BGM packs, part 4/6: MIDI/waveform BGM subsystem) 🚚 πŸ“
P0271 Ember2528 Seihou / Shuusou Gyoku (MIDI refactoring and bugfixes) 🚚 πŸ“
P0270 Ember2528 Seihou / Shuusou Gyoku (BGM packs, part 3/6: Dependency setup + UTF-8 paths) 🚚 πŸ“
P0269 Ember2528 Seihou / Shuusou Gyoku (BGM packs, part 2/6: Loop-cutting Romantique Tp recordings + Arranged MIDI pipeline + Packaging) 🚚 πŸ“
P0268 Ember2528 mly (Recording-space loops + Rendering helpers) + Seihou / Shuusou Gyoku (BGM packs, part 1/?: Sound Canvas VA versions) 🚚 πŸ“
P0267 Ember2528 mly (Refined loop detection algorithm + SMF Type 0 conversion + Cut/unfold operations) 🚚 πŸ“
P0266 Ember2528 mly (CLI preparation + MIDI event dumping + Basic loop detection algorithm) 🚚 πŸ“
P0265 Blue Bolt, [Anonymous], iruleatgames TH03/TH04/TH05 decompilation (Music Rooms, part 2/2 + MAINE.EXE main()) + TH02 PI/RE (Boss damage and position) 🚚 πŸ“
P0264 Blue Bolt, [Anonymous] TH03/TH04/TH05 decompilation (Music Rooms, part 1/2) 🚚 πŸ“
P0263 [Anonymous] Decompilation (TH04/TH05 first-launch sound setup menu + TH05 title screen animation) 🚚 πŸ“
P0262 Blue Bolt, [Anonymous] Decompilation (TH04/TH05 main/option menu) 🚚 πŸ“
P0261 [Anonymous], Yanga Decompilation (TH02 stage dialogs, part 2/2 + TH03 win messages + TH04/TH05 MIKO.CFG + TH04 game startup) 🚚 πŸ“
P0260 Yanga Decompilation (TH02 stage dialogs, part 1/2) 🚚 πŸ“
P0259 Yanga, Splashman Decompilation (TH04/TH05 stage dialogs, part 2/2) + TH02 RE (Stage dialog preparations) 🚚 πŸ“
P0258 Blue Bolt, [Anonymous] Decompilation (TH04/TH05 stage dialogs, part 1/2) 🚚 πŸ“
P0257 [Anonymous] Website (Video player code cleanup + audio support) 🚚 πŸ“
P0256 Ember2528 Seihou / Shuusou Gyoku (Restoring the screenshot feature + Translating inline ASM code to C++) 🚚 πŸ“
P0255 Ember2528 Seihou / Shuusou Gyoku (Cross-platform APIs, part 3/?: Input via SDL) 🚚 πŸ“
P0254 Ember2528 Seihou / Shuusou Gyoku (Cross-platform APIs, part 2/?: Sound via miniaudio) 🚚 πŸ“
P0253 Ember2528 Seihou / Shuusou Gyoku (Game logic portability, part 1/? + Cross-platform APIs, part 1/?: Window creation via SDL) 🚚 πŸ“
P0252 Arandui, Ember2528 Seihou / Shuusou Gyoku (Building SDL from source within Tup) 🚚 πŸ“
P0251 Ember2528 Seihou / Shuusou Gyoku (Text pre-rendering, part 2/2: Migrating the rest of the game + Replacing Win32 memory management) 🚚 πŸ“
P0250 Ember2528 Seihou / Shuusou Gyoku (Text pre-rendering, part 1/2: Implementation + Migrating the in-game music title) 🚚 πŸ“
P0249 Ember2528 Seihou / Shuusou Gyoku (Graphics refactoring, part 2/5 + Coordinate systems, part 1/?) 🚚 πŸ“
P0248 Arandui, alp-bib, Ember2528 Seihou / Shuusou Gyoku (η§‹ιœœCFG.DAT versioning) 🚚 πŸ“
P0247 Ember2528 Seihou / Shuusou Gyoku (Graphics refactoring, part 1/5) 🚚 πŸ“
P0246 Ember2528 Seihou / Shuusou Gyoku (Cleanup and deduplication) 🚚 πŸ“
P0245 Blue Bolt, Ember2528, [Anonymous] TH04/TH05 finalization (Sprite clipping + gather circles + boss explosions) + TH01 Anniversary Edition (Lines, part 1/?) 🚚 πŸ“
P0244 Blue Bolt, [Anonymous] TH04 PI/RE (Stage 4 carpet lighting effect + 100% PI) 🚚 πŸ“
P0243 Yanga TH02 RE (Items) 🚚 πŸ“
P0242 Yanga TH02 RE (Score tracking + HUD rendering) 🚚 πŸ“
P0241 Blue Bolt, [Anonymous] TH04 PI/RE (Custom entity structures, part 2/2 + Thick laser structure + PI false positives + .STD loading) 🚚 πŸ“
P0240 JonathKane TH04 PI/RE (Stage 5 star rendering + Stage 6 Yuuka checkerboard + Custom entity structures, part 1/2) 🚚 πŸ“
P0239 Ember2528 Website (Stripe integration, part 2/2: Subscription support) + TH01 Anniversary Edition (Minor bugfixes) 🚚 πŸ“
P0238 Ember2528 Website (TypeScript migration + Stripe integration, part 1/2: Basic support) 🚚 πŸ“
P0237 Yanga TH02 RE (Spark structure + Point number popups + Bomb animation effects) 🚚 πŸ“
P0236 Yanga TH02 RE (Stage tiles, part 2/2) 🚚 πŸ“
P0235 Ember2528 TH02 RE (Stage tiles, part 1/2) 🚚 πŸ“
P0234 Ember2528 TH01 Anniversary Edition (Removing interlaced pellet rendering + Merging previous fixes) 🚚 πŸ“
P0233 [Anonymous] Research (Performance of various PC-98 blitting approaches) 🚚 πŸ“
P0232 [Anonymous] Portability (PC-98 platform layer, part 1) 🚚 πŸ“
P0231 [Anonymous] Research (Spawning TSRs from C) 🚚 πŸ“
P0230 [Anonymous] TH01 debloating (Single-executable build, part 2/2) 🚚 πŸ“
P0229 Ember2528 TH01 debloating (Single-executable build, part 1/2) 🚚 πŸ“
P0228 [Anonymous], nrook TH05 finalization (Lasers) 🚚 πŸ“
P0227 nrook TH05 decompilation (Sara) / Research (Relativity of near references) 🚚 πŸ“
P0226 Arandui, alp-bib Seihou / Shuusou Gyoku (Running at full speed on modern systems / Basic locale independence) 🚚 πŸ“
P0225 Blue Bolt, Yanga, Enderwolf, 32th System TH03/TH04/TH05 decompilation (Cutscenes, part 3/3: Interpreter loop + TH05 rendering boilerplate, part 1/?) 🚚 πŸ“
P0224 Splashman, -Tom- TH03/TH04/TH05 decompilation (Cutscenes, part 2/3: Script commpands) 🚚 πŸ“
P0223 rosenrose, Blue Bolt TH03/TH04/TH05 decompilation (Cutscenes, part 1/3: State + Box and picture rendering) 🚚 πŸ“
M0002 Arandui Seihou / Shuusou Gyoku (File loading cleanup + Packfile caching) 🚚
P0222 [Anonymous] Website (Video player, part 3/3: Dynamic captions and useful fullscreen mode) 🚚 πŸ“
P0221 [Anonymous] Website (Video player, part 2/3: Tabs and markers) 🚚 πŸ“
P0220 [Anonymous] Website (Video player, part 1/3: Basic controls and frame-accurate seeking) 🚚 πŸ“
P0219 Ember2528, [Anonymous] Website (Video pipeline, part 2/2: Encoding / Tweaking settings / Caching) 🚚 πŸ“
P0218 [Anonymous], Yanga Website (Video pipeline, part 1/2: Preparations / Source file gathering) 🚚 πŸ“
M0001 Arandui Seihou / Shuusou Gyoku (Minor code quality / portability issues) 🚚
P0217 Arandui Seihou / Shuusou Gyoku (Clean-room packfile implementation / Building a drop-in replacement binary) 🚚 πŸ“
P0216 JonathKane TH01 decompilation (100%) 🚚 πŸ“
P0215 Ember2528, Yanga TH01 decompilation (REIIDEN.EXE main() function / 100%) 🚚 πŸ“
P0214 Ember2528 TH01 decompilation (Orb and Game Over animations + Pause, continue, and debug menus) 🚚 πŸ“
P0213 GhostRiderCog, Ember2528 TH01 decompilation (Stage bonus and TOTLE screens, part 2/2 + Data finalization, part 2/2 + FUUIN.EXE 100%) 🚚 πŸ“
P0212 LeyDud, Lmocinemod, GhostRiderCog TH01 decompilation (Stage bonus and TOTLE screens, part 1/2) 🚚 πŸ“
P0211 Arandui, Lmocinemod TH01 decompilation (YuugenMagan, part 5/5: Quirk research + Data finalization, part 1/2 + Common part of endings) 🚚 πŸ“
P0210 Yanga, Arandui TH01 decompilation (YuugenMagan, part 4/5: Eye opening/closing + ι‚ͺ colors) 🚚 πŸ“
P0209 Yanga TH01 decompilation (YuugenMagan, part 3/5: Main function) 🚚 πŸ“
P0208 GhostPhanom, Yanga TH01 decompilation (YuugenMagan, part 2/5: Helper functions) 🚚 πŸ“
P0207 GhostPhanom TH01 decompilation (YuugenMagan, part 1/5: Preparation) 🚚 πŸ“
P0206 Yanga, [Anonymous] TH01 decompilation (Mima, part 2/2: Patterns 5-8 + main function) + Research (TH01's unexpected palette changes) 🚚 πŸ“
P0205 [Anonymous], Yanga TH01 decompilation (Mima, part 1/2: Patterns 1-4) 🚚 πŸ“
P0204 [Anonymous], Yanga TH01 decompilation (Card-flipping stages, part 4/4: Portals + Bomb animation) 🚚 πŸ“
P0203 GhostRiderCog, [Anonymous] TH01 decompilation (Card-flipping stages, part 3/4: Bumpers and turrets) 🚚 πŸ“
P0202 Yanga, [Anonymous] TH01 decompilation (SinGyoku, part 2/2: Patterns 3-6 + main function + Missiles, part 2/2 + YuugenMagan setup) 🚚 πŸ“
P0201 Ember2528, Yanga TH01 decompilation (SinGyoku, part 1/2: Preparation + sphere movement + patterns 1-2) 🚚 πŸ“
P0200 Yanga TH01 decompilation (Kikuri, part 3/3: Main function + Ending boss slideshow + Good/Bad endings) 🚚 πŸ“
P0199 Lmocinemod TH01 decompilation (Kikuri, part 2/3: Patterns) 🚚 πŸ“
P0198 Ember2528, Lmocinemod TH01 decompilation (Kikuri, part 1/3: Preparation + soul, tear, and ripple animations) 🚚 πŸ“
P0197 Ember2528, Yanga TH01 research (HP bar heap corruption + boss defeat crashes) + decompilation (Verdict screen) 🚚 πŸ“
P0196 Yanga TH01 decompilation (Elis, part 4/4: Entrance animation + main function) 🚚 πŸ“
P0195 Yanga TH01 decompilation (Elis, part 3/4: Patterns 7-13) 🚚 πŸ“
P0194 Ember2528 TH01 decompilation (Elis, part 2/4: Patterns 4-6 + transformations) 🚚 πŸ“
P0193 Ember2528 TH01 decompilation (Elis, part 1/4: Preparations + patterns 1-3) 🚚 πŸ“
P0192 nrook, -Tom-, [Anonymous] TH05 decompilation (Stage 1 midboss + Replay file format) + Separating translation units, part 11 🚚 πŸ“
P0191 nrook TH05 decompilation (Shinki, part 2/2: Pattern 11, main function) 🚚 πŸ“
P0190 nrook TH05 decompilation (Shinki, part 1/2: Patterns 1-10) 🚚 πŸ“
P0189 Arandui, Lmocinemod TH04 RE (Kurumi + Stage 4 Marisa crashes) / TH05 decompilation (Stage 1-5 boss backgrounds) 🚚 πŸ“
P0188 [Anonymous], nrook TH04/TH05 decompilation (Boss defeat sequence / collision + Shinki's 32Γ—32 balls (logic)) 🚚 πŸ“
P0187 Blue Bolt, [Anonymous] TH04 RE (Shared boss state bytes) 🚚 πŸ“
P0186 Blue Bolt, [Anonymous] TH04/TH05 decompilation (Stage transition animation + smaller boss blockers) 🚚 πŸ“
P0185 -Tom-, Blue Bolt, [Anonymous] TH04/TH05 decompilation (Curve bullet motion + laser control + playfield shaking) 🚚 πŸ“
P0184 -Tom- TH04/TH05 decompilation (Bullets: Special motion and sprite selection + item spawn splash circle) 🚚 πŸ“
P0183 Yanga, [Anonymous] TH03 decompilation (Player collision detection) 🚚 πŸ“
P0182 Lmocinemod, [Anonymous] TH03 RE (Collision bitmap) 🚚 πŸ“
P0181 Ember2528 TH01 decompilation (Sariel, part 9/9: Main function) 🚚 πŸ“
P0180 Yanga TH01 decompilation (Sariel, part 8/9: Patterns 14-16) 🚚 πŸ“
P0179 Ember2528 TH01 decompilation (Sariel, part 7/9: Patterns 12-13 + horizontal 2Γ—2 particles) 🚚 πŸ“
P0178 Ember2528 TH01 decompilation (Sariel, part 6/9: Patterns 10-11) 🚚 πŸ“
P0177 Yanga TH01 decompilation (Sariel, part 5/9: Patterns 4-9 + wavy 2Γ—2 particles) 🚚 πŸ“
P0176 Ember2528 TH01 decompilation (Sariel, part 4/9: Background transition animation + vertical 2Γ—2 particles) 🚚 πŸ“
P0175 Ember2528 TH01 decompilation (Sariel, part 3/9: Shield/wand/dress animation + patterns 1-3) 🚚 πŸ“
P0174 Ember2528 TH01 decompilation (Sariel, part 2/9: Preparation + birds) 🚚 πŸ“
P0173 [Anonymous] TH03 decompilation (High score menu, part 1/2) 🚚 πŸ“
P0172 Blue Bolt, [Anonymous] TH03 decompilation (YUME.NEM) 🚚 πŸ“
P0171 [Anonymous] Website (Resource caching + new funding goals) 🚚 πŸ“
P0170 [Anonymous] Website (Technical debt visualization) 🚚 πŸ“
P0169 Blue Bolt TH04/TH05 decompilation (EMS swap area, part 2/2) + Research (TH04 No-EMS Reimu Stage 5 crash) 🚚 πŸ“
P0168 rosenrose, Blue Bolt TH04/TH05 decompilation (EMS swap area, part 1/2) 🚚 πŸ“
P0167 Ember2528 TH01 decompilation (Large boss sprites, part 3/3 + Stage initialization + Defeat animation + Route selection) 🚚 πŸ“
P0166 Ember2528 TH01 decompilation (Large boss sprites, part 2/3) 🚚 πŸ“
P0165 Ember2528 TH01 decompilation (Missiles, part 1/2 + large boss sprites, part 1/3) 🚚 πŸ“
P0164 Yanga TH01 decompilation (Player control, part 3/3) 🚚 πŸ“
P0163 Ember2528 TH01 decompilation (Player control, part 2/3) 🚚 πŸ“
P0162 Ember2528 TH01 decompilation (Player control, part 1/3) 🚚 πŸ“
P0161 [Anonymous] Research (Turbo C++ 4.0J's jump optimization bug after SCOPY@) 🚚 πŸ“
P0160 Yanga TH01 decompilation (Pellet speed modification + HUD, part 3 (Stage timer) + Particle system) 🚚 πŸ“
P0159 Yanga TH01 decompilation (Items, part 2/2 + Cards) 🚚 πŸ“
P0158 Yanga TH01 decompilation (Items, part 1/2) 🚚 πŸ“
P0157 Yanga TH01 decompilation (16Γ— TRAM letters: ζ±ζ–Ήβ˜…ιˆη•°δΌ, STAGE #, and HARRY UP) 🚚 πŸ“
P0156 Ember2528 TH01 decompilation (Konngara, part 5.5/5.5: Main function + Sariel entrance animation + HARRY UP pellets) 🚚 πŸ“
P0155 Ember2528 TH01 decompilation (Konngara, part 5/5.5: Patterns 9-12) 🚚 πŸ“
P0154 Ember2528 TH01 decompilation (Konngara, part 4/5.5: Patterns 5-8) 🚚 πŸ“
P0153 Ember2528 TH01 decompilation (Konngara, part 3/5.5: Patterns 2-4) 🚚 πŸ“
P0152 [Anonymous], -Tom- TH05 RE (Undecompilable bullet spawning code) 🚚 πŸ“
P0151 Blue Bolt, -Tom- TH04/TH05 decompilation (Bullet updates) 🚚 πŸ“
P0150 Blue Bolt TH04 decompilation (Bullet spawning) 🚚 πŸ“
P0149 Blue Bolt, Ember2528, -Tom- TH04/TH05 RE (Incompletely or wrongly RE'd bullet mechanics) 🚚 πŸ“
P0148 [Anonymous] TH04/TH05 decompilation (Text popups, gather circle rendering, player position clamping) 🚚 πŸ“
P0147 Ember2528, -Tom- TH04/TH05 RE (.BB 16Γ—16 tile animations) / TH05 decompilation (Shinki + EX-Alice backgrounds) 🚚 πŸ“
P0146 Ember2528, -Tom- TH05 decompilation (Shinki's background animations) 🚚 πŸ“
P0145 Lmocinemod, [Anonymous] Website (Blog tag system, part 2: Combining tags, per-tag descriptions) 🚚 πŸ“
P0144 Yanga, [Anonymous] Website (Blog tag system, part 1: Manual and automatic tag assignment, blog filtering, design) 🚚 πŸ“
P0143 [Anonymous] Website (Progress number caching) 🚚 πŸ“
P0142 Yanga TH01 decompilation (Konngara, part 2/5.5: Rendering, pattern 1) 🚚 πŸ“
P0141 [Anonymous], rosenrose TH01 decompilation (Konngara, part 1/5.5: Entrance animation) 🚚 πŸ“
P0140 [Anonymous] Research (PC-98 DOS graph mode, with implementation into DOSBox-X) 🚚 πŸ“
P0139 [Anonymous] Separating translation units, part 10/10 (TH04/TH05 sound initialization / TH04 PMD loading) 🚚 πŸ“
P0138 [Anonymous], Blue Bolt Separating translation units, part 9/10 (focused around TH03 / TH04) + TH04 RE (.MPN format) 🚚 πŸ“
P0137 [Anonymous] Separating translation units, part 8/10 (focused around TH03) + Segment alignment research 🚚 πŸ“
P0136 [Anonymous] Separating translation units, part 7/10 (starting to catch up with TH04) 🚚 πŸ“
P0135 [Anonymous] Separating translation units, part 6/10 (TH05 PMD loading / Music Room piano) 🚚 πŸ“
P0134 [Anonymous] Separating translation units, part 5/10 (TH05 .PI functions) 🚚 πŸ“
P0133 [Anonymous] Separating translation units, part 4/10 (focused around TH02 / TH05) 🚚 πŸ“
P0132 [Anonymous] Separating translation units, part 3/10 (focused around TH02 / TH03) 🚚 πŸ“
P0131 Yanga TH01 decompilation (Boss HP and collision handling, part 2/2) 🚚 πŸ“
P0130 Yanga TH01 decompilation (Boss HP and collision handling, part 1/2) 🚚 πŸ“
P0129 Yanga TH01 decompilation (Card-flipping stages, part 2/4) 🚚 πŸ“
P0128 Yanga TH01 decompilation (Card-flipping stages, part 1/4) 🚚 πŸ“
P0127 [Anonymous] TH03 decompilation (.MRS format, part 2/2) + separating translation units, part 2/10 🚚 πŸ“
P0126 Blue Bolt, [Anonymous] TH03/TH04/TH05 decompilation (EGC-powered blitting + .MRS format, part 1/2) 🚚 πŸ“
P0125 [Anonymous] TH04 decompilation (Character selection, part 2/2) 🚚 πŸ“
P0124 Blue Bolt, [Anonymous] TH04 decompilation (Character selection, part 1/2) 🚚 πŸ“
P0123 Yanga TH01 decompilation (.BOS format, part 5/5) 🚚 πŸ“
P0122 Yanga TH01 decompilation (Shootout lasers) 🚚 πŸ“
P0121 Yanga TH01 decompilation (Invincibility sprites, VRAM effects) 🚚 πŸ“
P0120 Yanga TH01 decompilation (.BOS format, part 4/5 + Shape blitting) 🚚 πŸ“
P0119 [Anonymous], -Tom- TH05 decompilation (Character selection, starting the game) 🚚 πŸ“
P0118 -Tom-, Ember2528 TH05 PI (100%) 🚚 πŸ“
P0117 [Anonymous] Rebuilding ZUN.COM + overall position independence 🚚 πŸ“
P0116 Lmocinemod, [Anonymous] TH04/TH05 RE (Floating glyph ball structure + ending data) 🚚 πŸ“
P0115 Lmocinemod, Blue Bolt TH05 RE (Staff roll animation structures) 🚚 πŸ“
P0114 Lmocinemod Separating translation units, part 1/10 (focused around TH02 / TH03) 🚚 πŸ“
P0113 Lmocinemod Tooling (Sprite converter ergonomics) 🚚 πŸ“
P0112 [Anonymous], Blue Bolt TH05 RE (Code around the final MAIN.EXE data references, part 2/2) 🚚 πŸ“
P0111 [Anonymous], Blue Bolt TH05 RE (Code around the final MAIN.EXE data references, part 1/2) 🚚 πŸ“
P0110 [Anonymous], Blue Bolt TH05 RE (Shinki and EX-Alice background animation structures) 🚚 πŸ“
P0109 [Anonymous], Blue Bolt TH04/TH05 decompilation (Boss movement / Bullet group tuning) 🚚 πŸ“
P0108 Yanga TH01 decompilation (Boss entity classes / .BOS format, part 3/5) 🚚 πŸ“
P0107 Yanga TH01 decompilation (Boss entity classes / .BOS format, part 2/5) 🚚 πŸ“
P0106 Yanga TH01 decompilation (Boss entity classes / .BOS format, part 1/5) 🚚 πŸ“
P0105 Yanga TH01 decompilation (.GRC format / Hardcoded sprites, part 1) 🚚 πŸ“
P0104 Ember2528 TH01 decompilation (HUD, part 2) 🚚 πŸ“
P0103 Ember2528 TH01 decompilation (HUD, part 1) 🚚 πŸ“
P0102 Yanga TH01 decompilation (Pellets, part 4) 🚚 πŸ“
P0101 Yanga, Ember2528 TH01 decompilation (Pellets, part 3) 🚚 πŸ“
P0100 Yanga TH01 decompilation (Pellets, part 2) 🚚 πŸ“
P0099 Ember2528 TH01 decompilation (Pellets, part 1) 🚚 πŸ“
P0098 Yanga TH01 decompilation (Player shots) 🚚 πŸ“
P0097 Ember2528 TH01 decompilation (Orb physics) 🚚 πŸ“
P0096 Ember2528 TH01 decompilation (.PTN format, part 2) 🚚 πŸ“
P0095 Yanga TH01 PI (Completing OP and FUUIN, .BOS pointers, scrolling) 🚚 πŸ“
P0094 Yanga TH01 decompilation (Score menu, part 4 + Endings, part 1) 🚚 πŸ“
P0093 Ember2528 TH01 decompilation (Score menu, part 3) 🚚 πŸ“
P0092 Yanga TH01 decompilation (Score menu, part 2) 🚚 πŸ“
P0091 Ember2528 TH01 decompilation (Input, part 2 + Score menu, part 1) 🚚 πŸ“
P0090 Yanga TH01 decompilation (Input blockers + Input, part 1) 🚚 πŸ“
P0089 [Anonymous], Blue Bolt TH04/TH05 decompilation (Stage and BGM title popups) 🚚 πŸ“
P0088 -Tom- TH04/TH05 PI (Stage enemy structure) 🚚 πŸ“
P0087 -Tom- TH04/TH05 RE (Score popup numbers) 🚚 πŸ“
P0086 [Anonymous], Blue Bolt TH04/TH05 RE (Random PI blockers) 🚚 πŸ“
P0085 -Tom- TH02/TH04/TH05 RE (Pellet rendering + TH04/TH05 gather circles) 🚚 πŸ“
P0084 Yanga TH01 decompilation (REYHI*.DAT loading and creation) 🚚 πŸ“
P0083 Yanga TH01 decompilation (.PTN format, part 1) 🚚 πŸ“
P0082 Ember2528 TH01 decompilation (.GRP format) 🚚 πŸ“
P0081 Ember2528 TH01 decompilation (.GRZ format) 🚚 πŸ“
P0080 Splashman, Ember2528 TH01 decompilation (Graphics functions, part 5) 🚚 πŸ“
P0079 -Tom- TH05 PI/RE (Mai's, Yuki's, and Shinki's 32Γ—32 balls, Yumeko's swords) 🚚 πŸ“
P0078 iruleatgames, -Tom- TH05 PI/RE (Stage 2 stars, Alice's puppets, Curve bullets) 🚚 πŸ“
P0077 Splashman, -Tom- TH03/TH04/TH05 decompilation (ZUN.COM resident structure setup) 🚚 πŸ“
P0076 [Anonymous], -Tom- TH03 RE (Resident structure) / decompilation (ZUN.COM) 🚚 πŸ“
P0075 Myles, -Tom- TH04/TH05 RE (Bullet group types, spawn types, and templates) 🚚 πŸ“
P0074 Myles TH04/TH05 RE (Bullet sprites) 🚚 πŸ“
P0073 [Anonymous], -Tom- TH04/TH05 RE (32Γ—32 + monochrome 16Γ—16 sprite rendering) 🚚 πŸ“
P0072 [Anonymous], -Tom- TH04/TH05 PI (Bullet structure) 🚚 πŸ“
P0071 KirbyComment, -Tom- TH03 RE (Player structure) 🚚 πŸ“
P0070 KirbyComment TH03 RE (Score and combo variables) 🚚 πŸ“
P0069 Yanga, [Anonymous] TH01 decompilation (Graphics functions, part 4) 🚚 πŸ“
P0068 Yanga TH01 decompilation (Graphics functions, part 3) 🚚 πŸ“
P0067 Splashman TH01 decompilation (Graphics functions, part 2) 🚚 πŸ“
P0066 Yanga, Splashman TH01 RE (Palettes) / decompilation (Graphics functions, part 1) 🚚 πŸ“
P0065 Touhou Patch Center TH04/TH05 RE (Resident structures) 🚚 πŸ“
P0064 Touhou Patch Center TH04/TH05 PI (Completing OP.EXE) 🚚 πŸ“
P0063 -Tom- TH05 RE (GENSOU.SCR, part 1/?) 🚚 πŸ“
P0062 Touhou Patch Center TH05 decompilation (Reimu's shot functions) / PI 🚚 πŸ“
P0061 Touhou Patch Center TH03 RE (Character data, part 1 + Player shots, part 1) 🚚 πŸ“
P0060 Touhou Patch Center TH03 decompilation (The stolen sprite driver, part 2) / PI 🚚 πŸ“
P0059 [Anonymous], -Tom- TH04/TH05 PI (Motion structures + EGC calls + vector calls) 🚚 πŸ“
P0058 -Tom- TH04/TH05 RE (Items, part 2 + Midboss and boss variables, part 4) 🚚 πŸ“
P0057 [Anonymous], -Tom- TH04/TH05 PI (Items, part 1) 🚚 πŸ“
P0056 rosenrose, [Anonymous] TH03 RE (The stolen sprite driver, part 1) 🚚 πŸ“
P0055 Egor Website (ASM instruction counting, part 2) 🚚 πŸ“
P0054 Egor Website (ASM instruction counting, part 1) 🚚 πŸ“
P0053 -Tom- TH04/TH05 RE (Text popups) 🚚 πŸ“
P0052 -Tom- TH04/TH05 RE (Score variables) 🚚 πŸ“
P0051 -Tom- TH04/TH05 RE (Midboss and boss explosions) 🚚 πŸ“
P0050 -Tom- TH04/TH05 RE (Midboss and boss variables, part 2) 🚚 πŸ“
P0049 -Tom- TH04/TH05 RE (.BB loading) 🚚 πŸ“
P0048 -Tom- TH04/TH05 RE (8Γ—8 sparks) 🚚 πŸ“
P0047 -Tom- TH04/TH05 RE (Player shots, part 2) 🚚 πŸ“
P0046 -Tom- TH04/TH05 RE (16Γ—16 sprite rendering + Player shots, part 1) 🚚 πŸ“
P0045 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 3) 🚚 πŸ“
P0044 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 2) 🚚 πŸ“
P0043 -Tom- TH04/TH05 RE (Scrolling stage backgrounds, part 1) 🚚 πŸ“
P0042 -Tom- TH04/TH05 RE (Rank + TH05 lasers, part 1) 🚚 πŸ“
P0041 -Tom- TH04/TH05 RE (Midboss and boss variables, part 1) 🚚 πŸ“
P0040 -Tom- TH04/TH05 RE (GRCG calls + Circles) 🚚 πŸ“
P0039 Splashman Website (Inspecting files in a specific commit) 🚚
P0038 Splashman Website (Basic Golang app server + looping over commit history) 🚚
P0037 zorg TH05 decompilation (Yuuka's, Mima's, and Marisa's shot functions) 🚚 πŸ“
P0036 zorg TH04/TH05 RE (Generic player shot functions) 🚚 πŸ“
P0035 zorg TH04/TH05 RE (Player rendering) 🚚 πŸ“
P0034 zorg TH04/TH05 RE (Player variables, part 2 + Deathbomb window) 🚚 πŸ“
P0033 zorg TH04/TH05 RE (HUD bars + Player movement) 🚚 πŸ“
P0032 zorg TH02/TH04/TH05 RE (Score update and rendering) 🚚 πŸ“
P0031 zorg TH05 decompilation (Stage .BB loading + Segment split research) 🚚 πŸ“
P0030 zorg TH05 decompilation (Stage setup) 🚚 πŸ“
P0029 zorg TH04/TH05 RE (Midboss and boss function names) 🚚 πŸ“
P0028 zorg TH04/TH05 RE (Midboss and boss variables, part 3) 🚚 πŸ“
P0027 zorg TH04/TH05 RE (.STD loading) 🚚 πŸ“
P0026 zorg TH04/TH05 RE (Boss backdrops) 🚚 πŸ“
P0025 zorg TH04/TH05 RE (EGC calls) 🚚 πŸ“
P0024 zorg TH05 RE (Lasers, part 3) 🚚 πŸ“
P0023 zorg TH05 RE (Lasers, part 2) 🚚 πŸ“
P0022 zorg TH03/TH04/TH05 RE (Input, part 2) 🚚 πŸ“
P0021 zorg TH03 RE (Input, part 4) 🚚 πŸ“
P0020 zorg TH03 RE (Input, part 3) 🚚 πŸ“
P0019 zorg TH03/TH04/TH05 RE (Input, part 1) 🚚 πŸ“
P0018 zorg TH04/TH05 RE (Player variables, part 1 + Motion structure) 🚚 πŸ“
P0017 qp Website (Price estimate, part 2) 🚚 πŸ“
P0016 qp Website (Price estimate, part 1) 🚚 πŸ“
P0015 qp Website (Blog, part 2) 🚚 πŸ“
P0014 qp Website (Crowdfunding log + Blog, part 1) 🚚 πŸ“
P0013 qp Website (Design) 🚚 πŸ“
P0012 qp Website (Memory reference counting) 🚚 πŸ“
P0011 qp Website (Completion percentages) 🚚 πŸ“
P0010 DTM Website (Golang HTML templating) 🚚 πŸ“
P0009 DTM Finishing CDG/CD2 support (special offer) 🚚 πŸ“
P0008 -Tom- TH02/TH04/TH05 RE (Shot variables and function pointers) 🚚 πŸ“
P0007 -Tom- TH03/TH04/TH05 RE (Joypad functions, frame counts) 🚚
P0006 -Tom- TH04/TH05 RE (ZUN Soft logo explosions) 🚚
P0005 -Tom- TH02/TH03/TH04/TH05 RE (RNG, .MAP loading) 🚚
P0004 GhostPhanom Build system improvements, part 4 (Merging the 16-bit build part into the Tupfile) 🚚 πŸ“
P0003 GhostPhanom Build system improvements, part 3 (Lua rewrite of the Tupfile / Tup bugfixes for MS-DOS Player) 🚚 πŸ“
P0002 GhostPhanom Build system improvements, part 2 (Preparations / Codebase cleanup) 🚚 πŸ“
P0001 GhostPhanom Build system improvements, part 1 (Using Tup for the 32-bit build) 🚚 πŸ“