P0298
Blue Bolt, [Anonymous], Splashman
TH04/TH05 finalization (GENSOU.SCR, part 2/?) + Decompilation (High Score view screen)
π 2024-12-04
π
P0297
32th System
TH03 decompilation (Character selection screen)
π 2024-11-22
π
P0296
[Anonymous]
Website / Blog (Post list page + Navigation and post header redesign)
π 2024-11-22
π
P0295
Ember2528, [Anonymous]
Seihou / Shuusou Gyoku (Window and scaling modes, part 2/2 + Hotkeys) + Website (Adding missing money amounts to the log)
π 2024-10-22
π
P0294
Ember2528
Seihou / Shuusou Gyoku (Window and scaling modes, part 1/2)
π 2024-10-22
π
P0293
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 4/?: SDL_Renderer backend)
π 2024-10-22
π
P0292
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 3/?: Main loop + Main menu refactoring)
π 2024-10-22
π
P0291
Ember2528
Seihou / Shuusou Gyoku (Graphics refactoring, part 5/5: Clipping, sprites, and initialization)
π 2024-10-22
π
P0290
Ember2528
Seihou / Shuusou Gyoku (Graphics refactoring, part 4/5: Geometry, enumeration, and software rendering)
π 2024-10-22
π
P0289
Ember2528
Seihou / Shuusou Gyoku (Game logic portability, part 3/? + Graphics refactoring, part 3/5: Preparations and colors)
π 2024-10-22
π
P0288
Ember2528
Seihou / Shuusou Gyoku (Getting pbg's code through static analysis)
π 2024-10-22
π
P0287
Ember2528
Seihou / Shuusou Gyoku (Code cleanup + Game logic portability, part 2/? + Fixes for bugs and landmines)
π 2024-10-22
π
P0286
Ember2528
tupblocks (import std;
support)
π 2024-10-22
π
P0285
[Anonymous], Yanga
#include cleanup, part 2/2 / Decompilation (TH02 MAIN.EXE High Score entry)
π 2024-07-09
π
P0284
[Anonymous], Blue Bolt
#include cleanup, part 1/2 / Decompilation (TH04/TH05 .REC loading)
π 2024-07-09
π
P0283
[Anonymous]
Build system improvements, part 7 (Researching and working around Windows 9x batch file limits)
π 2024-07-09
π
P0282
[Anonymous]
Build system improvements, part 6 (Generating an ideal dumb batch script for 32-bit platforms)
π 2024-07-09
π
P0281
[Anonymous]
Build system improvements, part 5 (MS-DOS Player bugfixes and performance tuning for Turbo C++ 4.0J)
π 2024-07-09
π
P0280
Blue Bolt, JonathKane, [Anonymous]
TH03 RE (Coordinate transformations / Player entity movement / Global shared hitbox / Hit circles)
π 2024-04-24
π
P0279
Yanga
TH02 decompilation (Staff Roll + Verdict screen + Stage bonus tables)
π 2024-04-11
π
P0278
Yanga
TH02 decompilation (Endings)
π 2024-04-11
π
P0277
[Anonymous]
Website (Audio player, part 2/2 + Front page progress bar redesign + Goal grouping)
π 2024-03-09
π
P0276
[Anonymous]
Website (CSS compilation via esbuild + Audio player, part 1/2)
π 2024-03-09
π
P0275
Ember2528
Seihou / Shuusou Gyoku (BGM/sound effect volume controls + Missing .DAT file screen)
π 2024-03-09
π
P0274
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 6/6: Configuration UI + Music Room adjustments)
π 2024-03-09
π
P0273
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 5/6: Modding logic + FLAC/Vorbis waveform streaming)
π 2024-03-09
π
P0272
Ember2528
Seihou / Shuusou Gyoku (MIDI looping + BGM packs, part 4/6: MIDI/waveform BGM subsystem)
π 2024-03-09
π
P0271
Ember2528
Seihou / Shuusou Gyoku (MIDI refactoring and bugfixes)
π 2024-03-09
π
P0270
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 3/6: Dependency setup + UTF-8 paths)
π 2024-03-09
π
P0269
Ember2528
Seihou / Shuusou Gyoku (BGM packs, part 2/6: Loop-cutting Romantique Tp recordings + Arranged MIDI pipeline + Packaging)
π 2024-03-09
π
P0268
Ember2528
mly (Recording-space loops + Rendering helpers) + Seihou / Shuusou Gyoku (BGM packs, part 1/?: Sound Canvas VA versions)
π 2024-03-09
π
P0267
Ember2528
mly (Refined loop detection algorithm + SMF Type 0 conversion + Cut/unfold operations)
π 2024-03-09
π
P0266
Ember2528
mly (CLI preparation + MIDI event dumping + Basic loop detection algorithm)
π 2024-03-09
π
P0265
Blue Bolt, [Anonymous], iruleatgames
TH03/TH04/TH05 decompilation (Music Rooms, part 2/2 + MAINE.EXE main()) + TH02 PI/RE (Boss damage and position)
π 2024-02-03
π
P0264
Blue Bolt, [Anonymous]
TH03/TH04/TH05 decompilation (Music Rooms, part 1/2)
π 2024-02-03
π
P0263
[Anonymous]
Decompilation (TH04/TH05 first-launch sound setup menu + TH05 title screen animation)
π 2023-11-30
π
P0262
Blue Bolt, [Anonymous]
Decompilation (TH04/TH05 main/option menu)
π 2023-11-30
π
P0261
[Anonymous], Yanga
Decompilation (TH02 stage dialogs, part 2/2 + TH03 win messages + TH04/TH05 MIKO.CFG + TH04 game startup)
π 2023-11-01
π
P0260
Yanga
Decompilation (TH02 stage dialogs, part 1/2)
π 2023-11-01
π
P0259
Yanga, Splashman
Decompilation (TH04/TH05 stage dialogs, part 2/2) + TH02 RE (Stage dialog preparations)
π 2023-11-01
π
P0258
Blue Bolt, [Anonymous]
Decompilation (TH04/TH05 stage dialogs, part 1/2)
π 2023-11-01
π
P0257
[Anonymous]
Website (Video player code cleanup + audio support)
π 2023-09-30
π
P0256
Ember2528
Seihou / Shuusou Gyoku (Restoring the screenshot feature + Translating inline ASM code to C++)
π 2023-09-30
π
P0255
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 3/?: Input via SDL)
π 2023-09-30
π
P0254
Ember2528
Seihou / Shuusou Gyoku (Cross-platform APIs, part 2/?: Sound via miniaudio)
π 2023-09-30
π
P0253
Ember2528
Seihou / Shuusou Gyoku (Game logic portability, part 1/? + Cross-platform APIs, part 1/?: Window creation via SDL)
π 2023-09-30
π
P0252
Arandui , Ember2528
Seihou / Shuusou Gyoku (Building SDL from source within Tup)
π 2023-09-30
π
P0251
Ember2528
Seihou / Shuusou Gyoku (Text pre-rendering, part 2/2: Migrating the rest of the game + Replacing Win32 memory management)
π 2023-08-01
π
P0250
Ember2528
Seihou / Shuusou Gyoku (Text pre-rendering, part 1/2: Implementation + Migrating the in-game music title)
π 2023-08-01
π
P0249
Ember2528
Seihou / Shuusou Gyoku (Graphics refactoring, part 2/5 + Coordinate systems, part 1/?)
π 2023-08-01
π
P0248
Arandui , alp-bib, Ember2528
Seihou / Shuusou Gyoku (η§ιCFG.DAT versioning)
π 2023-08-01
π
P0247
Ember2528
Seihou / Shuusou Gyoku (Graphics refactoring, part 1/5)
π 2023-08-01
π
P0246
Ember2528
Seihou / Shuusou Gyoku (Cleanup and deduplication)
π 2023-08-01
π
P0245
Blue Bolt, Ember2528, [Anonymous]
TH04/TH05 finalization (Sprite clipping + gather circles + boss explosions) + TH01 Anniversary Edition (Lines, part 1/?)
π 2023-06-30
π
P0244
Blue Bolt, [Anonymous]
TH04 PI/RE (Stage 4 carpet lighting effect + 100% PI)
π 2023-06-13
π
P0243
Yanga
TH02 RE (Items)
π 2023-06-07
π
P0242
Yanga
TH02 RE (Score tracking + HUD rendering)
π 2023-06-07
π
P0241
Blue Bolt, [Anonymous]
TH04 PI/RE (Custom entity structures, part 2/2 + Thick laser structure + PI false positives + .STD loading)
π 2023-05-29
π
P0240
JonathKane
TH04 PI/RE (Stage 5 star rendering + Stage 6 Yuuka checkerboard + Custom entity structures, part 1/2)
π 2023-05-29
π
P0239
Ember2528
Website (Stripe integration, part 2/2: Subscription support) + TH01 Anniversary Edition (Minor bugfixes)
π 2023-05-01
π
P0238
Ember2528
Website (TypeScript migration + Stripe integration, part 1/2: Basic support)
π 2023-05-01
π
P0237
Yanga
TH02 RE (Spark structure + Point number popups + Bomb animation effects)
π 2023-03-30
π
P0236
Yanga
TH02 RE (Stage tiles, part 2/2)
π 2023-03-30
π
P0235
Ember2528
TH02 RE (Stage tiles, part 1/2)
π 2023-03-30
π
P0234
Ember2528
TH01 Anniversary Edition (Removing interlaced pellet rendering + Merging previous fixes)
π 2023-03-05
π
P0233
[Anonymous]
Research (Performance of various PC-98 blitting approaches)
π 2023-03-05
π
P0232
[Anonymous]
Portability (PC-98 platform layer, part 1)
π 2023-03-05
π
P0231
[Anonymous]
Research (Spawning TSRs from C)
π 2023-03-05
π
P0230
[Anonymous]
TH01 debloating (Single-executable build, part 2/2)
π 2023-03-05
π
P0229
Ember2528
TH01 debloating (Single-executable build, part 1/2)
π 2023-03-05
π
P0228
[Anonymous], nrook
TH05 finalization (Lasers)
π 2023-01-17
π
P0227
nrook
TH05 decompilation (Sara) / Research (Relativity of near references)
π 2023-01-17
π
P0226
Arandui , alp-bib
Seihou / Shuusou Gyoku (Running at full speed on modern systems / Basic locale independence)
π 2022-12-31
π
P0225
Blue Bolt, Yanga, Enderwolf, 32th System
TH03/TH04/TH05 decompilation (Cutscenes, part 3/3: Interpreter loop + TH05 rendering boilerplate, part 1/?)
π 2022-11-30
π
P0224
Splashman , -Tom-
TH03/TH04/TH05 decompilation (Cutscenes, part 2/3: Script commpands)
π 2022-11-30
π
P0223
rosenrose, Blue Bolt
TH03/TH04/TH05 decompilation (Cutscenes, part 1/3: State + Box and picture rendering)
π 2022-11-30
π
M0002
Arandui
Seihou / Shuusou Gyoku (File loading cleanup + Packfile caching)
π 2022-11-01
P0222
[Anonymous]
Website (Video player, part 3/3: Dynamic captions and useful fullscreen mode)
π 2022-10-31
π
P0221
[Anonymous]
Website (Video player, part 2/3: Tabs and markers)
π 2022-10-31
π
P0220
[Anonymous]
Website (Video player, part 1/3: Basic controls and frame-accurate seeking)
π 2022-10-31
π
P0219
Ember2528, [Anonymous]
Website (Video pipeline, part 2/2: Encoding / Tweaking settings / Caching)
π 2022-10-31
π
P0218
[Anonymous], Yanga
Website (Video pipeline, part 1/2: Preparations / Source file gathering)
π 2022-10-31
π
M0001
Arandui
Seihou / Shuusou Gyoku (Minor code quality / portability issues)
π 2022-09-10
P0217
Arandui
Seihou / Shuusou Gyoku (Clean-room packfile implementation / Building a drop-in replacement binary)
π 2022-09-04
π
P0216
JonathKane
TH01 decompilation (100%)
π 2022-08-15
π
P0215
Ember2528, Yanga
TH01 decompilation (REIIDEN.EXE main() function / 100%)
π 2022-08-14
π
P0214
Ember2528
TH01 decompilation (Orb and Game Over animations + Pause, continue, and debug menus)
π 2022-08-14
π
P0213
GhostRiderCog, Ember2528
TH01 decompilation (Stage bonus and TOTLE screens, part 2/2 + Data finalization, part 2/2 + FUUIN.EXE 100%)
π 2022-08-11
π
P0212
LeyDud, Lmocinemod , GhostRiderCog
TH01 decompilation (Stage bonus and TOTLE screens, part 1/2)
π 2022-08-11
π
P0211
Arandui , Lmocinemod
TH01 decompilation (YuugenMagan, part 5/5: Quirk research + Data finalization, part 1/2 + Common part of endings)
π 2022-08-08
π
P0210
Yanga, Arandui
TH01 decompilation (YuugenMagan, part 4/5: Eye opening/closing + ιͺ colors)
π 2022-08-08
π
P0209
Yanga
TH01 decompilation (YuugenMagan, part 3/5: Main function)
π 2022-08-08
π
P0208
GhostPhanom, Yanga
TH01 decompilation (YuugenMagan, part 2/5: Helper functions)
π 2022-08-08
π
P0207
GhostPhanom
TH01 decompilation (YuugenMagan, part 1/5: Preparation)
π 2022-08-08
π
P0206
Yanga, [Anonymous]
TH01 decompilation (Mima, part 2/2: Patterns 5-8 + main function) + Research (TH01's unexpected palette changes)
π 2022-07-17
π
P0205
[Anonymous], Yanga
TH01 decompilation (Mima, part 1/2: Patterns 1-4)
π 2022-07-17
π
P0204
[Anonymous], Yanga
TH01 decompilation (Card-flipping stages, part 4/4: Portals + Bomb animation)
π 2022-07-10
π
P0203
GhostRiderCog, [Anonymous]
TH01 decompilation (Card-flipping stages, part 3/4: Bumpers and turrets)
π 2022-07-10
π
P0202
Yanga, [Anonymous]
TH01 decompilation (SinGyoku, part 2/2: Patterns 3-6 + main function + Missiles, part 2/2 + YuugenMagan setup)
π 2022-06-25
π
P0201
Ember2528, Yanga
TH01 decompilation (SinGyoku, part 1/2: Preparation + sphere movement + patterns 1-2)
π 2022-06-25
π
P0200
Yanga
TH01 decompilation (Kikuri, part 3/3: Main function + Ending boss slideshow + Good/Bad endings)
π 2022-06-17
π
P0199
Lmocinemod
TH01 decompilation (Kikuri, part 2/3: Patterns)
π 2022-06-17
π
P0198
Ember2528, Lmocinemod
TH01 decompilation (Kikuri, part 1/3: Preparation + soul, tear, and ripple animations)
π 2022-06-17
π
P0197
Ember2528, Yanga
TH01 research (HP bar heap corruption + boss defeat crashes) + decompilation (Verdict screen)
π 2022-05-31
π
P0196
Yanga
TH01 decompilation (Elis, part 4/4: Entrance animation + main function)
π 2022-05-31
π
P0195
Yanga
TH01 decompilation (Elis, part 3/4: Patterns 7-13)
π 2022-05-31
π
P0194
Ember2528
TH01 decompilation (Elis, part 2/4: Patterns 4-6 + transformations)
π 2022-05-31
π
P0193
Ember2528
TH01 decompilation (Elis, part 1/4: Preparations + patterns 1-3)
π 2022-05-31
π
P0192
nrook, -Tom- , [Anonymous]
TH05 decompilation (Stage 1 midboss + Replay file format) + Separating translation units, part 11
π 2022-04-30
π
P0191
nrook
TH05 decompilation (Shinki, part 2/2: Pattern 11, main function)
π 2022-04-30
π
P0190
nrook
TH05 decompilation (Shinki, part 1/2: Patterns 1-10)
π 2022-04-30
π
P0189
Arandui , Lmocinemod
TH04 RE (Kurumi + Stage 4 Marisa crashes) / TH05 decompilation (Stage 1-5 boss backgrounds)
π 2022-04-18
π
P0188
[Anonymous], nrook
TH04/TH05 decompilation (Boss defeat sequence / collision + Shinki's 32Γ32 balls (logic))
π 2022-03-27
π
P0187
Blue Bolt, [Anonymous]
TH04 RE (Shared boss state bytes)
π 2022-03-27
π
P0186
Blue Bolt, [Anonymous]
TH04/TH05 decompilation (Stage transition animation + smaller boss blockers)
π 2022-03-27
π
P0185
-Tom- , Blue Bolt, [Anonymous]
TH04/TH05 decompilation (Curve bullet motion + laser control + playfield shaking)
π 2022-03-05
π
P0184
-Tom-
TH04/TH05 decompilation (Bullets: Special motion and sprite selection + item spawn splash circle)
π 2022-03-05
π
P0183
Yanga, [Anonymous]
TH03 decompilation (Player collision detection)
π 2022-02-18
π
P0182
Lmocinemod , [Anonymous]
TH03 RE (Collision bitmap)
π 2022-02-18
π
P0181
Ember2528
TH01 decompilation (Sariel, part 9/9: Main function)
π 2022-01-31
π
P0180
Yanga
TH01 decompilation (Sariel, part 8/9: Patterns 14-16)
π 2022-01-31
π
P0179
Ember2528
TH01 decompilation (Sariel, part 7/9: Patterns 12-13 + horizontal 2Γ2 particles)
π 2022-01-31
π
P0178
Ember2528
TH01 decompilation (Sariel, part 6/9: Patterns 10-11)
π 2022-01-31
π
P0177
Yanga
TH01 decompilation (Sariel, part 5/9: Patterns 4-9 + wavy 2Γ2 particles)
π 2022-01-31
π
P0176
Ember2528
TH01 decompilation (Sariel, part 4/9: Background transition animation + vertical 2Γ2 particles)
π 2022-01-31
π
P0175
Ember2528
TH01 decompilation (Sariel, part 3/9: Shield/wand/dress animation + patterns 1-3)
π 2022-01-31
π
P0174
Ember2528
TH01 decompilation (Sariel, part 2/9: Preparation + birds)
π 2022-01-31
π
P0173
[Anonymous]
TH03 decompilation (High score menu, part 1/2)
π 2021-12-27
π
P0172
Blue Bolt, [Anonymous]
TH03 decompilation (YUME.NEM)
π 2021-12-27
π
P0171
[Anonymous]
Website (Resource caching + new funding goals)
π 2021-12-15
π
P0170
[Anonymous]
Website (Technical debt visualization)
π 2021-12-15
π
P0169
Blue Bolt
TH04/TH05 decompilation (EMS swap area, part 2/2) + Research (TH04 No-EMS Reimu Stage 5 crash)
π 2021-11-29
π
P0168
rosenrose, Blue Bolt
TH04/TH05 decompilation (EMS swap area, part 1/2)
π 2021-11-29
π
P0167
Ember2528
TH01 decompilation (Large boss sprites, part 3/3 + Stage initialization + Defeat animation + Route selection)
π 2021-11-08
π
P0166
Ember2528
TH01 decompilation (Large boss sprites, part 2/3)
π 2021-11-08
π
P0165
Ember2528
TH01 decompilation (Missiles, part 1/2 + large boss sprites, part 1/3)
π 2021-11-08
π
P0164
Yanga
TH01 decompilation (Player control, part 3/3)
π 2021-10-20
π
P0163
Ember2528
TH01 decompilation (Player control, part 2/3)
π 2021-10-20
π
P0162
Ember2528
TH01 decompilation (Player control, part 1/3)
π 2021-10-20
π
P0161
[Anonymous]
Research (Turbo C++ 4.0J's jump optimization bug after SCOPY@)
π 2021-10-09
π
P0160
Yanga
TH01 decompilation (Pellet speed modification + HUD, part 3 (Stage timer) + Particle system)
π 2021-10-09
π
P0159
Yanga
TH01 decompilation (Items, part 2/2 + Cards)
π 2021-09-28
π
P0158
Yanga
TH01 decompilation (Items, part 1/2)
π 2021-09-28
π
P0157
Yanga
TH01 decompilation (16Γ TRAM letters: ζ±ζΉβ
ιη°δΌ, STAGE #, and HARRY UP)
π 2021-09-12
π
P0156
Ember2528
TH01 decompilation (Konngara, part 5.5/5.5: Main function + Sariel entrance animation + HARRY UP pellets)
π 2021-08-23
π
P0155
Ember2528
TH01 decompilation (Konngara, part 5/5.5: Patterns 9-12)
π 2021-08-23
π
P0154
Ember2528
TH01 decompilation (Konngara, part 4/5.5: Patterns 5-8)
π 2021-08-23
π
P0153
Ember2528
TH01 decompilation (Konngara, part 3/5.5: Patterns 2-4)
π 2021-08-23
π
P0152
[Anonymous], -Tom-
TH05 RE (Undecompilable bullet spawning code)
π 2021-07-31
π
P0151
Blue Bolt, -Tom-
TH04/TH05 decompilation (Bullet updates)
π 2021-07-31
π
P0150
Blue Bolt
TH04 decompilation (Bullet spawning)
π 2021-07-31
π
P0149
Blue Bolt, Ember2528, -Tom-
TH04/TH05 RE (Incompletely or wrongly RE'd bullet mechanics)
π 2021-07-31
π
P0148
[Anonymous]
TH04/TH05 decompilation (Text popups, gather circle rendering, player position clamping)
π 2021-07-20
π
P0147
Ember2528, -Tom-
TH04/TH05 RE (.BB 16Γ16 tile animations) / TH05 decompilation (Shinki + EX-Alice backgrounds)
π 2021-06-21
π
P0146
Ember2528, -Tom-
TH05 decompilation (Shinki's background animations)
π 2021-06-10
π
P0145
Lmocinemod , [Anonymous]
Website (Blog tag system, part 2: Combining tags, per-tag descriptions)
π 2021-06-06
π
P0144
Yanga, [Anonymous]
Website (Blog tag system, part 1: Manual and automatic tag assignment, blog filtering, design)
π 2021-06-06
π
P0143
[Anonymous]
Website (Progress number caching)
π 2021-06-06
π
P0142
Yanga
TH01 decompilation (Konngara, part 2/5.5: Rendering, pattern 1)
π 2021-05-27
π
P0141
[Anonymous], rosenrose
TH01 decompilation (Konngara, part 1/5.5: Entrance animation)
π 2021-05-27
π
P0140
[Anonymous]
Research (PC-98 DOS graph mode, with implementation into DOSBox-X)
π 2021-05-27
π
P0139
[Anonymous]
Separating translation units, part 10/10 (TH04/TH05 sound initialization / TH04 PMD loading)
π 2021-05-12
π
P0138
[Anonymous], Blue Bolt
Separating translation units, part 9/10 (focused around TH03 / TH04) + TH04 RE (.MPN format)
π 2021-04-23
π
P0137
[Anonymous]
Separating translation units, part 8/10 (focused around TH03) + Segment alignment research
π 2021-04-04
π
P0136
[Anonymous]
Separating translation units, part 7/10 (starting to catch up with TH04)
π 2021-03-20
π
P0135
[Anonymous]
Separating translation units, part 6/10 (TH05 PMD loading / Music Room piano)
π 2021-03-20
π
P0134
[Anonymous]
Separating translation units, part 5/10 (TH05 .PI functions)
π 2021-02-21
π
P0133
[Anonymous]
Separating translation units, part 4/10 (focused around TH02 / TH05)
π 2021-01-31
π
P0132
[Anonymous]
Separating translation units, part 3/10 (focused around TH02 / TH03)
π 2021-01-06
π
P0131
Yanga
TH01 decompilation (Boss HP and collision handling, part 2/2)
π 2020-12-18
π
P0130
Yanga
TH01 decompilation (Boss HP and collision handling, part 1/2)
π 2020-12-18
π
P0129
Yanga
TH01 decompilation (Card-flipping stages, part 2/4)
π 2020-11-30
π
P0128
Yanga
TH01 decompilation (Card-flipping stages, part 1/4)
π 2020-11-30
π
P0127
[Anonymous]
TH03 decompilation (.MRS format, part 2/2) + separating translation units, part 2/10
π 2020-11-16
π
P0126
Blue Bolt, [Anonymous]
TH03/TH04/TH05 decompilation (EGC-powered blitting + .MRS format, part 1/2)
π 2020-11-16
π
P0125
[Anonymous]
TH04 decompilation (Character selection, part 2/2)
π 2020-11-03
π
P0124
Blue Bolt, [Anonymous]
TH04 decompilation (Character selection, part 1/2)
π 2020-11-03
π
P0123
Yanga
TH01 decompilation (.BOS format, part 5/5)
π 2020-10-13
π
P0122
Yanga
TH01 decompilation (Shootout lasers)
π 2020-10-06
π
P0121
Yanga
TH01 decompilation (Invincibility sprites, VRAM effects)
π 2020-09-28
π
P0120
Yanga
TH01 decompilation (.BOS format, part 4/5 + Shape blitting)
π 2020-09-28
π
P0119
[Anonymous], -Tom-
TH05 decompilation (Character selection, starting the game)
π 2020-09-21
π
P0118
-Tom- , Ember2528
TH05 PI (100%)
π 2020-09-17
π
P0117
[Anonymous]
Rebuilding ZUN.COM + overall position independence
π 2020-09-16
π
P0116
Lmocinemod , [Anonymous]
TH04/TH05 RE (Floating glyph ball structure + ending data)
π 2020-09-12
π
P0115
Lmocinemod , Blue Bolt
TH05 RE (Staff roll animation structures)
π 2020-09-12
π
P0114
Lmocinemod
Separating translation units, part 1/10 (focused around TH02 / TH03)
π 2020-09-07
π
P0113
Lmocinemod
Tooling (Sprite converter ergonomics)
π 2020-09-07
π
P0112
[Anonymous], Blue Bolt
TH05 RE (Code around the final MAIN.EXE data references, part 2/2)
π 2020-08-28
π
P0111
[Anonymous], Blue Bolt
TH05 RE (Code around the final MAIN.EXE data references, part 1/2)
π 2020-08-28
π
P0110
[Anonymous], Blue Bolt
TH05 RE (Shinki and EX-Alice background animation structures)
π 2020-08-19
π
P0109
[Anonymous], Blue Bolt
TH04/TH05 decompilation (Boss movement / Bullet group tuning)
π 2020-08-16
π
P0108
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 3/5)
π 2020-08-12
π
P0107
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 2/5)
π 2020-08-12
π
P0106
Yanga
TH01 decompilation (Boss entity classes / .BOS format, part 1/5)
π 2020-08-12
π
P0105
Yanga
TH01 decompilation (.GRC format / Hardcoded sprites, part 1)
π 2020-08-12
π
P0104
Ember2528
TH01 decompilation (HUD, part 2)
π 2020-07-27
π
P0103
Ember2528
TH01 decompilation (HUD, part 1)
π 2020-07-27
π
P0102
Yanga
TH01 decompilation (Pellets, part 4)
π 2020-07-12
π
P0101
Yanga, Ember2528
TH01 decompilation (Pellets, part 3)
π 2020-07-12
π
P0100
Yanga
TH01 decompilation (Pellets, part 2)
π 2020-07-12
π
P0099
Ember2528
TH01 decompilation (Pellets, part 1)
π 2020-07-12
π
P0098
Yanga
TH01 decompilation (Player shots)
π 2020-06-13
π
P0097
Ember2528
TH01 decompilation (Orb physics)
π 2020-06-13
π
P0096
Ember2528
TH01 decompilation (.PTN format, part 2)
π 2020-06-13
π
P0095
Yanga
TH01 PI (Completing OP and FUUIN, .BOS pointers, scrolling)
π 2020-05-31
π
P0094
Yanga
TH01 decompilation (Score menu, part 4 + Endings, part 1)
π 2020-05-25
π
P0093
Ember2528
TH01 decompilation (Score menu, part 3)
π 2020-05-25
π
P0092
Yanga
TH01 decompilation (Score menu, part 2)
π 2020-05-25
π
P0091
Ember2528
TH01 decompilation (Input, part 2 + Score menu, part 1)
π 2020-05-12
π
P0090
Yanga
TH01 decompilation (Input blockers + Input, part 1)
π 2020-05-12
π
P0089
[Anonymous], Blue Bolt
TH04/TH05 decompilation (Stage and BGM title popups)
π 2020-05-04
π
P0088
-Tom-
TH04/TH05 PI (Stage enemy structure)
π 2020-05-04
π
P0087
-Tom-
TH04/TH05 RE (Score popup numbers)
π 2020-04-16
π
P0086
[Anonymous], Blue Bolt
TH04/TH05 RE (Random PI blockers)
π 2020-04-16
π
P0085
-Tom-
TH02/TH04/TH05 RE (Pellet rendering + TH04/TH05 gather circles)
π 2020-04-03
π
P0084
Yanga
TH01 decompilation (REYHI*.DAT loading and creation)
π 2020-03-22
π
P0083
Yanga
TH01 decompilation (.PTN format, part 1)
π 2020-03-18
π
P0082
Ember2528
TH01 decompilation (.GRP format)
π 2020-03-13
π
P0081
Ember2528
TH01 decompilation (.GRZ format)
π 2020-03-07
π
P0080
Splashman , Ember2528
TH01 decompilation (Graphics functions, part 5)
π 2020-03-03
π
P0079
-Tom-
TH05 PI/RE (Mai's, Yuki's, and Shinki's 32Γ32 balls, Yumeko's swords)
π 2020-02-29
π
P0078
iruleatgames, -Tom-
TH05 PI/RE (Stage 2 stars, Alice's puppets, Curve bullets)
π 2020-02-29
π
P0077
Splashman , -Tom-
TH03/TH04/TH05 decompilation (ZUN.COM resident structure setup)
π 2020-02-23
π
P0076
[Anonymous], -Tom-
TH03 RE (Resident structure) / decompilation (ZUN.COM)
π 2020-02-23
π
P0075
Myles, -Tom-
TH04/TH05 RE (Bullet group types, spawn types, and templates)
π 2020-02-16
π
P0074
Myles
TH04/TH05 RE (Bullet sprites)
π 2020-02-16
π
P0073
[Anonymous], -Tom-
TH04/TH05 RE (32Γ32 + monochrome 16Γ16 sprite rendering)
π 2020-02-16
π
P0072
[Anonymous], -Tom-
TH04/TH05 PI (Bullet structure)
π 2020-02-16
π
P0071
KirbyComment , -Tom-
TH03 RE (Player structure)
π 2020-01-29
π
P0070
KirbyComment
TH03 RE (Score and combo variables)
π 2020-01-20
π
P0069
Yanga, [Anonymous]
TH01 decompilation (Graphics functions, part 4)
π 2020-01-14
π
P0068
Yanga
TH01 decompilation (Graphics functions, part 3)
π 2020-01-14
π
P0067
Splashman
TH01 decompilation (Graphics functions, part 2)
π 2020-01-14
π
P0066
Yanga, Splashman
TH01 RE (Palettes) / decompilation (Graphics functions, part 1)
π 2020-01-05
π
P0065
Touhou Patch Center
TH04/TH05 RE (Resident structures)
π 2020-01-03
π
P0064
Touhou Patch Center
TH04/TH05 PI (Completing OP.EXE)
π 2019-12-29
π
P0063
-Tom-
TH05 RE (GENSOU.SCR, part 1/?)
π 2019-12-28
π
P0062
Touhou Patch Center
TH05 decompilation (Reimu's shot functions) / PI
π 2019-12-22
π
P0061
Touhou Patch Center
TH03 RE (Character data, part 1 + Player shots, part 1)
π 2019-12-05
π
P0060
Touhou Patch Center
TH03 decompilation (The stolen sprite driver, part 2) / PI
π 2019-11-29
π
P0059
[Anonymous], -Tom-
TH04/TH05 PI (Motion structures + EGC calls + vector calls)
π 2019-11-18
π
P0058
-Tom-
TH04/TH05 RE (Items, part 2 + Midboss and boss variables, part 4)
π 2019-11-13
π
P0057
[Anonymous], -Tom-
TH04/TH05 PI (Items, part 1)
π 2019-11-13
π
P0056
rosenrose, [Anonymous]
TH03 RE (The stolen sprite driver, part 1)
π 2019-11-06
π
P0055
Egor
Website (ASM instruction counting, part 2)
π 2019-08-23
π
P0054
Egor
Website (ASM instruction counting, part 1)
π 2019-08-23
π
P0053
-Tom-
TH04/TH05 RE (Text popups)
π 2019-03-06
π
P0052
-Tom-
TH04/TH05 RE (Score variables)
π 2019-03-06
π
P0051
-Tom-
TH04/TH05 RE (Midboss and boss explosions)
π 2019-03-06
π
P0050
-Tom-
TH04/TH05 RE (Midboss and boss variables, part 2)
π 2019-03-01
π
P0049
-Tom-
TH04/TH05 RE (.BB loading)
π 2019-03-01
π
P0048
-Tom-
TH04/TH05 RE (8Γ8 sparks)
π 2019-02-28
π
P0047
-Tom-
TH04/TH05 RE (Player shots, part 2)
π 2019-02-28
π
P0046
-Tom-
TH04/TH05 RE (16Γ16 sprite rendering + Player shots, part 1)
π 2019-01-01
π
P0045
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 3)
π 2018-12-30
π
P0044
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 2)
π 2018-12-30
π
P0043
-Tom-
TH04/TH05 RE (Scrolling stage backgrounds, part 1)
π 2018-12-30
π
P0042
-Tom-
TH04/TH05 RE (Rank + TH05 lasers, part 1)
π 2018-12-12
π
P0041
-Tom-
TH04/TH05 RE (Midboss and boss variables, part 1)
π 2018-12-09
π
P0040
-Tom-
TH04/TH05 RE (GRCG calls + Circles)
π 2018-12-06
π
P0039
Splashman
Website (Inspecting files in a specific commit)
π 2019-08-16
P0038
Splashman
Website (Basic Golang app server + looping over commit history)
π 2019-08-16
P0037
zorg
TH05 decompilation (Yuuka's, Mima's, and Marisa's shot functions)
π 2019-10-14
π
P0036
zorg
TH04/TH05 RE (Generic player shot functions)
π 2019-10-14
π
P0035
zorg
TH04/TH05 RE (Player rendering)
π 2019-09-24
π
P0034
zorg
TH04/TH05 RE (Player variables, part 2 + Deathbomb window)
π 2019-09-24
π
P0033
zorg
TH04/TH05 RE (HUD bars + Player movement)
π 2019-09-21
π
P0032
zorg
TH02/TH04/TH05 RE (Score update and rendering)
π 2019-09-21
π
P0031
zorg
TH05 decompilation (Stage .BB loading + Segment split research)
π 2019-09-21
π
P0030
zorg
TH05 decompilation (Stage setup)
π 2019-09-15
π
P0029
zorg
TH04/TH05 RE (Midboss and boss function names)
π 2019-09-15
π
P0028
zorg
TH04/TH05 RE (Midboss and boss variables, part 3)
π 2019-09-11
π
P0027
zorg
TH04/TH05 RE (.STD loading)
π 2018-12-26
π
P0026
zorg
TH04/TH05 RE (Boss backdrops)
π 2018-12-26
π
P0025
zorg
TH04/TH05 RE (EGC calls)
π 2018-12-26
π
P0024
zorg
TH05 RE (Lasers, part 3)
π 2018-12-16
π
P0023
zorg
TH05 RE (Lasers, part 2)
π 2018-12-16
π
P0022
zorg
TH03/TH04/TH05 RE (Input, part 2)
π 2018-09-17
π
P0021
zorg
TH03 RE (Input, part 4)
π 2018-09-17
π
P0020
zorg
TH03 RE (Input, part 3)
π 2018-09-17
π
P0019
zorg
TH03/TH04/TH05 RE (Input, part 1)
π 2018-09-17
π
P0018
zorg
TH04/TH05 RE (Player variables, part 1 + Motion structure)
π 2018-09-02
π
P0017
qp
Website (Price estimate, part 2)
π 2019-09-09
π
P0016
qp
Website (Price estimate, part 1)
π 2019-09-09
π
P0015
qp
Website (Blog, part 2)
π 2019-09-04
π
P0014
qp
Website (Crowdfunding log + Blog, part 1)
π 2019-09-04
π
P0013
qp
Website (Design)
π 2019-09-04
π
P0012
qp
Website (Memory reference counting)
π 2019-08-26
π
P0011
qp
Website (Completion percentages)
π 2019-08-24
π
P0010
DTM
Website (Golang HTML templating)
π 2019-08-23
π
P0009
DTM
Finishing CDG/CD2 support (special offer)
π 2018-10-15
π
P0008
-Tom-
TH02/TH04/TH05 RE (Shot variables and function pointers)
π 2018-04-21
π
P0007
-Tom-
TH03/TH04/TH05 RE (Joypad functions, frame counts)
π 2018-04-16
P0006
-Tom-
TH04/TH05 RE (ZUN Soft logo explosions)
π 2018-03-22
P0005
-Tom-
TH02/TH03/TH04/TH05 RE (RNG, .MAP loading)
π 2018-03-16
P0004
GhostPhanom
Build system improvements, part 4 (Merging the 16-bit build part into the Tupfile)
π 2024-07-09
π
P0003
GhostPhanom
Build system improvements, part 3 (Lua rewrite of the Tupfile / Tup bugfixes for MS-DOS Player)
π 2024-07-09
π
P0002
GhostPhanom
Build system improvements, part 2 (Preparations / Codebase cleanup)
π 2024-07-09
π
P0001
GhostPhanom
Build system improvements, part 1 (Using Tup for the 32-bit build)
π 2020-09-03
π