- 📝 Posted:
- 🚚 Summary of:
- P0042
- ⌨ Commits:
f3b6137...807df3d
- 💰 Funded by:
- -Tom-
- 🏷 Tags:
Laser… is not difficult. In fact, out of the remaining entity types I checked, it's the easiest one to fully grasp from uth05win alone, as it's only drawn using master.lib's line, circle, and polygon functions. Everything else ends up calling… something sprite-related that needs to be RE'd separately, and which uth05win doesn't help with, at all.
Oh, and since the speed of shoot-out lasers (as used by TH05's Stage 2 boss, for example) always depends on rank, we also got this variable now.
This only covers the structure itself – uth05win's member names for the LASER
structure were not only a bit too unclear, but also plain wrong and misleading in one instance. The actual implementation will follow in the next one.