P0285
💰 2024-03-09
[Anonymous], iruleatgames
#include cleanup, part 2/2 / Decompilation (TH02 MAIN.EXE High Score entry)
🚚 2024-07-09
📝
P0284
💰 2024-05-09
[Anonymous], Blue Bolt
#include cleanup, part 1/2 / Decompilation (TH04/TH05 .REC loading)
🚚 2024-07-09
📝
P0283
💰 2024-03-09
[Anonymous]
Build system improvements, part 7 (Researching and working around Windows 9x batch file limits)
🚚 2024-07-09
📝
P0282
💰 2024-06-09
[Anonymous]
Build system improvements, part 6 (Generating an ideal dumb batch script for 32-bit platforms)
🚚 2024-07-09
📝
P0281
💰 2024-03-09
[Anonymous]
Build system improvements, part 5 (MS-DOS Player bugfixes and performance tuning for Turbo C++ 4.0J)
🚚 2024-07-09
📝
P0280
💰 2024-04-09
Blue Bolt, JonathKane, [Anonymous]
TH03 RE (Coordinate transformations / Player entity movement / Global shared hitbox / Hit circles)
🚚 2024-04-24
📝
P0279
💰 2024-04-02
Yanga, Blue Bolt
TH02 decompilation (Staff Roll + Verdict screen + Stage bonus tables)
🚚 2024-04-11
📝
P0278
💰 2024-01-11
Yanga
TH02 decompilation (Endings)
🚚 2024-04-11
📝
P0277
💰 2023-04-06
[Anonymous]
Website (Audio player, part 2/2 + Front page progress bar redesign + Goal grouping)
🚚 2024-03-09
📝
P0276
💰 2023-03-06
[Anonymous]
Website (CSS compilation via esbuild + Audio player, part 1/2)
🚚 2024-03-09
📝
P0275
💰 2024-01-01
Ember2528
Seihou / Shuusou Gyoku (BGM/sound effect volume controls + Missing .DAT file screen)
🚚 2024-03-09
📝
P0274
💰 2024-01-01
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 6/6: Configuration UI + Music Room adjustments)
🚚 2024-03-09
📝
P0273
💰 2023-12-01
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 5/6: Modding logic + FLAC/Vorbis waveform streaming)
🚚 2024-03-09
📝
P0272
💰 2023-11-01
Ember2528
Seihou / Shuusou Gyoku (MIDI looping + BGM packs, part 4/6: MIDI/waveform BGM subsystem)
🚚 2024-03-09
📝
P0271
💰 2023-11-01
Ember2528
Seihou / Shuusou Gyoku (MIDI refactoring and bugfixes)
🚚 2024-03-09
📝
P0270
💰 2023-10-01
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 3/6: Dependency setup + UTF-8 paths)
🚚 2024-03-09
📝
P0269
💰 2023-10-01
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 2/6: Loop-cutting Romantique Tp recordings + Arranged MIDI pipeline + Packaging)
🚚 2024-03-09
📝
P0268
💰 2023-09-01
Ember2528
mly (Recording-space loops + Rendering helpers) + Seihou / Shuusou Gyoku (BGM packs, part 1/?: Sound Canvas VA versions)
🚚 2024-03-09
📝
P0267
💰 2023-08-04
Ember2528
mly (Refined loop detection algorithm + SMF Type 0 conversion + Cut/unfold operations)
🚚 2024-03-09
📝
P0266
💰 2023-08-04
Ember2528
mly (CLI preparation + MIDI event dumping + Basic loop detection algorithm)
🚚 2024-03-09
📝
P0265
💰 2023-12-06
[Anonymous], iruleatgames
TH03/TH04/TH05 decompilation (Music Rooms, part 2/2 + MAINE.EXE main()) + TH02 PI/RE (Boss damage and position)
🚚 2024-02-03
📝
P0264
💰 2024-01-02
Blue Bolt, [Anonymous]
TH03/TH04/TH05 decompilation (Music Rooms, part 1/2)
🚚 2024-02-03
📝
P0263
💰 2023-11-06
[Anonymous]
Decompilation (TH04/TH05 first-launch sound setup menu + TH05 title screen animation)
🚚 2023-11-30
📝
P0262
💰 2023-11-02
Blue Bolt, [Anonymous]
Decompilation (TH04/TH05 main/option menu)
🚚 2023-11-30
📝
P0261
💰 2023-08-06
Yanga, [Anonymous]
Decompilation (TH02 stage dialogs, part 2/2 + TH03 win messages + TH04/TH05 MIKO.CFG + TH04 game startup)
🚚 2023-11-01
📝
P0260
💰 2023-09-11
Yanga
Decompilation (TH02 stage dialogs, part 1/2)
🚚 2023-11-01
📝
P0259
💰 2023-10-11
Yanga, Splashman
Decompilation (TH04/TH05 stage dialogs, part 2/2) + TH02 RE (Stage dialog preparations)
🚚 2023-11-01
📝
P0258
💰 2023-07-06
Blue Bolt, [Anonymous]
Decompilation (TH04/TH05 stage dialogs, part 1/2)
🚚 2023-11-01
📝
P0257
💰 2023-09-06
[Anonymous]
Website (Video player code cleanup + audio support)
🚚 2023-09-30
📝
P0256
💰 2023-08-02
Ember2528
Seihou / Shuusou Gyoku (Restoring the screenshot feature + Translating inline ASM code to C++)
🚚 2023-09-30
📝
P0255
💰 2023-08-02
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 3/?: Input via SDL)
🚚 2023-09-30
📝
P0254
💰 2023-07-01
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 2/?: Sound via miniaudio)
🚚 2023-09-30
📝
P0253
💰 2023-07-01
Ember2528
Seihou / Shuusou Gyoku (Game logic portability, part 1/? + Cross-platform APIs, part 1/?: Window creation via SDL)
🚚 2023-09-30
📝
P0252
💰 2023-08-02
Arandui , Ember2528
Seihou / Shuusou Gyoku (Building SDL from source within Tup)
🚚 2023-09-30
📝
P0251
💰 2023-07-01
Ember2528
Seihou / Shuusou Gyoku (Text pre-rendering, part 2/2: Migrating the rest of the game + Replacing Win32 memory management)
🚚 2023-08-01
📝
P0250
💰 2023-04-03
Ember2528
Seihou / Shuusou Gyoku (Text pre-rendering, part 1/2: Implementation + Migrating the in-game music title)
🚚 2023-08-01
📝
P0249
💰 2023-03-15
Ember2528
Seihou / Shuusou Gyoku (DirectDraw surface refactoring, part 2/? + Coordinate systems, part 1/?)
🚚 2023-08-01
📝
P0248
💰 2023-03-15
Arandui , alp-bib, Ember2528
Seihou / Shuusou Gyoku (秋霜CFG.DAT versioning)
🚚 2023-08-01
📝
P0247
💰 2023-03-15
Ember2528
Seihou / Shuusou Gyoku (DirectDraw surface refactoring, part 1/?)
🚚 2023-08-01
📝
P0246
💰 2023-03-15
Ember2528
Seihou / Shuusou Gyoku (Cleanup and deduplication)
🚚 2023-08-01
📝
P0245
💰 2023-06-11
Blue Bolt, Ember2528, [Anonymous], Yanga
TH04/TH05 finalization (Sprite clipping + gather circles + boss explosions) + TH01 Anniversary Edition (Lines, part 1/?)
🚚 2023-06-30
📝
P0244
💰 2023-06-06
Blue Bolt, [Anonymous]
TH04 PI/RE (Stage 4 carpet lighting effect + 100% PI)
🚚 2023-06-13
📝
P0243
💰 2023-05-11
Yanga
TH02 RE (Items)
🚚 2023-06-07
📝
P0242
💰 2023-03-11
Yanga
TH02 RE (Score tracking + HUD rendering)
🚚 2023-06-07
📝
P0241
💰 2023-05-06
Blue Bolt, [Anonymous]
TH04 PI/RE (Custom entity structures, part 2/2 + Thick laser structure + PI false positives + .STD loading)
🚚 2023-05-29
📝
P0240
💰 2022-08-12
JonathKane
TH04 PI/RE (Stage 5 star rendering + Stage 6 Yuuka checkerboard + Custom entity structures, part 1/2)
🚚 2023-05-29
📝
P0239
💰 2023-04-05
Ember2528
Website (Stripe integration, part 2/2: Subscription support) + TH01 Anniversary Edition (Minor bugfixes)
🚚 2023-05-01
📝
P0238
💰 2023-03-05
Ember2528
Website (TypeScript migration + Stripe integration, part 1/2: Basic support)
🚚 2023-05-01
📝
P0237
💰 2023-01-11
Yanga
TH02 RE (Spark structure + Point number popups + Bomb animation effects)
🚚 2023-03-30
📝
P0236
💰 2022-11-11
Yanga
TH02 RE (Stage tiles, part 2/2)
🚚 2023-03-30
📝
P0235
💰 2022-07-21
Ember2528
TH02 RE (Stage tiles, part 1/2)
🚚 2023-03-30
📝
P0234
💰 2023-02-28
Ember2528
TH01 Anniversary Edition (Removing interlaced pellet rendering + Merging previous fixes)
🚚 2023-03-05
📝
P0233
💰 2022-11-06
[Anonymous]
Research (Performance of various PC-98 blitting approaches)
🚚 2023-03-05
📝
P0232
💰 2023-02-06
[Anonymous]
Portability (PC-98 platform layer, part 1)
🚚 2023-03-05
📝
P0231
💰 2022-12-06
[Anonymous]
Research (Spawning TSRs from C)
🚚 2023-03-05
📝
P0230
💰 2023-01-06
[Anonymous]
TH01 debloating (Single-executable build, part 2/2)
🚚 2023-03-05
📝
P0229
💰 2022-12-30
Ember2528
TH01 debloating (Single-executable build, part 1/2)
🚚 2023-03-05
📝
P0228
💰 2022-12-06
[Anonymous], nrook
TH05 finalization (Lasers)
🚚 2023-01-17
📝
P0227
💰 2022-08-16
nrook
TH05 decompilation (Sara) / Research (Relativity of near references)
🚚 2023-01-17
📝
P0226
💰 2022-12-02
Arandui , alp-bib
Seihou / Shuusou Gyoku (Running at full speed on modern systems / Basic locale independence)
🚚 2022-12-31
📝
P0225
💰 2022-11-11
Blue Bolt, Yanga, Enderwolf, 32th System
TH03/TH04/TH05 decompilation (Cutscenes, part 3/3: Interpreter loop + TH05 rendering boilerplate, part 1/?)
🚚 2022-11-30
📝
P0224
💰 2022-03-27
Splashman , -Tom-
TH03/TH04/TH05 decompilation (Cutscenes, part 2/3: Script commpands)
🚚 2022-11-30
📝
P0223
💰 2022-09-02
rosenrose, Blue Bolt
TH03/TH04/TH05 decompilation (Cutscenes, part 1/3: State + Box and picture rendering)
🚚 2022-11-30
📝
M0002
💰 2022-11-01
Arandui
Seihou / Shuusou Gyoku (File loading cleanup + Packfile caching)
🚚 2022-11-01
P0222
💰 2021-07-05
[Anonymous]
Website (Video player, part 3/3: Dynamic captions and useful fullscreen mode)
🚚 2022-10-31
📝
P0221
💰 2022-10-06
[Anonymous]
Website (Video player, part 2/3: Tabs and markers)
🚚 2022-10-31
📝
P0220
💰 2022-10-06
[Anonymous]
Website (Video player, part 1/3: Basic controls and frame-accurate seeking)
🚚 2022-10-31
📝
P0219
💰 2022-09-06
Ember2528, [Anonymous]
Website (Video pipeline, part 2/2: Encoding / Tweaking settings / Caching)
🚚 2022-10-31
📝
P0218
💰 2022-08-08
[Anonymous], Yanga
Website (Video pipeline, part 1/2: Preparations / Source file gathering)
🚚 2022-10-31
📝
M0001
💰 2022-09-04
Arandui
Seihou / Shuusou Gyoku (Minor code quality / portability issues)
🚚 2022-09-10
P0217
💰 2022-05-01
Arandui
Seihou / Shuusou Gyoku (Clean-room packfile implementation / Building a drop-in replacement binary)
🚚 2022-09-04
📝
P0216
💰 2022-08-12
JonathKane
TH01 decompilation (100%)
🚚 2022-08-15
📝
P0215
💰 2022-08-13
Ember2528, Yanga
TH01 decompilation (REIIDEN.EXE main() function / 100%)
🚚 2022-08-14
📝
P0214
💰 2022-07-19
Ember2528
TH01 decompilation (Orb and Game Over animations + Pause, continue, and debug menus)
🚚 2022-08-14
📝
P0213
💰 2022-07-19
GhostRiderCog, Ember2528
TH01 decompilation (Stage bonus and TOTLE screens, part 2/2 + Data finalization, part 2/2 + FUUIN.EXE 100%)
🚚 2022-08-11
📝
P0212
💰 2022-08-08
LeyDud, Lmocinemod , GhostRiderCog
TH01 decompilation (Stage bonus and TOTLE screens, part 1/2)
🚚 2022-08-11
📝
P0211
💰 2022-07-19
Arandui , Lmocinemod
TH01 decompilation (YuugenMagan, part 5/5: Quirk research + Data finalization, part 1/2 + Common part of endings)
🚚 2022-08-08
📝
P0210
💰 2022-07-14
Yanga, Arandui
TH01 decompilation (YuugenMagan, part 4/5: Eye opening/closing + 邪 colors)
🚚 2022-08-08
📝
P0209
💰 2022-07-18
Yanga
TH01 decompilation (YuugenMagan, part 3/5: Main function)
🚚 2022-08-08
📝
P0208
💰 2022-07-10
GhostPhanom, Yanga
TH01 decompilation (YuugenMagan, part 2/5: Helper functions)
🚚 2022-08-08
📝
P0207
💰 2022-07-10
GhostPhanom
TH01 decompilation (YuugenMagan, part 1/5: Preparation)
🚚 2022-08-08
📝
P0206
💰 2022-07-13
Yanga, [Anonymous]
TH01 decompilation (Mima, part 2/2: Patterns 5-8 + main function) + Research (TH01's unexpected palette changes)
🚚 2022-07-17
📝
P0205
💰 2022-07-05
[Anonymous], Yanga
TH01 decompilation (Mima, part 1/2: Patterns 1-4)
🚚 2022-07-17
📝
P0204
💰 2022-07-04
[Anonymous], Yanga
TH01 decompilation (Card-flipping stages, part 4/4: Portals + Bomb animation)
🚚 2022-07-10
📝
P0203
💰 2022-06-25
GhostRiderCog, [Anonymous]
TH01 decompilation (Card-flipping stages, part 3/4: Bumpers and turrets)
🚚 2022-07-10
📝
P0202
💰 2022-06-17
Yanga, [Anonymous]
TH01 decompilation (SinGyoku, part 2/2: Patterns 3-6 + main function + Missiles, part 2/2 + YuugenMagan setup)
🚚 2022-06-25
📝
P0201
💰 2022-06-08
Ember2528, Yanga
TH01 decompilation (SinGyoku, part 1/2: Preparation + sphere movement + patterns 1-2)
🚚 2022-06-25
📝
P0200
💰 2022-06-13
Yanga
TH01 decompilation (Kikuri, part 3/3: Main function + Ending boss slideshow + Good/Bad endings)
🚚 2022-06-17
📝
P0199
💰 2022-06-03
Lmocinemod
TH01 decompilation (Kikuri, part 2/3: Patterns)
🚚 2022-06-17
📝
P0198
💰 2022-06-03
Ember2528, Lmocinemod
TH01 decompilation (Kikuri, part 1/3: Preparation + soul, tear, and ripple animations)
🚚 2022-06-17
📝
P0197
💰 2022-05-03
Ember2528, Yanga
TH01 research (HP bar heap corruption + boss defeat crashes) + decompilation (Verdict screen)
🚚 2022-05-31
📝
P0196
💰 2022-05-13
Yanga
TH01 decompilation (Elis, part 4/4: Entrance animation + main function)
🚚 2022-05-31
📝
P0195
💰 2022-03-13
Yanga
TH01 decompilation (Elis, part 3/4: Patterns 7-13)
🚚 2022-05-31
📝
P0194
💰 2022-02-28
Ember2528
TH01 decompilation (Elis, part 2/4: Patterns 4-6 + transformations)
🚚 2022-05-31
📝
P0193
💰 2022-01-28
Ember2528
TH01 decompilation (Elis, part 1/4: Preparations + patterns 1-3)
🚚 2022-05-31
📝
P0192
💰 2022-04-05
nrook, -Tom- , [Anonymous]
TH05 decompilation (Stage 1 midboss + Replay file format) + Separating translation units, part 11
🚚 2022-04-30
📝
P0191
💰 2022-01-31
nrook
TH05 decompilation (Shinki, part 2/2: Pattern 11, main function)
🚚 2022-04-30
📝
P0190
💰 2022-01-31
nrook
TH05 decompilation (Shinki, part 1/2: Patterns 1-10)
🚚 2022-04-30
📝
P0189
💰 2022-03-28
Arandui , Lmocinemod
TH04 RE (Kurumi + Stage 4 Marisa crashes) / TH05 decompilation (Stage 1-5 boss backgrounds)
🚚 2022-04-18
📝
P0188
💰 2022-01-31
[Anonymous], nrook
TH04/TH05 decompilation (Boss defeat sequence / collision + Shinki's 32×32 balls (logic))
🚚 2022-03-27
📝
P0187
💰 2022-03-05
Blue Bolt, [Anonymous]
TH04 RE (Shared boss state bytes)
🚚 2022-03-27
📝
P0186
💰 2022-02-05
Blue Bolt, [Anonymous]
TH04/TH05 decompilation (Stage transition animation + smaller boss blockers)
🚚 2022-03-27
📝
P0185
💰 2022-02-01
-Tom- , Blue Bolt, [Anonymous]
TH04/TH05 decompilation (Curve bullet motion + laser control + playfield shaking)
🚚 2022-03-05
📝
P0184
💰 2022-02-01
-Tom-
TH04/TH05 decompilation (Bullets: Special motion and sprite selection + item spawn splash circle)
🚚 2022-03-05
📝
P0183
💰 2022-01-31
Yanga, [Anonymous]
TH03 decompilation (Player collision detection)
🚚 2022-02-18
📝
P0182
💰 2021-12-27
Lmocinemod , [Anonymous]
TH03 RE (Collision bitmap)
🚚 2022-02-18
📝
P0181
💰 2021-12-28
Ember2528
TH01 decompilation (Sariel, part 9/9: Main function)
🚚 2022-01-31
📝
P0180
💰 2022-01-13
Yanga
TH01 decompilation (Sariel, part 8/9: Patterns 14-16)
🚚 2022-01-31
📝
P0179
💰 2021-11-28
Ember2528
TH01 decompilation (Sariel, part 7/9: Patterns 12-13 + horizontal 2×2 particles)
🚚 2022-01-31
📝
P0178
💰 2021-11-28
Ember2528
TH01 decompilation (Sariel, part 6/9: Patterns 10-11)
🚚 2022-01-31
📝
P0177
💰 2021-11-13
Yanga
TH01 decompilation (Sariel, part 5/9: Patterns 4-9 + wavy 2×2 particles)
🚚 2022-01-31
📝
P0176
💰 2021-10-28
Ember2528
TH01 decompilation (Sariel, part 4/9: Background transition animation + vertical 2×2 particles)
🚚 2022-01-31
📝
P0175
💰 2021-10-28
Ember2528
TH01 decompilation (Sariel, part 3/9: Shield/wand/dress animation + patterns 1-3)
🚚 2022-01-31
📝
P0174
💰 2021-09-28
Ember2528
TH01 decompilation (Sariel, part 2/9: Preparation + birds)
🚚 2022-01-31
📝
P0173
💰 2021-10-05
[Anonymous]
TH03 decompilation (High score menu, part 1/2)
🚚 2021-12-27
📝
P0172
💰 2021-12-05
Blue Bolt, [Anonymous]
TH03 decompilation (YUME.NEM)
🚚 2021-12-27
📝
P0171
💰 2021-10-05
[Anonymous]
Website (Resource caching + new funding goals)
🚚 2021-12-15
📝
P0170
💰 2021-09-05
[Anonymous]
Website (Technical debt visualization)
🚚 2021-12-15
📝
P0169
💰 2021-11-02
Blue Bolt
TH04/TH05 decompilation (EMS swap area, part 2/2) + Research (TH04 No-EMS Reimu Stage 5 crash)
🚚 2021-11-29
📝
P0168
💰 2021-08-02
rosenrose, Blue Bolt
TH04/TH05 decompilation (EMS swap area, part 1/2)
🚚 2021-11-29
📝
P0167
💰 2021-09-28
Ember2528
TH01 decompilation (Large boss sprites, part 3/3 + Stage initialization + Defeat animation + Route selection)
🚚 2021-11-08
📝
P0166
💰 2021-08-28
Ember2528
TH01 decompilation (Large boss sprites, part 2/3)
🚚 2021-11-08
📝
P0165
💰 2021-08-28
Ember2528
TH01 decompilation (Missiles, part 1/2 + large boss sprites, part 1/3)
🚚 2021-11-08
📝
P0164
💰 2021-10-13
Yanga
TH01 decompilation (Player control, part 3/3)
🚚 2021-10-20
📝
P0163
💰 2021-07-28
Ember2528
TH01 decompilation (Player control, part 2/3)
🚚 2021-10-20
📝
P0162
💰 2021-07-28
Ember2528
TH01 decompilation (Player control, part 1/3)
🚚 2021-10-20
📝
P0161
💰 2021-08-05
[Anonymous]
Research (Turbo C++ 4.0J's jump optimization bug after SCOPY@)
🚚 2021-10-09
📝
P0160
💰 2021-09-13
Yanga
TH01 decompilation (Pellet speed modification + HUD, part 3 (Stage timer) + Particle system)
🚚 2021-10-09
📝
P0159
💰 2021-08-13
Yanga
TH01 decompilation (Items, part 2/2 + Cards)
🚚 2021-09-28
📝
P0158
💰 2021-07-13
Yanga
TH01 decompilation (Items, part 1/2)
🚚 2021-09-28
📝
P0157
💰 2021-06-13
Yanga
TH01 decompilation (16× TRAM letters: 東方★靈異伝, STAGE #, and HARRY UP)
🚚 2021-09-12
📝
P0156
💰 2021-06-28
Ember2528
TH01 decompilation (Konngara, part 5.5/5.5: Main function + Sariel entrance animation + HARRY UP pellets)
🚚 2021-08-23
📝
P0155
💰 2021-06-28
Ember2528
TH01 decompilation (Konngara, part 5/5.5: Patterns 9-12)
🚚 2021-08-23
📝
P0154
💰 2021-05-28
Ember2528
TH01 decompilation (Konngara, part 4/5.5: Patterns 5-8)
🚚 2021-08-23
📝
P0153
💰 2021-05-28
Ember2528
TH01 decompilation (Konngara, part 3/5.5: Patterns 2-4)
🚚 2021-08-23
📝
P0152
💰 2021-05-17
[Anonymous], -Tom-
TH05 RE (Undecompilable bullet spawning code)
🚚 2021-07-31
📝
P0151
💰 2021-06-28
Blue Bolt, -Tom-
TH04/TH05 decompilation (Bullet updates)
🚚 2021-07-31
📝
P0150
💰 2021-04-02
Blue Bolt
TH04 decompilation (Bullet spawning)
🚚 2021-07-31
📝
P0149
💰 2021-06-28
Blue Bolt, Ember2528, -Tom-
TH04/TH05 RE (Incompletely or wrongly RE'd bullet mechanics)
🚚 2021-07-31
📝
P0148
💰 2021-07-05
[Anonymous]
TH04/TH05 decompilation (Text popups, gather circle rendering, player position clamping)
🚚 2021-07-20
📝
P0147
💰 2021-06-06
Ember2528, -Tom-
TH04/TH05 RE (.BB 16×16 tile animations) / TH05 decompilation (Shinki + EX-Alice backgrounds)
🚚 2021-06-21
📝
P0146
💰 2021-05-28
Ember2528, -Tom-
TH05 decompilation (Shinki's background animations)
🚚 2021-06-10
📝
P0145
💰 2021-06-05
Lmocinemod , [Anonymous]
Website (Blog tag system, part 2: Combining tags, per-tag descriptions)
🚚 2021-06-06
📝
P0144
💰 2021-06-05
Yanga, [Anonymous]
Website (Blog tag system, part 1: Manual and automatic tag assignment, blog filtering, design)
🚚 2021-06-06
📝
P0143
💰 2021-06-05
[Anonymous]
Website (Progress number caching)
🚚 2021-06-06
📝
P0142
💰 2021-05-13
Yanga
TH01 decompilation (Konngara, part 2/5.5: Rendering, pattern 1)
🚚 2021-05-27
📝
P0141
💰 2021-05-13
[Anonymous], rosenrose
TH01 decompilation (Konngara, part 1/5.5: Entrance animation)
🚚 2021-05-27
📝
P0140
💰 2021-05-05
[Anonymous]
Research (PC-98 DOS graph mode, with implementation into DOSBox-X)
🚚 2021-05-27
📝
P0139
💰 2021-04-05
[Anonymous]
Separating translation units, part 10/10 (TH04/TH05 sound initialization / TH04 PMD loading)
🚚 2021-05-12
📝
P0138
💰 2021-03-05
[Anonymous], Blue Bolt
Separating translation units, part 9/10 (focused around TH03 / TH04) + TH04 RE (.MPN format)
🚚 2021-04-23
📝
P0137
💰 2021-03-05
[Anonymous]
Separating translation units, part 8/10 (focused around TH03) + Segment alignment research
🚚 2021-04-04
📝
P0136
💰 2021-02-05
[Anonymous]
Separating translation units, part 7/10 (starting to catch up with TH04)
🚚 2021-03-20
📝
P0135
💰 2021-01-05
[Anonymous]
Separating translation units, part 6/10 (TH05 PMD loading / Music Room piano)
🚚 2021-03-20
📝
P0134
💰 2021-02-05
[Anonymous]
Separating translation units, part 5/10 (TH05 .PI functions)
🚚 2021-02-21
📝
P0133
💰 2021-01-05
[Anonymous]
Separating translation units, part 4/10 (focused around TH02 / TH05)
🚚 2021-01-31
📝
P0132
💰 2020-12-05
[Anonymous]
Separating translation units, part 3/10 (focused around TH02 / TH03)
🚚 2021-01-06
📝
P0131
💰 2020-12-03
Yanga
TH01 decompilation (Boss HP and collision handling, part 2/2)
🚚 2020-12-18
📝
P0130
💰 2020-12-03
Yanga
TH01 decompilation (Boss HP and collision handling, part 1/2)
🚚 2020-12-18
📝
P0129
💰 2020-11-03
Yanga
TH01 decompilation (Card-flipping stages, part 2/4)
🚚 2020-11-30
📝
P0128
💰 2020-11-03
Yanga
TH01 decompilation (Card-flipping stages, part 1/4)
🚚 2020-11-30
📝
P0127
💰 2020-11-05
[Anonymous]
TH03 decompilation (.MRS format, part 2/2) + separating translation units, part 2/10
🚚 2020-11-16
📝
P0126
💰 2020-11-05
Blue Bolt, [Anonymous]
TH03/TH04/TH05 decompilation (EGC-powered blitting + .MRS format, part 1/2)
🚚 2020-11-16
📝
P0125
💰 2020-10-05
[Anonymous]
TH04 decompilation (Character selection, part 2/2)
🚚 2020-11-03
📝
P0124
💰 2020-10-05
Blue Bolt, [Anonymous]
TH04 decompilation (Character selection, part 1/2)
🚚 2020-11-03
📝
P0123
💰 2020-10-03
Yanga
TH01 decompilation (.BOS format, part 5/5)
🚚 2020-10-13
📝
P0122
💰 2020-10-03
Yanga
TH01 decompilation (Shootout lasers)
🚚 2020-10-06
📝
P0121
💰 2020-09-03
Yanga
TH01 decompilation (Invincibility sprites, VRAM effects)
🚚 2020-09-28
📝
P0120
💰 2020-09-03
Yanga
TH01 decompilation (.BOS format, part 4/5 + Shape blitting)
🚚 2020-09-28
📝
P0119
💰 2020-09-14
[Anonymous], -Tom-
TH05 decompilation (Character selection, starting the game)
🚚 2020-09-21
📝
P0118
💰 2020-08-14
-Tom- , Ember2528
TH05 PI (100%)
🚚 2020-09-17
📝
P0117
💰 2020-09-05
[Anonymous]
Rebuilding ZUN.COM + overall position independence
🚚 2020-09-16
📝
P0116
💰 2020-09-08
Lmocinemod , [Anonymous]
TH04/TH05 RE (Floating glyph ball structure + ending data)
🚚 2020-09-12
📝
P0115
💰 2020-09-08
Lmocinemod , Blue Bolt
TH05 RE (Staff roll animation structures)
🚚 2020-09-12
📝
P0114
💰 2020-08-28
Lmocinemod
Separating translation units, part 1/10 (focused around TH02 / TH03)
🚚 2020-09-07
📝
P0113
💰 2020-08-28
Lmocinemod
Tooling (Sprite converter ergonomics)
🚚 2020-09-07
📝
P0112
💰 2020-08-07
[Anonymous], Blue Bolt
TH05 RE (Code around the final MAIN.EXE data references, part 2/2)
🚚 2020-08-28
📝
P0111
💰 2020-07-07
[Anonymous], Blue Bolt
TH05 RE (Code around the final MAIN.EXE data references, part 1/2)
🚚 2020-08-28
📝
P0110
💰 2020-06-07
[Anonymous], Blue Bolt
TH05 RE (Shinki and EX-Alice background animation structures)
🚚 2020-08-19
📝
P0109
💰 2020-05-07
[Anonymous], Blue Bolt
TH04/TH05 decompilation (Boss movement / Bullet group tuning)
🚚 2020-08-16
📝
P0108
💰 2020-08-03
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 3/5)
🚚 2020-08-12
📝
P0107
💰 2020-08-03
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 2/5)
🚚 2020-08-12
📝
P0106
💰 2020-07-03
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 1/5)
🚚 2020-08-12
📝
P0105
💰 2020-07-03
Yanga
TH01 decompilation (.GRC format / Hardcoded sprites, part 1)
🚚 2020-08-12
📝
P0104
💰 2020-07-04
Ember2528
TH01 decompilation (HUD, part 2)
🚚 2020-07-27
📝
P0103
💰 2020-07-04
Ember2528
TH01 decompilation (HUD, part 1)
🚚 2020-07-27
📝
P0102
💰 2020-06-03
Yanga
TH01 decompilation (Pellets, part 4)
🚚 2020-07-12
📝
P0101
💰 2020-06-04
Yanga, Ember2528
TH01 decompilation (Pellets, part 3)
🚚 2020-07-12
📝
P0100
💰 2020-06-03
Yanga
TH01 decompilation (Pellets, part 2)
🚚 2020-07-12
📝
P0099
💰 2020-06-04
Ember2528
TH01 decompilation (Pellets, part 1)
🚚 2020-07-12
📝
P0098
💰 2020-04-03
Yanga
TH01 decompilation (Player shots)
🚚 2020-06-13
📝
P0097
💰 2020-05-04
Ember2528
TH01 decompilation (Orb physics)
🚚 2020-06-13
📝
P0096
💰 2020-04-04
Ember2528
TH01 decompilation (.PTN format, part 2)
🚚 2020-06-13
📝
P0095
💰 2020-02-08
Yanga
TH01 PI (Completing OP and FUUIN, .BOS pointers, scrolling)
🚚 2020-05-31
📝
P0094
💰 2020-05-03
Yanga
TH01 decompilation (Score menu, part 4 + Endings, part 1)
🚚 2020-05-25
📝
P0093
💰 2020-05-04
Ember2528
TH01 decompilation (Score menu, part 3)
🚚 2020-05-25
📝
P0092
💰 2020-05-03
Yanga
TH01 decompilation (Score menu, part 2)
🚚 2020-05-25
📝
P0091
💰 2020-04-04
Ember2528
TH01 decompilation (Input, part 2 + Score menu, part 1)
🚚 2020-05-12
📝
P0090
💰 2020-04-03
Yanga
TH01 decompilation (Input blockers + Input, part 1)
🚚 2020-05-12
📝
P0089
💰 2020-04-07
[Anonymous], Blue Bolt
TH04/TH05 decompilation (Stage and BGM title popups)
🚚 2020-05-04
📝
P0088
💰 2020-04-10
-Tom-
TH04/TH05 PI (Stage enemy structure)
🚚 2020-05-04
📝
P0087
💰 2020-03-23
-Tom-
TH04/TH05 RE (Score popup numbers)
🚚 2020-04-16
📝
P0086
💰 2020-03-07
[Anonymous], Blue Bolt
TH04/TH05 RE (Random PI blockers)
🚚 2020-04-16
📝
P0085
💰 2020-03-23
-Tom-
TH02/TH04/TH05 RE (Pellet rendering + TH04/TH05 gather circles)
🚚 2020-04-03
📝
P0084
💰 2020-03-05
Yanga
TH01 decompilation (REYHI*.DAT loading and creation)
🚚 2020-03-22
📝
P0083
💰 2020-03-05
Yanga
TH01 decompilation (.PTN format, part 1)
🚚 2020-03-18
📝
P0082
💰 2020-03-04
Ember2528
TH01 decompilation (.GRP format)
🚚 2020-03-13
📝
P0081
💰 2020-02-04
Ember2528
TH01 decompilation (.GRZ format)
🚚 2020-03-07
📝
P0080
💰 2020-02-08
Splashman , Ember2528
TH01 decompilation (Graphics functions, part 5)
🚚 2020-03-03
📝
P0079
💰 2020-01-04
-Tom-
TH05 PI/RE (Mai's, Yuki's, and Shinki's 32×32 balls, Yumeko's swords)
🚚 2020-02-29
📝
P0078
💰 2020-02-17
iruleatgames, -Tom-
TH05 PI/RE (Stage 2 stars, Alice's puppets, Curve bullets)
🚚 2020-02-29
📝
P0077
💰 2020-02-08
Splashman , -Tom-
TH03/TH04/TH05 decompilation (ZUN.COM resident structure setup)
🚚 2020-02-23
📝
P0076
💰 2020-01-08
[Anonymous], -Tom-
TH03 RE (Resident structure) / decompilation (ZUN.COM)
🚚 2020-02-23
📝
P0075
💰 2020-02-08
Myles, -Tom-
TH04/TH05 RE (Bullet group types, spawn types, and templates)
🚚 2020-02-16
📝
P0074
💰 2020-01-25
Myles
TH04/TH05 RE (Bullet sprites)
🚚 2020-02-16
📝
P0073
💰 2020-02-08
[Anonymous], -Tom-
TH04/TH05 RE (32×32 + monochrome 16×16 sprite rendering)
🚚 2020-02-16
📝
P0072
💰 2020-01-08
[Anonymous], -Tom-
TH04/TH05 PI (Bullet structure)
🚚 2020-02-16
📝
P0071
💰 2020-01-08
KirbyComment , -Tom-
TH03 RE (Player structure)
🚚 2020-01-29
📝
P0070
💰 2019-12-23
KirbyComment
TH03 RE (Score and combo variables)
🚚 2020-01-20
📝
P0069
💰 2020-01-08
Yanga, [Anonymous]
TH01 decompilation (Graphics functions, part 4)
🚚 2020-01-14
📝
P0068
💰 2020-01-08
Yanga
TH01 decompilation (Graphics functions, part 3)
🚚 2020-01-14
📝
P0067
💰 2019-11-23
Splashman
TH01 decompilation (Graphics functions, part 2)
🚚 2020-01-14
📝
P0066
💰 2019-12-10
Yanga, Splashman
TH01 RE (Palettes) / decompilation (Graphics functions, part 1)
🚚 2020-01-05
📝
P0065
💰 2019-11-11
Touhou Patch Center
TH04/TH05 RE (Resident structures)
🚚 2020-01-03
📝
P0064
💰 2019-11-11
Touhou Patch Center
TH04/TH05 PI (Completing OP.EXE)
🚚 2019-12-29
📝
P0063
💰 2019-12-22
-Tom-
TH05 RE (GENSOU.SCR, part 1)
🚚 2019-12-28
📝
P0062
💰 2019-11-11
Touhou Patch Center
TH05 decompilation (Reimu's shot functions) / PI
🚚 2019-12-22
📝
P0061
💰 2019-11-11
Touhou Patch Center
TH03 RE (Character data, part 1 + Player shots, part 1)
🚚 2019-12-05
📝
P0060
💰 2019-11-11
Touhou Patch Center
TH03 decompilation (The stolen sprite driver, part 2) / PI
🚚 2019-11-29
📝
P0059
💰 2019-11-11
[Anonymous], -Tom-
TH04/TH05 PI (Motion structures + EGC calls + vector calls)
🚚 2019-11-18
📝
P0058
💰 2019-11-05
-Tom-
TH04/TH05 RE (Items, part 2 + Midboss and boss variables, part 4)
🚚 2019-11-13
📝
P0057
💰 2019-11-05
[Anonymous], -Tom-
TH04/TH05 PI (Items, part 1)
🚚 2019-11-13
📝
P0056
💰 2019-10-30
rosenrose, [Anonymous]
TH03 RE (The stolen sprite driver, part 1)
🚚 2019-11-06
📝
P0055
💰 2019-03-29
Egor
Website (ASM instruction counting, part 2)
🚚 2019-08-23
📝
P0054
💰 2019-03-29
Egor
Website (ASM instruction counting, part 1)
🚚 2019-08-23
📝
P0053
💰 2019-01-19
-Tom-
TH04/TH05 RE (Text popups)
🚚 2019-03-06
📝
P0052
💰 2018-12-30
-Tom-
TH04/TH05 RE (Score variables)
🚚 2019-03-06
📝
P0051
💰 2018-12-30
-Tom-
TH04/TH05 RE (Midboss and boss explosions)
🚚 2019-03-06
📝
P0050
💰 2018-12-30
-Tom-
TH04/TH05 RE (Midboss and boss variables, part 2)
🚚 2019-03-01
📝
P0049
💰 2018-12-30
-Tom-
TH04/TH05 RE (.BB loading)
🚚 2019-03-01
📝
P0048
💰 2018-12-30
-Tom-
TH04/TH05 RE (8×8 sparks)
🚚 2019-02-28
📝
P0047
💰 2018-12-30
-Tom-
TH04/TH05 RE (Player shots, part 2)
🚚 2019-02-28
📝
P0046
💰 2018-12-25
-Tom-
TH04/TH05 RE (16×16 sprite rendering + Player shots, part 1)
🚚 2019-01-01
📝
P0045
💰 2018-12-25
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 3)
🚚 2018-12-30
📝
P0044
💰 2018-12-25
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 2)
🚚 2018-12-30
📝
P0043
💰 2018-12-25
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 1)
🚚 2018-12-30
📝
P0042
💰 2018-10-18
-Tom-
TH04/TH05 RE (Rank + TH05 lasers, part 1)
🚚 2018-12-12
📝
P0041
💰 2018-10-18
-Tom-
TH04/TH05 RE (Midboss and boss variables, part 1)
🚚 2018-12-09
📝
P0040
💰 2018-10-18
-Tom-
TH04/TH05 RE (GRCG calls + Circles)
🚚 2018-12-06
📝
P0039
💰 2018-09-03
Splashman
Website (Inspecting files in a specific commit)
🚚 2019-08-16
P0038
💰 2018-09-03
Splashman
Website (Basic Golang app server + looping over commit history)
🚚 2019-08-16
P0037
💰 2018-09-01
zorg
TH05 decompilation (Yuuka's, Mima's, and Marisa's shot functions)
🚚 2019-10-14
📝
P0036
💰 2018-09-01
zorg
TH04/TH05 RE (Generic player shot functions)
🚚 2019-10-14
📝
P0035
💰 2018-09-01
zorg
TH04/TH05 RE (Player rendering)
🚚 2019-09-24
📝
P0034
💰 2018-09-01
zorg
TH04/TH05 RE (Player variables, part 2 + Deathbomb window)
🚚 2019-09-24
📝
P0033
💰 2018-09-01
zorg
TH04/TH05 RE (HUD bars + Player movement)
🚚 2019-09-21
📝
P0032
💰 2018-09-01
zorg
TH02/TH04/TH05 RE (Score update and rendering)
🚚 2019-09-21
📝
P0031
💰 2018-09-01
zorg
TH05 decompilation (Stage .BB loading + Segment split research)
🚚 2019-09-21
📝
P0030
💰 2018-09-01
zorg
TH05 decompilation (Stage setup)
🚚 2019-09-15
📝
P0029
💰 2018-09-01
zorg
TH04/TH05 RE (Midboss and boss function names)
🚚 2019-09-15
📝
P0028
💰 2018-09-01
zorg
TH04/TH05 RE (Midboss and boss variables, part 3)
🚚 2019-09-11
📝
P0027
💰 2018-09-01
zorg
TH04/TH05 RE (.STD loading)
🚚 2018-12-26
📝
P0026
💰 2018-09-01
zorg
TH04/TH05 RE (Boss backdrops)
🚚 2018-12-26
📝
P0025
💰 2018-09-01
zorg
TH04/TH05 RE (EGC calls)
🚚 2018-12-26
📝
P0024
💰 2018-09-01
zorg
TH05 RE (Lasers, part 3)
🚚 2018-12-16
📝
P0023
💰 2018-09-01
zorg
TH05 RE (Lasers, part 2)
🚚 2018-12-16
📝
P0022
💰 2018-09-01
zorg
TH03/TH04/TH05 RE (Input, part 2)
🚚 2018-09-17
📝
P0021
💰 2018-09-01
zorg
TH03 RE (Input, part 4)
🚚 2018-09-17
📝
P0020
💰 2018-09-01
zorg
TH03 RE (Input, part 3)
🚚 2018-09-17
📝
P0019
💰 2018-09-01
zorg
TH03/TH04/TH05 RE (Input, part 1)
🚚 2018-09-17
📝
P0018
💰 2018-09-01
zorg
TH04/TH05 RE (Player variables, part 1 + Motion structure)
🚚 2018-09-02
📝
P0017
💰 2018-08-29
qp
Website (Price estimate, part 2)
🚚 2019-09-09
📝
P0016
💰 2018-08-29
qp
Website (Price estimate, part 1)
🚚 2019-09-09
📝
P0015
💰 2018-08-29
qp
Website (Blog, part 2)
🚚 2019-09-04
📝
P0014
💰 2018-08-29
qp
Website (Crowdfunding log + Blog, part 1)
🚚 2019-09-04
📝
P0013
💰 2018-08-29
qp
Website (Design)
🚚 2019-09-04
📝
P0012
💰 2018-08-29
qp
Website (Memory reference counting)
🚚 2019-08-26
📝
P0011
💰 2018-08-29
qp
Website (Completion percentages)
🚚 2019-08-24
📝
P0010
💰 2018-08-19
DTM
Website (Golang HTML templating)
🚚 2019-08-23
📝
P0009
💰 2018-08-19
DTM
Finishing CDG/CD2 support (special offer)
🚚 2018-10-15
📝
P0008
💰 2018-03-28
-Tom-
TH02/TH04/TH05 RE (Shot variables and function pointers)
🚚 2018-04-21
📝
P0007
💰 2018-03-28
-Tom-
TH03/TH04/TH05 RE (Joypad functions, frame counts)
🚚 2018-04-16
P0006
💰 2018-03-13
-Tom-
TH04/TH05 RE (ZUN Soft logo explosions)
🚚 2018-03-22
P0005
💰 2018-03-13
-Tom-
TH02/TH03/TH04/TH05 RE (RNG, .MAP loading)
🚚 2018-03-16
P0004
💰 2018-01-21
GhostPhanom
Build system improvements, part 4 (Merging the 16-bit build part into the Tupfile)
🚚 2024-07-09
📝
P0003
💰 2018-01-21
GhostPhanom
Build system improvements, part 3 (Lua rewrite of the Tupfile / Tup bugfixes for MS-DOS Player)
🚚 2024-07-09
📝
P0002
💰 2018-01-21
GhostPhanom
Build system improvements, part 2 (Preparations / Codebase cleanup)
🚚 2024-07-09
📝
P0001
💰 2018-01-21
GhostPhanom
Build system improvements, part 1 (Using Tup for the 32-bit build)
🚚 2020-09-03
📝